gibonez 3633 Posted January 23, 2015 Realism is what separates DayZ from games like H1Z1. While DayZ has its issues, most of which will be ironed out this year, it has still been an experience unlike any other. While 100% realism cannot, and should not, be pursued, I think making the game as realistic as possible will set it apart from other games.Exactly without realism dayz is nothing. It's just another survival game with the gimmick of zombies.Realism is what sets dayz apart the only defining feature. It's also in a good position too considering the devs realism pedigree. Share this post Link to post Share on other sites
Knoble 0 Posted January 26, 2015 (edited) New to the game, Never played the Arma franchise, just wanted to check this game out.My first twenty lives i was killed by zombies 4 times, twice from falling, 13 times from "Noob killing Bandits", and once from a combination of freezing and starvation.This is what i have discovered;When it becomes dark = Log out of game and go play something else.When it starts to rain = Log out of game and go play something else.When you see anything else that you can't carry, loot,or consume, RUN!I would rather see more bug fixes then More reality. You got what appears to be a good base, just needs to be tuned up before adding more features.Zombies can hit you from 5 feet away, but you can't hit them with a hoe?Im cold and shaking, standing next to a wood stove, with wood next to it, and a box of matches in my hand, and I die of hypothermia?My large water bottle takes up 2 slots in my pack, but my jeans take up 4, when i know for a fact i can roll a pair of jeans up to the size of a 2liter bottle?My Jeans have 4 pockets, I put a pistol in my jeans and it takes up all 4 pockets?I have an IV bag, I am in need of medical attention, and i can't find anyone to administer aid to me, So I decide to run around and die, instead of trying to administer the IV to myself?Just a few examples of where I could see improvementWith all that being said, I am Hooked!I've been Dayzed! Edited January 26, 2015 by Knoble Share this post Link to post Share on other sites
Avant-Garde 229 Posted January 26, 2015 (edited) Worse part of realism in this game is on the melee combat. On PvP aspect you don't have initiative, this doesn't even exist in this game. You simply run around your opponent and spam lmb, while he does the same. Have you guys watched 2 survivors fighting in this game? Its cringe worthy, ridiculous. Totally breaks the immersion, imo it's something that requires A LOT, no seriously, a shitton of work to get even close to decent. Until then, I laugh at this game realism, you simply cant say this shit is realistic when melee fighting is worse then Counter Strike 1.6. Edited January 26, 2015 by Avant-Garde Share this post Link to post Share on other sites
bfisher 561 Posted January 26, 2015 (edited) So you're all for people like WhyHerro who propose the ability to grab someone's beard and kill them?-I would totally go for beards growing in if you don't shave. Or other realistic thing such as:Your character getting randomly depressed for no reason?Managing your characters mood and mental state! Gosh if you're character is too angry he may be unable to complete basic tasks die to his immense frustration!-Tough to simulate mental states of characters you control in first person. Unless you get angry or depressed for no reason. Besides, I already assume the other players are insane. The game is really more "The Crazies" than "Night of the Living Dead". You can sprain your ankle randomly from runningStress fractures!-Aside from "random broken leg from climbing ladder" glitches, I don't have a problem with characters getting injured from running over rough terrain, particularly when wearing worn out footwear. Removing bandaging so that if you're shot, you are pretty much going to die no matter what. Because realistically, if you get shot, you're not saving your life with some rags.Infected wounds, even if you get hit by a zombie! Better carry around that alcohol tincture that is nearly impossible to find-I'd like a more realistic and unforgiving health dynamic. Most shots should be a one-shot kill. If not instantly, it should be progressive as you get weaker from infection and whatnot. It should take a long time to heal and you should be at a reduced capacity until you do. Maybe even have a permanent limp or screwed up shoulder. Needing to practice oral hygieneCavities from not flossing!-'My teeth are hurting..' Forcing your character to sleep-Doesn't work in a multiplayer since no one wants to watch a black screen for 6 to 8 hours a night, Blisters on your feet and hands-Well, they have gloves and footwear for a reason. Pissing and shitting-'My ass really feels like it's going to explode...' The ability to drink your own piss when you can't find water. Hey! That's realistic and has happened in many dire survival cases!-People actually survive in spite of drinking their own piss, not because of it. Think about it. Piss is pretty much all the chemicals your body wants to get rid of. The ability to have sex with people. That's realistic, right? Why not put that in? Just because it's the apocalypse doesn't mean we can't get it on.-What...you can't? :D Needing rain-proof gear from head to toe to be rain-proof, and even then you can still get damp. Because, hey, realistically, you still get wet in hard rain with full rain gear, which means in Chernaurus weather, you can still get hypothermia and die with full rain gear on. -I feel like that's already in there. Digging holes...Hey! Digging is a realistic thing. Let's dig some holes.-Crafting! You're character has to stop and rest for periods between running. Come on! You can't expect to run forever, can you? Realistically you would have to rest for a good 10 minutes!Vitamin deficiency!Your character getting fat or becoming unhealthy if they don't eat a balanced diet-These are not bad ideas. I would be totally cool with your character getting fatter or skinner or more jacked over time, depending on his diet and activity level. I think the more our character can be shaped by the environment, the more the player will get attached and become less likely to risk him in a random COD KoS play style. Mosquito bites! Those pesky mosquitos...gosh sure would hate to....DIE FROM WEST NILE VIRUSPoisonous spiders...gotta remember poisonous spiders.Calcium deficiency, leading to..Brittle bones!Trench footYour character getting REALLY annoyed by those whiskers that grow inward at the corners of your mouth? OOH! That reminds me.-I don't know that most of these are native to post-Soviet Russian states. But more diseases and whatnot would be fine. In the Mod you could get really sick from drinking water you didn't boil. The ability to pick your nose. That's realisticThe ability to scratch your nuts. That's realistic. (Seriously, have you tried not scratching an itch on your body? It drives you insane!)We should be able to leap frog with other people in the game. That's realistic.Hop scotch? Idk about you guys but I'm down for a game of DayZ hop scotch. That's a realistic thing.-All great ideas for F-key gestures. Include tripping into the game, as well as stumbling. Come on, we all do it. It's natural and realistic. You're character is not a gyroscope.-Why not? I think if you push your character past his endurance level, he should be more prone to trip and sprain his angle or bust a leg. The ability to remove ALL clothes. That's realistic.-This isn't Rust! On that note, each character should have unique body parts, as well as reproductive organs. That's realistic. Come on, no two people are the same.-I feel like my character's reproductive organs are a bit larger than everyone elses...sort of like his player's. :D We should be able to climb trees!We should be able to climb over walls!-I'm actually a bit disapointed that we can't already. Dreams! While sleeping your character in-game will dream. Good luck separating what is dayz from your dream!-How do you know that your character isn't the real one and you're just your character's dream? Did I just blow your mind!? Taxes. You didn't think just because it is the end of the world the government isn't going to come and collect what you owe, did you? But remember, those beans you gave to that bambi were tax deductible-What makes you think I haven't been collecting "taxes" from other players? Edited January 26, 2015 by bfisher Share this post Link to post Share on other sites
gibonez 3633 Posted January 26, 2015 I think when people advocate for realism in the game they arent talking about pointless things like brushing your teeth or taxes. People are talking about gameplay additions based on real life that improve the game things like. Shooting your gun heats your barrel and follow up shots while the gun is still hot are less accurate than a cold bore shot.Running in bad shoes causes blisters and slower movement speedStamina systemweight systemfatigue systeminjury systemWindMil turretsRealistic Accessory systemDisease These are just some examples of what people mean by realism things that would actually change the gameplay and not pointless things like manscaping and brushing your teeth. 1 Share this post Link to post Share on other sites
sachad 1016 Posted January 26, 2015 Worse part of realism in this game is on the melee combat. On PvP aspect you don't have initiative, this doesn't even exist in this game. You simply run around your opponent and spam lmb, while he does the same. Have you guys watched 2 survivors fighting in this game? Its cringe worthy, ridiculous. Totally breaks the immersion, imo it's something that requires A LOT, no seriously, a shitton of work to get even close to decent. Until then, I laugh at this game realism, you simply cant say this shit is realistic when melee fighting is worse then Counter Strike 1.6. Heh, yeah... Sometimes I cannot help but sigh when I've been in the boonies scraping together some gear on a server with no good loot left, and then reach the coast to find the Three Stooges trying to whack each other with pitchforks and crowbars... 1 Share this post Link to post Share on other sites
Avant-Garde 229 Posted January 26, 2015 Heh, yeah... Sometimes I cannot help but sigh when I've been in the boonies scraping together some gear on a server with no good loot left, and then reach the coast to find the Three Stooges trying to whack each other with pitchforks and crowbars...I cry everytime I see this. Usually I go there and ask them to stop that shit and get a gun, hell I give them my gun just stop with the pitchfork fight Share this post Link to post Share on other sites
sachad 1016 Posted January 26, 2015 I cry everytime I see this. Usually I go there and ask them to stop that shit and get a gun, hell I give them my gun just stop with the pitchfork fight You should come out like Gunny Hartman and give them some impromptu training at gunpoint. 2 Share this post Link to post Share on other sites
danfinger (DayZ) 14 Posted January 27, 2015 I would love to see some realism in DayZ. That'd be great. +1 OP LOL. Um, you do realize ZOMBIES ARE NOT REAL? To request any form of realism in a zombie game is simply fatuous. Share this post Link to post Share on other sites
Grimey Rick 3417 Posted January 27, 2015 LOL. Um, you do realize ZOMBIES ARE NOT REAL? To request any form of realism in a zombie game is simply fatuous. Obviously my post went light years over your head. Thanks for comin' out, though. Share this post Link to post Share on other sites
danfinger (DayZ) 14 Posted January 27, 2015 Obviously my post went light years over your head. Thanks for comin' out, though.I got it. I just can't pass up any opportunity to use my favorite word. Thanks for that. Share this post Link to post Share on other sites
Jex 1104 Posted January 28, 2015 But if a character should get cold, the character must be able to whare more then one layer of clothing. (Who wheres a raincoat and just a t-shirt?).And if there is no wormth in the houses a character should be able to use the fireplaces. (You should be able to make a fire anywhere). Yep, fireplaces need to be useable. I keep checking them every now and then lol and layers is a must - they don't even need to show them all, just always show the top layer of the clothing so you could have t-shirt, hoody, jacket. Take the jacket off and the hoody can now be seen. By making the underclothing invisible, you get rid of clipping issues. Share this post Link to post Share on other sites
Jex 1104 Posted January 28, 2015 Realism isn't the same as features. You could have a game that only does a single thing, in a realistic manner, and it would be the most realistic game. I liked Rocket's stance of authenticity rather than realism and I think they're doing a good job with that. I think opening cans is a decent example to look at. You could sit around and say you could open a can with anything, but after a point it just becomes ridiculous. They let you use a ton of tools to open cans to varying degrees and it makes for decent gameplay while still being believable. People would probably argue "it's not realistic, I can open a can with a pickaxe without spilling any of it" but unless you're going to take the time to make a can opening simulator a line has to be drawn due to limits of technology/time/resources, so throwing in a random % based on the tool works just fine. At the end of the day, even if it leans heavily towards simulation, the SA is still a game. I'm sure we'd all love a completely realistic simulation of the world in a fully multiplayer environment but it's not going to happen any time soon. Rather than loose contents of the food, I'd much prefer they raised the time to open it. Why does everything need to be done in 10 seconds. If i'm going to use a pickaxe, make it take me a fucking whole minute - can opener is 5 seconds. That gives all the items much more importance when things take longer to do and is realistic! Share this post Link to post Share on other sites
Bororm 1156 Posted January 29, 2015 Rather than loose contents of the food, I'd much prefer they raised the time to open it. Why does everything need to be done in 10 seconds. If i'm going to use a pickaxe, make it take me a fucking whole minute - can opener is 5 seconds. That gives all the items much more importance when things take longer to do and is realistic! It'd be nice to see some variations on the time to do stuff for sure. That could actually be a decent way of replicating that you could open a can and not lose a lot of content if you're careful, with various tools. They've mentioned that they want to make it so you hold down a button to start some animations/tasks then simply stop to cancel it. So it would be a potentially cool idea that if you held down the button/animation to start opening a can on a pickaxe as per your example, the longer you held it the less contents you'd lose. If you wanted to just be quick and dirty about it and essentially smash it open then you could simply not play the animation for very long. Some random factor would still be nice as part of it though, so you can't just figure out the most efficient way to do something every single time (potentially ending up with using some weird tool being more efficient than a can opener). Share this post Link to post Share on other sites
Jex 1104 Posted January 29, 2015 It'd be nice to see some variations on the time to do stuff for sure. That could actually be a decent way of replicating that you could open a can and not lose a lot of content if you're careful, with various tools. They've mentioned that they want to make it so you hold down a button to start some animations/tasks then simply stop to cancel it. So it would be a potentially cool idea that if you held down the button/animation to start opening a can on a pickaxe as per your example, the longer you held it the less contents you'd lose. If you wanted to just be quick and dirty about it and essentially smash it open then you could simply not play the animation for very long. Some random factor would still be nice as part of it though, so you can't just figure out the most efficient way to do something every single time (potentially ending up with using some weird tool being more efficient than a can opener). I love the hold button down idea which should go for all animations (especially drinking water from wells/ponds). With food, making you lose a percentage is ok but who cares if the difference is 10%. With so much food around, and even if there wasn't, would it really make that much of a difference? Time is something though everyone values. A screw driver or knife can open a can but nowhere near as fast as a can opener. This makes the right tool for the job the one you always want to find. Right now, a can opener should be the valued item for opening cans but it isn't - there's loads of other items that can do it almost as good. Reloading is another thing. Many people have argued, incorrectly, that using R to reload loose rounds shouldn't be implemented. It's an incorrect argument because the focus should be on the time it takes to do compared to RL. If you have loose rounds in a pocket, you press (or hold down) R and it animates grabbing each individual round and loading them. This is way more authentic than dragging ammo onto a gun which hardly takes anytime at all. If your ammo is in your backpack, then the backpack should have to come off the back first...... Time is a commodity, especially when the shit hits the fan and it also gives those a benefit who manage their inventory wisely. For instance, I have a bandage in my backpack, my pants and my jacket. My ammo is split the same way too because I know that if I put them all in one place, they can all get ruined and I'm screwed. Left your ammo in your backpack? Guess what! Your Avatar has to go through the animation of taking it off and placing it on the ground where only now, you can access it. Things that take time cost players more in a lot of things and should be added to the existing mechanics. Share this post Link to post Share on other sites