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Johnny Rocket

Why are all vehicles 100% broken?

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So finding a car/truck/bus is already very rare. 

Why, on top of this, every single one of them spawns without any parts at all? I could imagine that most of them lack some pieces, as batteries or some wheels, spark plugs, etc.. but it's almost as if you were forced to mount the vehicle from the chassis, just ridiculous.

I've not played the mod that much, but I remember that you could fix vehicles easier than in SA. What do you guys think about this?

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Vehicles aren't supposed to be easy to get.

 

There was a quote from Brian Hicks on Reddit (granted, from over a year ago), that stated he wanted around 10 vehicles on the map, 20 tops

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18 minutes ago, Whyherro123 said:

Vehicles aren't supposed to be easy to get.

 

There was a quote from Brian Hicks on Reddit (granted, from over a year ago), that stated he wanted around 10 vehicles on the map, 20 tops

Well I'm not saying vehicules have to be easy to get. 10 would be good enough, supossing you have to fix some parts.

But now is more or less impossible.

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17 minutes ago, Johnny Rocket said:

Well I'm not saying vehicules have to be easy to get. 10 would be good enough, supossing you have to fix some parts.

But now is more or less impossible.

Bullshit!  I have owned around two-dozen different vehicles on my home server since stable hit.  Whenever one starts driving very poorly, or is stuck beyond recovery, I just pull off the tires and battery, dump a shitload of bullets into it until the chassis looks destroyed, and go grab another working vehicle that I own, and look for the respawn after a restart.  It's really not that big of a deal if you put in the time.  Now, if you like hopping around Elektro on whichever server has the most people on it at the time, OF COURSE you aren't going to have much access to vehicles.  They are persistent, and stay on a server, so you have to get invested.  My first solo hatchback assembly took me three hours of searching Elektro for parts, and tediously running the tires up to Pusta.  After using that to scout for sedans, It took me only about an hour to loot a few towns, and drive the wheels to the new car.  Now that I have a half-dozen or so working vehicles on my server, I do what I want, when I want.  Flipped a sedan heli-hunting?  No problem, I'll just run a few minutes and grab the next nearest parked car that I can remember, and come back for the sedan after a restart. Get the idea?  You actually have to invest significant amounts of time for the luxury of traveling quickly; and if you suck at driving, the cost of constantly repairing the vehicles outweighs the benefits.

Git GUUD.

Edited by emuthreat
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Weeeell - lots of vehicles just get driven to the edge of the map or stashed somewhere in a tent. I put mine in a tent, too; the stupid thing btw is that the car has a bigger visibility distance than the tents. Vehicles are kind of a rarity. Easy to get running though, once you have some practice on what to pick up. I also found out the hard way that a few arrows to the aircooler (front grill) will make the 4x4 blow up. Trees chopped down that fall on a car can kill it, too. Saw that in a vid. 

So yeah, I think the number of cars is too low and has the effect of them becoming a rarity and getting stashed away, Yet, I look at motorcycles and bikes being introduced, soon. I think more traffic on the map is good and means more encounters, perhaps more friendly ones, too. I'm not concerned about not enough cars, but I do think more mobility is a good thing. And in the future cars and weapons will be alike in the way they spawn with different "attachments". So they won't be completely broken then. Should be quite interesting.

Edited by S3V3N

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4 hours ago, Johnny Rocket said:

So finding a car/truck/bus is already very rare. 

Why, on top of this, every single one of them spawns without any parts at all? I could imagine that most of them lack some pieces, as batteries or some wheels, spark plugs, etc.. but it's almost as if you were forced to mount the vehicle from the chassis, just ridiculous.

I've not played the mod that much, but I remember that you could fix vehicles easier than in SA. What do you guys think about this?

I like the spawn rates currently honestly. The biggest issue we have is finding the right type of vehicles due to existing bugs. That said, I'll clear some stuff up for you. ^.^

-All Vehicles have some bugs, but some are in a much better state once repairs then other vehicles. The V3S for example has a serious torque issue that can prevent you from climbing slight hills, even while on the road. It's not necessarily consistent either, sometimes you can chug straight up a sharp hill in first gear, and other times the smallest incline will send you rolling backwards. You can defeat this bug by zig-zagging up the hill, and we have a few Survivors who've mastered the art, but it definitely takes some skill to drive that truck well atm. ((I have a weird feeling this is due to them wanting to keep the hatchback as the best all terrain vehicle, but roads being mostly cosmetic. So I get this feeling they are tweaking values to keep the V3S from doing the monster climbing the Hatchback can do offroad, but it mutually effects the V3S on road, because the difference is mechanically negligible. Just a theory))

The Bus is probably the easiest vehicle to get stuck, on even the smallest alteration of terrain. Take the size into account and you have this recipe for heartache. I think the best applications I've seen for it is for roadblocks and as a gate for bases on non-public shards.

I haven't gotten a chance to play with the sedan recently but have heard it's pretty terrible. I think it's suppose to be the fastest vehicle in the game, not entirely sure if it lives up to that standard or what exactly makes it so terrible.

The Hatchback seems to be the only decent Vic atm, but it still has the Stall Bug (which happens the first time you repair it, and when switching back and forth from legacy to new UI). To fix that bug, you need a server restart or a friend to hop into the vic and drive it for a second. The hatchback also has no issues with climbing some serious terrain, its fuel economy is magnificent, and it handles like a dream....if you stay away from 4th gear. 4th gear is too quick for the geometry of the vehicle, and the slightest turns are your enemy. 2nd and 3rd gear is advised off road, as there are what I call "IED" potholes, that have a chance to damage your tire. If you take any tire damage, your maneuverability will become less a science and more an art of managing chaos.

 

-Vehicles do spawn with parts. The only parts that don't spawn are the doors and hoods. However each part is a chance to spawn with the body. You can easily get a vic with nothing, or a vic with a plug, one tire, and a battery default. That said, the hardest thing to find is the plugs, the most time consuming seems to the tires, and the battery is a bit of both. I'v just gotten habit of picking up plugs when I run across them and throwing them into a rainy day barrel.

The bright side, in my experience, is that once you have the plug and battery installed, even it gets ruined the vehicle will still work. So yeah, it's always nice when a bug is in your favor. The downside is there are a plethera of learning lessons that will quickly lose you vehicles to server restarts, traveling without the proper equipment like tire repair kits and lug wrenches, or hitting random bullshit like stumps or fences, which can easly turn a night of helicopter farming into ..vehicle recovery.

The funny thing is, that's pretty damn realistic.

 

3 hours ago, S3V3N said:

Trees chopped down that fall on a car can kill it, too. Saw that in a vid. 

Haha, confirmed. Lost a V3S that way.

Edited by [DGN] Johnny
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I do like that there are limited spawns on vehicles, they can't be transferred servers, and have their current persistence (minus the hard wipes)

I think it gives every server that feel of who "owns" the server but considering they can always be taken, prevents them from retaining that title without working for it constantly. Being able to transport people and equipment quickly across terrain without burning water or food is a huge advantage. That said those same people become huge targets between the predicable paths, sound, and value of vehicles, which falls in line with risk vs reward. I feel like the multi-crew vehicles like Military tents are huge poker chips for Clans currently, and although nice for the individual player, isn't really utilized to their full potential in that situation. I can't help think of small towns and water holes controlled by gangs or factions in the post apocalypse world. You might have one or two mad maxes out there, but the majority of that is going to be owned by active communities. More eyes, more hands, more chances to secure those items. Then again more need.

That said, I'm excited for bikes. I hope they are balanced well, and are extremely dangerous to ride quickly. Hitting stumps or curbs not being nearly as nonchalant as a four wheel vehicle, very likely causing serious injury or death. I think it would be novel if the motorcycle helmet reduced that risk. Bicycles breaking chains and damaging rims would also be some comedy gold.

 

Just thoughts ^.^ lol

 

Edited by [DGN] Johnny

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Not sure how to embed video right now, but I put up a video of how to collect a new car the lazy way.

Edited by emuthreat
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55 minutes ago, emuthreat said:

Not sure how to embed video right now, but I put up a video of how to collect a new car the lazy way.

 

yo ET : just copy the URL and paste it right into the page like text without using the "insert media" or editing options.

xx p

Edited by pilgrim / pilgrim

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Awesome. Thanks. Next time I'll try unplugging and plugging it back in. F8

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