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Karakoz

Deathmap discussion

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What do you think about the new deathmap? If the map is accurate I notice that a lot of people died in isolated places, probably noobs who froze or starved. I also notice that a few noobs tried to swim far away, and many of them fell on the rocks.

 

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Edited by Karakoz
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I saw Eugen posted this on Twitter. What I've not seen is what time frame this encompasses - is this all time?

 

Elektro is practically on fire compared to everything else.

 

As for the deaths all over the place - I can't tell you how many times I randomly ran into someone in the woods and had an altercation, or someone chased me, OR I might have alt+tabbed and came back dead because a random zed in the middle of nowhere got me. I'm not surprised there's deaths all over the map even in the woods. I've also seen streamers such as Anthony_Kongphan run into people in the most random places in fields and such. The ones in the water though, I can't explain that, but it's funny.

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  On 1/14/2015 at 3:38 PM, Death By Crowbar said:

The ones in the water though, I can't explain that, but it's funny.

 

V3S Submarines + badly timed server restarts :)

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I'm not sure how to interpret all the random deaths out in the water. A few I can imagine being bambis pointlessly running away from bullets, but that wouldn't explain some of the ones farther out, or the sheer number of them. I am also somewhat surprised by the amount of deaths recorded out in the "wilderness" on the western side of the map.

 

Kabanino is way more of a death trap than I imagined it to be, but the evidence doesn't lie. Other hotspots seem to include Balota (despite it's nerfing), Chernogorsk, Prigorodki, Elektrozavodsk, Kamyshovo, Solnichniy, Nizhnoye, Berezino, Rify, Svetlojarsk, Chernaya Polana, and Novodmitrovsk. No surprise given that all of this exactly covers the chain of spawn points. We also have the NWAF, Vybor, and Kabanino in the running with Severograd, Polana, and Zelenogorsk as well. All very predictable.

 

What I'm really taking notice of are the areas that aren't dense with deaths: the Gvozdno/Novy Lug and Old Fields/Altar areas, Shakhovka, Pulkovo, etc.

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Beans from me OP. I liked the death map from the original mod. I'd also love to have a personal tracker to see where you've been on the map. Obviously the problem with that is security so that it can't be accessed in real time.

 

As for the map, I have added it to the satellite image. Interesting to see how many people died out at sea.

 

hPjLQPN.jpg

 

(open this in a new tab as it's quite a large image).

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Does this include suicides? 

 

I know that I lost power the two days ago while in game, that meant that my internet went out too since I have no back up on it.  When it came back on I was about 500 meters from where I was when the power went out.  Lucky for me there wasn't a cliff or anything like that so my character was still alive.  Interesting that my character kept running when I had lost connectivity.  Could very well have run off some stairs or into a zed or another player during that time...  That could explain some of the deaths in the ocean, but certainly not all. 

 

Too bad it isn't color coded with a key to tell us cause of death...  You know, player, zed, self induced (either by suicide or misadventure), starvation, hyper/hypo thermia...

Edited by Barnabus

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I see streamers drown themselves constantly for better spawns, pretty sure that's what the water deaths are from.

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The water deaths are just V3S deaths probably, I know the first thing I did when I found a truck was drove it into the ocean to see what would happen, unfortunately I learned that there is a very sheer drop off just a little ways out into the ocean and its very hard to get a truck back up it, this is likely the cause of their death.

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The V3S explanation makes sense. Indeed, you can also notice that a lot of people died on the border of the map. This is what happens when a V3S drives out of the map: the V3S falls.

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And I'm fucking running around in Severograd thinking nothing bad could ever happen.

 

lol.

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water deaths could also be from people who put a lead weight on the W key whilst off doing other things, then forgetting to come back in time...

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  On 1/14/2015 at 3:38 PM, Death By Crowbar said:

I saw Eugen posted this on Twitter. What I've not seen is what time frame this encompasses - is this all time?

 

It's over the holidays, which he actually said on the tweet =P

 

I dig these maps, they're interesting.

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As Pink Floyd said "Stay out of the road, if you want to grow old."

 

A lot of the edge of maps deaths could also be because, in a way, the edges of maps are roads - you hit the map edge and turn left or right and walk until you find a landmark or road to follow back to civilization.  If you are doing that, the probability is that someone else is too and when 2 players meet there's always a chance 1 of them will die.  Or it could be people weighing down the W key and then dieing from an environmental effect ( eg, starvation\thirst\hyperthermia\hypothermia, etc...) as they slide along the map edge.

 

Interesting map!

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i wish it only showed deaths by firearms.

 

interesting how many people seem to fail to swim over skalsity island.

And manage to die there.

Edited by halp

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