eugenharton 1540 Posted April 29, 2015 Greetings Survivors, As expected, work continues towards securing a 0.56 build for experimental branch. With the core remaining tasks being focused on closing major bugs with the systems changes core to 0.56 the design, art, and environment teams have also had time to slip some fun and interesting content into the update. Coming up next week we're looking at the audio team taking a trip out to capture new sounds for our list of 1.0 land vehicles, and this week Andrej our Audio Designer continues work on the new infected sound effects. As well on the audio front, as we move forward with 2015 - we're looking again at how we approach the volume and impact of gun shot sounds. Our aim and intent by 1.0 is for the audio side of discharging a fire arm to be a psuedo traumatic event. Gun shots should be -loud-, and your concern prior and post firing off a shot ideally would be "Who/What might have heard me?". This will be an ongoing task, but one I'm excited to see evolve. With 0.56 comes some changes to how long range optics are mounted on our hunting rifles, Assoc. Art Director Chris Torchia posted several renders and screenshots of the current status as well as went into brief detail about what we're looking at. With the original long range optic being phased out in favor of a new 12x hunting optic, with proper mounting to attach to the Winchester M70, Blaze 95, CR 527, and Sporter 22. Moving forward, the Mosin Nagant will support the PU scope only (within the basic attachments). Our Environment Lead, Senchi has been working on several changes to Chernarus + for 0.57 and on - but looking at 0.56 we'll be seeing the new Village Potraviny (Store) placed across the map, as well as a refactoring of some of the key police station locations along the coastal regions. In addition, time allowing - we will see some small changes to the iconic Stary Sobor barn location as well. Not too much to report this week as again, the team is focused primarily on prepping 0.56 for the Experimental (Unstable) Branch and later on the Stable (Main) Branch update. Stay safe out there folks- Brian Hicks / Lead ProducerWith april coming to a close, we are both happy as well as grateful to see that we received a really nice amount of bugs from you guys. On the Feedback Tracker we can see that Darcion did very nice in terms of filing plenty of bugs, however, quite a bit of those were duplicates, so for this month we'll go with Zyryanoff as the bug hunter for april. Other than that, it was a good effort Darcion, and we appreciate it! While Zyryanoff did not necessarily submit the largest amount of bugs to the team, we did receive a good handful of nice bugs that we could add to our database.Going forwards, we hope that you guys will keep helping us out with testing DayZ as development progresses. As mentioned, players that submit bugs from DayZ will get the chance of appearing in the Special Thanks section of the credits once DayZ goes into full release. Remember, that all bugs can be filed on the Feedback Tracker and while doing so, please remember to perform a search before filing your bugs so as to avoid duplicate tickets. Thanks again everyone!- SMoss / Community Manager Standup Notes for the week of 29 Apr 15(Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week)Programming:Inventory refactorizationDynamic EventsVehicle Transmission bugfixingVehicle wheels simulation improvementsAdv. Loot Distro BugfixingPlayer StatisticsCharacter Controller3rd Person CameraNetwork DesyncNew Damage Sys.Crash FixesAnimation:Mauser Red 9 AnimsLadder AnimationsInfected crawling state animationsGesture Implementation on new Anim Sys4X4 Hatchback Animations 8 Share this post Link to post Share on other sites
DURRHUNTER 597 Posted April 29, 2015 (edited) That C96 animation note made my day.Keep up the good work lads. Edited April 29, 2015 by DURRHUNTER Share this post Link to post Share on other sites
derLoko 30 Posted April 29, 2015 our list of 1.0 land vehicles Are bicycles and motorbikes on that list? How many vehicles can we expect total? Share this post Link to post Share on other sites
tobias winfro 305 Posted April 29, 2015 So happy to know we will be able mount scopes on other rifles. Any chance we will need tools to perform the acts(like a screwdriver)? Not now I mean but perhaps later in development. Not a big deal, but would be a bit more believable than just drag xxx scope onto your favorite rifle and go. Share this post Link to post Share on other sites
freethink 984 Posted April 29, 2015 (within the basic attachments) hmmm Share this post Link to post Share on other sites
blacktwin0 98 Posted April 29, 2015 I've been holding off until .56 but now it's going to be another week. Oh well, it'll make the release all the more exciting. Can't wait to see what has changed. The new store building looks pretty nice. 1 Share this post Link to post Share on other sites
ebrim 998 Posted April 29, 2015 This all looks really nice. I really appreciate these status reports. 2 Share this post Link to post Share on other sites
Guest Posted April 29, 2015 Moving forward, the Mosin Nagant will support the PU scope only Finally! Share this post Link to post Share on other sites
igor-vk 909 Posted April 29, 2015 4x4 hatchback animations??? Does this means Lada Niva is coming soon? Share this post Link to post Share on other sites
Pan_Andrzej 109 Posted April 29, 2015 4x4 hatchback animations??? Does this means Lada Niva is coming soon?Not sure what do you mean by "comming soon" but they said that making a single vehicle for a game takes few months. Share this post Link to post Share on other sites
igor-vk 909 Posted April 29, 2015 Not sure what do you mean by "comming soon" but they said that making a single vehicle for a game takes few months.Why would they make animations for vehicle that wont be in game for months? Share this post Link to post Share on other sites
cedrico85 20 Posted April 29, 2015 Thanks you make my day !!Great job guyz Share this post Link to post Share on other sites
Tatanko 5591 Posted April 29, 2015 4x4 hatchback animations??? Does this means Lada Niva is coming soon?Not sure what do you mean by "comming soon" but they said that making a single vehicle for a game takes few months.Why would they make animations for vehicle that wont be in game for months?I don't think he meant that it will be months from now until it's in, just that it takes several months from start to finish. I'm sure they can be working on more than one concurrently. Last I remember hearing any news about cars, I could have sworn they said the larger sedan would be coming next. 1 Share this post Link to post Share on other sites
IAmWattsLive 5 Posted May 4, 2015 Thanks for the status update. I look forward to 0.56 release Share this post Link to post Share on other sites