StayAlive (DayZ) 169 Posted November 9, 2014 Hello community, I always get spawns at the coast or a couple of stone throws from it. I was pretty sure i read somewhere that therewould be a focus on getting spawn locations all over the map. I guess i was wrong about this? -SA Share this post Link to post Share on other sites
Evil Minion 943 Posted November 9, 2014 I hope so because spawning all over the map would make gameplay much more homogenous and kill most dynamics. No more progress, no more reward for traveling away from your spawn location, more "nothing to lose anyways" freshspawns all over the map, extremely luck based spawns that would require a horrendous penalty on death to not result in a suicide orgy etc. Share this post Link to post Share on other sites
DemonGroover 8836 Posted November 9, 2014 Spawning on the coast is a DayZ tradition and I actually don't like inland spawns because of that. 9 Share this post Link to post Share on other sites
StayAlive (DayZ) 169 Posted November 9, 2014 (edited) I hope so because spawning all over the map would make gameplay much more homogenous and kill most dynamics. No more progress, no more reward for traveling away from your spawn location, more "nothing to lose anyways" freshspawns all over the map, extremely luck based spawns that would require a horrendous penalty on death to not result in a suicide orgy etc. I can understand your point if the spawn location were totally random. But, they are not. You know excactly where you spawn at the coast and you know how far you are to a town/village. If they just add a couple of spawn location in the middle of the map, as an exmample, and take into consideration where military/city/village location are, then it would be fair. Spawning on the coast is a DayZ tradition and I actually don't like inland spawns because of that. It is tradition, but after spawning at the coast within a game time of 230 hours or so, you do get a little bored of knowing excactly where you are, where most enemies are and where the loot will be most likely. The diversity starts to taste a little stale. I also thought one of the major problems in the game were that most people had fights at the coast and not inland. I tend to run awy from the coast, to seek fortune of proviants and other adventurous tasks, but, the lack of people makes you feel kind of alone. Edited November 9, 2014 by StayAlive Share this post Link to post Share on other sites
Zing Freelancer 58 Posted November 9, 2014 I tried an EPOCH server with inland spawns and it was a bit game breaking.In fact, having a very rare novy sabor spawn on regular servers was game breaking. Coastal spawns is like a DayZ thing, it should stay that way. 1 Share this post Link to post Share on other sites
StayAlive (DayZ) 169 Posted November 9, 2014 (edited) I tried an EPOCH server with inland spawns and it was a bit game breaking.In fact, having a very rare novy sabor spawn on regular servers was game breaking. Coastal spawns is like a DayZ thing, it should stay that way. I'm all for having coastal spawn, but i would not mind getting some further inland. When you start to peak servers with 50 +++ people, [i'm guessing we will se even higher numberof populated servers as the times goes] the coast starts to feel a little cramp. I can understand that getting higher number of populated servers would push people more inland, but at the same time, it would kill some of the adventuring for me at start. I see no problem in being scattered all over the map and having a higher chance of meeting people in less ovbious locations like you have at the coast. Edited November 9, 2014 by StayAlive Share this post Link to post Share on other sites
Mor (DayZ) 57 Posted November 9, 2014 Coastal spawns require people to migrate inland and in some way are a right of passage, since most noobs never leave the coast. It also makes staying alive more precious down the road, since dying = a long trip back. IMO Adding inland spawns will only increase the amount of people making spawn suicide, so they can respawn in better position. 4 Share this post Link to post Share on other sites
chompster 171 Posted November 9, 2014 If they just add a couple of spawn location in the middle of the map, as an exmample, and take into consideration where military/city/village location are, then it would be fair.It's already like this. i'v spawned near Msta, Dolina, Polana and Dubrovka. Those are all more than close enough to the middle of the map, considering places of interest. Anymore than that and it's making it too easy to get to places like military bases. Share this post Link to post Share on other sites
StayAlive (DayZ) 169 Posted November 9, 2014 (edited) It's already like this. i'v spawned near Msta, Dolina, Polana and Dubrovka. Those are all more than close enough to the middle of the map, considering places of interest. Anymore than that and it's making it too easy to get to places like military bases. They should make the locations have a higher spawn rate then i guess, because it is very rare i spawn at those locations. Coastal spawns require people to migrate inland and in some way are a right of passage, since most noobs never leave the coast. It also makes staying alive more precious down the road, since dying = a long trip back.IMO Adding inland spawns will only increase the amount of people making spawn suicide, so they can respawn in better position. With more diversity in spawn locations, there would be no need for suicide spawns. Edited November 9, 2014 by StayAlive Share this post Link to post Share on other sites
killerbyte12 29 Posted November 9, 2014 Coastal spawns require people to migrate inland and in some way are a right of passage, since most noobs never leave the coast. It also makes staying alive more precious down the road, since dying = a long trip back.IMO Adding inland spawns will only increase the amount of people making spawn suicide, so they can respawn in better position. This ^ Share this post Link to post Share on other sites
huf757 82 Posted November 9, 2014 I once played on a couple of servers in the mod that had you spawn all over the map. It was cool cause they had base building and I could get a head start on my way back to my camp. Fast forward to today and I do not feel I would like it as much. The resaon is I have found that when I die, sometimes I change my play style to friendly and running around in the cities (I am a big fan of the military pvp sites) trying to meet people. With that I have met some pretty interesting characters and had some amusing times. With spwaning off the coast I would never engage in this. Share this post Link to post Share on other sites
airfell 179 Posted November 9, 2014 IMO part of the game is starting on the coast. The coast is high-risk, so you work your way inland, then a buddy dies or something and you have to go back to the high-risk coast to retrieve them, while carrying any of their loot they need- raising the stakes. Wash rinse repeat. 1 Share this post Link to post Share on other sites
gibonez 3633 Posted November 9, 2014 Spawning should be completely randomized making the gameplay dynamic. If chenarus was an island then coastal spawning would very much work. Share this post Link to post Share on other sites
Bonappetit 117 Posted November 9, 2014 Meh, I would like to spawn inland then work towards the shore, find myself a nice boat and sail away Share this post Link to post Share on other sites
Evil Minion 943 Posted November 9, 2014 Spawning should be completely randomized making the gameplay dynamic.Quite the contrary - people spawning all over the place doesn't give you much reason to move anywhere. The area you spawned in is neither high-risk nor features lower-than-average loot yields while every other place is basically the same - save for high-value areas because those will be picked clean by all those people spawning close to them (by chance or choice). Interesting dynamics originate from a heterogenous map layout not a homogenous one. 1 Share this post Link to post Share on other sites
ValentinBk (DayZ) 60 Posted November 9, 2014 It is tradition, but after spawning at the coast within a game time of 230 hours or so, you do get a little bored of knowing excactly where you are What exactly did you expect? 230 hours is A-LOT of time. Share this post Link to post Share on other sites
Zing Freelancer 58 Posted November 9, 2014 (edited) I'm all for having coastal spawn, but i would not mind getting some further inland. When you start to peak servers with 50 +++ people, [i'm guessing we will se even higher numberof populated servers as the times goes] the coast starts to feel a little cramp. I can understand that getting higher number of populated servers would push people more inland, but at the same time, it would kill some of the adventuring for me at start. I see no problem in being scattered all over the map and having a higher chance of meeting people in less ovbious locations like you have at the coast.Well, think of yourself as a hatchling. Like a turtle hatchling who just got into the world and has to get to the sea as soon as possible or get eaten by the predators lurking around. You know, survivor of the fittest and all that jazz. I want to believe that later on in the game, when loot and survival aspects are more fleshed out, people will start travelling to less obvious locations, and you will be travelling to less obvious locations. But only one of you will be exiting these less obvious locations alive.... Edited November 9, 2014 by Zing Freelancer Share this post Link to post Share on other sites
sachad 1016 Posted November 9, 2014 If I spawn on the coast, I make to the nearest town or city, gather basic supplies, and book it inland. Decidely less bullets whizzing past my ear there. Share this post Link to post Share on other sites
StayAlive (DayZ) 169 Posted November 9, 2014 (edited) Quite the contrary - people spawning all over the place doesn't give you much reason to move anywhere. The area you spawned in is neither high-risk nor features lower-than-average loot yields while every other place is basically the same - save for high-value areas because those will be picked clean by all those people spawning close to them (by chance or choice). Interesting dynamics originate from a heterogenous map layout not a homogenous one Spawning at the coast drags most people to the major towns/military camps aroud the coast for loot or towards the major inland military camps and then back again to the coast to kill people. Making more spawn locations inland would make this game more about surviving and protecting/building bases/homes and less about killing people for fun. Not to mention implementing major buildings inland like: A research facility, junkyard for harvesting components, underground bases (this is coming), rare plants or animal breeds that is needed for making armor, holsters, posion, salves, etc. We have a big map, let's make more use of it! Also, being able to spawn in new locations would definitely add to the suspense and exploration. Think about spawning in a small shack in the middle of nowhere, not knowing where you are. Then, when dangerous animals are implemented, you might actually have to fight to stay alive. Maybe spawning inside a bunker or an abondened hospital. What about waking up in those old busses we see sometimes? :) Edited November 9, 2014 by StayAlive Share this post Link to post Share on other sites
UltimateGentleman 355 Posted November 9, 2014 Nah I like the coastal spawns I think they should stay that way, it's fun to just go a little crazy and run through Berenzino on a high pop server, seeing how long you can dodge KOSer's or if you can take any out with your fists. Or just fight random people. It also gives them a place to congregate insted of infecting the whole map, if you want to play the game and survive, go inland, if you want to play the game and just fight constantly, stay on the coast.Also if the people who play the game like that are only spawning near places like Berenzino they'll thankfully just stay there. Plus as said spawning further inland just makes you get closer to military bases and such, it'd be extremely unfair for someone to spawn right next to one and get looted up in seconds.It can be annoying getting a shit coastal spawn but there aren't many where you couldn't survive if you head inland. I think the only adjustments needed for spawning are how big an area you spawn in, multiple times I've spawned in right next to someone having clearly spawned in seconds before or after. Spawning at the coast drags most people to the major towns/military camps aroud the coast for loot or towards the major inland military camps and then back again to the coast to kill people. Making more spawn locations inland would make this game more about surviving and protecting/building bases/homes and less about killing people for fun. Not to mention implementing major buildings inland like: A research facility, junkyard for harvesting components, underground bases (this is coming), rare plants or animal breeds that is needed for making armor, holsters, posion, salves, etc.How would it? Coast spawns give them a place to fight.The mentality is already there just because people wouldn't spawn in Berenzino so much doesn't mean they wouldn't go there since it's a very loot heavy town. All it would do is spread KOS all over the map instead of a few key areas which would be annoying.People who want to play the game like a survivor rather than someone playing the game can go away from the SWAG zones and make bases or explore cool places. Share this post Link to post Share on other sites
StayAlive (DayZ) 169 Posted November 9, 2014 (edited) Nah I like the coastal spawns I think they should stay that way, it's fun to just go a little crazy and run through Berenzino on a high pop server, seeing how long you can dodge KOSer's or if you can take any out with your fists. Or just fight random people. It also gives them a place to congregate insted of infecting the whole map, if you want to play the game and survive, go inland, if you want to play the game and just fight constantly, stay on the coast.Also if the people who play the game like that are only spawning near places like Berenzino they'll thankfully just stay there. Plus as said spawning further inland just makes you get closer to military bases and such, it'd be extremely unfair for someone to spawn right next to one and get looted up in seconds.It can be annoying getting a shit coastal spawn but there aren't many where you couldn't survive if you head inland. I think the only adjustments needed for spawning are how big an area you spawn in, multiple times I've spawned in right next to someone having clearly spawned in seconds before or after. How would it? Coast spawns give them a place to fight.The mentality is already there just because people wouldn't spawn in Berenzino so much doesn't mean they wouldn't go there since it's a very loot heavy town. All it would do is spread KOS all over the map instead of a few key areas which would be annoying.People who want to play the game like a survivor rather than someone playing the game can go away from the SWAG zones and make bases or explore cool places. Players that are bandits, crafters, killers, explorers, bounty hunters, lone wolfs, etc, are exactly the kind of people i would love to meet in every corner on the map. This would be survival at it's fittest. Small bases, clutters of people joining forces to fend of invaders, people fighitng for a small piece of land, hunters gathering to take down wild animals and so on. I think people spawning all over would make the game more about surviving, exploring and being able to adapt to quite different scenarios everytime you spawn. Edited November 9, 2014 by StayAlive Share this post Link to post Share on other sites
UltimateGentleman 355 Posted November 10, 2014 Players that are bandits, crafters, killers, explorers, bounty hunters, lone wolfs, etc, are exactly the kind of people i would love to meet in every corner on the map. This would be survival at it's fittest. Small bases, clutters of people joining forces to fend of invaders, people fighitng for a small piece of land, hunters gathering to take down wild animals and so on. I think people spawning all over would make the game more about surviving, exploring and being able to adapt to quite different scenarios everytime you spawn.Not really though it would be deathmatch at it's finest. There needs to be dangerous people, and there need to be rational people.On the coast you have basically no chance of encountering someone friendly and that's fine because elsewhere you know people might just not shoot you instantly or the first chance they get. I doubt anyone but people who are already friends would join forces when crazy bandit type people were around every corner, too risky. It's a huge risk now even. All people spawning all over the map would achieve is forcing people to lone wolf it, the game is already way too focused on that nothing about the game at all makes people inclined to work together when they really should. Plus it gives groups of people a target, if they want some PVP they can go be heroes or whatever for noobs on the coast instead of just aimlessly wandering hoping to find a challenge.No matter where people spawn they're still going to head to the same locations be it the coast or the nearest airfield/military base eventually. Share this post Link to post Share on other sites
[Outcasts]Massacre 121 Posted November 10, 2014 People spawn on the coast, make their way inlands to loot, then come back to die on the coast. Its the cycle of dayz life. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted November 10, 2014 People spawn on the coast, run straight to the airfield to loot, then come back to die on the coast. Its the cycle of dayz life.Fixed it for you. 1 Share this post Link to post Share on other sites
Jex 1104 Posted November 10, 2014 When you've spawned a hundred times does anyone really give a shit where they spawn now? I couldn't give two fucks if a guy spawns at the NWAF because it doesn't affect me. Should I be that much of a pussy to complain and demand that because I got the game later than everyone else they should wait for me to catch up on my looting? If anyone has an argument other than "I don't like people spawning inland" let's hear it. Even if I spawn next to the NWAF it doesn't necessarily mean I'm going right there. My first priority on spawn is to meet my friends and find basic survival gear - guns can wait I've got forever to find them so what's the rush? Share this post Link to post Share on other sites