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Funkmaster Rick

Magazine Swap via Mouse in Inventory

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Allow the swapping of magazines between one's gun and inventory. I'd like to be able to drag a fresh magazine from my backpack into the gun, and have the used magazine go in the same place as the fresh one came from.

 

Bonus points if it comes with animations that indicate where the magazines are obtained and replaced.

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I appreciate (though don't share) your optimism that having more than one (even one) magazine for a weapon will be a common occurrence in future builds. Still, the animations for drawing mags from the appropriate area would be cool, no doubt - and no doubt difficult to implement.

Edited by Ebrim

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Allow the swapping of magazines between one's gun and inventory. I'd like to be able to drag a fresh magazine from my backpack into the gun, and have the used magazine go in the same place as the fresh one came from.

 

Bonus points if it comes with animations that indicate where the magazines are obtained and replaced.

 

An animation for swapping a mag out of your backpack would be interesting to see in a firefight

:)

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I appreciate (though don't share) your optimism that having more than one (even one) magazine for a weapon will be a common occurrence in future builds

If they're going for realism, that would be horribly unrealistic. Between Russia and Ukraine there are an estimated 22+ million guns in civilian hands. While the Czech Republic does have a fair fewer number in civilian hands, It's also quite smaller in size and population. And then you add in their police and army.

Edited by escobert

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I appreciate (though don't share) your optimism that having more than one (even one) magazine for a weapon will be a common occurrence in future builds. Still, the animations for drawing mags from the appropriate area would be cool, no doubt - and no doubt difficult to implement.

 

This is the sort of mentality that I really dislike. I mean no offence. I agree that finding weapons and ammunition should be hard, but there exists this false dichotomy where either everyone is kitted with AK101s and a dozen mags, or everyone on the server is fighting with rocks for the last can of beans. Neither sounds like much fun.

 

I, for one, think magazines should be far, far more common but that they shouldn't spawn full of ammunition. The vast majority should spawn empty. Pistol magazines should be extremely common. I'd like to see pistols, shotguns and rifles function as the primary firearms, with a select few having access to military-grade weapons. Ammunition should be diffuse. Finding one or two rounds in a house should be easy, but finding enough to fill a magazine should require the scouring of a small town. I hate that you can get 20 or 50 rounds off the bat by finding a pristine box of ammo.

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This is the sort of mentality that I really dislike. I mean no offence. I agree that finding weapons and ammunition should be hard, but there exists this false dichotomy where either everyone is kitted with AK101s and a dozen mags, or everyone on the server is fighting with rocks for the last can of beans. Neither sounds like much fun.

 

I, for one, think magazines should be far, far more common but that they shouldn't spawn full of ammunition. The vast majority should spawn empty. Pistol magazines should be extremely common. I'd like to see pistols, shotguns and rifles function as the primary firearms, with a select few having access to military-grade weapons. Ammunition should be diffuse. Finding one or two rounds in a house should be easy, but finding enough to fill a magazine should require the scouring of a small town. I hate that you can get 20 or 50 rounds off the bat by finding a pristine box of ammo.

 

It would be difficult to take offence as I didn't make a policy statement one way or the other. Rather, I think a world where mags aren't everywhere is more likely than one in which they are based upon my interpretation of the "vision" of the game. What I would prefer, never came up, so none taken. :D

 

As you suggest, perhaps more meaningfully it's worth considering: what use are mags if you don't have the bullets to fill them? Either way, I still think the OP suspects a level of material affluence in the game that I feel is very optimistic.

Edited by Ebrim

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It would be difficult to take offence as I didn't make a policy statement one way or the other

 

Ah, well, I thought I'd cover all bases :D

 

And yes, I think magazines would become less valuable if ammunition was rarer. Having half a dozen 30rnd mags would be just a waste of space if you only have 40 rounds.

 

I'd love to see a great deal of customisation for all weapons. I don't want any two weapons to be exactly alike. Ammunition types would be neat too. Slugs for shotguns, for example, or armour-piercing rounds for rifles that can wreck a car's engine or penetrate a wall or something. Certainly slugs at the very least; would make shotguns quite versatile. 

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This is the sort of mentality that I really dislike. I mean no offence. I agree that finding weapons and ammunition should be hard, but there exists this false dichotomy where either everyone is kitted with AK101s and a dozen mags, or everyone on the server is fighting with rocks for the last can of beans. Neither sounds like much fun.

 

I, for one, think magazines should be far, far more common but that they shouldn't spawn full of ammunition. The vast majority should spawn empty. Pistol magazines should be extremely common. I'd like to see pistols, shotguns and rifles function as the primary firearms, with a select few having access to military-grade weapons. Ammunition should be diffuse. Finding one or two rounds in a house should be easy, but finding enough to fill a magazine should require the scouring of a small town. I hate that you can get 20 or 50 rounds off the bat by finding a pristine box of ammo.

i always pictured ammo becoming rare and as well becoming a kind of currency to trade if you are trading with groups but of course it would need to become more rare for that to be the case time will tell.
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This is the sort of mentality that I really dislike. I mean no offence. I agree that finding weapons and ammunition should be hard, but there exists this false dichotomy where either everyone is kitted with AK101s and a dozen mags, or everyone on the server is fighting with rocks for the last can of beans. Neither sounds like much fun.

 

I, for one, think magazines should be far, far more common but that they shouldn't spawn full of ammunition. The vast majority should spawn empty. Pistol magazines should be extremely common. I'd like to see pistols, shotguns and rifles function as the primary firearms, with a select few having access to military-grade weapons. Ammunition should be diffuse. Finding one or two rounds in a house should be easy, but finding enough to fill a magazine should require the scouring of a small town. I hate that you can get 20 or 50 rounds off the bat by finding a pristine box of ammo.

 

Wait what? Untouched ammo boxes have ammo in it?!

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If they're going for realism, that would be horribly unrealistic. Between Russia and Ukraine there are an estimated 22+ million guns in civilian hands. While the Czech Republic does have a fair fewer number in civilian hands, It's also quite smaller in size and population. And then you add in their police and army.

 

 

hmm.. Going for realism: Russia is running at less than one gun per ten population at the moment. DayZ is already way over that, isn't it ?

 

for interest, check out the real figures, see if you can find Russia in this list ? :

 

guns per capita

 

xx

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hmm.. Going for realism: Russia is running at less than one gun per ten population at the moment. DayZ is already way over that, isn't it ?

 

for interest, check out the real figures, see if you can find Russia in this list ? :

 

guns per capita

 

xx

The population in Dayz is quite less than it would be now considering 90%+ are now zombies or dead.

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i always pictured ammo becoming rare and as well becoming a kind of currency to trade if you are trading with groups but of course it would need to become more rare for that to be the case time will tell.

I agree. Considering how there are no factories producing ammunition, nor traders bringing them in, the supply of bullets should feasibly be rapidly shrinking

 

The population in Dayz is quite less than it would be now considering 90%+ are now zombies or dead.

And what about before they died, or "turned into zombies"? They still used bullets, ate food, took medicine, and burned gasoline.

 

From a realistic standpoint, there is FAR too much of basically EVERYTHING.

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I agree. Considering how there are no factories producing ammunition, nor traders bringing them in, the supply of bullets should feasibly be rapidly shrinking

 

And what about before they died, or "turned into zombies"? They still used bullets, ate food, took medicine, and burned gasoline.

 

From a realistic standpoint, there is FAR too much of basically EVERYTHING.

Their guns don't disapear. And it's not like a country isn't going to have stockpiles of supplies. Also if NATO and Russian troops came into the area, they had to bring enough supplies to last a bit. I'm sorry, I don't buy the no guns/ammo/food stuff. Unless we're talking several years after the ourbreak happening and the rest of the world has fallen as well.

Edited by escobert

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