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EVR Storms in Chernarus

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Those of you that played S.T.A.L.K.E.R or the mod's Namalsk map,should already know what this topic's about.

An ERV storm is the DayZ's equivalent of the S.T.A.L.K.E.R's  blowout/emission phenomenon.

I took the liberty of creating this topic,to discuss whether the community favors or hates the idea of re-introducing them back in DayZ Standalone. :)

 

What is an ERV Storm?

 

It's basically a strong electromagnetic pulse that knocks you unconscious and takes a whole load of blood.

Unless you find shelter inside a building, in which case it just only knocks you out.

When one happens, the weather changes to stormy, and will eventually change to full-red sky when it start to strike.

That way people always knew when one was about to happen and had a moderate head start to look for shelter.

 

Examples?

 

Here's a video demonstrating what happens to a poor soul when he experiences an imminent EVR Storm without taking cover.

 

Here's another video,showing what it's like to survive an EVR storm..

 

What are the causes of this phenomenon?

 

The causes of the phenomenon remain unknown.

I personally speculated that they were the aftermath of a bio weapon's explosion,in an attempt to extinguish the infected threat. :)

 

Would they fit DayZ's immersive atmosphere?

 

I have always thought that they would be perfect,in regards to the Chernarusian atmosphere.

Personally speaking,things in relation to a nuclear catastrophe in DayZ,make a lot of sense in my head!

I have always thought DayZ more as a barren Post Apocalyptic Wasteland caused by a biological threat,rather than a place of massive desctruction.

 

What are the pros?

 

EVR Storms will force players to look for shelter.

If implemented correctly,they could effectively contribute to the game's survival challenge.

Also,they will greatly enhance the game's immersion and horror aspect.

People will actually start fearing the environment and add to that paranoia feeling,which is DayZ. ;)

 

What are the cons?

 

Unfortunately,this phenomenon will make camping in open outdoor spaces a lot harder.

Snipers will have to relocate themselves and take shelter to the nearest structureS.

For some people that could prove a nuisance.

Frankly,i also fear of possible bugs that could kill you even when you take shelter.

After all,it's DayZ we're talkIng about!

Having folks lose everything,even when taking every necessary precaution could enrage them.

 

What do you think?

 

What are you thoughts on this?

How would you feel,If ERV storms played an active part in the world of DayZ SA?

Leave me your comments below,as always i'm looking forward to your feedback! ^_^

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I feel like your masking a suggestion as a discussion......That said I fecking love the storms both in stalker and namalsk.

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I feel like your masking a suggestion as a discussion......That said I fecking love the storms both in stalker and namalsk.

 

It was an already pre - existent mechanic that has already been implemented for the DayZ mod.

Being part of the Namalsk lore,it's not technically a "new original Suggestion " .

 

((Although i won't deny that i kinda thought about it,being a weasel's move because i wanted more people to see it. :rolleyes: ))

 

However,if in your judgment this is better suited in the Suggestions category,you may feel free to move it.

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I always found that the last major area that needs dressing, the NATO base, should pose some unique challenges. I think it should contain an experimental nuclear device/reactor of some kind that oozes radiation and slowly drains your health and lifeforce, but somehow works like candy to the infected. This first idea is to prevent anyone from camping there, but also to impose a time lock on going to the area and escaping alive again. 

 

The second idea is that it should be the only place to find a live helicopter, e.g. parked inside one of the old cooling towers. BUT the area needs to be big enough to force the player into a decision: hunt for the helicopter (and some okay loot on the way), or go for the reactor and find some unique parts needed for basebuilding. Of course, bigger groups might decide to split up there and go both ways, so the heli crew could pick up the ones that go looting hardware. There could still be a few more unique places, e.g. for special vehicles over there, e.g. a tank truck, which allows you to refuel the chopper. Adding yet another objective. No matter how large the group, they would have to prioritize one over the other at some point. 

 

Another idea is that the area is actually highly dangerous without a map, keycard or dossier that tells you about lock codes and remote disarming of boobie traps and locations of claymores. These could vary from day to day/restart to restart. So, in order to obtain this information you have to kill and search a certain type of zombie first. Ideally, these "information" zombies don't all spawn there, but also at helicopter crash sites or military bases. They should be recognizable, e.g. by wearing a General's Stars (and hat) or similar insignia; they might have a black briefcase chained to their wrist ^^. Players, who find this information could try and contact others over radio or PA (or leave a message pinned to a wall), in order to work together on this problem.

 

You could, of course, just try to wing it with one piece of information and hope your luck holds up - but you would have limited access. Going into the origin zone without proper preparation will very likely get you killed. Likewise, the information sheets should degrade over time (per server restart) or decay when a player is shot at. So anything but a headshot, any damage to gear or equipment which has the information sheet inside it would make it unreadable/badly damaged; this is again to encourage cooperation, at least until the point where conflict becomes unavoidable. IT also means you need to protect your guy who carries the information on the way in. Sure, a protective case will help there, but he's still a VIP.

 

Add to this the occasional ERV storms, which could be announced by pulsating waves of sound and light from the reactor and you have a really fucking scary situation. I guess you can only survive these ERV storms in special led compartments/isolation chambers that are scattered across the area. Once you enter, you would have limited actions available, i.e. can't pull a weapon or shoot inside. This is, so if you enter a room and there is already somebody in it (perhaps 4-6 seats/iso chamber) you would have to talk about what to do with them when the storm subsides. Perhaps some people would be reasonable enough to cooperate. 

 

I think this adds some kind of endgame feature to the game, without feeling like a level-up mechanic. Only highly organised and well prepared groups should be able to get a chopper at all. Or to build things at their camp nobody else can. It would also add a huge scare factor to the game, as there are several unique threats apart from massive amounts of zombies in that area. So yeah, I'm all in for those Namalsk like storms, as long as they are tied into a greater (non-intrusive/non-verbal) narrative. Wanna know how shit started falling apart? Go to Nukeland and see for yourself ;)

 

Yes - I am thinking about this game a lot, because I care a lot about it. Imagine awesomeness! It could be really cool. 

Edited by S3V3N
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...

 

All things considered,i would love if DayZ focused more towards a more Nuclear Post Apocalyptic Radioactive infested Wasteland rather than a Virus Pandemic Dystopia.

That would explain a whole lot of things,such as the barren and relatively clean environment.

If the cause of the infection was a nuclear weapon with biological side effects,imo the lore would feel more complete.   .

 

Other than that,i simply love your ideas!

Imagine having huge radioactive areas that require the use of hazmat suits to go through.

From a gameplay perspective that would be totally rad,it would imply that now,people would have to make preparation just to go through certain map areas.

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All things considered,i would love if DayZ focused more towards a more Nuclear Post Apocalyptic Radioactive infested Wasteland rather than a Virus Pandemic Dystopia.

That would explain a whole lot of things,such as the barren and relatively clean environment.

If the cause of the infection was a nuclear weapon with biological side effects,imo the lore would feel more complete. 

I would not say the cause of infection was the meltdown of an experimental reactor. It just happens that this reactor melted down and the infected seem to be attracted to it. But they are also attracted to light, sound, etc.

Whatever the cause of the infection was, it could have developed after the nuclear accident, as an accelerated mutation of a simple virus or of a potential biological weapon that was set free during the accident, too. I just basically want a badass zone with crazy shit going on ;) The explanations should not go deep, just be very visually visceral; leave it to everybody to make up their own story about what happened exactly. This is the stuff for sitting around campfires and telling spooky stories.

 

I would not like Hazmat suits in the game, nor would I like any protection against the radiation, except in the form of maybe Potassium Iodide (pills/solution) to be ingested after the raid to help return you to normal health. Whichever way you do it, this zone should get you almost killed, even if you succeed in everything and fly out with the chopper. It would be delicate to balance, but can be done. It has to be hard as fuck to come out of there alive - and very rewarding. 

 

I think the only place where I would allow a hazmat suit, would be near the reactors inner containment. There should be some kind of air lock that needs someone to walk through in Hazmat and another person to activate it and run the control room. Perhaps it is possible to harvest depleted uranium to be used for more effective/deadly machinegun bullets, e.g. for the chopper or base defenses. Why I don't like the suits is, because you will need to hurry up in that area and inside those suits you would get too hot and have limited options to use your gear. Also you would need pressurized air tanks. At least when they are done realistically. 

Edited by S3V3N

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Being a big big fan of the last two Fallout games I'm seeing allot cool immersive ideas here.

 

Looking at the satellite map of the layout of the unfinished nato base I don't know if it's wishful thinking or not but it looks like it has some strange purpose being so long and narrow. If it was a plain FOB or something like that it should be square to give a buffer from incoming short range rockets and such with the high value targets in the center. I've seen the preliminary zone map the devs have but with a limited range the op's suggestion could make a cool 5th zone and could work well with the planned player/map progression.

 

You can add me on tho the list of people who want some end game that forces group play either established or impromptu even temporary as the only way to achieve bigger goals. I could see this all working well letting "bandits" be a good part of the game enjoying their single serving play in coastal areas and the airfields and giving goal oriented players a reason to diverge and push on farther after running the gauntlet to zone 4.

 

I don't play in a clan but do play with my kids, I currently have 2 accounts and now 3 DayZ capable computers, wifey doesn't know I plan three steps ahead and only wanted to get the kids off her laptop until I can get a 3rd copy of the game. They don't know it but they're being taught how to work as a productive part of a team and anything to force them to follow a plan without coming up with solo oriented "better ideas" would be much appreciated on my end.   

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make a lot of sense in my head!

 

 

Funny, I often say the same thing.

 

I don't think it fits in with Dayz very much.

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I really liked those storms because the environment really was kind of a threat. DayZ needs more those kind of PvE stuff. For the Vanilla there could be some different environmental challenge because those storms might not fit.

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They had that on namaalsk and they were super lame.  No thanks.

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It was an already pre - existent mechanic that has already been implemented for the DayZ mod.

Being part of the Namalsk lore,it's not technically a "new original Suggestion " .

 

((Although i won't deny that i kinda thought about it,being a weasel's move because i wanted more people to see it. :rolleyes: ))

 

However,if in your judgment this is better suited in the Suggestions category,you may feel free to move it.

 

She'll be alright mate, carry on.

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I drew a picture of how I imagine a layout of the base where the EVRs take place in the vicinity. In my earlier post I described the gameplay there. I know it seems a bit cluttered, but if you read my post you will understand. I'm also adding a picture without all the writing to let you paint in your own ideas :) Please feel free to add suggestions for the base, too. I can expand/update the current layout, based on your suggestions.   

 

I didn't add those shelter rooms I mentioned, but I guess these could very well be inside the houses/buildings. 

 

 

http://i249.photobucket.com/albums/gg217/MaBo123/dayz_NATO_bionuclear_facility_zpsv5uukkyy.jpg

 

dayz_NATO_bionuclear_facility_zpsv5uukky

 

dayz_bionuclear_facility_blank_zpszlz2t7

 

nato_original_zps61exi56w.jpg

Edited by S3V3N

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Hmm I can't really see this fitting in too well ... I would much rather have freak snow storms , crazy lightning storms that end up touching the ground , and maybe hurricane type storms if the chernarus area has those ....

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I loved emissions in stalker call of pripyat, especially with atmosfear mod.

 

In dayz something similar would be amazing but it bet it would take years to do something like this if we don't want just a screen changing a color from normal to a brownish and that's it.

 

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I loved emissions in stalker call of pripyat, especially with atmosfear mod.

 

In dayz something similar would be amazing but it bet it would take years to do something like this if we don't want just a screen changing a color from normal to a brownish and that's it.

 

Would love something like that <3

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Man, my dream is a game like DayZ but based on S.T.A.L.K.E.R. series. It would be so much win beyond belief, them PvE elements, artifact hunting and all that jazz.

 

One can only dream

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Man, my dream is a game like DayZ but based on S.T.A.L.K.E.R. series. It would be so much win beyond belief, them PvE elements, artifact hunting and all that jazz.

 

One can only dream

 

Well,Hicks himself claimed that the the title is still *being* created as they develop,so nothing's really final.

If the community sees a potential S.T.A.L.K.E.R approach in a positive light,maybe there's also a chance for the devs to be interested towards said direction.

Regardless of how things finally turn out,i also wish to share that dream. :)

I just hope for the best!

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I completely disagree.

 

I think that EVR storms would not be a good addition to DayZ. I have experienced it in some Arma II mods and believe that in modded servers is the only place it belongs. I dislike the concept of EVR storms and disliked their use in Arma Mods.

 

I did however enjoy reading your opinion.

 

-TT

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I completely disagree.

 

I think that EVR storms would not be a good addition to DayZ. I have experienced it in some Arma II mods and believe that in modded servers is the only place it belongs. I dislike the concept of EVR storms and disliked their use in Arma Mods.

 

I did however enjoy reading your opinion.

 

-TT

With you on this.

 

Namalsk had them and it was absolutely awesome on Namalsk, but that's where it should stay. I really just can't see it fitting in with the way Chernarus is now, especially considering there's no hint of nuclear conflict at all.

 

I'm completely down for mods to have this, but it just wouldn't work in the vanilla game.

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I have made a blockout and described the area a bit, where I think such things would be possible, yet stay localized. If you are interested, have a look:

 

http://forums.dayzgame.com/index.php?/topic/228281-northern-military-base/

 

I think the topic has potential and needs to be discussed, but I would also not like to see such phenomena everywhere on the map. 

Edited by S3V3N

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I'd be fine with this eventually becoming a mod for the Standalone, but I'd rather it be omitted from the final release. I rather enjoyed it in S.T.A.L.K.E.R. and Epoch, but personally, I feel that the Standalone would be better off without it.

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