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GlasgowGamingGuy

Something every new player should know before starting

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'Something every new player should know before starting' 

^ don't start playing because you'll be disappointed.. wait another month or 6 before you start.. than at least you'll have a game that looks realistic and feels somewhere of a survival game.. instead of a black/white walking simul. 

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I've been following day z for a long time now and only recently began playing. I certainly don't regret the purchase in the slightest. 

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In the beginning its like this. You've used all that time get some loot and then you die. But after you've played for soem time its more of a: You are dead. meh. Respawn, loot up, you are dead, meh, respawn, loot up, you are dead, meh, respawn, loot up, AWESOME THINGS HAPPEN!, you are dead, meh, respawn, loot up,,,,,,,,,

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13 minutes ago, Killawife said:

In the beginning its like this. You've used all that time get some loot and then you die. But after you've played for soem time its more of a: You are dead. meh. Respawn, loot up, you are dead, meh, respawn, loot up, you are dead, meh, respawn, loot up, AWESOME THINGS HAPPEN!, you are dead, meh, respawn, loot up,,,,,,,,,

first of all dayz isn't about the loot to begin with.. it's the 'experience' but that's my point of view.. if you play dayz for the loot aspect of things.. it gets boring REALLY quickly... and I mean REALLY quickly.. i've seen bases with 3000 rnds of ammo/guns/cars you name it.. enough food/water/cans to feed a small city.. but then the question arises: what now? sit around the campfire telling vietnam stories? or 'the good 'ol days' nah... dayz is about surviving.. going out there and prepping your own meal.. fishing/hunting.. staying alive..

my personal experience.. as SOON as you hunker down somewhere with a group.. it becomes boring real quickly and the MORE frustrating when you log on the next weekend meeting and some *()&&^( has jacked all of the stuff you guys collected.. if you have most of the stuff ON your char.. nobody will steal that (apart from the occasional bandit that is too lazy to find their own ammo or gun)

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I agree completely. I actually would like it if there was a server where every time you played you were a newspawn. You played for the session grabbing what gear you found and when you log out, you are reset. No camps, stashes or fully geared coastal raping.

 

 

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well, the complete reset is a bit drastic.. but like a reset ever 1-2 weeks.. like the massive camps.. if people have 20 tents full of shit.. that after 1-2 weeks half of it de-spawns.
and yes this indeed would keep the coastal rape rate down.. since nobody has full gear and top-notch weapons anymore.

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4 minutes ago, Killawife said:

You are dead. meh. Respawn, loot up......

I try very hard not to get into this mindset. I've been playing SA since Oct 2014 and I still immerse myself deeply into my characters, especially when I cross that line-of-value. When I first spawn in I consider my character helpless and useless and dont care if he makes it through morning but once I find that single piece of loot (gun w/ ammo, green drybag, M65 jacket, or whatever) that gives my character a little bit of net-worth, I get up on the keyboard and start paying attention. When a second piece is secured I begin a no-$hit plan for survival and I'm now fully committed to keeping this guy alive for the long haul. I'm more of a hoarder/base builder so it's not uncommon for me to keep a guy alive for several weeks. Color me ridiculous but after that amount of time I get attached and don't want to see my character laying ragdoll. When me or one of my friends gets sick or injured we pull out all the stops to nurse them back to health even though it would be quicker and easier just to die and respawn. I have a guy on a private server that has been alive since the middle of January. If you are strictly PVP then I can understand the "meh" outlook but it doesn't sound compelling to me.  To each his own.

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11 minutes ago, Tigermonk said:

well, the complete reset is a bit drastic.. but like a reset ever 1-2 weeks.. like the massive camps.. if people have 20 tents full of shit.. that after 1-2 weeks half of it de-spawns.
and yes this indeed would keep the coastal rape rate down.. since nobody has full gear and top-notch weapons anymore.

There are servers that do not have persistence enabled. I used to go on one in particular when I had a test or experiment to conduct. Problem is they have a very low population so if you like interaction you will be disappointed.

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2 hours ago, Judged_Guitly said:

There are servers that do not have persistence enabled. I used to go on one in particular when I had a test or experiment to conduct. Problem is they have a very low population so if you like interaction you will be disappointed.

then whats the point of playing dayz in da first place man? no persistance sucks.. since you can't build anything and for me personally dayz is surviving... and re-build society and thus your 'home' once you're healthy enough to do so.. and try to survive in a hostile environment 

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I personally dont care for basebuilding and dont see the point of it at all. I hate games where all you do is collect a bunch of stuff so you can build your little home. The perfect Dayz for me would be one where you spawn in, hear a moan, turn around and theres ten zombies standing there, then you run. And thats what you do for the entire game. You pick up stuff that you find in the world to defend yourself from the zeds. You barricade yourself in a building to get a little breather and the only place that is somewhat safe from them is the forest. Going into a city should be a death sentence and if you get wounded it should be very hard to actually get up and running again. Zombies should be scary, not a nuisance. Sadly, this isnt what it is right now, its mostly PVP. And I dont care so much for that either as I'm always killed by some sneaky bastards.

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9 hours ago, Tigermonk said:

then whats the point of playing dayz in da first place man? no persistance sucks.. since you can't build anything and for me personally dayz is surviving... and re-build society and thus your 'home' once you're healthy enough to do so.. and try to survive in a hostile environment 

I feel ya. I probably should have quoted Killawife instead since he commented on the idea of a fresh start at each login. I wasn't promoting these type servers just saying they exist. 

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8 hours ago, Killawife said:

I personally dont care for basebuilding and dont see the point of it at all. I hate games where all you do is collect a bunch of stuff so you can build your little home. The perfect Dayz for me would be one where you spawn in, hear a moan, turn around and theres ten zombies standing there, then you run. And thats what you do for the entire game. You pick up stuff that you find in the world to defend yourself from the zeds. You barricade yourself in a building to get a little breather and the only place that is somewhat safe from them is the forest. Going into a city should be a death sentence and if you get wounded it should be very hard to actually get up and running again. Zombies should be scary, not a nuisance. Sadly, this isnt what it is right now, its mostly PVP. And I dont care so much for that either as I'm always killed by some sneaky bastards.

there's this game called left4dead... try that.. cause thats what you do ALL game long...

dayz is about stories... not about a/b b/a a/b b/a gameplay... just sayin.. if thats how you wanna play.. wait for hordes to hit the game in 5-10 patches... and enjoy running around, running for ya life.. while looking out for people who actually play and scope you with their SKS or SVD. ready to bust a cap on your ass the second you 'stop' to collect stuff. LOL

and 'no point' in base building.. please explain because 'I hate games where all you do is collect a bunch of stuff so you can build your little home.'
is full on BS as a statement if you ask me... lets break that down shall we?

- start the game
- survive
- get healthy
- gear up
- play alone or team up with players? <- this is a constant, real life based point of view in dayz SA
- establish a formation
- find a point to setup a base of operation
- gather the materials
- build up your base
- stock your base
- decide who does what (guard the supplies/trader/medic/perimeter security/scavenger)
- setup your approach (plan of action/decide what your base/HQ is) trading post/medical center/military border etc.
- maintain security
- SURVIVE/thrive!

^ congratulations you're playing DayZ SA.. with base building/an actual back story/P.O.A. (Plan Of Approach)

this however does not mean (like i've said in my previous comment!) 'sit around a campfire and tell 'nam stories' 
I mean active bases that have sufficient players to create activity.. and thrilling encounters.. 
having a fully operational base.. puts a target on your back. but still it also creates good stories/RP since you're actively trying to keep the base save/defend it/maintain order 

so just saying.. everyone has their own style of playing.. but that comment you just displayed is full on non sense.

regards,

tigermonk

Edited by Tigermonk

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You play DayZ to die

Remember when the endgame of DayZ was - you DIE ?

The point of DayZ was how long you can stay alive BEFORE you die

The stats were up in Figures on the home page -  " DayZ average life expectancy today = 16 minutes 12 seconds "

It's OK calling it a "survival" game, but it is a game about how you DIE, because you will DIE, and the only question is how long you can put off that moment.

I'd say, if a good and lucky and experienced player can put off death (on average) for a week or even several weeks, its still a good game, if everyone can put off death pretty easily for a month or two - it's not

 

xxp

Edited by pilgrim*
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2 hours ago, pilgrim* said:

You play DayZ to die

Remember when the endgame of DayZ was - you DIE ?

The point of DayZ was how long you can stay alive BEFORE you die

The stats were up in Figures on the home page -  " DayZ average life expectancy today = 16 minutes 12 seconds "

It's OK calling it a "survival" game, but it is a game about how you DIE, because you will DIE, and the only question is how long you can put off that moment.

I'd say, if a good and lucky and experienced player can put off death (on average) for a week or even several weeks, its still a good game, if everyone can put off death pretty easily for a month or two - it's not

 

xxp

this al depends on the type of server you're playing on.. 50 pop. KoS servers.. yes that average is 15-16 min... but if you're playing on a RP server whitelist community style... the average goes up really quickly.. matter of days to start off.. (4-5) and most players (me being one of them) survive for a month or more.. since RP isnt about pulling triggers.. its about making stories..

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18 hours ago, Tigermonk said:

this al depends on the type of server you're playing on.. 50 pop. KoS servers.. yes that average is 15-16 min... but if you're playing on a RP server whitelist community style... the average goes up really quickly.. matter of days to start off.. (4-5) and most players (me being one of them) survive for a month or more.. since RP isnt about pulling triggers.. its about making stories..

Doesn't matter "what kind of server" because its only the average lifetime across all players that counts.

sqb4.jpg
                               - taken from the early MOD site -

The same week that  DayZ Mod hit 1 million players, the site header said:
Average Life Expectancy 65 minutes
( August 6, 2012)  web.archive.org/web/20120819155037/http://www.dayzmod.com/

That was pretty normal life expectancy for a game with all kinds of players -  ArmA II team players, and first time players, and "role players"  - with all the exact same range of folk that we still get today in this "roll playing survival game".

- right from the start of the MOD it was even named << ArmAII DayZ Zombie RPG >> The Website asks - "What will you become?" - "This is your story" . So nothing has changed  (Roll Playing Game) - some folk cooperated, private servers started up, some played lone wolf, there were open servers for all comers, there were bandits and heroes, tents, hunting - it always WAS a "role playing game".

It doesn't matter a lot what players call themselves. They can be "Hunter/Farmer/Scrounger/No-Pants/Jesus Freak/Griefer/ Hoarder/Killer/Lotsa-LOL/Cannibal/ Friendly/ Medics of the Wasteland/Squeaker/ Helicopter-Hunter/Sniper/Thief/Confidence-Trickster"..  - that is how they describe their playstyle (or other people describe them like that)

 - but those names and descriptions prove that an "RPG player" is NOT someone who (by definition) lives a long time because you cooperate on a private server only with friends, and run no-kill zones, and tell everyone you are "a Tax Accountant on the run from Sweden whose Lear Jet hard-landed killing your pilot wife who was a Olympic Medal Shot-Putter,"   whatever..  that "whitelist-with-special-rules" server means you like to play safe with friends, no outsiders, and not get shot or looted by people you don't know. (like playing as if there has never been an apocalypse and you are actually on a kind of camping trip in a fairly calm deserted region?)

That's fine (respect - it's your bag Tigermonk)  - but that has ALWAYS happened since the start of the Mod, people always played very differently, with as many different styles as there are players. There have always been what you call "RP" and KoS and friendly and medics and etc etc, and public and private servers  -  So how come the AVERAGE lifetime back then was an hour or two ? And now it's a monthWhat happened ?

because?

1 ) Most people now play white-list private with their friends and store loot and never get killed ?
2 ) A small minority play the very few 50/50 servers for a 10 minute kill-fest (you know there aren't many 50/50s) ?
3 ) The rest play what they like on their public kick servers and don't give a damn ?

So, to claim some players "live longer than others" is missing my point. The point is - what is the average life expectancy today?  I'm sure it is HIGH. I think it's so high that players get bored before they die.
Listen to the forum complaints, see what I mean ?


The only thing that ever made DayZ special was the endgame - the endgame is You DIE.

 

 

[no offense intended at all Tigermonk - play as you like,  more power to you!  Enjoy]

xxPILGRIM

 

Edited by pilgrim*
Sweden, not Norway, sorry
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11 hours ago, Tigermonk said:

tstuff

Wheres the excitement in knowing you've got all the gear you need in your little base? You go there, get fully geared in no time so you can go on "adventures"? What adventures are those? In case you missed it, the adventure is spawning, moving through the map trying to survive and gear up. If you remove that part, there is no game. Being fully geared in this game right now serves no purpose. If fully geared PVP is what you're after, there are much better games.

 I actually played Left for dead quite a bit and like it a lot. It lacked the atmosphere and tension that Dayz has though but it was quite right on the zombies.

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19 hours ago, Killawife said:

\\chicken//

you've obviously missed my entire point but thats cool :)

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I for my part have only missed the point of the youtube video in the very first post :P

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On 4/17/2016 at 2:03 PM, Killawife said:

Wheres the excitement in knowing you've got all the gear you need in your little base? You go there, get fully geared in no time so you can go on "adventures"? What adventures are those? In case you missed it, the adventure is spawning, moving through the map trying to survive and gear up. If you remove that part, there is no game. Being fully geared in this game right now serves no purpose. If fully geared PVP is what you're after, there are much better games.

I play for that feeling I get when I look inside my car tent filed completely with pelts.  I play for that feeling of bringing another player back to my camp, stuffed to the gills with FALs, VSSs, SVDs, and AUGs, and showing them my tent full of pelts; maybe ask them to help me cook an entire barrel of meat in just a few minutes, and in exchange, they may take whatever they like.  My adventures are going helicopter hunting, but having an automobile mishap that then sends us all over the map looking for replacement wheels, going to get another vehicle to push the wreck free and finding that the bus I left parked in the woods had slid into a tree, and we now need even more wheels to complete the day's mission.  I play for that feeling I get when I stumble upon an unknown base, and proceed to spend the next two days fishing at the pond just next to NWAF, and replacing everything inside said tents with fish.

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On 17/04/2016 at 9:17 PM, Killawife said:

I personally dont care for basebuilding and dont see the point of it at all.

Eh, it's a roleplaying game. Sometimes playing barbie dolls isn't enough, and you need a dollhouse.

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