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GunnyITA

Hitboxes broken

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few hours ago i log in a server with my friend for sniping.

 

And i came to the end that hitboxes are broken. exept the head, any other part you are going to hit is all about luck. the amount of clothes you do have does not count nothing!

 

So forget any tutorial guide or this link: http://forums.dayzgame.com/index.php?/topic/157157-tests-results-on-hitboxes-corpses-force-feed-and-melee/

 

 

First of all server ping was decent!

We engaged a fight with medium equiped guys,

 

 

I killed one while was walking 20 metres from me and was giving his back to me. ....1 shot 1 kill on the back...to be more precise on the hips ....1 shoot on the hips and dead, Wool coat and hunter backpack.

 

...Then here comes the nice one that made me piss off:

 

Naked with double barrel shotgun....i see him....1 shoot in the back same as the other guy, then 1 shoot and miss ....then 1 more shoot and HIT!  2 shoots, broken leg on a naked and still alive!

My friend come outside with the 1911 and hit him twice but he get killed by his shotgun.

I had to finish that naked with my sawn off!

 

 

Ok....i decide to go away awayting for my mate to come back. But here comes close to me the third one that has been hit by the zombie, I pull out the sawn off at 10 metres from him and BANG BANG.....still alive, he had a blue shirt.

I circle on him while reloading with the snaploader and once i come outside from a tree he makes the good shoot on me and boom ....unconscious and then dead! I do not had an helmet that saved me.

 

I was Military equipped, all pristine with a vest pristine.

 

 

I want to know why  to kill a naked guy i used 2 mosin shots plus 2 1911 from my friend? And then i died as military equipped by a single mosin shot.

 

 

I want to report also that 2 days ago a naked guy on Novo asked me to kill him for spawning somewhere else:

I shoot him 1 time with sawed off at 1 metres and my friend with the mosin on the chest....was still alive! I had to shoot the second shell to finish him.

 

 

It's not about ping....it's about hitboxes.

Exept the head, any other part you are going to hit it's random if you die or not. Heavier clothes does not save you, it's all random! There's no explenation for a naked guy to survive to 2 mosin shots plus 2 handguns hit. While a military geared up player die by a mosin shot.

Why the first guy killed died by a shoot in the himps while the naked not?

Why i went uncoscious and the naked not?

 

Out from any logic.

Edited by GunnyITA

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The more items you carry, the more damage you take.

 

Its real dumb.

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The more items you carry, the more damage you take.

 

Its real dumb.

 

 

But on these facts it is not what should happen.

 

Naked guy: 2 mosin, 2 1911 shoots, 1 sawn off shot to kill

Naked guy that asked to die: 2 sawn off shoot to kill at point blank and 1 mosin shot

1 equpied guy: 1 mosin shoot on himps to kill

1 military geared guy (me) : 1 mosin shot  to kill

 

 

Why this?

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But on these facts it is not what should happen.

Naked guy: 2 mosin, 2 1911 shoots, 1 sawn off shot to kill

Naked guy that asked to die: 2 sawn off shoot to kill at point blank and 1 mosin shot

1 equpied guy: 1 mosin shoot on himps to kill

1 military geared guy (me) : 1 mosin shot to kill

Why this?

Alphalpha Alphalpha ! I'm sure they will be fixed. If you like pvping so much then you should be used to dying in ways that frustrate you :)

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But on these facts it is not what should happen.

 

Naked guy: 2 mosin, 2 1911 shoots, 1 sawn off shot to kill

Naked guy that asked to die: 2 sawn off shoot to kill at point blank and 1 mosin shot

1 equpied guy: 1 mosin shoot on himps to kill

1 military geared guy (me) : 1 mosin shot  to kill

 

 

Why this?

Like I just said, the naked guy had nothing, therfore didnt get any damage added.

 

and people have different levels of blood, due to zombie hits and other intakes of damage.

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Alphalpha Alphalpha ! I'm sure they will be fixed. If you like pvping so much then you should be used to dying in ways that frustrate you :)

 

 

And i do completely agree with you!

But my point is, who the hell made online guides about how to get much more cover by wearing as much stuff is possible? Because it's all random, How do they managed these tests?!

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I dunno, I shot a server hopper on stable last night with a mosin in the chest/torso area and he did not die immediately. I'm wondering if they are tweaking damage for the mosin, however the guy did have vest inside of his vest and it was crazy his much stuff he had. Grenade took care of it though. Quite a shame really, he had some good stuff but I can't feel right about that kind of abuse of the inventory system

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The more items you carry, the more damage you take.

 

Its real dumb.

 

wat

why they do this

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But on these facts it is not what should happen.

 

Naked guy: 2 mosin, 2 1911 shoots, 1 sawn off shot to kill

Naked guy that asked to die: 2 sawn off shoot to kill at point blank and 1 mosin shot

1 equpied guy: 1 mosin shoot on himps to kill

1 military geared guy (me) : 1 mosin shot  to kill

 

 

Why this?

This is not my experience. Mosin is 1hk to the head, two to the body if the player has gear. About the same with the magnum. Shotgun shots from medium range ruin all the players gear and will most likely instantly kill them.

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wat

why they do this

idk I saw a video where a guy tested and somewhat prooved that you take 25% damage if you are carrying an item in every slot with the biggest backpack.

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wat

why they do this

Because if you have a vest full of stuff it is also going to get shot, absorbing at least some of the impact.

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But on these facts it is not what should happen.

 

Naked guy: 2 mosin, 2 1911 shoots, 1 sawn off shot to kill

Naked guy that asked to die: 2 sawn off shoot to kill at point blank and 1 mosin shot

1 equpied guy: 1 mosin shoot on himps to kill

1 military geared guy (me) : 1 mosin shot  to kill

 

 

Why this?

more you carry its like 1.2% more damage per item you carry thats not inside a Vest or Protector case or med kit.

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Because if you have a vest full of stuff it is also going to get shot, absorbing at least some of the impact.

 

i meant the opposite - leviski said the more items you're carrying, the more damage you take, which i have never heard before. 

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idk I saw a video where a guy tested and somewhat prooved that you take 25% damage if you are carrying an item in every slot with the biggest backpack.

 

25% more damage, you mean?

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idk I saw a video where a guy tested and somewhat prooved that you take 25% damage if you are carrying an item in every slot with the biggest backpack.

 

 

I saw that video aswell, and there are many others. But what happened yesterday shows other things. There's no explainantions why 2 naked guy survived to many many many shots and 2 geared up players with stuffs inside chests and vests died in a shot. It's random! If you die in a shot you are just unlucky and not statistic and math.

Edited by GunnyITA

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It seems like clothing protects players from damage (blood, health and shock) but items inside your clothes and inside your backpack increase the blood and shock damage you take. At the time tested this only depended on the number of items carried. So without gear its easier to die from straight up hitpoint damage but when carrying many items its easier to be knocked out or die from blood loss.

 

Also your hitbox seems to get stuck sometimes - most noticable when trying to run from zombies and entering houses. You move inside and close the door behind you but for some reason your hitbox stays outside and is attacked. You might get the impression of zombies hitting you through walls or invisible zombies hitting you but its not their fault. Now I am not sure what happens if this hitbox is getting shot - if it takes damage this might explain why shots seem to have differing effects: It might look like you are shooting someones chest but in reality you hit his back or arms as the hitbox is desynced from the character model.

Edited by Evil Minion

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It seems like clothing protects players from damage (blood, health and shock) but items inside your clothes and inside your backpack increase the blood and shock damage you take. At the time tested this only depended on the number of items carried. So without gear its easier to die from straight up hitpoint damage but when carrying many items its easier to be knocked out or die from blood loss.

 

Also your hitbox seems to get stuck sometimes - most noticable when trying to run from zombies and entering houses. You move inside and close the door behind you but for some reason your hitbox stays outside and is attacked. You might get the impression of zombies hitting you through walls or invisible zombies hitting you but its not their fault. Now I am not sure what happens if this hitbox is getting shot - if it takes damage this might explain why shots seem to have differing effects: It might look like you are shooting someones chest but in reality you hit his back or arms as the hitbox is desynced from the character model.

 

 

Might be, but how could that be explained with a player that was standing that asked to be killed?

 

By the way i'm sure the naked guy with the shotgun was standing and i had shoot the first bulled right in that moment. Because he was watching where my friend was camping

 

I do never shoot until i'm sure to hit the target, seldom if ever shoot to a moving target because of lagg and desync....i already had this kind of experience :-/

Edited by GunnyITA

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Here you can see the glitch in PvP. Seems like the hitbox doesn't just get stuck but desyncs completely - but not for everyone. Its also possible that Aggathor broke his own leg with that shot.

 

Reminds me of a bug that was encountered in a earlier version in experimental (0.45?).

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1. Welcome to the wonderful world of combat in the SA.

2. Desync.

3. Alpher

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Is it possible that its some sort of feedback from gear becoming ruined? I remember in a previous version, right around when they added rain, my character suffered a broken leg as my pants went from damaged to ruined whilst standing still. My thought at the time, having not been in an elevated place for more than 10 minutes, that the rain ruined my pants and the game registered the destruction of my pants as an impact.

 

I know its a stretch, but I know what the OP is talking about and it's friggin whack to be penalized for the mere presence of gear.

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Is it possible that its some sort of feedback from gear becoming ruined? I remember in a previous version, right around when they added rain, my character suffered a broken leg as my pants went from damaged to ruined whilst standing still. My thought at the time, having not been in an elevated place for more than 10 minutes, that the rain ruined my pants and the game registered the destruction of my pants as an impact.

 

I know its a stretch, but I know what the OP is talking about and it's friggin whack to be penalized for the mere presence of gear.

 

The only thing i know is that, if you wear a pristine/worn pants and you fall down by bug, they will go ruined and there's an high change that you will broke a leg

 

If your pants are already ruined or heavily damage and you were standing still, then you will die.

 

Same for boots/shoes!

Both of them must be on good status to avoid horrible surprises!

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The smartest thing to do would be to make your shots count and your positioning to be pristine. Also, yes it's an alpha, but Jesus, that isn't an excuse for everything. I won't complain about polishing or features, but you can't just defend core stuff like hitboxes which are innaccurate or stay in an area you just left with "alpher", some stuff just has to work, since the game was willingly put out to be sold.

 

That being said, I still enjoy playing a lot.

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