sydneyb 11 Posted July 15, 2015 (edited) First of all, this thread is not posted at the Suggestions section intentionally. Modding will eventually be released.Here's the thing, by the devblogs we can understand the team is putting their best efforts to fix the major bugs currently. To my estimation, these bugs will be fixed (or decreased to a good level) until .59 - .61 or around that period (Could be months, no one knows).After the main problem-making bugs are settled (temporarily or permanently) and the overhaul the CLE is experiencing is finished (... guardhouses...), the devteam will finally have their time to take a deep breath and continue on changes and additions to the game and thats where modding should kick in, in my opinion.To clear things up, by modding I don't mean custom servers etc etc etc. I am speaking about proper addons servers and clients will be able to use.Just by looking at the game files, the structure is no big difference than ArmA 3. Maps from ArmA 3 (a bit of copy paste from the addons folder is required) are playable in DayZ and the same goes for buildings. Weapons pretty much just new proxies and etc.Anyhoe, all I am trying to deliver is a simple message. Modding needs to start somewhere. The devteam is great and everything but I also think that community driven projects will be one hell of a thing, especially in DayZ SA!Again, this is a discussion. We can talk here and perhaps "design" how the modding integration should/will look like as a community along with staff poking once in a while, dropping some info and dates :).-sid Edited July 15, 2015 by Sydney Share this post Link to post Share on other sites
tux (DayZ) 325 Posted July 15, 2015 (edited) Yes, there are large bugs that the dev team are working to fix by 0.59 - 0.61. However, the flaw in your thought process is that these are the only bugs, and that no more bugs will arise between now and beta / 1.0 release. We're almost guaranteed more bugs to pop up, just about every time that a new feature is implemented. The alpha stage in development is for adding new features, so we'll be seeing bugs throughout the alpha process, and likely through the beta stage as well. That being said, I don't entirely believe that all bugs will need to have been fixed before modding is supported. We may see the ability to create our own mods before full release, but it's better not to count on something like that. I too am very interested in creating mods for DayZ SA; this will be the first platform which I try to create some sort of mod for. The thing that you have to keep in mind is that we are a long way off from being able to modify this game, so it's better to just enjoy the ride and at most hope for fully supported modding tools somewhere down the line. Edited July 15, 2015 by tux Share this post Link to post Share on other sites
d.walker43 196 Posted July 16, 2015 I love the idea of GOOD mods. not like how lots of games become, full of a ton of hacked servers and hackers and overall shit. As long as there is a good antihack system in place, and there will always be vanilla servers to fall back on, im game for it. I just don't want it to be like Garrys Mod, where every server is a shitstorm of missing textures and lag. Share this post Link to post Share on other sites
wacktopia 57 Posted July 16, 2015 To clear things up, by modding I don't mean custom servers etc etc etc. I am speaking about proper addons servers and clients will be able to use. Please explain the difference between a "custom server" and a server running custom addons or mods? (serious question) Share this post Link to post Share on other sites
sydneyb 11 Posted July 16, 2015 (edited) Well guys, as I stated - modding is possible. Infact when in a few days I am going to run a few tests in running ported addons from a3 (Using safe measures). Please explain the difference between a "custom server" and a server running custom addons or mods? (serious question)<SNIP>I don't think the release of server files are of a bad thing. It will be more likely accepted as a new era for DZSA development stage where the community will be able to create new things for the game.<SNIP>Generally, there won't be much to lose. Edited July 16, 2015 by orlok Share this post Link to post Share on other sites
OrLoK 16185 Posted July 16, 2015 Hello there Any talk of pirated files and modificattion of is a massive no no. indeed modding may not be *permitted* at this time. Be very careful. I have modified post accordingly. I will notify the Gods for a confirmation but do not be surprised if the thread is closed. Rgds LoK Share this post Link to post Share on other sites
BannedOpinion 14 Posted July 16, 2015 I hope not. My reasoning is based on how DayZ mod ended up. By giving extra tools, the ambition of the game withers away. Granting DayZ mod servers the ability to customise and in effect, modify their servers i.e . granting everyone an M4A1 and top loot, the mod was ruined. I hate how it deviated away from the very original. Maybe I'm saging, but the draw of DayZ is how raw it is. If you find good loot, you can often become risk averse and play more conservatively and this makes for interesting dynamics. By giving people the ability to customise and modify, you slowly but surely eradicate this dynamic. I rather the developers just concentrate on building the game before anyone is entitled any form of ability to modify or customise, so we can have a stable platform to play. I fear modifications at any stage during alpha and even beta would destabilise DayZ and alas, make it more difficult to identify and fix. Share this post Link to post Share on other sites
sydneyb 11 Posted July 16, 2015 I hope not. My reasoning is based on how DayZ mod ended up. By giving extra tools, the ambition of the game withers away. Granting DayZ mod servers the ability to customise and in effect, modify their servers i.e . granting everyone an M4A1 and top loot, the mod was ruined. I hate how it deviated away from the very original. Maybe I'm saging, but the draw of DayZ is how raw it is. If you find good loot, you can often become risk averse and play more conservatively and this makes for interesting dynamics. By giving people the ability to customise and modify, you slowly but surely eradicate this dynamic. I rather the developers just concentrate on building the game before anyone is entitled any form of ability to modify or customise, so we can have a stable platform to play. I fear modifications at any stage during alpha and even beta would destabilise DayZ and alas, make it more difficult to identify and fix.Im pretty sure I have already stated it. But this thread is not about server scripting. Its about mods (addons) such as maps, etc Share this post Link to post Share on other sites
grimlok 77 Posted July 16, 2015 (edited) Im pretty sure I have already stated it. But this thread is not about server scripting. Its about mods (addons) such as maps, etcIf the developers can't get the current map to operate properly why would they allow another map to suffer the same fate? Hence, you wait until the game works, is not in Alpha before giving people the ability to demolish it. Edited July 16, 2015 by leader.one 1 Share this post Link to post Share on other sites
tux (DayZ) 325 Posted July 17, 2015 (edited) I love the idea of GOOD mods. not like how lots of games become, full of a ton of hacked servers and hackers and overall shit. As long as there is a good antihack system in place, and there will always be vanilla servers to fall back on, im game for it. I just don't want it to be like Garrys Mod, where every server is a shitstorm of missing textures and lag. I hope not. My reasoning is based on how DayZ mod ended up. By giving extra tools, the ambition of the game withers away. Granting DayZ mod servers the ability to customise and in effect, modify their servers i.e . granting everyone an M4A1 and top loot, the mod was ruined. I hate how it deviated away from the very original. Maybe I'm saging, but the draw of DayZ is how raw it is. If you find good loot, you can often become risk averse and play more conservatively and this makes for interesting dynamics. By giving people the ability to customise and modify, you slowly but surely eradicate this dynamic. I rather the developers just concentrate on building the game before anyone is entitled any form of ability to modify or customise, so we can have a stable platform to play. I fear modifications at any stage during alpha and even beta would destabilise DayZ and alas, make it more difficult to identify and fix. How does allowing other people to modify this game affect you negatively in any way? If somebody wants to create an ArmA 3 mod for DayZ SA, why shouldn't they? In fact, I'd say that allowing modding will get even more people interested in the vanilla DayZ SA, assuming the dev team keeps providing updates and content past release; though some will argue that it would be spreading the community apart. Think about if you were watching a Twitch stream of a DayZ SA mod. Say you didn't know what the original DayZ SA was, but you really like the mod that you are watching. You go and buy DayZ SA, install the mod, then realize that you really like DayZ SA vanilla a lot. Alienating the modding community, ironically the same type of community that started the ArmA 2 DayZ mod, would only take people away from the game. Edited July 17, 2015 by tux Share this post Link to post Share on other sites
grimlok 77 Posted July 17, 2015 In fact, I'd say that allowing modding will get even more people interested in the vanilla DayZ SA, No it won't. Look at the mod. Share this post Link to post Share on other sites
d.walker43 196 Posted July 17, 2015 (edited) How does allowing other people to modify this game affect you negatively in any way? If somebody wants to create an ArmA 3 mod for DayZ SA, why shouldn't they? In fact, I'd say that allowing modding will get even more people interested in the vanilla DayZ SA, assuming the dev team keeps providing updates and content past release; though some will argue that it would be spreading the community apart. Think about if you were watching a Twitch stream of a DayZ SA mod. Say you didn't know what the original DayZ SA was, but you really like the mod that you are watching. You go and buy DayZ SA, install the mod, then realize that you really like DayZ SA vanilla a lot. Alienating the modding community, ironically the same type of community that started the ArmA 2 DayZ mod, would only take people away from the game.If I wanted to play Arma 3, I would play Arma 3. Not the Arma 3 mod for DayZ. I am in no way alienating the modding community in any way, so where you made that assumption from is beyond me. I even said it in my previous post, im not against it. I just don't want the shit where everyone spawns with all the loot and theres no zombies and unlimited vehicles and all that. Those aren't mods, those are hacks. If I wanted an all-out open world deathmatch with vehicles, I'd go play GTA. If people made good MODS, not hacks, I'm perfectly fine with it. As long as there are purely vanilla servers to fall back on, in the event that it (inevitably, with all the 12 year old cod kiddies playin) goes to shit. If BI remains in control of it, I'm all for it. Edited July 17, 2015 by d.walker43 Share this post Link to post Share on other sites
sydneyb 11 Posted July 17, 2015 (edited) The problem is that some people won't understand what modding really is. Because modding won't affect hacks at all. In addition, modding won't affect vanilla at all. The dayz mod had great mods such as Epoch, Origins and Zero. You might indeed not like them which is perfectly fine but in the other hand they are indeed great - just not the type of thing you like to play.Also, the development of dayz had literally nothing to do with modding. You can alter the loot system the way you want, you can alter zombies and you can alter everything. This is what DayZ mod was about.As someone who looks at it from the side, your hate looks like basically this: You played vanilla, you started playing with mods, the demand for vanilla is much lower, I hate mods.This is absolutely not how you should treat it because if you'll ever play a new map with new weapons and new loot destribution system, you won't hate mods, I assure you.There will always be vanilla servers if you want. Fuck it, there are vanilla servers for DayZ mod still. So why hate it? If one server wishes to have a custom map and others like it, why not? If one server wants everyone to spawn around electro with AS50 thermal and players enjoy it, why the fuck not? Because YOU don't enjoy it? You have a vanilla to go to if you don't like the mods.Just please don't create problems if there aren't any. Edited July 17, 2015 by Sydney Share this post Link to post Share on other sites
OrLoK 16185 Posted July 17, 2015 Hello there Lets stick to the topic of modding "possibilities" rather than whether modding will be good/bad/indifferent, we've covered that before in another thread. Rgds LoK Share this post Link to post Share on other sites
d.walker43 196 Posted July 17, 2015 (edited) The problem is that some people won't understand what modding really is. Because modding won't affect hacks at all. In addition, modding won't affect vanilla at all. The dayz mod had great mods such as Epoch, Origins and Zero. You might indeed not like them which is perfectly fine but in the other hand they are indeed great - just not the type of thing you like to play.Also, the development of dayz had literally nothing to do with modding. You can alter the loot system the way you want, you can alter zombies and you can alter everything. This is what DayZ mod was about.As someone who looks at it from the side, your hate looks like basically this: You played vanilla, you started playing with mods, the demand for vanilla is much lower, I hate mods.This is absolutely not how you should treat it because if you'll ever play a new map with new weapons and new loot destribution system, you won't hate mods, I assure you.There will always be vanilla servers if you want. Fuck it, there are vanilla servers for DayZ mod still. So why hate it? If one server wishes to have a custom map and others like it, why not? If one server wants everyone to spawn around electro with AS50 thermal and players enjoy it, why the fuck not? Because YOU don't enjoy it? You have a vanilla to go to if you don't like the mods.Just please don't create problems if there aren't any.Because this is DayZ. Not Arma. as I said to the last guy, if I wanted to play Arma, I would play it, not a Arma-like mod for DayZ. Hell, in a scenario like that it sounds more like Battlefield. I'm perfectly OK with people who add more DayZ stuff to the game, servers with more vehicles, more guns, bigger maps, stuff like that. These are mods. Altering things such as what people spawn with and core game functions isn't modding, its hacking. Its creating a hacked server. Which is a problem, that I did not create. Edited July 17, 2015 by d.walker43 Share this post Link to post Share on other sites
BeefBacon 1185 Posted July 17, 2015 (edited) I seem to recall that modding is a Q4 thing. Or at least Steam workshop support is - so that's a fair indication that modding in some form may be coming this year, even if it's just custom maps. The devs will release modding when they think the time is right. Don't say "they should release modding now because it'll attract loads of new players!" or any nonsense like that because, frankly, you don't know shit. It's possible that modding isn't even possible at this stage. Hell, the game is barely stable as it is and something new breaks with every release. Just be patient. We all want new maps. I expect we'll see a lot of UI mods. Certainly new vehicles, weapons, items, clothing etc. It's only a matter of time before we see something STALKER themed and I am so, so, so looking forward to that. What I'm hoping is that devs will actively support modding and add the framework for popular ideas. For example something that'd make adding in radiation zones, or something, much easier for mod creators so they don't have to write weird scripts that might not work or which produce lag or something. My understanding is that the Arma2 mods are a mess of scripts and just general nonsense, so a more streamlined framework would be ideal. Unfortunately I don't doubt we'll see rubbish like tanks and helicopter gunships, but I'm hoping we'll see just as many neat survival-themed mods which make the game unforgiving (moreso than vanilla, even) but extremely rewarding. But please. STALKER themed. Give me snorks and bloodsuckers. Give me dilapidated factories and vast irradiated mutant-infested swamps. Give me that sweet cheeki breeki. Edited July 17, 2015 by BeefBacon Share this post Link to post Share on other sites
boneboys 7988 Posted July 18, 2015 Anything at this time is pure speculation.Expect some form of whitelisting. Any discussion about hacking or leaked DayZ content will not be tolerated. 1 Share this post Link to post Share on other sites