anarky321 36 Posted April 6, 2015 persistence just doesn't work well if the bodies despawn in 5 minutes....this breaks the whole concept behind persistence 4 Share this post Link to post Share on other sites
zanbato 48 Posted April 6, 2015 (edited) Maybe an infected carries it off to their hidden basement when you aren't looking. Edited April 6, 2015 by zanbato 2 Share this post Link to post Share on other sites
Accolyte 1727 Posted April 6, 2015 Being able to retrieve your dead body after respawning breaks the persistence even more imho. 4 Share this post Link to post Share on other sites
ImageCtrl 719 Posted April 6, 2015 (edited) Being able to retrieve your dead body after respawning breaks the persistence even more imho.Maybe true. But the server history for the finished game is also important.Empty cans, dead bodies, dead zombies, burned down fire, wet closes in a hous etc.A 10 min server history is worthless.At least I loved in the mod the littel hints about what was going on. Edited April 6, 2015 by NoCheats 1 Share this post Link to post Share on other sites
Max Planck 7174 Posted April 6, 2015 It hasn't been a month yet... I miss the flies from player corpses though, they combined the sweet expectation of loot with the cold, clammy fear that someone was looking at your neck through his scope. I liked that. 5 Share this post Link to post Share on other sites
hekp 223 Posted April 6, 2015 (edited) Being able to retrieve your dead body after respawning breaks the persistence even more imho.It's not about the loot. Make the loot dissapear, this was said so many times; We just want to come across more bodies.Did you ever? Wouldnt you agree, this is an adrenaline packed momment where you cant possibly tell what happend to the survivor you just found.Someone sniped him? IF so, is he still here? Did he die from starvation? I cant describe how awesome it is when you find a dead body in the middle of nowhere.It's exciting. I dont want my body to stay so I can loot it, I want it to stay so someone can come across it and gets the same awesome experience i do. Knowing the fruit & vegetable will rot in the future so could the bodies. I see no reason why they should despawn so fast.I understand there would be problems if you would want to have each body stay with all of his 150 items. But unlootable body? One more object cant possibly effect server performance this hard, othervise we can stop dreaming about this game having any kind of item added, ever.You can fight body piles @ the beach by simply despawning any body thats younger than 1hr gametime in a shorter frame of time. I wish i could into understanding of why not. Edited April 6, 2015 by halp 6 Share this post Link to post Share on other sites
Conrad_The_Comrade 577 Posted April 6, 2015 Why don't we make just our own bodies unlootable (Like you can't loot your own corpse but someone can) or have it a proximity thing, if the person who's corpse that is is within "x" distance the body cant be looted. Share this post Link to post Share on other sites
Syphonz 64 Posted April 6, 2015 It's not about the loot. Make the loot dissapear, this was said so many times; We just want to come across more bodies.Did you ever? Wouldnt you agree, this is an adrenaline packed momment where you cant possibly tell what happend to the survivor you just found.Someone sniped him? IF so, is he still here? Did he die from starvation? I cant describe how awesome it is when you find a dead body in the middle of nowhere.It's exciting. I dont want my body to stay so I can loot it, I want it to stay so someone can come across it and gets the same awesome experience i do. Knowing the fruit & vegetable will rot in the future so could the bodies. I see no reason why they should despawn so fast.I understand there would be problems if you would want to have each body stay with all of his 150 items. But unlootable body? One more object cant possibly effect server performance this hard, othervise we can stop dreaming about this game having any kind of item added, ever.You can fight body piles @ the beach by simply despawning any body thats younger than 1hr gametime in a shorter frame of time. I wish i could into understanding of why not.This my good sir, gets the beans. Share this post Link to post Share on other sites
HarryPotter (DayZ) 172 Posted April 6, 2015 This my good sir, gets the beans.+1 Share this post Link to post Share on other sites
8bit_Survivor 93 Posted April 6, 2015 (edited) +Beans, player deaths should result in rotting corpses! Edited April 6, 2015 by 8bit_Survivor 1 Share this post Link to post Share on other sites
Accolyte 1727 Posted April 6, 2015 It's not about the loot. Make the loot dissapear, this was said so many times; We just want to come across more bodies. Because then people won't complain about how unrealistic it is for loot to disappear if the body is still there :lol: I do agree that having dead bodies around helps the atmosphere though. 2 Share this post Link to post Share on other sites
hekp 223 Posted April 6, 2015 Because then people won't complain about how unrealistic it is for loot to disappear if the body is still thereWithout a doubt they would :) I do agree that having dead bodies around helps the atmosphere though.I do admit that knowing how short the despawn rate of ones body is adds to paranoia levels, especialy if the body is "end-game" geared.I love checking their clothes to see what's ruined. If its shoes&pants, i salute the poor bastard. If its a helmet or a chest piece...RUN !!!!!!!!!!!!!!!! Share this post Link to post Share on other sites
gibonez 3633 Posted April 6, 2015 Reminds me of this old but great suggestion. Simply making the gear on the player ruined after some time would fix the loot problem. 9 Share this post Link to post Share on other sites
sachad 1016 Posted April 6, 2015 Dynamic corpse spawns? :P Share this post Link to post Share on other sites
ImageCtrl 719 Posted April 6, 2015 Because then people won't complain about how unrealistic it is for loot to disappear if the body is still there :lol: I do agree that having dead bodies around helps the atmosphere though.I would complain.. :P When you die by a zombie... the zombies ruin all items.When you die by a player... he loots your body, the rest of the items are handelt like all other items on the server. Share this post Link to post Share on other sites
cash81 506 Posted April 6, 2015 i vote yes for bodies to stay! that way i might actually find something besides books, duct tape, and burlap sacks in this game. but wait, that's what everyone wants so i guess i should shut up lol Share this post Link to post Share on other sites
rybec 339 Posted April 7, 2015 Being able to retrieve your dead body after respawning breaks the persistence even more imho.Who says the gear isn't broken or simply looted by the time you get there? 1 Share this post Link to post Share on other sites
stielhandgranate 480 Posted April 7, 2015 Who says the gear isn't broken or simply looted by the time you get there? This. Your jackets and vests aren't safe from zombie attacks. What makes you think your gear will be worth salvaging for something other than a badly damaged can or some ruined ammo that you might salvage a few rounds from. Raiders,Bandits,contributors of the call of duty fanfiction wiki? Well they killed you for a reason right? What makes you think anything worth taking will still be there?One of the most scary things in the mod, besides the empty rumors of bloodsuckers and snorks being implemented was the noise of flies on a player corpse. Share this post Link to post Share on other sites
atempleton 123 Posted April 7, 2015 The flies and corpses in the mod were important parts of the atmosphere and gameplay. A lot of corpses and flies often were a warning that a sniper had his rifle trained on you and it was time to start running for dear life. Share this post Link to post Share on other sites
ASTINvlogs 44 Posted April 7, 2015 Who cares if you make it back to your own body. You're a different person remember. Different blood type different story, :-) Share this post Link to post Share on other sites
SonicSonedit 36 Posted April 7, 2015 Reminds me of this old but great suggestion. Simply making the gear on the player ruined after some time would fix the loot problem. Starts to force-feed gibonez with beans Share this post Link to post Share on other sites