Paxxy 0 Posted March 13, 2015 HELLO FELLOW SURVIVORS: Today, I would like to share an idea with the community, of which a friend and I have recently discussed. We believe, after being mercilessly shot as Bambi's, that at a later time in our new spawn lives we should be able to place a hit or bounty out on those who killed us. Though, just a fun idea, I believe that it would be a very neat concept. I would love to hear everyone's ideas and thoughts. Good luck out there and TRUST NO ONE. Your fellow survivor, Paxxy :beans: :beans: :beans: :beans: :beans: Share this post Link to post Share on other sites
Rags! 1966 Posted March 13, 2015 This would be a horrible idea with no redeeming qualities and no positive gameplay benefits. If I could mug people and steal their beans, I would do so with your post. 3 Share this post Link to post Share on other sites
WolfgangErikson 127 Posted March 13, 2015 You can already do that. When you spawn as a bambi, tell the first people you see about the guy that killed you, and ask for their help. Offer them a reward. Bam. The bounty system is already in the game. 3 Share this post Link to post Share on other sites
ToySmokes 116 Posted March 13, 2015 Interesting idea but I do't think it fits DayZ atleast not in that kind of way. Just asking someone for there help is more like it! Share this post Link to post Share on other sites
Just Caused 423 Posted March 13, 2015 Just do roleplaying, we don't need this :/ Share this post Link to post Share on other sites
Paxxy 0 Posted March 14, 2015 (edited) This would be a horrible idea with no redeeming qualities and no positive gameplay benefits. If I could mug people and steal their beans, I would do so with your post. Take for example, DayZ mod. If ever there is an integrated currency in game (such as gold), the idea would be to kill the players of which the bounty is on and take gold in for profit and use for buying guns, ammo, etc. Thank you for your input! I appreciate it. :beans: Edited March 14, 2015 by Paxxy Share this post Link to post Share on other sites
sgtpotatoes@gmail.com 30 Posted March 17, 2015 How much value does gold actually have to a survivor? Can't eat it, can't make anything useful from it.How do you intend to hold bounty contracts? Or provide proof of your target's death? We aren't getting NPCs. This just seems like something best left to the mods, after release. Share this post Link to post Share on other sites
Whyherro123 2283 Posted March 17, 2015 How much value does gold actually have to a survivor? Can't eat it, can't make anything useful from it.How do you intend to hold bounty contracts? Or provide proof of your target's death? We aren't getting NPCs. This just seems like something best left to the mods, after release.Actually, you can make electronic components out of gold and other precious metals. There is a severe health problem in China with people burning computer parts to get the gold off the chips and circuits, so they can sell it back to companies. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted March 17, 2015 Actually, you can make electronic components out of gold and other precious metals. There is a severe health problem in China with people burning computer parts to get the gold off the chips and circuits, so they can sell it back to companies.And how exactly are you going to melt gold down not to mention turn it into electronic parts? Share this post Link to post Share on other sites
sgtpotatoes@gmail.com 30 Posted March 17, 2015 Actually, you can make electronic components out of gold and other precious metals. There is a severe health problem in China with people burning computer parts to get the gold off the chips and circuits, so they can sell it back to companies.I'm aware, but post-event our priorities are different. We got knocked back to the era of man where we just stopped being nomads and started farming. We don't have the tools, time, or energy to devote to anything that isn't food/water/shelter/clothes/medicine/safety. I don't see anyone soldering their own computer hardware in that scenario. Things like bullets, nails, canned food, or leather are universally valuable. Share this post Link to post Share on other sites
Whyherro123 2283 Posted March 17, 2015 I'm aware, but post-event our priorities are different. We got knocked back to the era of man where we just stopped being nomads and started farming. We don't have the tools, time, or energy to devote to anything that isn't food/water/shelter/clothes/medicine/safety. I don't see anyone soldering their own computer hardware in that scenario. Things like bullets, nails, canned food, or leather are universally valuable.No, we didn't. We are only at that point because the devs have not implemented more "modern" things yet, like generators, electricity, etc, all of which are viable (and valuable) in a situation similar to Day Z In reality, the "anarchy stage" (which Day Z is emulating) of societal collapse would be over with "relatively" quickly. After a couple of weeks, people would start to band together and form communities for safety-in-numbers and division-of-labor. With communities come everything associated with "society": organized militias, division of labor into various organized industries, and yes, organized trade. (Notice how much the word "organized" is used). There is little stopping you in-game from growing corn, distilling ethanol, and using that ethanol to power a generator in order to light up a trading post/farming commune....other than the fact that the mechanics for it isn't in-game yet. We weren't knocked back down the technological ladder, just (temporarily) prevented from moving up it. Granted, making/maintaining advanced technology (like planes, helicopters, cars, advanced medical gear, etc) without international trade would be extremely difficult at best, and next-to-impossible on average, but a generator, some rigged lights, an ethanol still, and a bullet press isn't exactly high technology. Moonshine would be a commodity in a PSC-region, due to the sheer number of uses. Hell, electrical power in and of itself could potentially be the "basis"" of currency. "This coin minted from recovered copper (useful for making electrical wires) is worth 30 minutes of electricity. This coin minted from recovered gold (potentially found in all the busted-up desktop computers we see in residential areas) is worth a full day of electricity." Boom, an actual currency system that works, based off of something that will ALWAYS have value. I prefer moonshine as the basis of exchange, though. Share this post Link to post Share on other sites
sgtpotatoes@gmail.com 30 Posted March 17, 2015 No, we didn't. We are only at that point because the devs have not implemented more "modern" things yet, like generators, electricity, etc, all of which are viable (and valuable) in a situation similar to Day Z In reality, the "anarchy stage" (which Day Z is emulating) of societal collapse would be over with "relatively" quickly. After a couple of weeks, people would start to band together and form communities for safety-in-numbers and division-of-labor. With communities come everything associated with "society": organized militias, division of labor into various organized industries, and yes, organized trade. (Notice how much the word "organized" is used). There is little stopping you in-game from growing corn, distilling ethanol, and using that ethanol to power a generator in order to light up a trading post/farming commune....other than the fact that the mechanics for it isn't in-game yet. We weren't knocked back down the technological ladder, just (temporarily) prevented from moving up it. Granted, making/maintaining advanced technology (like planes, helicopters, cars, advanced medical gear, etc) without international trade would be extremely difficult at best, and next-to-impossible on average, but a generator, some rigged lights, an ethanol still, and a bullet press isn't exactly high technology. Moonshine would be a commodity in a PSC-region, due to the sheer number of uses. Hell, electrical power in and of itself could potentially be the "basis"" of currency. "This coin minted from recovered copper (useful for making electrical wires) is worth 30 minutes of electricity. This coin minted from recovered gold (potentially found in all the busted-up desktop computers we see in residential areas) is worth a full day of electricity." Boom, an actual currency system that works, based off of something that will ALWAYS have value. I prefer moonshine as the basis of exchange, though.Have the devs talked about electricity? I'd definitely be interested in hearing about that. But I see issues with a currency standard (electricity/hour) that's based in a completely different currency (fuel). Share this post Link to post Share on other sites
ebrim 998 Posted March 17, 2015 Well any sort of "currency" or easily tradeable resource, prices would have to be entirely dependent upon the market unless you have NPC's which we absolutely DO NOT want. Even if there was "gold" in the game as a resource, its value to me and its value to any other person would be entirely dependent upon our needs at any given moment. It could be more or less valuable and there would be (nor should there be) any sort of universally recognized value of any stability. Share this post Link to post Share on other sites
Whyherro123 2283 Posted March 18, 2015 Have the devs talked about electricity? I'd definitely be interested in hearing about that. But I see issues with a currency standard (electricity/hour) that's based in a completely different currency (fuel). Note that there are alternate ways of powering a generator: wind turbines (made from scrap), a water turbine (made from scrap, located along one of the small rivers in Chernarus), hell, even human-powered dynamos would work (take a bicycle, remove the rear wheel, hook it up to the internal electromagnet [or just make one, using copper wire and iron rods]) Capture bambis and use them as slave labor on bicycle-dynamos. Share this post Link to post Share on other sites
roguetrooper 201 Posted March 18, 2015 (edited) 1. There is no way to identify players (except when they type in chat or when you check their pulse shortly after they died or fell unconscious).2. Even in close quarter combat you don't know who has killed you. Let alone being sniped from 300m.3. Players can freely change their name at any time (in the lobby).4. Players can freely change the servers at any time.5. When you were shot as a bambi, you have not lost anything. There isn't really a reason to take revenge.6. Until when is a player a bambi? 30 minutes after respawn? Having obtained certain items? When he is 1km from the coast? The whole gameplay so far is totally anonymous, unknown, arbitrary and exchangable. You are lost in a huge, clustered universe. And there is absolutely no way to keep track of somebody over days. Sorry mate, but this idea is totally half-baked and unrealizabe. Even if players are bound to a single certain name. Edited March 18, 2015 by RogueTrooper Share this post Link to post Share on other sites