vgbarbieri 12 Posted September 2, 2015 (edited) So what do you think about the development goals, set one year ago? I'll leave my opinion, i 'd like to hear yours. With 0.52 hitting stable branch today, the holidays should see some interesting gameplay. I for one look forward to the expanded options for the roleplaying communities, as well as the outstanding changes to player versus player engagements I plan to have on first person only servers (when rescuing innocents from bandits, of course!). Suppressor support, hotfixes to address the majority of the gunshot audio issues, new animations, the first iteration of the chainsaw, and of course who could forget the seasonal festivities. I hope to see you all around the Christmas tree in Novod. I'll be looking for the bear that has my name on it. Red Water is not always a bad thing- Brian Hicks / Lead Producer My analysis refers to the actual 0.58 version of the stable branch in comparison with the goals set last year. Remembering that we are in Semptember 09, 2015. Q1 First Quarter 01/15 - 03/15Basic vehicles :thumbsup: Ok we have one basic vehicle,thats good.Advanced loot distribution X This is a real PROBLEM.New renderer ? Idk Perfomance has increased in last updatesNew Infected AI X Infected AI is pretty bad imo.Basic stealth system (infected and animals) :thumbsup: Ok we have a basic steath system. good :)Diseases :thumbsup: We have cholera,and some diseases i think?Improved cooking and horticulture :thumbsup: Cooking appears to be fine, and being impoved.Advanced anti-hack system (Dynamic BattlEye) :thumbsup: Anti-hack system is being improvedQ2 Second Quarter 03/15 - 06/15Advanced vehicles (repair and modifications) :thumbsup: Repair X Modifications Advanced animals (life cycle, group behaviour) X Player statistics (DayZ.com/DayZ API) X New UI :thumbsup: you can set the new UI as launch opitions X but still a wip Player stamina X Dynamic events ? idk World containers (Chests, Fridges, etc) :thumbsup: Fridge X chests, etc...New physics system ? idkQ3 Third Quarter 06/15 - 09/15Traps X noBarricading X noCharacter life span + soft skills X noAnimal predators + birds X noAerial transport X NOConsole prototype X NOAdvanced communication ? idkQ4 Fourth Quarter 09/15 - 12/15Animal companionsSteam community integration (Steamworks)Construction (base building)Beta version Edited September 2, 2015 by vgbarbieri Share this post Link to post Share on other sites
klesh 2423 Posted September 2, 2015 They discussed not meeting many of these goals in the live broadcast audio slideshow presentation from the roostertooth debacle.We discussed afterwards. You're a couple weeks late. 7 Share this post Link to post Share on other sites
youngjediknight 51 Posted September 2, 2015 Uh ... so if we missed that meeting (sorry I was sick that day), then these issues are "too stale" to be addressed? I was not aware that meeting attendance was required as part of my "early access" buy in. 3 Share this post Link to post Share on other sites
Conrad_The_Comrade 577 Posted September 2, 2015 Advanced Animals are in I'm fairly certain.Statistics are in, just not viewable by us.Dynamic events are in (Heli crashes, police cars)New physics system is in, just not applied to everything yet.Traps are in (Land mine, bear trap, rabbit snare) 2 Share this post Link to post Share on other sites
klesh 2423 Posted September 3, 2015 Uh ... so if we missed that meeting (sorry I was sick that day), then these issues are "too stale" to be addressed? I was not aware that meeting attendance was required as part of my "early access" buy in. No, you use the search feature and join in the discussion. 1 Share this post Link to post Share on other sites
ColdAtrophy 1850 Posted September 3, 2015 Every single time someone posts one of these, they are wrong about so much stuff. This one is no exception. 3 Share this post Link to post Share on other sites
hekeetsu 86 Posted September 3, 2015 (edited) For Q1: what are you smoking? CLE is now better than ever and infected ai? What's wrong with the new ai it's good imo...Also I remember reading that the roadmap is for internal builds, so it wouldn't be the same as our build. Who knows what they got in there. Also for barricading: lockpicks. And animal group behavior. I haven't seen any animals in this patch but from the stable/exp thread for 0.58 there was many screenshots of animal groups and such. edit: In conclusion it's a nice list you made but you missed quite a few things that are already in + the internal roadmap point. Edited September 3, 2015 by Hekeetsu 1 Share this post Link to post Share on other sites
ColdAtrophy 1850 Posted September 3, 2015 ... for internal builds, so it wouldn't be the same as our build. Who knows what they got in there. This is an excellent point and one that I am certain is overlooked by the majority. We only see the tip of the iceberg that's ready for main branch integration. 1 Share this post Link to post Share on other sites
guppy22143 1081 Posted September 3, 2015 We have landmines and bear traps. 2 Share this post Link to post Share on other sites
boneboys 7988 Posted September 3, 2015 We also have WIP ! 2 Share this post Link to post Share on other sites
DemonGroover 8836 Posted September 3, 2015 "My analysis refers to the actual 0.58 version of the stable branch in comparison with the goals set last year. Remembering that we are in Semptember 09, 2015." You are from the future? Damn Semptember....just as annoying as the month of Smarch. 3 Share this post Link to post Share on other sites