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Prison island spawning

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I thought DayZ was about survival. I've suggested that this be a random/occasional spawn. Not a constant spawning point. Yes, it would be a dreaded spawn. But, imagine the thrill of spawning there, finding some food to energize with. MAYBE finding a weapon. But, surviving long enough to find supplies. Maybe a weapon. And getting off the island...or not.

I've spawned many times in earshot of gunfire. Knowing I've spawned near a gun fight. That's not exciting?

So, what I'm hearing here is that no one should spawn anywhere where you might have to think fast to survive. So much for a survival game.

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You can't drown yourself anymore? I missed that! When did that happen? That's good and bad I guess...

 

Drowning is back in! I just tried it and died fairly quick. Faster than running to the construction site. I dont know when it was removed but a few weeks ago I read a post that it had been taken out so I went out to give it a try on a private shard and was unable to drowned myself.  But its back in now.

 

https://youtu.be/tRJu1bbI6gw

Edited by Mizzou60
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Prison Island is supposed to be end game. It is a location where you can find loot beyond your wildest dreams, or come so far only to die a horrible death. It's time consuming and boring to swim there, and leaves you freezing cold and unable to aim on arrival. It's risky enough swimming with all the snipers on the mainland and island waiting for you, let alone you will bump into fully geared players on the island. I don't want fresh spawns trolling around and grabbing the first AK they see within 5 minutes of spawning and tearing players apart. If you want an island spawn, stick to Skalisty Island, and maybe put slightly more loot spawns there instead. Normally I can easily find a rifle or shotgun there, a few rounds and a sword as a melee so you'll be geared and ready to slaughter if you really want that.

That being said more islands would be great - one with a small city and a bridge to it, one as a resort (civilian weapons and food and fancy clothing) and one that is rugged and mountainous and forested with good spots to hide tents and bases.

Edited by Handgun_Hero

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Well, not much interest on the prison island - other than way too many TTSKo pants and jackets.  :rolleyes:

Edited by Ori42

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Prison Island is supposed to be end game. It is a location where you can find loot beyond your wildest dreams, or come so far only to die a horrible death. It's time consuming and boring to swim there, and leaves you freezing cold and unable to aim on arrival. It's risky enough swimming with all the snipers on the mainland and island waiting for you, let alone you will bump into fully geared players on the island. I don't want fresh spawns trolling around and grabbing the first AK they see within 5 minutes of spawning and tearing players apart. If you want an island spawn, stick to Skalisty Island, and maybe put slightly more loot spawns there instead. Normally I can easily find a rifle or shotgun there, a few rounds and a sword as a melee so you'll be geared and ready to slaughter if you really want that.

That being said more islands would be great - one with a small city and a bridge to it, one as a resort (civilian weapons and food and fancy clothing) and one that is rugged and mountainous and forested with good spots to hide tents and bases.

Prison island is supposed to be end game? There's that phrase again. End game.

We're right back to people criticizing an idea because it doesn't fit their particular play style. There seems to be only three types of posters in these forums.

1. People posting ideas to help developers see what they'd like to see in the game.

2. People posting ideas and criticism based solely on directing the development of DayZ to fit their personal play style, screw anyone else.

3. Developers correcting the idiots who have no clue on how games are developed, but insist they know better then the developers what's good for DayZ and all apocalypse based games.

If you don't like someone's idea. Suggest another one. Preferably one that respects all play styles. I know that's asking a lot. But, it would improve communication between us and possibly forwarding useful information to the developers.

Here's some beans. Don't rush. There's enough for everyone.

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You know i REALLY like the idea of ppl that spawn on the Prison Island to spawn with jail clothing only. It really offers NO advantage outside of the regular player clothing spawns. Dare i say its much less than what you normally spawn with. Would be a nice chance for ppl to role play a prisoner type character to without having to swim out there all the time to nab the clothing as well.

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Prison island is supposed to be end game? There's that phrase again. End game.

We're right back to people criticizing an idea because it doesn't fit their particular play style. There seems to be only three types of posters in these forums.

1. People posting ideas to help developers see what they'd like to see in the game.

2. People posting ideas and criticism based solely on directing the development of DayZ to fit their personal play style, screw anyone else.

3. Developers correcting the idiots who have no clue on how games are developed, but insist they know better then the developers what's good for DayZ and all apocalypse based games.

If you don't like someone's idea. Suggest another one. Preferably one that respects all play styles. I know that's asking a lot. But, it would improve communication between us and possibly forwarding useful information to the developers.

Here's some beans. Don't rush. There's enough for everyone.

It is supposed to be "end game" in the same way that locations like mil bases are, because that's essentially what the island is.  It's on the west of the map (the map flow is supposed to be east to west now) and a pain to get out there and back.  Making it a spawn is the same as having old balota a spawn, it's just free easy gear for anyone lucky enough (aka whoever decides to suicide for it) which is not what they want.  It'd probably be even worse than balota because people wouldn't even bother leaving, and it would be a microcosm of the "cherno deathmatch" issue so many people complain about (I say this as some one who does not complain about it).  And hey, that's fun, but it turns a portion of the map into a tiny clusterfuck that's pointless in any other context, like the potential of the island as a cool place to eventually build a base and defend once all that is implemented.  Or just a high stakes unique loot location.

 

It has nothing to do with all the crap you just blabbered on about, and he did suggest alternatives.

Edited by Bororm

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You know i REALLY like the idea of ppl that spawn on the Prison Island to spawn with jail clothing only. It really offers NO advantage outside of the regular player clothing spawns. Dare i say its much less than what you normally spawn with. Would be a nice chance for ppl to role play a prisoner type character to without having to swim out there all the time to nab the clothing as well.

There you go. A great example of how the prison island can be adapted through role playing. Anyone who's seen some of the DayZ videos on YouTube know that role playing is one of many ways to play DayZ.

Good job, Deathlove. You have my beans.

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There you go. A great example of how the prison island can be adapted through role playing. Anyone who's seen some of the DayZ videos on YouTube know that role playing is one of many ways to play DayZ.

Good job, Deathlove. You have my beans.

Well RPing has always been an option with this game its just a majority of ppl think the only way to play this game is via deathmatch. Things wont change unless ppl start changing there aproach to the game over the coarse of its alpha, beta and open release. It just doesn't happen overnight.

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If gearing up as quick as possible is what people want to do they're missing the point of the game. I prefer the idea of swimming out to the islands, it makes it a journey and something you should have to plan for. When you reach the other side, you should be freezing (unless you had the right gear on). There's plenty of map to spawn places too.

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Drowning is back in! I just tried it and died fairly quick. Faster than running to the construction site. I dont know when it was removed but a few weeks ago I read a post that it had been taken out so I went out to give it a try on a private shard and was unable to drowned myself.  But its back in now.

 

https://youtu.be/tRJu1bbI6gw

 

ROFL - Is it only in DayZ that people find the quickest route to suicide? Make for the construction site! No wait, the beach is 10 seconds closer!

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Well suppose you do spawn in there, the question is WHY are you even there in the first place, You will more likely be a prisoner (or the very, very, VERY, VERRRYYYY Rare Prison Guard spawn) who is locked in his cell (wearing prisoner gear) and must improvise his way out of his/her prison Cell.

Sure you might be a sitting duck, but that will only add to the intensity of trying to get out of your cell.

could have washed up there.

I'd say it's more questionable why you're spawning in the middle of nowhere...

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could have washed up there.

I'd say it's more questionable why you're spawning in the middle of nowhere...

Excellent point. I'm not that crazy after all. Hehe.

I don't believe in being armed super fast either. But I don't think it should take several days either. I believe if someone makes a point to move around the map - moving inland for example - then you should be able to find enough gear in a few hours. At least within a day. Given that Chenaraus is a large map when traveled by foot, it already takes a long time to move around the map.

If nothing else, players should be able to survive because they're not staying in one town, but are moving around. Searching for animals to hunt, food to grow, etc.

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ROFL - Is it only in DayZ that people find the quickest route to suicide? Make for the construction site! No wait, the beach is 10 seconds closer!

 

We are a fast food society. Drive thru's and microwaves and yes, even virtual suicide. 

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Kind of stupid spawning there, they got rid of kamenka, balota etc spawns to move freshies away from the military areas.

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Kind of stupid spawning there, they got rid of kamenka, balota etc spawns to move freshies away from the military areas.

 

How many "Fresh" players are there compared to the rest of us who have been playing for ages? Vets know the map and can be anywhere in 20 minutes near enough and really fresh players wouldn't have a clue where they are and would run right passed a military base.

 

I've never really got the point why it's an issue for me to get a gun 20 minutes sooner than by making me run over that way.

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