Hetstaine 10852 Posted September 26, 2014 Bikeman interview with Rocket is when he mentions 150 player servers. June 2013 Here What is the max player count per server? There is no limit really, well it's only limited by the server bandwidth and map size. I think Chernarus will start to struggle with more then 150 players but that's just me. If we put in underground structures later on we can expand that greatly. I think it's more going to be design limited but you are always going to get that one crazy server. We are aiming for 150 players though. I think latency will also become an issue but more then 150 players and Chernarus just gets too full, we did have a 150-250 mod server once - that didn't work out to well but things are a lot more optimized now. We are probably going to need to add more testers actually to find out. 6 Share this post Link to post Share on other sites
t1337dude 101 Posted September 26, 2014 Bikeman interview with Rocket is when he mentions 150 player servers. June 2013 Here What is the max player count per server? There is no limit really, well it's only limited by the server bandwidth and map size. I think Chernarus will start to struggle with more then 150 players but that's just me. If we put in underground structures later on we can expand that greatly. I think it's more going to be design limited but you are always going to get that one crazy server. We are aiming for 150 players though. I think latency will also become an issue but more then 150 players and Chernarus just gets too full, we did have a 150-250 mod server once - that didn't work out to well but things are a lot more optimized now. We are probably going to need to add more testers actually to find out.150 players sound ideal to me. I'd be happy with it. Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted September 26, 2014 Now that they shifted spawns to all across the coast, and some inland, my stomping grounds feel a tad crowded with even as little as 50. I'm the kind of player that wishes Chernarus was four times the size it is now with more room for survival players while keeping the pvp hotspots mostly towards the coast.. Maybe a 150 would work on a map that size but that's just my opinion. If the PvP kids want to come get me they should earn it. The map is going to feel even smaller when vehicles start rolling about. Share this post Link to post Share on other sites
slippery gypsy 107 Posted September 26, 2014 Seeing as the map tends to get larger and filled with more points of interests, seeing a higher player number may be advisable. Even if it's just +20 than right now, or doubled (80). If you consider that many players usually stick to certain hotspots, then 150 almost sounds insane ... if most of those 150 end up in the same area, that is. Call of Chernarus: Modern KOSing 5it would be battlefield chernarus ...64 a server ...call of duty is like 8 a side or something weak like that Share this post Link to post Share on other sites
solodude23 649 Posted September 26, 2014 (edited) You're implying Battlefield can house that many players at once.You should've said "This isn't Arma."You can go forever along the center to West side of the map on a full server without seeing anyone. It's kind of sad, really.Well, the map is larger too so what I meant is that going above 80 players raises the density closer to that of a BF game (but still much lower, I really just don't want it to feel crowded) But yeah, ARMA makes more sense I suppose. In my defense I've never played it :P150 players would be ridiculous at hotspots. Edited September 26, 2014 by solodude23 Share this post Link to post Share on other sites
AlfalphaCat 66 Posted September 26, 2014 90 is the number. Share this post Link to post Share on other sites
rybec 339 Posted September 26, 2014 Well, the map is larger too so what I meant is that going above 80 players raises the density closer to that of a BF game (but still much lower, I really just don't want it to feel crowded) But yeah, ARMA makes more sense I suppose. In my defense I've never played it :P150 players would be ridiculous at hotspots.I could talk endless hours of all the fun fights I've had in organized matches with ~120 people in a PvP match in Arma2.When you have a combined arms firefight with sixty people per team where you're using tactics and everyone's trying to work as a team as flawlessly as possible everything else just doesn't compare. Going unconscious in the woods, your squad dying, you having to pick up the 148 radio off the squad lead's body to find your way back with explosions and gunfire going all around...Learning how numbers for artillery works and doing fire missions, listening to funny sniper school stories from an instructor as you're playing his spotter...There's truly too many to remember. All of these happening with 120 people and it still didn't feel too crowded. I wish I could get back into that group while they were in their prime again. Hopefully if(when) the cap is raised for DayZ people will spread out instead of the ratio of people in NE corner of the map to the rest being exactly the same. Share this post Link to post Share on other sites
TonyMahony 17 Posted September 26, 2014 Sorry for my eventually stupid question, that might be slightly offtopic:In which context stands the number of players and the frames per second? Is the FPS not only a problem of my PC and my GPU? Share this post Link to post Share on other sites
PongoZ 127 Posted September 26, 2014 The vast improvement in the state of the alpha has and will continue to attract more players. I cannot imagine that we will not have 60 player servers rolling again soon. I can still feel a zombie or player being in the area by the micro lag that announces them though. Even with 6 people on the server. Share this post Link to post Share on other sites
xploD 12 Posted September 27, 2014 I think 150~ is perfect, it's actually enough that you can travel deep inland and through bushes and still have a decent chance of finding someone. At this point if I'm not in Berez or Electro or the Airfield 99% of the time I won't ever see a single person. Share this post Link to post Share on other sites
Judopunch 523 Posted September 27, 2014 Sorry for my eventually stupid question, that might be slightly offtopic:In which context stands the number of players and the frames per second? Is the FPS not only a problem of my PC and my GPU?Server FPS is more like bursts of information and has nothing to do with graphics. :) 1 Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted September 27, 2014 (edited) You mean infected? They're not zombies.I've seen this brought up before, but I always hear Dean Hall calling them zombies. "We've change the whole way that zombies ai was calculated with the standalone."-Dean Hall Source: https://www.youtube.com/watch?v=0DjdtfQhmmw&feature=youtu.be&t=9m55s Additionally, "That means we could have a heap of zombies on the server." @10:04 of the same link "Then we can apply those same mechanics to the zombies." @ 14:03 of the same link Can you elaborate on this? I'm curious. Edited September 27, 2014 by Weyland Yutani Share this post Link to post Share on other sites
Grimey Rick 3417 Posted September 27, 2014 I've seen this brought up before, but I always hear Dean Hall calling them zombies. "We've change the whole way that zombies ai was calculated with the standalone."-Dean Hall Source: https://www.youtube.com/watch?v=0DjdtfQhmmw&feature=youtu.be&t=9m55s Additionally, "That means we could have a heap of zombies on the server." @10:04 of the same link "Then we can apply those same mechanics to the zombies." @ 14:03 of the same link Can you elaborate on this? I'm curious. I think you need to delve a little deeper into the inside joke I was poking at before you go running to Twitter for information. The initial claim of them being called zombies or infected wasn't mine, it was my dear friend Caboose187's. I've seen them referred to as both zombies and infected pertaining to DayZ. I was merely making light of a past debate. Is that enough elaboration to satiate your curiosity? ;) Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted September 27, 2014 I think you need to delve a little deeper into the inside joke I was poking at before you go running to Twitter for information. The initial claim of them being called zombies or infected wasn't mine, it was my dear friend Caboose187's. I've seen them referred to as both zombies and infected pertaining to DayZ. I was merely making light of a past debate. Is that enough elaboration to satiate your curiosity? ;)Did I offend you or something? A bit brash there... Share this post Link to post Share on other sites
Grimey Rick 3417 Posted September 27, 2014 Did I offend you or something? A bit brash there... Nope, just amused. ♥ Share this post Link to post Share on other sites
Zombie Milkman 167 Posted September 27, 2014 Regarding 100+ server sizes... That is more fps cod, bf4, etc. In nature. If they are trying for a survival game there has to be a limit. It would be anti-fun for the survivalusts if the areas are all crowded.Imo, 40 people per server at current size of the map is almost too many.If you run a shard that is fps PvP themed and zero survival themed then yeah, stick 200 into the meat grinder if you can. 1 Share this post Link to post Share on other sites
t1337dude 101 Posted September 27, 2014 (edited) Regarding 100+ server sizes... That is more fps cod, bf4, etc. In nature. If they are trying for a survival game there has to be a limit. It would be anti-fun for the survivalusts if the areas are all crowded.Imo, 40 people per server at current size of the map is almost too many.If you run a shard that is fps PvP themed and zero survival themed then yeah, stick 200 into the meat grinder if you can.Idk what you're smoking dude DayZ's map is fucking enormous. It could have 200 players and you could still likely play for hours without seeing other people. Sometimes on 40 player servers I have to spend hours sitting or running around hot spots just to find a single soul to converse with. Edited September 27, 2014 by t1337Dude 2 Share this post Link to post Share on other sites
heradon 12 Posted September 27, 2014 Idk what you're smoking dude DayZ's map is fucking enormous. It could have 200 players and you could still likely play for hours without seeing other people. Sometimes on 40 player servers I have to spend hours sitting or running around hot spots just to find a single soul to converse with.You must be the one smoking. Because every single time I log in I'm stumbling on ppl. With 40 ppl server you are guaranteed to meet ppl at NWAF,NEAF, Berezino, Svetlo, Elektro, Cherno, Gorka, Polana, Novo, Balota. Only at very west on the map you would rarely see anyone, because it was nothing there before they added the military camp. It's difficult to not stumble on anyone on a 40 slot server today if you play a few hours. In a 1-5 hours session I always see ppl. I'm wandering all over the place, even if I've avoided the typical hot spots, I still meet ppl. 1 Share this post Link to post Share on other sites
solodude23 649 Posted September 27, 2014 (edited) Idk what you're smoking dude DayZ's map is fucking enormous. It could have 200 players and you could still likely play for hours without seeing other people. Sometimes on 40 player servers I have to spend hours sitting or running around hot spots just to find a single soul to converse with.Are you kidding? You really think there could be 200 players and you could go hours without seeing other players? The only way that'd be possible is if you stared at the ground the entire time. Even then I'm not sure. I usually play for 1-3 hours at a time and I see at least one person every time, usually more - and I am somewhat of a recluse in the game as I mainly stick to the trees and smaller towns. I could talk endless hours of all the fun fights I've had in organized matches with ~120 people in a PvP match in Arma2.When you have a combined arms firefight with sixty people per team where you're using tactics and everyone's trying to work as a team as flawlessly as possible everything else just doesn't compare. Going unconscious in the woods, your squad dying, you having to pick up the 148 radio off the squad lead's body to find your way back with explosions and gunfire going all around...Learning how numbers for artillery works and doing fire missions, listening to funny sniper school stories from an instructor as you're playing his spotter...There's truly too many to remember. All of these happening with 120 people and it still didn't feel too crowded. I wish I could get back into that group while they were in their prime again. Hopefully if(when) the cap is raised for DayZ people will spread out instead of the ratio of people in NE corner of the map to the rest being exactly the same. That sounds very fun and all, but that isn't DayZ and it doesn't seem in any way very comparable even with the same map. I agree that 120 players wouldn't be crowded for a military sim, but I certainly wouldn't say the same for DayZ. Edited September 29, 2014 by solodude23 Share this post Link to post Share on other sites
Zombie Milkman 167 Posted September 27, 2014 (edited) Idk what you're smoking dude DayZ's map is fucking enormous. It could have 200 players and you could still likely play for hours without seeing other people. Sometimes on 40 player servers I have to spend hours sitting or running around hot spots just to find a single soul to converse with. I haven't had a cig in my mouth for over 15 years boss. Cold turkey is the way to go or you just aren't trying, just beware the weight gain. :thumbsup: DayZ's map is super huge which is one thing that keeps me coming back BUT it gets crowded when maxed out depending on who is on with you. 200? **** yes it will be crowded. The cool part about this game is the long quiet bits punctuated by the unexpected pants shitting PvP moment. If you are desiring a game where it is massive Group A vs. Massive Group B there is this thing called Battlefield 4... I do recommend giving it a check but a good 10% of the base cheats with wall hacks and aimbots, among other things. Kinda hard to respect the FACT the makers of that shitware encourage the activity. My hope is BI wants to be better than that. This last wipe gives me hope. Edited September 27, 2014 by Zombie Milkman 1 Share this post Link to post Share on other sites
t1337dude 101 Posted September 28, 2014 (edited) You must be the one smoking. Because every single time I log in I'm stumbling on ppl. With 40 ppl server you are guaranteed to meet ppl at NWAF,NEAF, Berezino, Svetlo, Elektro, Cherno, Gorka, Polana, Novo, Balota. Only at very west on the map you would rarely see anyone, because it was nothing there before they added the military camp. It's difficult to not stumble on anyone on a 40 slot server today if you play a few hours. In a 1-5 hours session I always see ppl. I'm wandering all over the place, even if I've avoided the typical hot spots, I still meet ppl. I sat at NWAF just the other day for 2 hours and certainly didn't see anyone. I patrol Electro on my alt every day and rarely see people there. One person for every hour of play time on a 40-player server is my usual experience, and I'm lucky to find even one player. Never hear gun shots. Nothing. With 200 players, it wouldn't be much different. People will congregate around hot spots but the majority of the map would largely but untouched. 200 players a meat grinder? Hardly. A BF4 map is the size of what, one DayZ city? If even half that, considering you can go inside all of DayZ's buildings? And that's 64 players in one spot. That's closer to a meat grinder. DayZ is probably 20x the size of a BF4 map. There's plenty of space. Edited September 28, 2014 by t1337Dude Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted September 28, 2014 Never hear gun shots. Nothing. With 200 players, it wouldn't be much different. People will congregate around hot spots but the majority of the map would largely but untouched. Never hearing gun shots doesn't exacly mean you are not being shot at. :P I ran 50 man private server on the mod for over 8 months which allowed me to see a 15 second delayed server map w/quasi-live locations and 200 players is waaaay to much. I got to see how people interact with the map on a live feed and defintely disagree with your theory of hot spots. People were everywhere. Chernarus isn't big enough for 200 player servers. I have 1400+ hours in SA and about 2.5k hours in the Mod. 1 Share this post Link to post Share on other sites
Zombie Milkman 167 Posted September 28, 2014 Never hearing gun shots doesn't exacly mean you are not being shot at. :P I ran 50 man private server on the mod for over 8 months which allowed me to see a 15 second delayed server map w/quasi-live locations and 200 players is waaaay to much. I got to see how people interact with the map on a live feed and defintely disagree with your theory of hot spots. People were everywhere. Chernarus isn't big enough for 200 player servers. I have 1400+ hours in SA and about 2.5k hours in the Mod. My thought exactly. If you bumped the total number of people up on a server by 500% the total number of peeps in a city won't rise in lock step to 500% as well... it will hit a maximum where people start feeling very unsafe in any city and they will ditch to parts assumed safer which is the country side. That means that all those big open areas where you wonder if someone is watching you? Well, suddenly they will be alive with multiple bogeys. Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted September 28, 2014 My thought exactly. If you bumped the total number of people up on a server by 500% the total number of peeps in a city won't rise in lock step to 500% as well... it will hit a maximum where people start feeling very unsafe in any city and they will ditch to parts assumed safer which is the country side. That means that all those big open areas where you wonder if someone is watching you? Well, suddenly they will be alive with multiple bogeys. I think 100 might possibly work as a cap. By the time that happens we might have another island or two which would spread folks out a bit more. Might still be too much, but I would love to see a live map feed of it and how 100 players move around. Share this post Link to post Share on other sites
klesh 2423 Posted September 28, 2014 I know the quote you're after, and it was with regards to server fps, which doesn't relate very well to client fps. 1 Share this post Link to post Share on other sites