TSVStriFe (DayZ) 13 Posted December 21, 2014 It is true that some servers don't have ANY loot at all save for some books. Share this post Link to post Share on other sites
harteman 155 Posted December 21, 2014 L2p with all weapons, so you are useful when you have shitty guns. Share this post Link to post Share on other sites
AmazingAussie 38 Posted December 22, 2014 (edited) Just at at the barracks waiting for server hoppers and I killed one, I have enough now. :) Edited December 22, 2014 by Quackdot Share this post Link to post Share on other sites
rickyriot 1009 Posted December 22, 2014 Does anyone seriously bother with barracks? If it's not absolutely swarming with server hoppers, it's swarming with bandits or KoS kiddies. Unless you are on a very low pop server, or you go in with a squad then I would advise avoiding them all together. In terms of weaponry you can pick up all you need to survive elsewhere. Share this post Link to post Share on other sites
Judopunch 523 Posted December 22, 2014 People.. you really dont need AK's and such. You really dont. I highly recommend you find a new focus in game, rather than the mil base loot cycle of repetitiveness. I find the pump shotgun, sporter, and derringer get me just as many kills if not more than any assault rifle in dayz. I think the pump is currently shooting rock salt :( Share this post Link to post Share on other sites
Judopunch 523 Posted December 22, 2014 That is adorable. I find it adorable that he jumped 4 servers and expected out of the thousands and thousands of people that play this game that no one beat him to it. Share this post Link to post Share on other sites
DayZoey 110 Posted December 22, 2014 My friend and I pop in to the airfield from time to time. We play between the two servers currently (No we don't server hop, when one goes down we just switch to the other because we don't feel like waiting for the server to restart) and we find all sorts of stuff at the airfield when we do go there. Granted, we have yet to find any sort of weapon beyond SKSs to beat the band but honestly neither of us are perturbed by it. We joke about how ineffective the military must be with so few modern guns lying around and ammunition everywhere (we gather 5.56 ammo and dump it at a location that shall remain nameless to spite server hoppers) but we're content with what we find when we do go there. When I go to an airfield, I'm after a few things. Ammunition, clothing with better storage/lower profile in woodland settings (vests/jackets/backpacks etc) and boots. Every time we've made an airfield run, there have been boots out the wazoo so whenever we're still using civilian shoes, airfields are a good place to go. When he's running low on ammo, we pop in to a military spawn and he's topped off for awhile. All in all, we're happy with my Mosin Nagant and his SKS. They're both medium-to-long range weapons and we have our pistols that it's not very difficult to find ammunition for. That personal information aside, OP is pretty pathetic. Wanna find military hardware? Kinda too bad bro, as far as I'm aware the devs have been working on making military grade weaponry harder to acquire. Better learn how to use the common spawning civilian grade weaponry because the days of airfield deathmatch are gradually coming to a close. Also I'm gonna laugh so hard when you come back to this thread/board whining about how you got killed by someone camping the air field while server hopping because you deserve it. Share this post Link to post Share on other sites
Dagwood 680 Posted December 22, 2014 In the original dayz mod (vanilla), there were only 2 barracks on the whole map, and they were both at the NWAF. There were no "camo buildings/jails", no police stations, an no massive tent camps. There were about 15 tents spread across 3 locations (Cherno, berezino, and stary sobor) where you could also find military gear. All top tier loot spawned in those 2 barracks. You used to have to run the gauntlet of other players looking to reach the barracks. Then, when you got there, there was often no rifle at all. As others have said, you've become too accustomed to easy to find military gear. I can't blame you. You've only played dayz SA, and that's what it has taught you to expect. The next 6 months will hopefully be a challenging, yet enjoyable experience for you. 1 Share this post Link to post Share on other sites
AmazingAussie 38 Posted December 22, 2014 (edited) I know it's pathetic. I'm ashamed of what I've succumbed to. I know I don't "need" it but it's just a goal I set for something to do in DayZ, regardless, I think I'll have more luck looking for helicopter crash sites. In the original dayz mod (vanilla), there were only 2 barracks on the whole map, and they were both at the NWAF. There were no "camo buildings/jails", no police stations, an no massive tent camps.There were about 15 tents spread across 3 locations (Cherno, berezino, and stary sobor) where you could also find military gear. All top tier loot spawned in those 2 barracks. You used to have to run the gauntlet of other players looking to reach the barracks. Then, when you got there, there was often no rifle at all.As others have said, you've become too accustomed to easy to find military gear. I can't blame you. You've only played dayz SA, and that's what it has taught you to expect. The next 6 months will hopefully be a challenging, yet enjoyable experience for you. Why did you assume I haven't played the mod? I've put 500 hours into ARMA 2 OA. Edited December 22, 2014 by Quackdot Share this post Link to post Share on other sites
Dagwood 680 Posted December 22, 2014 Why did you assume I haven't played the mod? I've put 500 hours into ARMA 2 OA.Because of your attitude about attaining loot? Idk. Let me ask you this: what dayz mod did you play? Because they all play quite differently. Original dayz mod made low tier military weapons common enough, but top tier weapons were not a guaranteed find. Epoch made weapon rarity a nonfactor with the currency system nonsense. Point being, your 500 hours of ARMA OA could mean a lot of different things. Share this post Link to post Share on other sites
Whyherro123 2283 Posted December 22, 2014 Because of your attitude about attaining loot? Idk. Let me ask you this: what dayz mod did you play? Because they all play quite differently.Original dayz mod made low tier military weapons common enough, but top tier weapons were not a guaranteed find. Epoch made weapon rarity a nonfactor with the currency system nonsense. Point being, your 500 hours of ARMA OA could mean a lot of different things.I take umbrage with the "currency nonsense" statement. Realistically, you would be able to trade for equipment ( organized trade would be one of the first "civilized things" to come back, actually, after communal farming and organized militias), and actually "commodities" (aka hard alcohol, cloth, certain amounts of food, etc), would become the new standard over paper currency. There is nothing wrong with trading for supplies. What I didn't like about Epoch's system was 1) NPCs, 2) absurdly low prices for goods 3) no fluctuating prices based on supply-and-demand 4) precious metals as the medium of exchange 1) All industries (farming, industries, trade, etc) should be player-driven. That AK should be made by a player in a factory, then carried by a trader player, and exchanged to another player for some moonshine and a couple bushels of corn. NO NPCS2) I never played Epoch, but from what I saw in videos, you could buy things like rifles, ammunition, and gear for a few ounces of gold. WTF. The demand for survival gear should be through the roof!3) If I found a bunch of 7.62x39mm ammunition, and traded it for food, I would expect a diminished return over time, as there are now "more 7.62x39mm bullets" available, and thusly each one is less valuable.....unless there is a high demand for that cartridge. yadda yadda yadda basic economics bullshit4) gold and silver are valuable because we think they are (pretty, rare, "expensive" (because some company says it is), etc). You can't eat gold, can't burn it for warmth, and can't defend your family with it. The only reason precious metals formed (past tense important, because most Western currencies are no longer actually back by anything) the worth of money is because they were backed by the local government. After the TSC, new local governments could (would) choose new bases of currency, and would be worth more or less based on economy, purity, usefulness, etc. Which is why hard alcohol is widely estimated to become the new medium of exchange after a TSC event.... .....ah, word vomit. Sorry. 1 Share this post Link to post Share on other sites
Dagwood 680 Posted December 22, 2014 I take umbrage with the "currency nonsense" statement. Realistically, you would be able to trade for equipment ( organized trade would be one of the first "civilized things" to come back, actually, after communal farming and organized militias), and actually "commodities" (aka hard alcohol, cloth, certain amounts of food, etc), would become the new standard over paper currency. There is nothing wrong with trading for supplies..While I agree that fiat currencies would arise in the wake of a zombie outbreak or what have you, I don't think that dayz should be designed to tell that story. I think dayz (IMO of course) should give players the opportunity to survive and maybe form rough survivalist groups. The world would need to be far less dangerous (boring) for players to have the opportunity to effectively develop infrastructure to ultimately support budding industries. Player created items (industry if you will) should not exceed stitched boots and handloading ammunition with surplus supplies found around military installations. I just can't imagine players collecting coal or other fuel and being able to put the pieces together to generate products. I just don't think this engine could support that level of complexity. And with that level of complexity out of the picture, the need for a currency is also out the window. Currency is needed when the complexity of the market reaches a certain point. Trading survival gear with other survivors is hardly complex enough to warrant its implementation, so I doubt we'll see it's appearance in dayz. I enjoy discussing economic theory with you, sir. Especially theorizing about post apocalyptic economic conditions :) have some more of my beans. Share this post Link to post Share on other sites
Crackiiz 0 Posted December 22, 2014 I find it adorable that he jumped 4 servers and expected out of the thousands and thousands of people that play this game that no one beat him to it. It was in elektro with max of 5 people in the server and nothing to be found and just everything was looted i dont think so. it was the servers cuz when i did find a great server with alot of items Share this post Link to post Share on other sites
Judopunch 523 Posted December 22, 2014 It was in elektro with max of 5 people in the server and nothing to be found and just everything was looted i dont think so. it was the servers cuz when i did find a great server with alot of itemsHow adorable, you think your the first person to spawn in electro on that server. You also think that a great server is one with a lot of items, your so cute! I just want to squeeze those cheeks! Share this post Link to post Share on other sites
theevancat 94 Posted December 22, 2014 (edited) I take umbrage with the "currency nonsense" statement. Realistically, you would be able to trade for equipment ( organized trade would be one of the first "civilized things" to come back, actually, after communal farming and organized militias), and actually "commodities" (aka hard alcohol, cloth, certain amounts of food, etc), would become the new standard over paper currency. There is nothing wrong with trading for supplies.What I didn't like about Epoch's system was 1) NPCs, 2) absurdly low prices for goods 3) no fluctuating prices based on supply-and-demand 4) precious metals as the medium of exchange1) All industries (farming, industries, trade, etc) should be player-driven. That AK should be made by a player in a factory, then carried by a trader player, and exchanged to another player for some moonshine and a couple bushels of corn. NO NPCS2) I never played Epoch, but from what I saw in videos, you could buy things like rifles, ammunition, and gear for a few ounces of gold. WTF. The demand for survival gear should be through the roof!3) If I found a bunch of 7.62x39mm ammunition, and traded it for food, I would expect a diminished return over time, as there are now "more 7.62x39mm bullets" available, and thusly each one is less valuable.....unless there is a high demand for that cartridge. yadda yadda yadda basic economics bullshit4) gold and silver are valuable because we think they are (pretty, rare, "expensive" (because some company says it is), etc). You can't eat gold, can't burn it for warmth, and can't defend your family with it. The only reason precious metals formed (past tense important, because most Western currencies are no longer actually back by anything) the worth of money is because they were backed by the local government. After the TSC, new local governments could (would) choose new bases of currency, and would be worth more or less based on economy, purity, usefulness, etc. Which is why hard alcohol is widely estimated to become the new medium of exchange after a TSC event.........ah, word vomit. Sorry.I was gonna try suggesting some sort of bullet-based currency to my clan for shits and giggles and also to see how that goes. If we started using bullets or old-world notes as currency (old world notes as a fiat exchange, perhaps) and we started selling equipment to others using that same medium of exchange (they could only use bullets to buy stuff from us, so therefore that becomes currency as well), we could gain a reputation and maybe people might seek to imitate us.I'm not an economist, but I think that if a group uses currency (particularly something large like the CQF), it will become a de facto currency for people who do business with them as well.I might not have elaborated too well on this since I'm on my phone Edited December 22, 2014 by TheEvanCat Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted December 22, 2014 I take umbrage with the "currency nonsense" statement. Realistically, you would be able to trade for equipment ( organized trade would be one of the first "civilized things" to come back, actually, after communal farming and organized militias), and actually "commodities" (aka hard alcohol, cloth, certain amounts of food, etc), would become the new standard over paper currency. There is nothing wrong with trading for supplies. What I didn't like about Epoch's system was 1) NPCs, 2) absurdly low prices for goods 3) no fluctuating prices based on supply-and-demand 4) precious metals as the medium of exchange 1) All industries (farming, industries, trade, etc) should be player-driven. That AK should be made by a player in a factory, then carried by a trader player, and exchanged to another player for some moonshine and a couple bushels of corn. NO NPCS2) I never played Epoch, but from what I saw in videos, you could buy things like rifles, ammunition, and gear for a few ounces of gold. WTF. The demand for survival gear should be through the roof!3) If I found a bunch of 7.62x39mm ammunition, and traded it for food, I would expect a diminished return over time, as there are now "more 7.62x39mm bullets" available, and thusly each one is less valuable.....unless there is a high demand for that cartridge. yadda yadda yadda basic economics bullshit4) gold and silver are valuable because we think they are (pretty, rare, "expensive" (because some company says it is), etc). You can't eat gold, can't burn it for warmth, and can't defend your family with it. The only reason precious metals formed (past tense important, because most Western currencies are no longer actually back by anything) the worth of money is because they were backed by the local government. After the TSC, new local governments could (would) choose new bases of currency, and would be worth more or less based on economy, purity, usefulness, etc. Which is why hard alcohol is widely estimated to become the new medium of exchange after a TSC event.... .....ah, word vomit. Sorry.Here's the thing. Nothing is stopping people from doing that in game as it is. Trading is possible if people weren't playing the game like it's CoD. Epoch was a hand holding game for players who couldn't handle the true DayZ. Share this post Link to post Share on other sites
Briljin 102 Posted December 22, 2014 Just find one of the millions SKS on a server and sit in ambush around a military base, soon an AKM will deliver itself to you. Share this post Link to post Share on other sites
Whyherro123 2283 Posted December 22, 2014 I was gonna try suggesting some sort of bullet-based currency to my clan for shits and giggles and also to see how that goes. If we started using bullets or old-world notes as currency (old world notes as a fiat exchange, perhaps) and we started selling equipment to others using that same medium of exchange (they could only use bullets to buy stuff from us, so therefore that becomes currency as well), we could gain a reputation and maybe people might seek to imitate us.I'm not an economist, but I think that if a group uses currency (particularly something large like the CQF), it will become a de facto currency for people who do business with them as well.I might not have elaborated too well on this since I'm on my phoneEh, bullets would make a horrible currency. Yes, they are valuable, but for different reasons than a fiat currency. The sheer difference in calibers and uses, for one. Let us say that your clan uses 7.62x39mm as a base "dollar". If someone has a rifle that isn't chambered in that caliber, you have fuck-all to give to them in terms of trade. Plus the fact that when they actually use the bullets, they 1) are literally burning "money" and 2) If you try to make more bullets to use up the ones you shoot, then you run into the same problems with governments when they just "print more money". I am not an economist either, so take what I am saying with a grain of salt. All of my knowledge comes from reading books of the subject, and my comprehension of the more complex facets is more than a little hazy. Share this post Link to post Share on other sites
ryanincalgary 20 Posted December 22, 2014 (edited) :facepalm:Persistence is broken and they haven't implemented loot distribution yet. When you get tired of fighting players who are fully geared with M4's/Aug's and you've been running with a repeater or sks (if you can find bullets) you'll hop as well. Edit: I've pretty much given up on public persistence servers. I found a nice private shard with no persistence and a medium player base. So no hopping but loot actually spawns and the heli's aren't invisible. Edited December 22, 2014 by ryanincalgary Share this post Link to post Share on other sites
theevancat 94 Posted December 23, 2014 Eh, bullets would make a horrible currency. Yes, they are valuable, but for different reasons than a fiat currency. The sheer difference in calibers and uses, for one. Let us say that your clan uses 7.62x39mm as a base "dollar". If someone has a rifle that isn't chambered in that caliber, you have fuck-all to give to them in terms of trade. Plus the fact that when they actually use the bullets, they 1) are literally burning "money" and 2) If you try to make more bullets to use up the ones you shoot, then you run into the same problems with governments when they just "print more money". I am not an economist either, so take what I am saying with a grain of salt. All of my knowledge comes from reading books of the subject, and my comprehension of the more complex facets is more than a little hazy.There was some talk about using different rounds at different values taking into account different things. Scarcity, usefulness, how much you get out of an ammo box, stuff like that. Have them be of varying values. Share this post Link to post Share on other sites
Dagwood 680 Posted December 23, 2014 Eh, bullets would make a horrible currency. Yes, they are valuable, but for different reasons than a fiat currency. The sheer difference in calibers and uses, for one. Let us say that your clan uses 7.62x39mm as a base "dollar". If someone has a rifle that isn't chambered in that caliber, you have fuck-all to give to them in terms of trade. Plus the fact that when they actually use the bullets, they 1) are literally burning "money" and 2) If you try to make more bullets to use up the ones you shoot, then you run into the same problems with governments when they just "print more money". I am not an economist either, so take what I am saying with a grain of salt. All of my knowledge comes from reading books of the subject, and my comprehension of the more complex facets is more than a little hazy.In POW camps, cigarettes that were given as part of the prisoners' rations often took the form of currency (called fiat currency). Cigarettes are a good choice because they have their own inherent value (smoking them), they are not in a completely limited supply (rations), and they are hard, if not impossible, to counterfeit. Bullets would be a highly valued commodity in a brutal place like post apocalyptic chernarus. Even though certain calibers are more valuable to some than others, exchanging ammo with someone who would benefit from the exchange would be possible. However, because players are not in world 24/7, permanent market places are not possible. As a result, transactions in dayz are, and will remain, either random encounters that result in a mutual transaction, or, private trades arranged through 3rd party software (forums and such.) I am an economist, so you can take my word for it ;) Share this post Link to post Share on other sites
Jex 1104 Posted December 23, 2014 THIS You cannot find AKs, or other military loot, for that matter, because literally ALL the server hoppers have the exact same thoughts as you. "But.....but....what about PvP? How am I going to be competitive?" you say? TACTICS. I'm quite happy with my repeater and there's plenty of ammo laying around for it, too :) Share this post Link to post Share on other sites
Jex 1104 Posted December 23, 2014 Even if you know the NWAF or other bases have no loot, they are still worth "going through the motions" on medium to high pop servers just for the experience - it keeps you on your toes. 1 Share this post Link to post Share on other sites
Skin69niks 72 Posted December 23, 2014 Server hopping? Forgive me if I think this "play style" is as weak and limp wristed an approach as begging for sex. This is why I prefer to play on private hives, players must EARN their gear the old fashioned way. As long as man has roamed this rock, men have TAKEN what they needed, either from the environment in which they find themselves or from other unfortunate souls who happen to have what they want. My suggestion is to go buy a few gallons of vitamin D milk, gulp them down with great haste and hope your spinal chord is infused with some strength. Scavenge a weapon that fires a round, an SKS is MORE than sufficient and can be easily procured from any long barn or house. Or, try the Blaze...it is an amazingly accurate and quite lethal rifle. Stalk a well geared squad to find their camp or stash or MAN UP and kill one of the bastards that has the gear you want. Am I the only person that wants to slap the weak outta this OP?? I know there is no "right or wrong" way to play DayZ technically, but server hopping to ME is as wrong as calling Cher's daughter a dude. 1 Share this post Link to post Share on other sites