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Status Report - 26 Aug 2015

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Evening survivors,

As we're at the edges of releasing 0.58 on Stable branch, our Lead Producer Brian Hicks has a couple of words to share regarding what to expect and keep an eye out for once the build is deployed. Additionally, he'll also have a bit of info available for the upcoming PAX Prime convention which will take place over the next weekend (Aug 28-31) in Seattle.
 

Contents This Week

Development Board Spotlight

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Dev Update/Hicks

 

Greetings Survivors!

At the time of this writing we're hours away from this weeks Stable Branch maintenance period, in which 0.58 will move to stable branch - and work will kick off on 0.59.

That said - there are a few things we'd like you all to know.

- First off, if you are a server renter - make sure to familiarize yourself with the updated server rules: Public server hosting rules, Private server hosting rules.
- There will be a full reset of the characters, items, and server storage when this update goes live.
- Adjustments will need to be made to how the Central Economy functions within the live environment. If you notice something out of the ordinary - open a ticket at http://feedback.dayz.com/ to let us know!

While many QoL (Quality of Life) issues were resolved with 0.58, we're still in development of both DayZ, and the Enfusion engine - so there are plenty of issues remaining to get fixed. Be aware of these, so you may best enjoy your time participating in DayZ's development.

- Door States are currently experiencing issues. In these situations, sometimes players can hear the sounds of doors opening/closing that might not actually be being interacted with.
- Cooked Meat can in some cases cause survivors to become ill.
- Server / Client position tracking improvements are still being worked on. In some cases, desynchronization of this information can occur and server/client or client/client disagreements will happen.
- While the long running animation state problem of survivors constantly shouldering weapons seems to have been slain, we still have some edge cases where odd animation state behavior can be observed.
- There are a few low repro server crashes still present, the frequency of these are fairly low and investigation on repro steps is ongoing.
- Passenger Vehicle Position desynchronization is still below acceptable, and is slated for priority work on 0.59.
- In some cases, while manipulating your inventory or crafting certain items a "false duplicate" item can be created. While this issue is
currently under investigation, players can mitigate this by logging out and back in.
- In some situations, all clients involved in a gunfight will not receive all proper gunshot sounds. This is currently being investigated.
- Player camps of large size may experience issues interacting with and manipulating items. Survivors are encouraged to spread out camps of large size (2+ tents) until this issue is resolved.

With 0.58 Stable Update incoming, and PAX Prime just around the corner it should be an exciting weekend. We'll be covering some exiting new changes and additions to the developer-community interaction in three different areas on the Twitch.tv stage, doing Developer Meet & Greets, and talking DayZ Story Telling. Hope to see you all there!

- Brian Hicks / Lead Producer

 

Pax Prime 2015 Schedule

For Pax Prime 2015 we have the following schedule available:

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Do stop by and say "Hi" to the guys! Also, if you make it to meet the guys at the meet & greets, you'll be able to get your hands on your very own DayZ Pipsi shirt:

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Community Spotlight: MAVE

Hey all,

A couple of months ago I came across a DayZ short film named “The Story of Damien Mcklain” in the gallery section of the DayZ forums. A couple of months later, the same user posted another short film named “The Story of John Seabury”.

Both short films created by MAVE are great examples of what the many excellent content creators are able and willing to produce in their spare time. With the nice narrative and cinematic feel the videos have, as well as considering the length the videos, I can only imagine the amount of time and effort MAVE had to put into them.
 

 

 

There is plenty more content available at MAVE's Youtube account, and you can always follow him on his facebook and Twitch accounts:

 

Also, for this month we have an update on the bugfilers for the month of july. “El Tea Couch”, HaseDesTodes, Darcion, _M4Z_TeR_, and Rudi. Of course, thanks to all of you who took the time to file the bugs you came across in DayZ!

Header image credit: Jack Smith

- Michael aka SMoss / Community Manager

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"Cooked Meat can in some cases cause survivors to become ill"

 

This makes cooking meat non-usable... in some cases...

We don't have any info if charcoal tablets are working 100% to heal from this.

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Any approximate ETA on 0.59 to Experimental? Also - FIRST!  :P

 

next week has a very high chance. If not, in two weeks 100% :) i can't wait for party bus!!!

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"Cooked Meat can in some cases cause survivors to become ill"

 

This makes cooking meat non-usable... in some cases...

We don't have any info if charcoal tablets are working 100% to heal from this.

 

They were working in Experimental, I guess we'll have to wait and see.

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In the updated rules it says we can reset persistence data once a day with provider approval, as well as adjust persistence time, can you elaborate as to what this does exactly?

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Thanks devs/all!

 

Glad we are past this rough patch....

 

Onto the next rough patch!

 

:lol:

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