freemazavr 1 Posted March 4, 2016 Good day survivors! Excuse me for my bad english. Friends! Car inventory sizes are very small! I traveled by car field, I can say that in the trunk can fit loose 20-30 AK74 rifles, at this stage of development of the game, in the trunk, you can put 1 and 1 canister AK74 + with a few cans of beans :-( 1 Share this post Link to post Share on other sites
emuthreat 2837 Posted March 4, 2016 Who would put 20- 30 loose, loaded, assault rifles in the back of a small car!?! Stay off those bumpy roads, survivor (for now). 2 Share this post Link to post Share on other sites
Zimorak 50 Posted March 4, 2016 I agree with Emu. There's really no reason someone would need that amount of firepower. 1 Share this post Link to post Share on other sites
Buakaw 274 Posted March 4, 2016 You guys are entirely missing the point. Emu I expected better from you. It's not about the should, it's about the could. You could IRL (needless to say noone except smugglers, gangsters, dealers etc would), but you can't do anything remotely close ingame. I also agree, car inventory should be handled differently or it should simply be bigger. There possibly needs to be some sort of inventory logic that distinguishes between small and big objects. For example: You can put 5 long rifles into the car and 20 small objects (example: pen, rags, morphine, grenade) and 30 medium sized objects (example: stack of ammo, magazine, shirt, bla bla). All these would, at a certain threshold, influence the amount of slots of the other items. Say I put 7 long rifles into the car instead, the amount of space for small/ medium items would lower to 20% of what it was before, leaving only little space for anything else other than the rifles. That would make more sense than the current model and feel more intuitive and rewarding. Share this post Link to post Share on other sites
emuthreat 2837 Posted March 4, 2016 Okay, okay, you caught me being flippant. Maybe it was his suggestion of 20-30 rifles to fit in a trunk that set off my safety-conscious reply. I do like Buakaw's suggestion of having different shapes of inventory availability, perhaps one rifle slot per person would be a good fit. Filled backpacks absolutely need to be able to be put into storage, both vehicles and tents/barrels. It is also a good suggestion that the vehicle inventory be broken up into different shapes; makes me think in terms of individual containers such as door pockets, and back of seat pouches for smaller items, and larger ones can go into the trunk. Four rifles and four backpacks would be my minimal suggestion for the trunk capacity. Never, would I ever consider putting more than half a dozen rifles loose in a trunk; even then, softcases or blankets would be mandatory to prevent damage or accidental discharges. Now a truck with a purpose built rack.... Here's to hoping that burlap bags will eventually have more than two uses. 2 Share this post Link to post Share on other sites
pilgrim* 3514 Posted March 4, 2016 (edited) 42 minutes ago, Buakaw said: ..//.. There possibly needs to be some sort of inventory logic that distinguishes between small and big objects. ..//.. There is already a difference between small objects and big objects - it is called "size" Also - IRL you can stack up 2000 - 3000 rifles anywhere at all and they do not vanish after a few minutes, yo' may have noticed this. Edited March 4, 2016 by pilgrim = pilgrim 1 Share this post Link to post Share on other sites
Konfucious K 183 Posted March 4, 2016 Some things like packed bags definitely need to be storable but ther balance between "realism" and "game realism" would be severely disrupted if you could take the car around for a half hour spin and collect every good weapon on the map! 1 Share this post Link to post Share on other sites
Buakaw 274 Posted March 4, 2016 12 minutes ago, pilgrim = pilgrim said: There is already a difference between small objects and big objects - it is called "size" Also - IRL you can stack up 2000 - 3000 rifles anywhere at all and they do not vanish after a few minutes, yo' may have noticed this. Holy shit, is all you do troll and insult in this forum? 0 contribution, just straight up nonsense. Share this post Link to post Share on other sites
[DGN] Johnny 115 Posted March 4, 2016 IMO, if they did expand Inventory space, it needs to come with a price. Yes the Weapon sizes are pretty aggressive right now, but think of the other things you can put in the hatchback (trunk?) that just, really seems unrealistic for such a tiny vehicle. -You can fit a full sized Oil Barrel plus some in Trunk of that Vehicle, AND then fill it with four passengers. Can't fill the barrel, which seems a little silly since it's a container that retains it's shape more like a protector case instead of a tent. -You can put a double Truck or Bus Wheel in the Trunk of that Vehicle, plus some AND still fit four passengers. So maybe some sort of re-scaling of weapon systems (which I feel was intentionally made large), or some manner to penalize "overloading" vehicles. Like losing gas mileage, increasing tire damage, or taking up passenger seats. 1 Share this post Link to post Share on other sites
Zimorak 50 Posted March 4, 2016 7 minutes ago, Buakaw said: Holy shit, is all you do troll and insult in this forum? 0 contribution, just straight up nonsense. I don't see him as being a troll and insulting people. If you genuinely can't handle criticism like the sort, then why post on a forums that can be viewed by people of all personalities? Share this post Link to post Share on other sites
Buakaw 274 Posted March 4, 2016 What criticism? He is just trolling. We are all aware of how reality works. The game does not elaborately distinguish the size of objects. It has set sizes that try to meet a good middleground between balance and realism, but there are improvements to be made and I was giving an idea. Maybe the easiest thing would be to allow 3-4 fixed long rifle slots for a car that would act similarly to the slots of tires. In return the main inventory would be smaller, but you also couldn't put any guns in there. No clue if that is realizeable but it is an idea. Share this post Link to post Share on other sites
pilgrim* 3514 Posted March 4, 2016 10 minutes ago, [DGN] Johnny said: -You can fit a full sized Oil Barrel plus some in Trunk of that Vehicle, AND then fill it with four passengers. Can't fill the barrel, which seems a little silly since it's a container that retains it's shape more like a protector case instead of a tent. -You can put a double Truck or Bus Wheel in the Trunk of that Vehicle, plus some AND still fit four passengers. So maybe some sort of re-scaling of weapon systems (which I feel was intentionally made large), or some manner to penalize "overloading" vehicles. Like losing gas mileage, increasing tire damage, or taking up passenger seats. The idea for the oil barrel is "you cant move a barrel when it has stuff in it" This rule makes life simpler if you think it through, it definitely is "DayZ logic" but anything else is open to exploiting. For the same reason, you cant stack containers inside each other to gain space.. the protector case originally had more space inside it than it occupied in a pack, so it saved you 2 places to use it. This was misused together with other container space, eg keeping a coat inside a coat pocket, and another coat inside that, and another inside that etc etc.. Result was severs started slowing down and crashing. so this was fixed to avoid the exploit. The result may be less realistic, but player abuse forced this decision. 1 Share this post Link to post Share on other sites
[DGN] Johnny 115 Posted March 4, 2016 1 minute ago, pilgrim = pilgrim said: The idea for the oil barrel is "you cant move a barrel when it has stuff in it" This rule makes life simpler if you think it through, it definitely is "DayZ logic" but anything else is open to exploiting. For the same reason, you cant stack containers inside each other to gain space.. the protector case originally had more space inside it than it occupied in a pack, so it saved you 2 places to use it. This was misused together with other container space, eg keeping a coat inside a coat pocket, and another coat inside that, and another inside that etc etc.. Result was severs started slowing down and crashing. so this was fixed to avoid the exploit. The result may be less realistic, but player abuse forced this decision. l definitely agree that it makes sense enough, in regards to the nature of storage, that it's pretty easy to accept as "good enough". I'd love to be able to able to fill it while it's in a vehicle, but understand the protector case cheese gave that idea a bad name. I feel like it's doable, without allowing that exploit, simply by not allowing larger storage to open inside smaller storage. In which case the Barrel would act no different then a Med-Kit or Protector Case does now when placed inside vehicles. They don't generate extra squares of storage, but allow you access to ones otherwise "filled". 1 Share this post Link to post Share on other sites
pilgrim* 3514 Posted March 4, 2016 3 minutes ago, [DGN] Johnny said: l definitely agree that it makes sense enough, in regards to the nature of storage, that it's pretty easy to accept as "good enough". I'd love to be able to able to fill it while it's in a vehicle, but understand the protector case cheese gave that idea a bad name. I feel like it's doable, without allowing that exploit, simply by not allowing larger storage to open inside smaller storage. In which case the Barrel would act no different then a Med-Kit or Protector Case does now when placed inside vehicles. They don't generate extra squares of storage, but allow you access to ones otherwise "filled". Yes - I think BI got leery of putting one container inside another because there were lag problems from nesting, as well as the space exploit (you call that a cheese?, heh). As soon as you make a possibility like that available, someone works out an exploit, so they keep things as simple as they can - I guess. For the same reason, guns are "big". At first BI did not intend to have 2 main weapons carriable - one on shoulder and 1 in hands - the system as it stands is a legacy from that early development idea ("standard rig" was one gun + 1 tool on shoulders and hands free); Of course IRL there's no reason why a survivor cant carry 2 rifles if he can carry 1 rifle and a spade but for gameplay you require a simple convention that works ok. As soon as both shoulder slots were available for rifles you'd have players carrying three rifles.. and etc.; guns are deliberately difficult to carry to force players to <choose> and live or die by their decisions to a greater extent. this is the aim of the game, right? IRL you can PILE stuff on the ground in the middle of your camp and it does not vanish, and you can butcher out a deer, put the meat in the skin to make a bag, and carry that with your backpack and gun .. and you can pick up a second backpack while you have one on your back, etc.. if you know how you can carry a wounded person, and you can certainly keep a prisoner in a car boot.. - but I see the main reason for keeping personal space options simple and limited. Share this post Link to post Share on other sites
S3V3N 1402 Posted March 4, 2016 Though your real-life logic is flawless your ingame logic is flawed. If cars were convenient to store weapons, people would leave them at their camps for storage or take one or two cars just for storage and one for driving around. It would also mean you can clean entire bases with just one car. Realitywise there should be hundred of guns in a military armory, yet we only find a dozen or so; so the amount of weapons and the space available while we loot is already in a balance. I think in the future there should be attachments to the cars like a roof rack, which offer additional space. But the vanilla version of the car is just fine for me. Sometimes I need 2-3 trips instead of one and have to plan what to take and how to do it. That's more interesting than the mod-cars, which you could just load up with scores of items, making those items and the space available much less important than what they feel like now. 3 Share this post Link to post Share on other sites
[DGN] Johnny 115 Posted March 4, 2016 11 minutes ago, S3V3N said: Though your real-life logic is flawless your ingame logic is flawed. If cars were convenient to store weapons, people would leave them at their camps for storage or take one or two cars just for storage and one for driving around. It would also mean you can clean entire bases with just one car. Realitywise there should be hundred of guns in a military armory, yet we only find a dozen or so; so the amount of weapons and the space available while we loot is already in a balance. I think in the future there should be attachments to the cars like a roof rack, which offer additional space. But the vanilla version of the car is just fine for me. Sometimes I need 2-3 trips instead of one and have to plan what to take and how to do it. That's more interesting than the mod-cars, which you could just load up with scores of items, making those items and the space available much less important than what they feel like now. Very well said. Share this post Link to post Share on other sites
Buakaw 274 Posted March 4, 2016 31 minutes ago, forum god said: but I see themain reason for keeping personal space options simple and limited. Regardless, there is room for improvements. A Lada shouldn't be able to carry an oil barrel unless heavily modified, but it should be able to carry a couple of guns, a jerry can and some complimentary "small" items. Essentially - just a little more than right now and it would feel quite appropiate to me in terms of inventory and game balance. 6 minutes ago, S3V3N said: It would also mean you can clean entire bases with just one car. I don't think anyone really wanted to be able to carry 30 guns in a car.. The point being made was that currently you can carry very little and I agree. An easy to implement compromise could be adding a few fixed slots, much like the slots for tires etc., for long rifles - let's say 4 or 5 - and in return make the main inventory smaller so that no more weapons fit in there. That way you can load 4-5 guns and some smaller shit like a Jerry Can etc., would seem reasonably balanced to me. I don't quite understand why the Jerry Can takes up so much space tho, it should be about 20-30% smaller in relation to other objects. Then again the inventory system will probably go thru a rework with the new UI being developed and possible weight systems implemented, which could make this whole debate somewhat void. Share this post Link to post Share on other sites
[DGN] Johnny 115 Posted March 4, 2016 11 minutes ago, Buakaw said: Regardless, there is room for improvements. A Lada shouldn't be able to carry an oil barrel unless heavily modified, but it should be able to carry a couple of guns, a jerry can and some complimentary "small" items. Essentially - just a little more than right now and it would feel quite appropiate to me in terms of inventory and game balance. I don't think anyone really wanted to be able to carry 30 guns in a car.. The point being made was that currently you can carry very little and I agree. An easy to implement compromise could be adding a few fixed slots, much like the slots for tires etc., for long rifles - let's say 4 or 5 - and in return make the main inventory smaller so that no more weapons fit in there. That way you can load 4-5 guns and some smaller shit like a Jerry Can etc., would seem reasonably balanced to me. I don't quite understand why the Jerry Can takes up so much space tho, it should be about 20-30% smaller in relation to other objects. Then again the inventory system will probably go thru a rework with the new UI being developed and possible weight systems implemented, which could make this whole debate somewhat void. Definitely agree on the Jerry can issue. Thankfully the hatchback has great gas mileage, and filling it with a canteen isn't too painful at a pump. I've honestly found the Jerry's more useful for water in remote locations. (Mmm that hint of fuel taste) 1 Share this post Link to post Share on other sites
OrLoK 16185 Posted March 4, 2016 3 hours ago, Buakaw said: Holy shit, is all you do troll and insult in this forum? 0 contribution, just straight up nonsense. Hello there I suggest you and Pilgrim both avoid each other for the moment, use the report button if you beleive any abuse is happenning, dont bring disagreements from other threads into this one. Carry on. Rgds LoK Share this post Link to post Share on other sites
emuthreat 2837 Posted March 4, 2016 (edited) Holy shit! LoK is back!!! Edited March 4, 2016 by emuthreat 1 Share this post Link to post Share on other sites
Funkmaster Rick 373 Posted March 5, 2016 18 hours ago, emuthreat said: Who would put 20- 30 loose, loaded, assault rifles in the back of a small car!?! Stay off those bumpy roads, survivor (for now). I skipped all the responses after this, so if my point has been made, I apologize for the repetition. If you can't travel around Chernarus in a shitmobile with a couple of dozen loaded AKs in the trunk just ready and waiting to equip a posse of conscripted 12-year-olds to hunt down bandits and secure cities, I think I might want my money back. I have a dream, and that dream is shenanigans in large quantities. 2 Share this post Link to post Share on other sites
emuthreat 2837 Posted March 5, 2016 44 minutes ago, Funkmaster Rick said: I skipped all the responses after this, so if my point has been made, I apologize for the repetition. If you can't travel around Chernarus in a shitmobile with a couple of dozen loaded AKs in the trunk just ready and waiting to equip a posse of conscripted 12-year-olds to hunt down bandits and secure cities, I think I might want my money back. I have a dream, and that dream is shenanigans in large quantities. I was merely voicing my safety concerns. But thanks for stopping the search for knowledge at my post, it smuggs the hubris all up in my feels. 1 Share this post Link to post Share on other sites