Chidorin 3 Posted June 11, 2015 Problems:We all know the problem of combat log even with the current timer system. When 2 sides starting to wait for the opponent to act one of the sides may decide to log off and only if the other one knew about logging off they rush. In most cases, no one injured.Another problem is loot farming (server hopping). Key buildings like police stations, tents, afs looted right after restart. How to solve (decrease the number): enforce people to leave these areas, make it time wasting, increase the possibility of losing character.1. Exponentially increase the time for respawn2. Spawn zombies after log in near hopper3. Create areas where after log off character still there till he connects to another server, so it's dangerous to stay in places with rare loot or densely populated4. 1&2 can be applied to 3 (special areas) Share this post Link to post Share on other sites
5mirkeh 98 Posted June 11, 2015 The only ideas I have involve trolling, and admin abuse Share this post Link to post Share on other sites
Evil Minion 943 Posted June 11, 2015 I posted my general ideas in two separate topics (also covers the hoarding of ultra-rare items on your character). In short:prevent quick server switching with a moderate waiting timeprevent frequent server switching by increasing waiting timeallow to skip waiting times by starting a new characterprevent players from spawning too close to other (active) playersprevent characters from despawning when close to other (active) playersallow players to take over not-despawned bodies upon relog Share this post Link to post Share on other sites
Baker. 1484 Posted June 11, 2015 (edited) Problems:We all know the problem of combat log even with the current timer system. When 2 sides starting to wait for the opponent to act one of the sides may decide to log off and only if the other one knew about logging off they rush. In most cases, no one injured.Another problem is loot farming (server hopping). Key buildings like police stations, tents, afs looted right after restart. How to solve (decrease the number): enforce people to leave these areas, make it time wasting, increase the possibility of losing character.1. Exponentially increase the time for respawn 2. Spawn zombies after log in near hopper3. Create areas where after log off character still there till he connects to another server, so it's dangerous to stay in places with rare loot or densely populated4. 1&2 can be applied to 3 (special areas)1. Terrible idea. 2. I would hope that one day there will be so many you cannot move without running into one anyways :) plus in the mod this is how the zombies spawned all the time so you could track and pinpoint player position based on zombie activity.3.Terrible idea4. See 1 and 3. Edited June 11, 2015 by B@ker 1 Share this post Link to post Share on other sites
scriptfactory 620 Posted June 11, 2015 To prevent server hopping they could add a time-limited, in-game server transfer service. Share this post Link to post Share on other sites
Rags! 1966 Posted June 11, 2015 Or people who just don't want to deal with the scummy wankstains could just play on Private shards. 1 Share this post Link to post Share on other sites
dagz56 0 Posted June 11, 2015 Problems:We all know the problem of combat log even with the current timer system. When 2 sides starting to wait for the opponent to act one of the sides may decide to log off and only if the other one knew about logging off they rush. In most cases, no one injured.Another problem is loot farming (server hopping). Key buildings like police stations, tents, afs looted right after restart. How to solve (decrease the number): enforce people to leave these areas, make it time wasting, increase the possibility of losing character.1. Exponentially increase the time for respawn2. Spawn zombies after log in near hopper3. Create areas where after log off character still there till he connects to another server, so it's dangerous to stay in places with rare loot or densely populated4. 1&2 can be applied to 3 (special areas)Who even cares about any of this? Yeah combat logging is annoying but it really doesn't matter that much anyways. No matter what the respawn timer is at people will server hop. Play private shard then. And why would you not change servers if you cant find any loot? I'd rather swap servers then walk around dying of starvation. Share this post Link to post Share on other sites