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sneakydude

My indepth problem with P

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P = Players on server.

A) Take it away, 2-3 routes to see players online anyway (3rd party).

*Note* It needs to be directly linked to the server via GUID connecting to the server not steam (who's online).

*Special note* If we have steam doing the work for us, it will allow players to play offline. Hiding status on the server.

 

Put P back in, and have it setup to GUID connecting to the server so that server admins will be able to do a better job.

It is up to those to turn it off by default. But by not having it hides status for some... i repeat only some that are not tech savy.

 

1. I am all in favor of having steam being blocked completely of who is online in that server. *SHOWS nobody* through steam in game. Friends still show up in server browser.

2. I am in favor of admins having access only for players connecting, for admin purposes only.

3 neither above, just put P back in.

 

As a tech, i must stress how difficult this is for those that do not understand, or just don't care the advantages, and disadvantages there is.

To feedback tracker this, without discussion first is not the way to do it.

 

Please discuss, this is directly related to server tools, and those playing across the board fairly.

Keep it civil, or have it locked. Its important we do a proper feedback on the issue i see a problem for people that are not tech savy.

Tell me why you feel P being off is better, or tell me why you feel P is better on.

Remember to understand 3rd party apps can see steam logins, otherwise everyone will go steam offline to play. It hides status in the server.

 

 

 

 

 

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This is not an exploit, 3rd party app, cheats, or anything above it is simply a normal tool we had before, and now other tools take place of the same tool we once had.

This is why P must be placed back in.

Unless the devs plan to block steam completely except for admins to log files only.

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P back for me.

Like you said, there are other ways to tell anyway just takes more effort.

Knowing how many players are in the server and therefore how likely it is you run into one can define the way you play on that server. I can understand why some would argue that knowing the number of players is A: unrealistic, B: possibly ruining the premise of the game (having to be on your guard all the time, feeling like you take a big risk going to high traffic (military) locations. But, sometimes I don't feel like having that "stress" and you can always look for a low pop server in the server list anyway. So I feel disabling P doesn't really solve any problem one could have with it.

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I'm certain that the servers can be configured to not report player numbers to Steam. In my opinion, once the server login queue is running and functional, the server browser should show you the name of the server and ping. Nothing else. No P. You should be stressed every time you go anywhere that is a point of interest. You should never feel safe outside of a manned and fortified base. If you don't want the stress, there are plenty of copies of CoD to go around.

Edited by ColdAtrophy
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The server login queue is one of the reasons why i brought it up now, if the devs see the topic they might be able to see where we are coming from.

Now rather then later to save time, and complications of Player status in game, by steam or any other reason.

 

P = on serves purpose right now.

P = Off servers no purpose right now

If the steam can be blocked to show others of your guid, but keep it open to your friends only while in game that would be perfect.

Showing 1 player online = your friend bob.

Otherwise completely disabled to all things.

Admin log files would be important if not abused, and we can not make that happen. Admin files are for server ops to determine cheats, bans etc...

It is up to each server op to gather their own intel before ejecting a GUID.

 

Pulse is the only way to determine the GUID otherwise (if not online)

So pulse = Gone if P is removed.

 

1 thing effects another thing....

 

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I should also mention, that pulse while steam = offline = unknown entity fyi

 

In some cases kill status messages are not always a bad thing. It can keep it a fair playing ground. But that is for another topic...

Edited by sneakydude

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As far as i know you can query the servers player names without steam. So the function of "P" is still there like it used to be. Not removed for steam.

However i think there is little benefits from banning the playerlist for the users. The only real problem back then was the bandwith.

You could see if anyone got the same bandwith, if they do they where close to your position.

So am for the playerlist ingame, however it should be optional as a server option.

Let us choose from "display names/ping/playernumber". So we could only display the player number or the names with it if we want.

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11 hours ago, Valdenburg said:

As far as i know you can query the servers player names without steam. So the function of "P" is still there like it used to be. Not removed for steam.

However i think there is little benefits from banning the playerlist for the users. The only real problem back then was the bandwith.

You could see if anyone got the same bandwith, if they do they where close to your position.

So am for the playerlist ingame, however it should be optional as a server option.

Let us choose from "display names/ping/playernumber". So we could only display the player number or the names with it if we want.

The problem with a compromise in this arena is that players choose the path of least resistance. It will go the way of 1pp only servers.

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They should just add a playercount for everyone to see. Don't argue immersion, some people dont want to end up playing alone on a server and want interaction.

Admins logged in with server password need the original playerlist in my opinion.

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On 7/8/2016 at 5:00 AM, ColdAtrophy said:

I'm certain that the servers can be configured to not report player numbers to Steam. In my opinion, once the server login queue is running and functional, the server browser should show you the name of the server and ping. Nothing else. No P. You should be stressed every time you go anywhere that is a point of interest. You should never feel safe outside of a manned and fortified base. If you don't want the stress, there are plenty of copies of CoD to go around.

Pop count is not only desireable for hopper and hoarders... many people don't like playing on empty or low-pop servers. Map is huge, 5-10 players won't cut it. Removal wouldn't be a big deal right now since I know certain servers are almost always well-populated, but those are specific cases. Anyways, I doubt they will remove player count.

As for the removal of "P", it does not affect me much.

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3 minutes ago, -Gews- said:

Pop count is not only desireable for hopper and hoarders... many people don't like playing on empty or low-pop servers. Map is huge, 5-10 players won't cut it. Removal wouldn't be a big deal right now since I know certain servers are almost always well-populated, but those are specific cases. Anyways, I doubt they will remove player count.

As for the removal of "P", it does not affect me much.

But if they also add a "Play Now" kind of feature as Hicks stated they will, it should distribute the player base around. What I'd like to see eliminated is the idea of safe, low pop servers. You should never feel that kind of safety. 

Edited by ColdAtrophy
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45 minutes ago, ColdAtrophy said:

But if they also add a "Play Now" kind of feature as Hicks stated they will, it should distribute the player base around. What I'd like to see eliminated is the idea of safe, low pop servers. You should never feel that kind of safety. 

I agree we shouldn't... but I'm going to enjoy it while I can. 

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10 hours ago, ColdAtrophy said:

But if they also add a "Play Now" kind of feature as Hicks stated they will, it should distribute the player base around. What I'd like to see eliminated is the idea of safe, low pop servers. You should never feel that kind of safety. 

Play now locked in meaning to stop playing with friends or is it something they have now?

Because that would force all clans, and people to the private servers. I wont jump to conclusions i will hold my recessions until the fail button comes to question.

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3 minutes ago, sneakydude said:

Play now locked in meaning to stop playing with friends or is it something they have now?

Because that would force all clans, and people to the private servers. I wont jump to conclusions i will hold my recessions until the fail button comes to question.

I'm not sure what you mean but what Hicks said was that the goal was to have it so that you could simply press play on the main menu and the game would automatically find the highest population and lowest ping server available to put you into.

EDIT: For clarification, this would not replace the server browser if I understand correctly. I think he was saying that it would be one way to get into the game.

Edited by ColdAtrophy
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Oh, so change the play now scripts so it looks for the highest pop - lowest ping. Because right now if you hit Play it finds a server for you.

 

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As a player I would like to know the number of players that the server has, I don't mind about the names. Having to relog in order to check the number of players is not good, when a server has less than 40 players or so I normally switch server.

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I really like that idea of having a "play" button that sorts out where you go. I wish I didn't see player #'s when joining and I like that having p disabled makes it more of a hassle than it's worth if I have a moment of weakness.

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Yup the play button is awesome idea, if you are alone and don't have a group to play with.. your spread out in the world.

At this point it doesn't matter who is on the server, because you know your in a populated server or not. Expect the worst

 

 

 

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