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Jex

Walking with Guns

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It's amazing to me how BIS can make Arma 3 and then also make DayZ and then, for some unknown reason, in one game you can walk as you would in RL and in the other, like some retarded slug.

 

What the actual fuck am I meant to be doing with this gun as I walk in this weird, slug,snake like motion. You don't walk like that. I know, I've done it in RL once you have the rifle shouldered and your eyes looking down the sight, it doesn't move like that.

 

And what is with the speed??? LMAO my grandma moves quicker and she's dead (RIP). How is it that BIS, who make a FPS battle simulator for the US Marines and the Australian Army (VBS) and make OFP and the Arma series, can come out with this. Is this some kind of weird joke?

 

;)

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In ARMA III, the characters are trained soliders. In Day Z, the characters are not.

 

I don't necessarily like how "sway" and suchlike are presented ( like how a character using a bow sways like some poor bastard with Parkinsons) , but that is one possible rationale

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I'm sure, that will be change with the new player controller and animation system. Why should they work on things like this, when the whole tech will be replaced.

Maybe it's just not worth it for the devs now?!

Edited by xCAPx
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No offense intended but it is obvious you do not follow the status reports or dev social feeds.

 

*shrug*

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In ARMA III, the characters are trained soliders. In Day Z, the characters are not.

 

I don't necessarily like how "sway" and suchlike are presented ( like how a character using a bow sways like some poor bastard with Parkinsons) , but that is one possible rationale

 

It's not really anything to do with training, it's more of a natural thing you do with it. You don't train to hold a gun a certain way when you're moving, you train to do drills mostly, over and over until they're second nature. The difference in training that transfers to gameplay could be that a non-trained soldier (not necessarily) would be moving in a dangerous area with their gun down and looking around with their head unlike what a trained soldier would be doing.

 

Try it yourself - If you don't have a gun, use a stick, or anything you can press into your shoulder and walk around with it. See how easy it is and how quickly you can move.

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No offense intended but it is obvious you do not follow the status reports or dev social feeds.

 

*shrug*

 

Non taken and no, I haven't done so though if my memory is correct, they made it like this whereas before it was different so somebody made a decision to have it the way it is now. It's been like that for ages but why was it ever implemented to begin with?

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I'm sure, that will be change with the new player controller and animation system. Why should they work on things like this, when the whole tech will be replaced.

Maybe it's just not worth it for the devs now?!

 

Yes that would be a pointless endeavour unless they are not going to change it, then we need to say something, right?

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The walking speed used to be much faster and a smoother transition from running when aiming down the sights — I fought tooth and nail when they implemented the currently extremely slow walking speed. But whatever, I'm sure it'll change half a dozen times before it's finalized. I be patient, mon.

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-snip- It's been like that for ages but why was it ever implemented to begin with?

 

As Rick said they have changed it once recently actually and will likely change it a few more times.

 

We are dealing with old animation systems left over from ARMAII, all sorts of things were "weird" due to the sim nature of the system.

 

If I remember correctly the characters even had elongated forearms to accommodate for the 1PP camera angle.

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