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gannon46

so much for the struggle

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Lol well take a break from dayz every now and then and go out of the house! :)

 

I wasn't complaining, I have a nice house and yard full of things I enjoy more than the company of most people ;)

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I think its funny that the minority masochist DayZ player base thinks only their opinions matter. Newsflash: A game doesn't have to be super hardcore to be a work of art. Last patch, my 4/5 characters starved, even when joining multitudes of servers and searching the middle of the map. Picking apples and berries is also extremely stupid and a gigantic waste of time. If you think that makes a good game, then I am glad you are in the minority.

Edited by InsaneRuffles

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I joined a 3pp private hive yesterday as a fresh spawn in Cherno. I made it to pavlovo base before I starved to death. No loot, no foraging, no living. I then joined a 1pp private hive and spawned in solichny as a fresh spawn again. This time, when I was orange hungry in Polana, I foraged apples for 5 minutes until I was yellow hungry. Made it to gorka, looted, found a sporter and a box of rounds, foraged up to yellow hungry, hit novy.

By this time I had all of the supplies to either hunt or grow crops except for matches or a water bottle. And all of this in jeans, a leather jacket, and a 12 slot courier bag. I had spent maybe 90 minutes crossing the map, and probably 10-15 of those minutes foraging. I could have easily crossed the map with this strategy.

When I got to veresnik military base I hit loot nirvana and made it out with an assault rifle, completed chest carrier, silenced makarov, backpack, the complete kit.

Here is my point: that 2 hour journey across the eastern half of the map kinda sucked. It was mildly stressful, and made me even more upset at myself for having died and lost my avatar in the first place. That relatively less enjoyable chapter in my character's life has made me value what I have now that much more. I don't want to have to experience that again. I think this is a very important thing to consider.

Yes, foraging sucks. But if you are diligently looking for the supplies you need to acquire food in less tedious ways, you won't have to forage forever. It's just for the first part of your life. And then it's over! You've found cooking supplies and now you can hoard food and thrive. It's no worse than grinding levels in an MMORPG.

If we had to feed our characters by foraging forever, this game would very quickly lose it's charm. But the way people are whining about having to do it at all makes me sad. I mean, if finding food were a given, why incorporate it into the game at all? Just so we get to watch him/her gobble down cans of food every hour or so?

TLDR; being a fresh spawn sucks more now. Makes me appreciate not being a fresh spawn even more. Whiners gonna whine?

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 Last patch, my 4/5 characters starved, even when joining multitudes of servers and searching the middle of the map. 

 

I think I am just going to get to the point where I simply post, "Whoops... you need to L2P then because it wasn't that hard."

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I think I am just going to get to the point where I simply post, "Whoops... you need to L2P then because it wasn't that hard."

I think Im getting to the point where I realize that forum people like you are just a bunch of elitist douche-bags. I've most likely been playing DayZ longer than you, the first 2 months the mod came out.

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I think Im getting to the point where I realize that forum people like you are just a bunch of elitist douche-bags. I've most likely been playing DayZ longer than you, the first 2 months the mod came out.

I highly doubt that.

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Been playing four months and haven't starved since my first week.

 

Is it cool to brag about how long you've been playing and still suck at it?

 

Been a D-bag for a long time now, glad to know I've reached elite status.

 

I'd like to thank... *looking upward, side to side like I'm thinking about who* 

 

Me, just me.

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I think Im getting to the point where I realize that forum people like you are just a bunch of elitist douche-bags. I've most likely been playing DayZ longer than you, the first 2 months the mod came out.

 

You have been playing longer than I. I didn't see the mod till probably 4 months in. So now that counters my point about learning to play DayZ SA how?

 

As Aldous Huxley says,  "Experience teaches only the teachable." 

 

Others, such as myself, didn't starve to death or get killed by zombies 4 out of 5 lives. Heck I didn't once during the early parts of .55 before they switched the loot system back. So anecdotally I can say you were doing something wrong since it was very possible to survive. Now I didn't have an AK or M4 till the loot switched back, but I did have a shotgun and MP5 on nearly every character I started. I was also on private hives, even busy ones, you know the ones they said the problem was worse on.... so.... 

 

 

Here is the difference. You logged into .55 and probably ran to a "food house" or "gun house" ignoring the fact that the loot distribution changed. I skipped over a bunch of places with zombies and found a quiet house more inland from the start where I was able to grab about 6 apples that held me over till I could start to find other things. Didn't have a coat, became cold after I had to use my shirt to bandage, but I was able to stave off hunger and thirst by continuing inward. I started finding cans here and there and bottles of water and soon I was dark green energized and hydrated. Only then did I worry about a gun/ammo. I don't think that life I used a melee weapon once. Snuck or ran until I secured an MP5 and a couple mags then killed the zombies only when needed and never stuck around after firing shots. 

 

Now this may not be how you *want* to play, but this is how DayZ at that time played. Multiple deaths of the sort mentioned just means you didn't bother to adapt to the actual game and simply played the game as you wanted it to play. That means you are likely in for a rude surprise (again) as things progress. 

Edited by Mercules
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I think its funny that the minority masochist DayZ player base thinks only their opinions matter. Newsflash: A game doesn't have to be super hardcore to be a work of art. Last patch, my 4/5 characters starved, even when joining multitudes of servers and searching the middle of the map. Picking apples and berries is also extremely stupid and a gigantic waste of time. If you think that makes a good game, then I am glad you are in the minority.

And yet another prime example of people lacking the basic understanding to learn and adapt to new things.

You can choose to endlessly whine and bitch about things trying the same thing over and over again to fail and whine even more.

Or you simply man up and adapt to the changes to the game which is still in alpha state throws at you.

Guess which option is easier and preferred by the majority of people who are used to get everything served on a platter feeling entitled to everything?

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Why do people attack each other personally on forums? Strange, but I am probably guilty at times too. I think even with the loot in its current state, I can appreciate where it is heading. On some servers, guns are still hard to find. Of course, I found a bugged server last nights and guns were all over the barracks. We will see lots of iterations between now and release.

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And yet another prime example of people lacking the basic understanding to learn and adapt to new things.

You can choose to endlessly whine and bitch about things trying the same thing over and over again to fail and whine even more.

Or you simply man up and adapt to the changes to the game which is still in alpha state throws at you.

Guess which option is easier and preferred by the majority of people who are used to get everything served on a platter feeling entitled to everything?

What is hilarious is that the devs stated that the loot system was broken... Yet people still defend it. Why? Instead of being so desperate for rare loot, wait until the devs implement it CORRECTLY. Praising the devs for a long-waited but broken mechanic is stupid and ignorant.

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You have been playing longer than I. I didn't see the mod till probably 4 months in. So now that counters my point about learning to play DayZ SA how?

As Aldous Huxley says, "Experience teaches only the teachable."

Others, such as myself, didn't starve to death or get killed by zombies 4 out of 5 lives. Heck I didn't once during the early parts of .55 before they switched the loot system back. So anecdotally I can say you were doing something wrong since it was very possible to survive. Now I didn't have an AK or M4 till the loot switched back, but I did have a shotgun and MP5 on nearly every character I started. I was also on private hives, even busy ones, you know the ones they said the problem was worse on.... so....

Here is the difference. You logged into .55 and probably ran to a "food house" or "gun house" ignoring the fact that the loot distribution changed. I skipped over a bunch of places with zombies and found a quiet house more inland from the start where I was able to grab about 6 apples that held me over till I could start to find other things. Didn't have a coat, became cold after I had to use my shirt to bandage, but I was able to stave off hunger and thirst by continuing inward. I started finding cans here and there and bottles of water and soon I was dark green energized and hydrated. Only then did I worry about a gun/ammo. I don't think that life I used a melee weapon once. Snuck or ran until I secured an MP5 and a couple mags then killed the zombies only when needed and never stuck around after firing shots.

Now this may not be how you *want* to play, but this is how DayZ at that time played. Multiple deaths of the sort mentioned just means you didn't bother to adapt to the actual game and simply played the game as you wanted it to play. That means you are likely in for a rude surprise (again) as things progress.

No, I geared up. I didn't find any food though, and I wasn't about to stand there for an hour picking Apples and berries. After 20 minutes of picking through an entire orchard, I only got 9 Apples. They prevented me from getting hungry for about 5 minutes.

I like rare loot, but where it spawns has to make sense. In no way would you find an AK in an outhouse unless it was some freak incident. When you go to a hospital, it should spawn hospital supplies, rare or not. It shouldn't spawn moldy potatoes and pitch forks.

The hunger mechanic also needs work. Food should either full you up 2-3 times more, or you should starve 2-3 times slower. When loot does become rare, this would make it so that we don't have to pick and farm 80% of the time just to survive, only 20-30%. This wouldn't make it too easy either, because you still have to worry about food, you just don't have to waste most of your playtime playing a farming/scavenging simulator.

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What is hilarious is that the devs stated that the loot system was broken... Yet people still defend it. Why? Instead of being so desperate for rare loot, wait until the devs implement it CORRECTLY. Praising the devs for a long-waited but broken mechanic is stupid and ignorant.

Where did I defend this patch exacty?

I said that it was not hard to survive these circumstances by simply using my head and adapting. Others weren't as bright and instead did the same thing over and over or were themselves too fine to go foraging dying like idiots in the process.

Contrary to you, many people realize we are playing an antigame that is supposed to be a struggle and feel not entitled to fun, on top of that testing and alpha were crucial gameplay feautures can be changed on a daily basis as this is what an alpha is for. If you are not prepared for this then testing an alpha game may not be for you.

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1 ) No, I geared up. I didn't find any food though, and I wasn't about to stand there for an hour picking Apples and berries. After 20 minutes of picking through an entire orchard, I only got 9 Apples. They prevented me from getting hungry for about 5 minutes.

2) I like rare loot, but where it spawns has to make sense. In no way would you find an AK in an outhouse unless it was some freak incident. When you go to a hospital, it should spawn hospital supplies, rare or not. It shouldn't spawn moldy potatoes and pitch forks.

 

3) The hunger mechanic also needs work. Food should either full you up 2-3 times more, or you should starve 2-3 times slower. When loot does become rare, this would make it so that we don't have to pick and farm 80% of the time just to survive, only 20-30%. This wouldn't make it too easy either, because you still have to worry about food, you just don't have to waste most of your playtime playing a farming/scavenging simulator.

(Numbers mine)

 

1) I agree, the foraging mechanic needs to be worked on. I think it should be a "do the animation, opens the "inventory" of the plant, then you take as much fruit as you want". BUT, you starving to death is on you. I picked apples in Berezino for 15 minutes. Got me from "orange hungry/thirsty" to "dark green hydrated/no hungry". Survival isn't fair.

 

2) I don't know why people expect to find loot in certain places,  weeks/months after the collapse of society. In reality, the hospitals/clinics would be picked clean of medicine, grocery stores would have bare shelves (VERY quickly. Grocery stores only have about a weeks worth of stock), etc etc etc. It is very unrealistic/authentic that we can reliably find specific loot in specific buildings. Having things spawn randomly is much better, and adds to the feeling of desperation. The whole "broken vehicles/police stations/outhouses LOOTGASM" was a bug.

 

3) Guess what wilderness survival is in reality? A "scavenging simulator", and that is if you are doing it wrong. In actual wilderness survival, you are supposed to sleep as much as possible. 

 

Being "able" (AKA not worrying about food/water, as well as with "good" gear) to run around and PvP should be the end-game of Day Z, while the whole "foraging/hunting/farming simulator", as many put it, is the build-up to that end.  Right now, basically the only reason people hunt/farm/fish/forage is for kicks, because there is enough canned food an ammunition to keep the PvP flowing without a hitch. The game should become much harder, and loot of all kinds should be much rarer.

 

Have you seen anybody make the leather clothing, or a backpack? Why should they, when you can just sprint to the nearest junkyard to find a backpack?

 

ETC

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(Numbers mine)

1) I agree, the foraging mechanic needs to be worked on. I think it should be a "do the animation, opens the "inventory" of the plant, then you take as much fruit as you want". BUT, you starving to death is on you. I picked apples in Berezino for 15 minutes. Got me from "orange hungry/thirsty" to "dark green hydrated/no hungry". Survival isn't fair.

2) I don't know why people expect to find loot in certain places, weeks/months after the collapse of society. In reality, the hospitals/clinics would be picked clean of medicine, grocery stores would have bare shelves (VERY quickly. Grocery stores only have about a weeks worth of stock), etc etc etc. It is very unrealistic/authentic that we can reliably find specific loot in specific buildings. Having things spawn randomly is much better, and adds to the feeling of desperation. The whole "broken vehicles/police stations/outhouses LOOTGASM" was a bug.

3) Guess what wilderness survival is in reality? A "scavenging simulator", and that is if you are doing it wrong. In actual wilderness survival, you are supposed to sleep as much as possible.

Being "able" (AKA not worrying about food/water, as well as with "good" gear) to run around and PvP should be the end-game of Day Z, while the whole "foraging/hunting/farming simulator", as many put it, is the build-up to that end. Right now, basically the only reason people hunt/farm/fish/forage is for kicks, because there is enough canned food an ammunition to keep the PvP flowing without a hitch. The game should become much harder, and loot of all kinds should be much rarer.

Have you seen anybody make the leather clothing, or a backpack? Why should they, when you can just sprint to the nearest junkyard to find a backpack?

ETC

As I said in a post before, the survivor population of Chernarus is simply not big enough to empty all the bbuildings. Only a very small percentage survived the outbreak. Hospitals, in reality, are so stacked with medical supplies it's ridiculous. Military bases also have entire armories that can arm an army. Loot shouldn't be rare in these places, it should be risky. Hordes of zombies should be in large cities with hospitals and surrounding Military bases. If people manage to get inside, they could find an abundance of what they are looking for.

I would expect very harsh conditions in game if it were a nuclear apocalypse, not a zombie apocalypse. The game should be about surviving danger, not about surviving your stomach.

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Yea, the spawns need work. I keep spawning on the far eastern shore. Which wouldn't be so bad if it didn't take me hours to run to where the loot is.

Alpha, alpha, I know. I'll still be here when DayZ is released in a full version.

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As I said in a post before, the survivor population of Chernarus is simply not big enough to empty all the bbuildings. Only a very small percentage survived the outbreak. Hospitals, in reality, are so stacked with medical supplies it's ridiculous. Military bases also have entire armories that can arm an army. Loot shouldn't be rare in these places, it should be risky. Hordes of zombies should be in large cities with hospitals and surrounding Military bases. If people manage to get inside, they could find an abundance of what they are looking for.

I would expect very harsh conditions in game if it were a nuclear apocalypse, not a zombie apocalypse. The game should be about surviving danger, not about surviving your stomach.

The survivor population in-game is not large enough to empty all the buildings, I agree.

 

But what about all the "other" survivors, that are now dead, or the people who got infected, but didn't die right away? They didn't just disappear. They ate food, shot bullets, and used medical supplies before they died.

 

Even if the "immune" were only 1% of the population, which is a figure I've seen floating around, out of 100,000 people (which is a realistic population for South Zagoria), that leaves 1,000 people. The max server pop is 50. Where are the other 950 "immune" survivors?  Or, alternatively, the people living in rural areas that weren't immune, but were not exposed to the disease until later? Or, the infected that didn't turn into zombies, and died from the disease? All of the above mentioned used materials before they died.

 

Why should there be hoards of zombies in cities and military bases? They, rather explicitly, are not "zombies", but infected people lacking higher brain functions. This turns them into animals, not mindless shamblers. If there is nothing in an area to interest them, or for them to feed/drink on, they will probably leave the area.  Animals, while not as "intelligent" as humans, are not stupid. They know they need to eat, drink, and take shelter. Hell, this could be a reason as to why there aren't as many "zombies" as there should be for a region of this size: they all died from exposure/starvation/dehydration! The reason we don't see them doing this in-game? 1) they aren't finished yet, and 2) Graphical limitations.

 

Remember, the game takes place weeks/months after society collapsed, not a few days. If they weren't used by the people of Chernarus, infected, non-infected, and immune, then the materials have rotted/degraded, etc. Just because the "apocalypse" leaves the environment relatively untouched, doesn't mean there can't, or shouldn't be, a scarcity of resources. Remember, there is no "international trade" underway. All the gas you use in your V3s? It will eventually run out. In fact, why is there gas in gas stations? All the people trying to escape South Zagoria would've sucked the station dry in effort to fuel up their cars/ take some for the road. All the bullets you shoot? You can't just waltz on down to the corner store to pick some more up! Ditto on canned foods.

 

And the devs aren't even going as far as they could. A lot of the cities should, if they want to be even more realistic, be flooded, both with rain/riverwater and the backflow from sewers. Remember, there is not more electricity to power the pumps! Having a near-permanent knee-deep water/sewer/rotting "thing"s level in almost every city would mean cities are nexuses of disease and death, as they would be in real life. Want to go loot Cherno? Bring your wellies and a gasmask, or risk breathing in straight disease-vapor! Get hurt and fall in the water? UBER-infection! This water would also cause the mains under the street to collapse, so if you walk in the center of the street, you might just fall into a crevasse filled with standing tepid water, sewer backflow  (fecal material, ALL the fecal material), and a mixture of rotting vegetation and bodies. Hope you don't trigger your "mammalian breathing reflex"!

 

Of course, all this wetness would lead to organic items degrading very fast, as well as metal rusting and such. No food in Cherno!

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The survivor population in-game is not large enough to empty all the buildings, I agree.

But what about all the "other" survivors, that are now dead, or the people who got infected, but didn't die right away? They didn't just disappear. They ate food, shot bullets, and used medical supplies before they died.

Even if the "immune" were only 1% of the population, which is a figure I've seen floating around, out of 100,000 people (which is a realistic population for South Zagoria), that leaves 1,000 people. The max server pop is 50. Where are the other 950 "immune" survivors? Or, alternatively, the people living in rural areas that weren't immune, but were not exposed to the disease until later? Or, the infected that didn't turn into zombies, and died from the disease? All of the above mentioned used materials before they died.

Why should there be hoards of zombies in cities and military bases? They, rather explicitly, are not "zombies", but infected people lacking higher brain functions. This turns them into animals, not mindless shamblers. If there is nothing in an area to interest them, or for them to feed/drink on, they will probably leave the area. Animals, while not as "intelligent" as humans, are not stupid. They know they need to eat, drink, and take shelter. Hell, this could be a reason as to why there aren't as many "zombies" as there should be for a region of this size: they all died from exposure/starvation/dehydration! The reason we don't see them doing this in-game? 1) they aren't finished yet, and 2) Graphical limitations.

Remember, the game takes place weeks/months after society collapsed, not a few days. If they weren't used by the people of Chernarus, infected, non-infected, and immune, then the materials have rotted/degraded, etc. Just because the "apocalypse" leaves the environment relatively untouched, doesn't mean there can't, or shouldn't be, a scarcity of resources. Remember, there is no "international trade" underway. All the gas you use in your V3s? It will eventually run out. In fact, why is there gas in gas stations? All the people trying to escape South Zagoria would've sucked the station dry in effort to fuel up their cars/ take some for the road. All the bullets you shoot? You can't just waltz on down to the corner store to pick some more up! Ditto on canned foods.

And the devs aren't even going as far as they could. A lot of the cities should, if they want to be even more realistic, be flooded, both with rain/riverwater and the backflow from sewers. Remember, there is not more electricity to power the pumps! Having a near-permanent knee-deep water/sewer/rotting "thing"s level in almost every city would mean cities are nexuses of disease and death, as they would be in real life. Want to go loot Cherno? Bring your wellies and a gasmask, or risk breathing in straight disease-vapor! Get hurt and fall in the water? UBER-infection! This water would also cause the mains under the street to collapse, so if you walk in the center of the street, you might just fall into a crevasse filled with standing tepid water, sewer backflow (fecal material, ALL the fecal material), and a mixture of rotting vegetation and bodies. Hope you don't trigger your "mammalian breathing reflex"!

Of course, all this wetness would lead to organic items degrading very fast, as well as metal rusting and such. No food in Cherno!

That idea would be really cool.

When it comes to food, constantly keeping your character full just to survive is tedious, and takes away from the experience. Make food super rare, I don't care, just don't have us starve in 30 minutes! There was no other alternative other than Apple picking when it came to survival. I ran around frantically looking for itemsbti make a fishing pole. Fishing poles should be very easy to make. In real life, I can make a pole with a stick, a shoe lace, and a paper clip.

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Dont sprint everywhere and your character wont lose calories so fast you need to eat every 30 minuted like you say.

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That idea would be really cool.

When it comes to food, constantly keeping your character full just to survive is tedious, and takes away from the experience. Make food super rare, I don't care, just don't have us starve in 30 minutes! There was no other alternative other than Apple picking when it came to survival. I ran around frantically looking for itemsbti make a fishing pole. Fishing poles should be very easy to make. In real life, I can make a pole with a stick, a shoe lace, and a paper clip.

Requiring a lot of food is what happens in a real life wilderness survival situation. In a survival situation, or in a post-apocalyptic countryside, your metabolism often skyrockets due to stress and the "fight-or-flight" adrenaline reflex, and as such, you need to consume more food to compensate. This situation would only be increased in Day Z, where we run constantly with heavy loads on our backs.

 

Also, in a chronically-stressful environment, your immune system often becomes compromised due to your body "prioritizing" other functions, AKA it works less effectively. I would like to see more sickness and disease in Day Z to reflect this.

 

However, I do agree that crafting should be more "accessible". Check out the "suggestions" forum to see my ideas on a new improvised bow, and I agree that a fishing rod should be craftable with any old stick. Or, hell, not require the stick at all! Hand-casting is a thing, and I've caught fish like that before.

 

Of course, this is coming from the guy that wants foraging to be a viable way to survive : medicine, food and crafting supplies from herbs and plants, more resources from animals, hand-made cordage, spearheads/knives/harpoon heads from knapped glass, and leather clothing that DOESN'T require fertilizer to tan. Baskets/backpacks from reeds and bark, fires from bow-drill kits, etc

 

Essentially, I want to be able to survive without having to go into town. Surviving off the ruins of the "Silent World" is stupid, in my opinion.

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Requiring a lot of food is what happens in a real life wilderness survival situation. In a survival situation, or in a post-apocalyptic countryside, your metabolism often skyrockets due to stress and the "fight-or-flight" adrenaline reflex, and as such, you need to consume more food to compensate. This situation would only be increased in Day Z, where we run constantly with heavy loads on our backs.

Also, in a chronically-stressful environment, your immune system often becomes compromised due to your body "prioritizing" other functions, AKA it works less effectively. I would like to see more sickness and disease in Day Z to reflect this.

However, I do agree that crafting should be more "accessible". Check out the "suggestions" forum to see my ideas on a new improvised bow, and I agree that a fishing rod should be craftable with any old stick. Or, hell, not require the stick at all! Hand-casting is a thing, and I've caught fish like that before.

Of course, this is coming from the guy that wants foraging to be a viable way to survive : medicine, food and crafting supplies from herbs and plants, more resources from animals, hand-made cordage, spearheads/knives/harpoon heads from knapped glass, and leather clothing that DOESN'T require fertilizer to tan. Baskets/backpacks from reeds and bark, fires from bow-drill kits, etc

Essentially, I want to be able to survive without having to go into town. Surviving off the ruins of the "Silent World" is stupid, in my opinion.

Yeah. If I hunt a big animal, I should get alot of meat, way more than I can carry. It would be awesome if you could dry that meat into jerky, to make it virtually un-rotable.

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Yeah. If I hunt a big animal, I should get alot of meat, way more than I can carry. It would be awesome if you could dry that meat into jerky, to make it virtually un-rotable.

 

You realize in a modern dehydrator it takes about 6 hours of marinating and 12-14 hours of drying to make jerky, right? You are complaining about spending 20 minutes looking for food..... 

giphy.gif

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No, I geared up. I didn't find any food though, and I wasn't about to stand there for an hour picking Apples and berries. 

 

Um... Thank you for proving my point? Thank you for backing up my argument? Pretty sure that is exactly what I said you did. You "geared up" ignoring the fact that without eating and drinking your gear does nothing for you. 

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I think us "hardcore elitist douchebags" forget that this is the only videogame in the whole world and should conform to everyone's wants and idea if fun perfectly. It's really a simple thing to do considering there are no other choices and everybody like exactly the same things.

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