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UltimateGentleman

Socks

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Fairly simple idea.

 

With the new addition of shoe damage and comfort, we need different types of socks, shitty sports ones, nice warm wooly ones, holey ones, etc

 

I don't think shoes should get to ruined statusby running unless you do something crazy with them like slide down a rocky hill, they should get to damaged and start hurting your feet so some thick socks should soothe that.

 

They could also be used as water filters, pristine socks of course plus maybe you could disinfect them.

 

 

It'd be dumb if water purification tabs were the only way to have clean water and I doubt they will be in the end but socks as filters would be great.

Perhaps they could even be used as mittens if you have no gloves.

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As an Eagle Scout and ESAR participant, I can confirm that the kind of socks you wear is one of the most important pieces of clothing you can choose for yourself.

 

Regardless, I think that this would only cause an overabundance of socks clogging up loot spawns and would offer very little in the way of actual gameplay benefits. It's really, really, really hard to fuck up a pair of socks, anyway. I think that shoes are a sufficient footwear issue at the moment, especially considering that shoes will degrade over time and will require maintenance. 

 

Piling sock maintenance on top of that seems excessively intricate

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Even though it seems to be getting too fiddly and intricate i do think socks should be one of the most important items in the game.

 

Anyone who has hiked or gone camping knows what it is like if you get your socks wet for any length of time...dry socks are crucial!!

 

But it could just be a step too far that the devs don't want/need to take.  Perhaps we are to assume that any footwear we find come with socks.

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It'd be a fun thing to stuff into others' mouths though.

Reminds me of the Allied ending of Red Alert. If people didn't use TS3 anyways, I'd say you could temporarily mute in-game chat that way, making for an interesting tool.

Edited by Geckofrog7

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As an Eagle Scout and ESAR participant, I can confirm that the kind of socks you wear is one of the most important pieces of clothing you can choose for yourself.

 

Regardless, I think that this would only cause an overabundance of socks clogging up loot spawns and would offer very little in the way of actual gameplay benefits. It's really, really, really hard to fuck up a pair of socks, anyway. I think that shoes are a sufficient footwear issue at the moment, especially considering that shoes will degrade over time and will require maintenance. 

 

Piling sock maintenance on top of that seems excessively intricate

There are blood types, blood testing kits, syringes and thier upcoming uses in the game.

 

It's already fairly intricate what's wrong with socks? They could clog up loot spawns and no doubt they would while the game is developed but I'm pretty sure the loot system will function properly at some point.

 

There are tons of uses for them that would help people survive and none of them are overpowered.

 

It's kind of dumb to just have duct tape repair shoes when after running 40k every day in hiking boots your boots would probably be filled with blood and you'd be dead, assuming you could even run that long through all that pain.

 

 

So long as they came with their many uses, they'd be a great misc item to have.

 

I see no problem with adding a useful item when there are so many useless items. Perhaps a pair could even be fashioned in to rags so as fresh spawns we don't have to run around bleeding for 10 minutes after zombies make us bleed more than a few times just hoping to find a first aid kit or t-shirt, even though you have a vest and pants on always.

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There are blood types, blood testing kits, syringes and thier upcoming uses in the game.

 

It's already fairly intricate what's wrong with socks? 

 

Well, since you asked I'll tell you. 

 

Blood types? Testing kits? Syringes? None of these are essential or necessary to performing basic player functions. None of them. They are there as an option, not as a necessity. 

 

I know I never have used any of these items in my 500 hours in the game. I don't need to. I have them there as an option, though. Socks, in the way you're speaking about them, will affect everybody and simply add another item that a new player MUST acquire to simply be mobile. In a game where the coast is already clogged to the brim with new spawns and server hoppers looking for a few minutes of jollies before another server hopper gets their jollies first, the last thing that this game needs now is another set of items your character will need to make it further inland. Requiring players to have the right kind of freaking socks is penalizing mobility

 

Look at it from the perspective of a new spawn...

 

If it's raining, you have to have fire or waterproof clothing. 

 

You have to have food

 

You have to have water.

 

You have to be warm.

 

A new spawn shouldn't also have to worry about whether or not they have the right kind of bloody socks in order to play the game. Don't confuse items that are there but not necessary with items that you are going to create as a necessity to basic player functions like moving around. I'm not saying that life should be easy, but there's a line between survival and frustration. I don't want to have to spawn in the game, find everything that I need all while avoiding players with firearms and a bad attitude only to be halfway to the next town before my character bleeds from his toes because my Hane's Plush n' Pert foot covers aren't of the necessary caliber to facilitate movement.

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Well, since you asked I'll tell you. 

 

Blood types? Testing kits? Syringes? None of these are essential or necessary to performing basic player functions. None of them. They are there as an option, not as a necessity. 

 

I know I never have used any of these items in my 500 hours in the game. I don't need to. I have them there as an option, though. Socks, in the way you're speaking about them, will affect everybody and simply add another item that a new player MUST acquire to simply be mobile. In a game where the coast is already clogged to the brim with new spawns and server hoppers looking for a few minutes of jollies before another server hopper gets their jollies first, the last thing that this game needs now is another set of items your character will need to make it further inland. Requiring players to have the right kind of freaking socks is penalizing mobility

 

Look at it from the perspective of a new spawn...

 

If it's raining, you have to have fire or waterproof clothing. 

 

You have to have food

 

You have to have water.

 

You have to be warm.

 

A new spawn shouldn't also have to worry about whether or not they have the right kind of bloody socks in order to play the game. Don't confuse items that are there but not necessary with items that you are going to create as a necessity to basic player functions like moving around. I'm not saying that life should be easy, but there's a line between survival and frustration. I don't want to have to spawn in the game, find everything that I need all while avoiding players with firearms and a bad attitude only to be halfway to the next town before my character bleeds from his toes because my Hane's Plush n' Pert foot covers aren't of the necessary caliber to facilitate movement.

You haven't used those because they have no use, yet. They will become important at some point if you need medicine to cure a disease you'll need a syringe for instance.

 

At no point did I say they should be absolutely essential, if you start with shoes, jeans, a flashlight and battery and a t-shirt...you start with socks too, and they'd be good for a good few hours of running around. Not perfect but decent.

Why would you start with ruined socks and instantly need a new pair?

In those hours you'd most definitely find a few spare sets or better pairs.

 

You'd only really need new ones when you got new shoes, namely boots as just putting any magically fitting pair of boots and running around would be sore on your feat. Otherwise they're just good for a little extra warmth or for their other uses like water filters.

 

They wouldn't be a necessity unless you had none which unless you throw away your first set or don't repair them shouldn't be an issue.

 

They're infinitely more useful than gloves are so why have those instead? If anything when it comes to gunplay they should be making life more difficult, as well as any other task requiring intricate control and precision.

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I say YES to socks.

 

Mute your prisoners,

make a sticky bomb,

find piles of coins to make an improvized weapon,

the list just goes on and on!

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I think I'd rather see shemaghs/scarves instead of socks.  You can filter water through them. You can use them as bandages, build a splint, build a sling, a makeshift sack, sunshade, face mask, there's a ton of uses for them.  

 

How about they just trade the model for naked feet with a pair of socked feet? boom, fixed.

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Being an outdoorsman, I can personally say that socks are one of the most important pieces of clothing. If your socks get wet, your miserable for at least 2-3 hours. They also keep your feet warm probably more-so then your shoes. Definently would be a good thing to add.

 

Also, I can only imagine once a clan gets all stocked up, just collecting socks and making a mountain of them at their base...

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At first on was on the fence with this. But then I realize we need more ways to make the game unforgiving and restrict movement. After all we are stuck with this small map so we'll need ways to make it feel bigger.

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I realize we need more ways to make the game unforgiving and restrict movement. After all we are stuck with this small map so we'll need ways to make it feel bigger.

 

Most of the map is hardly ever utilized anyway. Everybody just hangs around the coast. Why do you think that the map will seem bigger when you're making it excessively difficult for people to NOT travel from the spawn area?

 

Chernarus is not small at all. It's massive. There's immense amounts of room. Making it harder to move won't make it seem bigger. It will make it seem only more empty than it is now for anybody who actually does travel. 

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At first on was on the fence with this. But then I realize we need more ways to make the game unforgiving and restrict movement. After all we are stuck with this small map so we'll need ways to make it feel bigger.

unforgiving, yes. agreed on that. but if you want to make the map bigger, all that needs be done is slow the running speed, and add a fatigue system. the map will seem enormous.

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YES!!

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Most of the map is hardly ever utilized anyway. Everybody just hangs around the coast. Why do you think that the map will seem bigger when you're making it excessively difficult for people to NOT travel from the spawn area?

 

Chernarus is not small at all. It's massive. There's immense amounts of room. Making it harder to move won't make it seem bigger. It will make it seem only more empty than it is now for anybody who actually does travel. 

It can be excessively difficult but socks wouldn't add to that unless you were running through puddles and mud getting them wrecked.

It's not like they'd have to wear out in 20 minutes or anything and you start with a pair so what's the issue?

 

Excessively difficult when it comes to footwear would be adding a randomized shoe size and not letting you were the wrong size.

 

I think I'd rather see shemaghs/scarves instead of socks.  You can filter water through them. You can use them as bandages, build a splint, build a sling, a makeshift sack, sunshade, face mask, there's a ton of uses for them.  

 

How about they just trade the model for naked feet with a pair of socked feet? boom, fixed.

They'd also be good but they're less realistically essential compared to socks I think it'd be weird to have them and blistered/bleeding feet because socks don't exist :P

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