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Chidorin

Combat log, server hopping

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Problems:

We all know the problem of combat log even with the current timer system. When 2 sides starting to wait for the opponent to act one of the sides may decide to log off and only if the other one knew about logging off they rush. In most cases, no one injured.

Another problem is loot farming (server hopping). Key buildings like police stations, tents, afs looted right after restart.

 

How to solve (decrease the number): enforce people to leave these areas, make it time wasting, increase the possibility of losing character.

1. Exponentially increase the time for respawn

2. Spawn zombies after log in near hopper

3. Create areas where after log off character still there till he connects to another server, so it's dangerous to stay in places with rare loot or densely populated

4. 1&2 can be applied to 3 (special areas)

 

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The only ideas I have involve trolling, and admin abuse

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I posted my general ideas in two separate topics (also covers the hoarding of ultra-rare items on your character). In short:

  • prevent quick server switching with a moderate waiting time
  • prevent frequent server switching by increasing waiting time
  • allow to skip waiting times by starting a new character
  • prevent players from spawning too close to other (active) players
  • prevent characters from despawning when close to other (active) players
  • allow players to take over not-despawned bodies upon relog

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Problems:

We all know the problem of combat log even with the current timer system. When 2 sides starting to wait for the opponent to act one of the sides may decide to log off and only if the other one knew about logging off they rush. In most cases, no one injured.

Another problem is loot farming (server hopping). Key buildings like police stations, tents, afs looted right after restart.

 

How to solve (decrease the number): enforce people to leave these areas, make it time wasting, increase the possibility of losing character.

1. Exponentially increase the time for respawn 

2. Spawn zombies after log in near hopper

3. Create areas where after log off character still there till he connects to another server, so it's dangerous to stay in places with rare loot or densely populated

4. 1&2 can be applied to 3 (special areas)

1. Terrible idea. 

2. I would hope that one day there will be so many you cannot move without running into one anyways :) plus in the mod this is how the zombies spawned all the time so you could track and pinpoint player position based on zombie activity.

3.Terrible idea

4. See 1 and 3.

Edited by B@ker
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Or people who just don't want to deal with the scummy wankstains could just play on Private shards.

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Problems:

We all know the problem of combat log even with the current timer system. When 2 sides starting to wait for the opponent to act one of the sides may decide to log off and only if the other one knew about logging off they rush. In most cases, no one injured.

Another problem is loot farming (server hopping). Key buildings like police stations, tents, afs looted right after restart.

 

How to solve (decrease the number): enforce people to leave these areas, make it time wasting, increase the possibility of losing character.

1. Exponentially increase the time for respawn

2. Spawn zombies after log in near hopper

3. Create areas where after log off character still there till he connects to another server, so it's dangerous to stay in places with rare loot or densely populated

4. 1&2 can be applied to 3 (special areas)

Who even cares about any of this? Yeah combat logging is annoying but it really doesn't matter that much anyways. No matter what the respawn timer is at people will server hop. Play private shard then. And why would you not change servers if you cant find any loot? I'd rather swap servers then walk around dying of starvation.

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