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DayZ Mod 1.8.3

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The ideal place to post bugs is:
 

https://github.com/DayZMod/DayZ/issues

 

Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.

Full Download:

Client Files: Released 20/11/2014
Server Files: http://se1.dayz.nu/latest/1.8.3/@Server-1.8.3-Full.rar

Mission File: http://se1.dayz.nu/latest/1.8.3/dayz_1337.chernarus.pbo

DB SQL: http://se1.dayz.nu/latest/1.8.3/DB-1.8.3.rar

 

Prerequisites:

* [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328)

* [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters)

* [Prerequisites] - Updated to the newest beta using Steam.

 

Changes:

[New] - Blood type is now displayed on your UI, (if you have used the testing kit)
[New] -  "town generator", which spawns litter/rumble/wrecks inside 500 meter bubble around the player.
[New] -  500 plants spawned locally on client side (previously, 100 plants were networked and spawned on server side). Plant objects are handled by the "town generator".
[New] -  Antiwallhack concrete blocks are spawned locally (previously were networked and spawned on server side)
[New] -  POI and infectious waters are spwaned locally (previously were networked and spawned on server side)
[New] -  Reworked task scheduler both on client side and server side. To avoid "game lag", some client tasks are suspended during max 50 frames if fps_min is below 10, and a hint is displayed on screen.
[New] -  Keyboard event management reworked for faster handling. GCAM helper is available for GCAM developers (the GCAM is not provided in the mod)
[New] -  Zeds buried into the floor are detected and moved on the floor according to the elevation of the lowest loot position.
[New] -  Flies and fly sounds are spawned on dead character bodies. Flies and fly sound are monitored by the server (ArmA2 bug workaround)
[New] character will switch back to primary weapon if the throwable weapon is selected during 7 seconds and nothing has been throwed.
[New] loot spawn: Add lootpos in new POI (trains/ruins mainly). The loot focused on construction.
[New] Construction: metal fences can be built and disassembled, metal DIY guide.
[New] Construction: placement system:

Fences can be build straight up, but on a limited level difference, or fences can be built aligned to the slope.
"Magnet style" on object edges, so that 2 fences join seamlessly during assembly
The "ghost" object will always show the same side (player won't be able to build a fence inside-out)

[new] Animated building disassembly. Disassembly can be interrupted to a intermediate stage of the deconstruction.

 
[updated] - All security checks (anti-teleport, plant texture, variable hacks, timeshift, 'player' object) can still be disabled with the variable dayz_antihack = 0; in the mission file.
[updated] - Several client side routines moved to the new task scheduler.
[updated] - POI/infectious waters are enabled by default (to disable them, put 'false' to resp. 'dayz_POIs' and 'dayz_infectiousWaterholes' in your mission file)
[updated] - Animal spawn system.
[updated] Player will automatically enter the game after 5 seconds in the Lobby. (Press any dead key such Ctrl to prevent this). The center of the Lobby screen shows only the player list
[updated] Full moon day moved from june to august (more light, no disappearing moon at 4am)
[updated] all characters have the same aiming accuracy. All characters have the same armor level except armored military outfits (which are unchanged)
[updated] banned unused ArmA2 weaponholders and reammoboxes, banned unused ammo, banned some unused character models
[updated] All medical effects (post-processing effects and camshakes) are moved to a single file. Modified effects:

lack of blood: removed permanent blur and desaturation. Random "Wave shape" for desaturation level
in pain or thirsty => dizziness (very slow shake cams), during 15 seconds every 90 seconds (in average)
infected => flickering radial blur (center of the screen is not altered), coughs
unchanged: unconscious => full screen blur, full desaturation.
unchanged: low temperature => shivering

[updated] Construction: use default camera key (numpad "Enter" key by default) to toggle the special camera view.
[updated] login: Mission file smaller (10 kB)

[updated] Construction: Anyone can disassemble any fence foundation ("foundation" stage only), due to some previous exploits in 1.8.2. Any player can upgrade any fence; he becomes co-owner of the fence. Only an owner can disassemble his fence.
Fences can't be built on the road. Players/Zombies can walk on fence foundations, and crawl under the frame of fences where construction of stage #1 is in progress

[updated] Changed speed of small boats, so that their speed is equal to a running player one.

[updated] Lower limit of global Zed amount (3000 to 300)

 
[Fixed] - Free fall detection is separated from the anti-teleport loop. More precise free fall detection.
[Fixed] - Excessive weapon sway from arma's duty system.
[Fixed] - Gather system.
[Fixed] - Blood pool system.
[Fixed] - Lots of model changes to reduce overheads.
[Fixed] - Achievement system sync has been fixed.
[Fixed] - Nul state during login.
[Fixed] - Some String tables
[Fixed] - Jumping from heights now damages the player.
[Fixed] - Reduced water bottle size.
[Fixed] - Itemnails being the wrong class for buildings requirements.
[Fixed] -  "disappearing corpse situation" (ArmA2 bug workaround). Corpses are monitored on server side, and a corpse position will be restored if it has moved further 50 meters or if it is below the terrain level. Corpses stay 40 minutes on the map, then are deleted.
[Fixed] loot spawn: all old loot piles are removed and buildings are always freshly restuffed. Fix loot timer (all players are properly synchronized to the server now)
[Fixed] Players can chop some of the trees at the POIs
[Fixed] Drink menu is available at all water points and at most of the pond banks.
[Fixed] hundreds of messages are localized
[Fixed] Resting does not show the "up" arrow near the blood icon anymore. Eating cans/snack gives blood. Digestion is faster.
[fixed] Dometent can be upgraded and packed
[Fixed] "Unconscious" state rewritten from scratch (no more glitch)
[Fixed] Login heavily optimized (mission file process + login = 20 seconds)

[Fixed] menu for refueling/syphoning a vehicle

[Fixed] bug letting player fish from a vehicle

[Fixed] fishing at ponds

[Fixed] different matchboxes are combined to 1 full matchbox + 1 used matchbox

[Fixed] user will need a match to light up fireplaces, barrels, and tyreheaps

 

[Removed] Battleye filters from dayzmod distribution; admins have to refer only to https://github.com/D...attleye-Filters now.

[Removed] Zed spawn under electric pole.

 

 

DayZ Community Developers:

This file contains a list of every person who has contributed code to DayZ Mod. It was created from the git commit log, and should include everyone, but we may have missed a few and it is manually updated now. If you feel like you've been left out, feel free to tell us!

---------------
Original Author
---------------

* Dean 'Rocket' Hall

Community Dev Project Managers
---------------

* [R4Z0R49] (https://github.com/R4Z0R49)

* [AlbyBDPK] (https://github.com/AlbyBDPK)

-------------------------
Current Contributions
-------------------------

These contributors have made many changes, over a fairly long time span, or
for many different parts of the code.
 

* kichilron (https://github.com/kichilron)

* [JST](https://github.com/Cybersam248)

* [DDesmond] (https://github.com/ddesmond)

* Shinkicker

* Maca

* Andrew

* William

* cyrq (https://github.com/cyrq)

* Illetier (German Translations)

 

------------------------
Past Contributions
------------------------

These contributors have made specific changes for a particular bug fix or
feature.

 

* [Dienark7] ( https://github.com/Dienark7)

* [skaronator](https://github.com/Skaronator)

* [ziellos2k](https://github.com/ziellos2k)

* [JoeysLucky22](https://github.com/JoeysLucky22)

* [AlexAFlorov](https://github.com/AlexAFlorov)

* [facoptere](https://github.com/facoptere)

* [icomrade](https://github.com/icomrade)

* [thevisad](https://github.com/thevisad)

* [DDesmond] (https://github.com/ddesmond)

* [sharkiller](https://github.com/Sharkiller) (Spanish Tranlations)

* [Defwen](https://github.com/Defwen) (Czech Translations)

* [[VB]AWOL](https://github.com/vbawol)

* [Paul Tomany](https://github.com/Sequisha)

* [M1lkM8n](https://github.com/M1lkm8n)

* [JST](https://github.com/Cybersam248)

* [NonovUrbizniz](https://github.com/NonovUrbizniz)

* [MattzFiber](https://github.com/MattzFiber)

* [Elvaron](https://github.com/Elvaron)

* [silentspy](https://github.com/Silentspy)

* [EHDSeven](https://github.com/EHDSeven)

* [Tansien](https://github.com/Tansien)

* [wriley](https://github.com/wriley)

* [fred41](https://github.com/fred41)

* [Killzone_kid](https://github.com/Killzonekid)

* [Alex Grosse (Inch)](http://opendayz.net/index.php?members/inch.1011/)

* [sumrak](http://www.nightstalkers.cz/en_index_nc.php)

* [f0rt](https://github.com/ashfor03)

* [Ayan4m1](https://github.com/Ayan4m1)

* [Rajko](https://github.com/rajkosto)

* [Venthos](https://github.com/Venthos)

* [VRShiva](https://github.com/VRShiva)

* [DasAttorney](https://github.com/DasAttorney)

* [ddesmond](https://github.com/ddesmond)

* [dayz10k (Harlan)](https://github.com/dayz10k)

* [ingasmeeg](https://github.com/Ingasmeeg)

* [caleywoods](https://github.com/caleywoods)

* [Markolie](https://github.com/Markolie) (Dutch Translations)

* [LordGoF](https://github.com/LordGoF)

* [soapmak3r](https://github.com/soapmak3r) (Background Music)

* [Hangender](https://github.com/hangender)

* Aj (Leadz)

* Ander

* Shauneh

 

------------------------
Art Work
------------------------
* Alexander (G17 in-combat Icon)
* Des (Gender images & Gui icon's revamp)
* [JoeysLucky22](https://github.com/JoeysLucky22)
* [Elvaron](https://github.com/Elvaron)

------------------------
Special thanks.
------------------------

* Special thanks to TOPMO3 and GenesisCrys for the outstanding work with retexturing the Viral infected.
* Special thanks to David Foltyn for the support during the community build with his constent moaning and presure to do everything different :-).
* Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-).
* Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks.
* Special thanks to Shacktac for his incredable work within the Arma 2 community.
* Special thanks to AWOL and Paul Tomany for sharing awesome features from DayZ Epoch.
* Special thanks to JoeysLucky22 for the awesome art work.
* Special thanks to the Aftermath team for sharing features/models from Atfermath.
* Special thanks to BMRF, TMW, MUSTY for providing test machines before release.
* Special thanks to Lester for providing access to use his addon. MAP Editorupgrade (EU)

Contributing
------------
Want to contribute? Or have we missed your name?
Please contact R4Z0R49 on http://dayzmod.com/forums/

Quick Install Info:

Full

  • Download Full Client Files and beta files from links above.
  • Navigate to your arma 2 operation arrowhead directory
  • Extract the @Client-1.8.3-Full into your arma 2 operation arrowhead directory and install the newest beta.
  • To start DayZ use a command line string like the below

Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus


Steam

  • Right click Arma2: DayZ Mod, select properties.
  • When the window pops up go to the "BETAS" tab
  • Now Select 1.8.3 in the drop down box.
  • The files should now should now update
  • Launch as normal
  • Like 7

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R4Z0R49 could you issue a link to the database schema changes (if any from 1.8.2)?  I may be blind but I don't see them.

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hey!

thx for the update.

but im think you forgot to update battle filters, becose all who conecting have a kick with random number

21.11.2014 14:43:51: Endreu () - #0 "this setVectorUp [0,0,1];"--21.11.2014 14:43:50: Endreu () - #0 "or {(!_actionSet)}) then {s_player_holderPickup = _holder addAction [format [localize "str_init_take", _name], "\z\addons\dayz_"21.11.2014 14:43:50: Endreu () - #19 "sqf",[_type,_classname,_holder], 20, true, true];player reveal _holder;_holder setVariable["actionSet", true];

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but im think you forgot to update battle filters, becose all who conecting have a kick with random number

 

Please read the patchnotes.

 

[Removed] Battleye filters from dayzmod distribution; admins have to refer only to https://github.com/D...attleye-Filters now.

 

Note, that they may not be up2date yet.

Edited by kichilron

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i saw that there was empty directory in full server files(1.8.3)

but here https://github.com/DayZMod/Battleye-Filters filter are 2 month old

+ yes im downloaded them and reupdated them manualy, but still - kick

 

Yes, again - we are not responsible for them nor do we provide them anymore directly with the release of the mod.

 

There is a thread here:

 

http://forums.dayzgame.com/index.php?/topic/139058-battleye-server-filters-for-dayz-mod-183/

 

and the GitHub will be updated in a timely manner (as it always was in the past)

Edited by kichilron

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k so i just need to wait i ques :(

Edited by endreu

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or i just need to delete the entire battleeye filters folder ? o_O

:S

 

You could always adjust them yourself.It's not witchcraft. Deleting them will get rid of the kicks, but is not recommended as you're making yourself vulnerable.

 

Just no sense discussing it in this thread, as there is a different one for that and loads of information in there.

Edited by kichilron

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This mod update is really outstanding. Definitely great in performance now.

 

I have a suggestion, would it be possible to have an option to tick on for "Low FPS, change your graphics settings" notification? Some people ingame have complained about it.

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Thx for the BE filters update! now server works like a charm

but still, found a nother BIG problem in cherno for now

graphic glich(agen ;(

inside cherno hotel

http://steamcommunity.com/sharedfiles/filedetails/?id=345137880

near cherno fire station

http://steamcommunity.com/sharedfiles/filedetails/?id=345137804

 

Could you go to the test server and tell me if you have the same problem?

IP 195.154.211.132 port 2306

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I noticed similar issues last night in the military tents in Berezino on US 434.  It was around 6:00 pm game time and all the barrels were lit.

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Could you go to the test server and tell me if you have the same problem?

IP 195.154.211.132 port 2306

np on my way, but the question where to get the beta1 files T.T

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np on my way, but the question where to get the beta1 files T.T

 

Steam

 

  • Rightclick DayZ Mod
  • Go to Properties
  • Go to Beta
  • From the Dropdown-menu select the version you want to be running

 

This works for all games, similar to switching from Stable to Experimental in DayZ Standalone.

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np on my way, but the question where to get the beta1 files T.T

 

you don't need anything more than the 1.8.3 you have since you did some screenshot.

Just connect to the server with your 1.8.3

Edited by facoptere

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you don't need anything more than the 1.8.3 you have since you did some screenshot.

Just connect to the server with your 1.8.3

i tryed, with non beta 1.8.3, but server showed wrong dayz version. but nvrm.

 

and about the test.

all loks fine. no artifacts no graphic glich with those barels any more for me in cherno

ty for the fixing it so fast facoptere !

 

cherno hotel

http://steamcommunity.com/sharedfiles/filedetails/?id=345242867

near cherno fire station

http://steamcommunity.com/sharedfiles/filedetails/?id=345242778

Edited by endreu

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I seem to have an issue harvesting wood.  No matter where I am it gives me the message to be in a forest near a tree.  Everything else seems perfect over the last 20 minutes of playing the new version.

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Can anyone confirm that the official hive is up and running with this version ?

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Can anyone confirm that the official hive is up and running with this version ?

 

Official Hive has been down for about 7 months.

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Sometime they’ll give a war and nobody will come.

2 of over 5000 servers have updated to 1.8.3, looks like nobody cares about this update.

 

My characerter on FR129 is one week alive and I did not even find matches and other tools. Loot will not respawn after it has been picked up.

I wish the old times back when you go to Elektro and have at least a Winchster and Alice backpack and some tools to make a camp fire.

 

I guess you have tried to hard to copy the standalone! Damn it.

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Sometime they’ll give a war and nobody will come.

2 of over 5000 servers have updated to 1.8.3, looks like nobody cares about this update.

 

My characerter on FR129 is one week alive and I did not even find matches and other tools. Loot will not respawn after it has been picked up.

I wish the old times back when you go to Elektro and have at least a Winchster and Alice backpack and some tools to make a camp fire.

 

I guess you have tried to hard to copy the standalone! Damn it.

 

There's actually at least four servers.  Also adoption is traditionally slow ever since dayzcommander takes it's time making the mod available.  I also believe BE filter adjustments resulted in slow adoption.  Had quite a few server owners jump on our TS to ask for help.  Typically I make my adjustments but I don't post them due to additional filters I have for JSRS.  Facoptere has already posted working filters for 1.8.3 so owner's who want to upgrade can do it without issues.

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Not sure if the fatigue can be brought back a bit.  Currently the fix in 1.8.3 results in zero sway.  For technical reasons If it can't be placed in a middle ground between 1.8.2 and 1.8.3 I understand.

 

Outside of the barrel graphics glitch I noticed only certain trees you can harvest wood.  Mainly evergreens and small trees.  

 

Not sure it's due to the performance changes but the availability of animals is much more consistent even when near full population.  So far I think the performance improvements are doing what it's supposed to.  

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