comikz 218 Posted December 25, 2014 All fair and well, but the question I would ask is what is your prime objective within the game? That is not a trick question so I can somehow talk down your game style, it's a genuine one.I have no problem with admitting I would prefer there to be hardly any guns in the game, and that most weapons are crafted ones, but this is neither from some sort of hipster extremist viewpoint nor is it a complaint about being shot. I started playing online FPS with Quake 1 in the late 90's and in my time have been a member of some of the best clans in the EU/UK for games like MoH:AA and CoD. Being part of a point and shoot collective no longer interests me, if anything it bores me. This is why I play DayZ, because it is different and because of it's potential to differentiate itself from the plethora of mainstream dullard first person shooters. I think it would be a massive shame for it to develop into something similar. My prime objective in game is to outfit myself with gear that has been statistically beneficial to you when worn, such as ballistic helmets, assault vests, press vests, and other high-tier gear, other is vanity, I like/enjoy looking good, choosing gear that matches, or has a certain look when combined, this goes for the guns I choose, I find that guns such as the M4/AKM/AK101 when fully modded with their respective attachments looks very nice, more importantly the "feel" I get from wearing gear and shooting a gun is another objective I go for, even if it's considered the best gun in the game, if I don't get that "feeling" from it, I won't use it, ect. I agree with your sentiments about not wanting DayZ to become some CoD clone, but this is early in the games development, and with what they will be adding in the future I believe that even if gun spawns where normalized and things where kept to how they are, or heck certain guns/mags ect. became slightly more easy to get, that this won't be some hurrdurr fps game, I feel this game will have SO much more than what any game with guns has, so I'm not worried. 1 Share this post Link to post Share on other sites
Old_Crow_Whiskey 119 Posted December 25, 2014 I agree with the OP wholeheartedly. However one thing the current dynamic creates is the odd situation where someone is threatening you with an empty gun or a gun with only one round in the chamber. It's a unique problem and I'm not aware of any games like it where bluffing can get a disadvtaged player quite far (or in over their head). Share this post Link to post Share on other sites
rickyriot 1009 Posted December 25, 2014 No 1% is exactly what your referring too. Clearly you don't read the forums that often then, as you are wrong in your assumption. You seem to be presuming there is some sort of elitist minority that frowns upon anything easy when that simply isn't the case, or at least if there is then that is not what I represent. I would suggest there is a majority, not a minority, of players who look forward to the expansion of both the environment and the survival aspects, to dismiss it as 1% is frankly laughable. There are already many games that cater for FPS PvP and while that will always be an element of DayZ (and an element I certainly wouldn't want to remove), there is so much more potential to the game that it would be a crying shame to see it pander to the lowest common denominator. My prime objective in game is to outfit myself with gear that has been statistically beneficial to you when worn, such as ballistic helmets, assault vests, press vests, and other high-tier gear, other is vanity, I like/enjoy looking good, choosing gear that matches, or has a certain look when combined, this goes for the guns I choose, I find that guns such as the M4/AKM/AK101 when fully modded with their respective attachments looks very nice, more importantly the "feel" I get from wearing gear and shooting a gun is another objective I go for, even if it's considered the best gun in the game, if I don't get that "feeling" from it, I won't use it, ect. I am going to use a word which might sound like an insult but it's not, it's just the most suitable word I can think of to describe what you have written. "Vanity" IMO, and of course this is all about opinions, the game shouldn't be about getting the highest quality equipment but survival. Naturally you could argue the case that having the best equipment is akin to a survival strategy and I wouldn't necessarily disagree with you on that, but to go from being unarmed to having some of the best military equipment within, say, 20-30 minutes of spawn seems a little too easy and negates any threat the zombies have. When people first played the mod the average survival time was something like 20-30 minutes. Granted that increased as the players learnt how to interact with the environment better, but I would certainly like to see that level of steep learning curve return. Some may say that will stop people from adopting the game or spending time learning it, but on the flip side (warning, old man rant coming) modern society seems to expect everything delivered to them on a plate and in quick time; this seems to have moved into the gaming environment with things like P2W (not that I am suggesting DayZ is that, just an example). Your character should be something you spend time building up, and the negatives from losing those items should balance out the game play within the virtual world. I agree with your sentiments about not wanting DayZ to become some CoD clone, but this is early in the games development, and with what they will be adding in the future I believe that even if gun spawns where normalized and things where kept to how they are, or heck certain guns/mags ect. became slightly more easy to get, that this won't be some hurrdurr fps game, I feel this game will have SO much more than what any game with guns has, so I'm not worried. I don't think we are necessarily that far apart in our opinion, you know. I do prefer an ultra realism, extremely hard game, and I am on record as saying that for some time now and you are right in the sense that adding more to the game will "even out" the game play while retaining the gun balance as is. However I don't think it's unreasonable, though, to ask for the levels of guns in the game to be regulated as it forces players to be more creative (crafting weapons and even traps) or to use strategy to a greater extent. At present loot and weaponry is so easy to attain that most players don't think twice about waltzing into a town if they are semi-geared up when in reality (and here is the bug bear of many, "realism") in the circumstances the game puts you in you would expect people to be far more cautious. Share this post Link to post Share on other sites
Etherious 907 Posted December 25, 2014 Man I just want anything military to be super rare, but I know that won't happen until we can modify the loot table ourselves. :P 1 Share this post Link to post Share on other sites
comikz 218 Posted December 25, 2014 Clearly you don't read the forums that often then, as you are wrong in your assumption. You seem to be presuming there is some sort of elitist minority that frowns upon anything easy when that simply isn't the case, or at least if there is then that is not what I represent. I would suggest there is a majority, not a minority, of players who look forward to the expansion of both the environment and the survival aspects, to dismiss it as 1% is frankly laughable. There are already many games that cater for FPS PvP and while that will always be an element of DayZ (and an element I certainly wouldn't want to remove), there is so much more potential to the game that it would be a crying shame to see it pander to the lowest common denominator. I am going to use a word which might sound like an insult but it's not, it's just the most suitable word I can think of to describe what you have written."Vanity"IMO, and of course this is all about opinions, the game shouldn't be about getting the highest quality equipment but survival. Naturally you could argue the case that having the best equipment is akin to a survival strategy and I wouldn't necessarily disagree with you on that, but to go from being unarmed to having some of the best military equipment within, say, 20-30 minutes of spawn seems a little too easy and negates any threat the zombies have.When people first played the mod the average survival time was something like 20-30 minutes. Granted that increased as the players learnt how to interact with the environment better, but I would certainly like to see that level of steep learning curve return.Some may say that will stop people from adopting the game or spending time learning it, but on the flip side (warning, old man rant coming) modern society seems to expect everything delivered to them on a plate and in quick time; this seems to have moved into the gaming environment with things like P2W (not that I am suggesting DayZ is that, just an example). Your character should be something you spend time building up, and the negatives from losing those items should balance out the game play within the virtual world. I don't think we are necessarily that far apart in our opinion, you know. I do prefer an ultra realism, extremely hard game, and I am on record as saying that for some time now and you are right in the sense that adding more to the game will "even out" the game play while retaining the gun balance as is. However I don't think it's unreasonable, though, to ask for the levels of guns in the game to be regulated as it forces players to be more creative (crafting weapons and even traps) or to use strategy to a greater extent. At present loot and weaponry is so easy to attain that most players don't think twice about waltzing into a town if they are semi-geared up when in reality (and here is the bug bear of many, "realism") in the circumstances the game puts you in you would expect people to be far more cautious. Ohh I know full well that I suffer from the "Vanity" bug, but before choosing what looks good, I pay special attention to what it offers, such as, protection/amount of storage/what elements it protects me from ( weather mainly. ) and of coarse does it suit the environment that I will be spending most of my time in, all these factor in before I choose what I feel looks the best, and in the case of weapons, I go with the balanced guns ie ones that perform well at most distances, but don't excel in one or the other. Share this post Link to post Share on other sites
PhillyT 554 Posted December 25, 2014 That learning curve was based on fast glitches zombies. Adding real zombies will decrease much of the boredom that leads to Kos banditry. I think it unfair to dismiss those who bandit as COD players.I did find an AKM at the Vybor base. Luckily I kept the 30 round mag and the 8 boxes of ammo I had from my trip to NWAF. I do miss my shotgun though. I am such a terrible shot that I will be unlikely to defend myself with an AKM! Share this post Link to post Share on other sites
Karmaterror 982 Posted December 25, 2014 Started thread about mags too rare....1 day later got one....Patience man :D Share this post Link to post Share on other sites
PhillyT 554 Posted December 26, 2014 Ha! Read the post! I found a single AKM mag first thing. I kept count and found 2 ak101 and 14 ak74 before finding that AKM gun! And I have not found any mag other than that first one! Share this post Link to post Share on other sites
Hairy_eyeball 82 Posted December 26, 2014 i always seem to find 100 sks's before i find one other military gun.(in one server i walked into a barn with about 100 loot items dropped and there were at least 7 or 8 sks) those and makarovs. i once found 3. yes THREE in a barracks, in the same room. within a 5 square foot radius of each other. and no, i was the first person in the server, they werent dropped.so there needs to be a better balance of guns all around. you should even find sks on a military base because most militarys have stopped using bolt action rifles (except for sniper squads) so we should be finding more medium to close range weapons and accessories.remember when you could find at least one M4 every time you went to a base? and at least 5 or 6 accessories/add ons to the M4? now? can barely find one if you get lucky enough to walk all over the map for a single chopper crash. Share this post Link to post Share on other sites
Whyherro123 2283 Posted December 26, 2014 i always seem to find 100 sks's before i find one other military gun.(in one server i walked into a barn with about 100 loot items dropped and there were at least 7 or 8 sks) those and makarovs. i once found 3. yes THREE in a barracks, in the same room. within a 5 square foot radius of each other. and no, i was the first person in the server, they werent dropped.so there needs to be a better balance of guns all around. you should even find sks on a military base because most militarys have stopped using bolt action rifles (except for sniper squads) so we should be finding more medium to close range weapons and accessories.remember when you could find at least one M4 every time you went to a base? and at least 5 or 6 accessories/add ons to the M4? now? can barely find one if you get lucky enough to walk all over the map for a single chopper crash. 1) Better loot balancing will come, in BETA, like Hicks said above and elsewhere.2) As for not finding an M4/AK every time you go to a military base, GOOD. Learn to use the bow, shotgun, and Blaze. Cast off your crutches. 1 Share this post Link to post Share on other sites
CJ_14 105 Posted December 26, 2014 I understand the point. I belive that particular loot is fine (altough a bit excessive I'd think). What we need is a better distributed loot table, so AKs mags and ammo also spawn in other places (Police Stations, Supermarkets and such) Obviously with a really low chance to spawn outside the military bases, but you get the point. Share this post Link to post Share on other sites