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sydneyb

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About sydneyb

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  1. sydneyb

    DayZ Standalone Modding Discussion

    The problem is that some people won't understand what modding really is. Because modding won't affect hacks at all. In addition, modding won't affect vanilla at all. The dayz mod had great mods such as Epoch, Origins and Zero. You might indeed not like them which is perfectly fine but in the other hand they are indeed great - just not the type of thing you like to play. Also, the development of dayz had literally nothing to do with modding. You can alter the loot system the way you want, you can alter zombies and you can alter everything. This is what DayZ mod was about. As someone who looks at it from the side, your hate looks like basically this: You played vanilla, you started playing with mods, the demand for vanilla is much lower, I hate mods. This is absolutely not how you should treat it because if you'll ever play a new map with new weapons and new loot destribution system, you won't hate mods, I assure you. There will always be vanilla servers if you want. Fuck it, there are vanilla servers for DayZ mod still. So why hate it? If one server wishes to have a custom map and others like it, why not? If one server wants everyone to spawn around electro with AS50 thermal and players enjoy it, why the fuck not? Because YOU don't enjoy it? You have a vanilla to go to if you don't like the mods. Just please don't create problems if there aren't any.
  2. sydneyb

    DayZ Standalone Modding Discussion

    Im pretty sure I have already stated it. But this thread is not about server scripting. Its about mods (addons) such as maps, etc
  3. sydneyb

    Respect the Game

    DayZ and ArmA generally were the games me and my friend had the best experiences and memories in.
  4. sydneyb

    Dayz Realisim

    True story. One of my family fellas had a Lada. He turned upside down to show his insurance company dominance.
  5. sydneyb

    Lore Series written by US!

    I am sure I've seen somewhere a story about how the infection started. Also, every name of a location ingame has a meaning in russian. Chernarus - Black Russia Chernogorsk - Black Mountain Zelenogorsk - Green Mountain Novigrad - Newcastle etc..
  6. sydneyb

    DayZ Standalone Modding Discussion

    Well guys, as I stated - modding is possible. Infact when in a few days I am going to run a few tests in running ported addons from a3 (Using safe measures). <SNIP> I don't think the release of server files are of a bad thing. It will be more likely accepted as a new era for DZSA development stage where the community will be able to create new things for the game. <SNIP> Generally, there won't be much to lose.
  7. sydneyb

    The mysterious hidden Vault

    9/11 was planned by dean hall illuminati confirmed. (brian secret isis cell) Seriously though. It's just an easter egg due to a heightmap bug.
  8. sydneyb

    CHARACTER LOST

    This sir, is one of the greatest things I have heard in a long time.
  9. First of all, this thread is not posted at the Suggestions section intentionally. Modding will eventually be released. Here's the thing, by the devblogs we can understand the team is putting their best efforts to fix the major bugs currently. To my estimation, these bugs will be fixed (or decreased to a good level) until .59 - .61 or around that period (Could be months, no one knows). After the main problem-making bugs are settled (temporarily or permanently) and the overhaul the CLE is experiencing is finished (... guardhouses...), the devteam will finally have their time to take a deep breath and continue on changes and additions to the game and thats where modding should kick in, in my opinion. To clear things up, by modding I don't mean custom servers etc etc etc. I am speaking about proper addons servers and clients will be able to use. Just by looking at the game files, the structure is no big difference than ArmA 3. Maps from ArmA 3 (a bit of copy paste from the addons folder is required) are playable in DayZ and the same goes for buildings. Weapons pretty much just new proxies and etc. Anyhoe, all I am trying to deliver is a simple message. Modding needs to start somewhere. The devteam is great and everything but I also think that community driven projects will be one hell of a thing, especially in DayZ SA! Again, this is a discussion. We can talk here and perhaps "design" how the modding integration should/will look like as a community along with staff poking once in a while, dropping some info and dates :). -sid
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