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Bororm

Swords, Maces, rarity vs function

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The sword wow it's awesome as hell. I went to sub and found mine server restarted found a mace. The sword swings faster the Axe and hits easy. I still have my sword its on my buddy's pve server I threw away my mace in the prison island after I realized how bad of a weapon it was. Mace needs to be buffed.

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You know the old saying.

 

Live by the sword, die by the gun.

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I was super happy when i found a sword. Wish they were slightly more common.

 

Mace.. not so much. I threw it away after a swing or two.

Edited by halp

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I'm waiting to see if someone is executing prisoners with a sword yet.

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I'm waiting to see if someone is executing prisoners with a sword yet.

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From my story in the OP =P

 

 

So this patch is obviously something.  One interesting thing is that "rare" stuff isn't so rare as it can spawn every where now.  I haven't played much, but when I did I got chopped up by a guy with a chainsaw, and more relevant to this thread a sword.

 

Now, the chainsaw I think had no gas or sounds were just bugged because I couldn't hear it.  Either way, it one shot KOed me (unconscious not dead).  As to the sword, it was a guy who claimed to be friendly that I didn't trust, but I was having a chat with him.  I asked if the sword was better now, and he said it was.  When he subsequently betrayed me (I honestly didn't mind, I was kinda tempted to ask him to kill me just to see the damage) it took him around 5 wacks to kill me.  I was wearing the police uniform pants, and a beret, no shirt as I was a fresh spawn and tore it into rags.

 

The damage was pretty atrocious.  Since I never really managed to kill anyone straight up with one before the patch, I dunno if it was nerfed in the "weapon rebalances" in the notes or if it's the same.

 

Any ways, with them being easier to find I was hoping to reinvigorate this thread and see if maybe people were having more experience with them that they could share.

Edited by Bororm

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And as for the mace... looks cool, but it's blunt metal head on a stick. Why should it do significantly more damage than say, the pipe wrench, as I've seen some people suggest? 

 

Because it's flanged. 

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Because it's flanged. 

 

My point is that it can't compete with axes or sledgehammers for damage and that more than a few everyday objects will have the same end result if you give someone a good bop on the head. I've seen people complain the mace is not equal to the sword or fire axe. If you want to kill someone with a mace you should have to hit their head, otherwise it should take more than a few swings.

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My point is that it can't compete with axes or sledgehammers for damage and that more than a few everyday objects will have the same end result if you give someone a good bop on the head. I've seen people complain the mace is not equal to the sword or fire axe. If you want to kill someone with a mace you should have to hit their head, otherwise it should take more than a few swings.

Unfortunately, this game doesn't model damage to the actual body all that well, and as such, "blunt" weapons fall by the wayside unless they are easy to get a headshot with.

 

Hit someone in the ribs with a mace (or hell, a carpenters hammer, or even a heavy length of pipe), and you are going to shatter their ribs at the very least. Because of these shattered ribs, the character is, again, at the very least, going to find it extremely painful to breathe (preventing running and such), and have collapsed lungs, broken ribs, shards of bone everywhere throughout the chest cavity, heavy internal bleeding at the worst.

 

And "flanged" maces should be even more damaging. Those flanges were designed to concentrate all the momentum and weight of a heavy macehead into a single point, capable of passing through fluted (AKA designed to disperse force away from the wearer) tempered plate armor and padding, and to punch through said angled, tempered metal whenever possible. Now imagine what said spikes would due to an unarmored combatant?

 

The damage system of this game needs a severe overhaul.

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Would be nice if we could have different kinds of attacks, I do believe that swords are more of a stabbing weapon then a slashing one. So stab for more damage/reach, slash because its easier to land though gives less damage and overhead as a nice way to get headshots with, though its hard to land

 

Also, would be nice if we had Halberds aswell, as a top tier melee weapon due range/versatility

Edited by Avant-Garde

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Would be nice if we could have different kinds of attacks, I do believe that swords are more of a stabbing weapon then a slashing one. So stab for more damage/reach, slash because its easier to land though gives less damage and overhead as a nice way to get headshots with, though its hard to land

 

Also, would be nice if we had Halberds aswell, as a top tier melee weapon due range/versatility

Depends on the sword.

 

The "arming style" we have in-game? Hacking, which is mechanically different from slashing, although it would be pretty good at stabbing. A shorter "gladius" style, or even a combat knife, capable of slashing, but much better at stabbing, as well as close-in work.  

 

And a solid hacking blow, even from a "short" knife, so long as it lands, will cut someone open.

 

Stabs: heavy internal bleeding (impossible to treat with current in-game medical system), damaged organs (also impossible to treat)

Smashes: broken limbs, ruptured organs, high "shock" damage

Slashes: "surface" bleeding, high infection chance

 

In real life, melee combat was never about trading blows heroically. It was usually over in one or two swings, which was why, up until field plate was developed, everybody (except for the Japanese, for some foolish reason) used shields in melee, which were used to "parry" instead of "block" blows. As well as swords being sidearms (comparable to handguns) used by the wealthy, while the main battle weapon for humanity world-wide for 200,000 years was the humble spear. Lets you keep an enemy out of arms reach, while simultaneously capable of attacking, and a solid spearthrust to the chest/gut will kill in one or two stabs (causes internal bleeding, which is still immensely lethal even with modern medicine.)

 

Melee combat should be brutal. Over in one or two blows, immensely frightening and confusing for both parties, and even the survivor should be damaged at the end of it. 

 

Humanity invented ranged weapons (atlatl-propelled javelins, and then bows-and-arrows) for a reason.

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In real life, melee combat was never about trading blows heroically.

Man, this is my main problem with this game melee system. Its so dumb its not even funny. We really need deffensive manuevers in order to archive some realism in this sector

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I found a sword the first day of the patch, in a garage. I'm keeping it but haven't used it yet. It might not be so good but it looks cooler to carry a sword than an axe.

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