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ColonelBurton

Temperature effects are broken since hotfix

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As for axes, the ruined state isn't that you're actually breaking the axe but that the edge wears down. Hence why using a stone to "sharpen" it some can keep it damaged status. This is actually a significant issue in survival where you don't have the machined ability to maintain an edge, you should use any bladed instrument sparingly and try to find alternate methods to avoid dulling your blade.

As for weather in general, the ambient temperature in any server or at any given time of the day is not the same. Sometimes you just get really shitty cold weather. That's worth keeping in mind for your experiments as it's a variable you can't really control for yet.

 

Finally, I just swam out to Skalisty Island and even being sumberged for all that time I wasn't cold when I got to the opposite side. By normal atmosphere exposure, that's fair enough but honestly I feel like it should have been a much riskier endeavor than it turned out to be. It was a sunny day, so that I had going for me but just wringing out my clothes (same tracksuit outfit as above) was enough to never get "cold". The devs may want to look at lowering ambient temperature in water.

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but but but my ammo slots??!!!  How am I suppose to be a walking arsenal when I have to carry things with me to survive??

 

Nobody in a real-life survival scenario carries wood around with themselves. Only tinder and kindling maybe.

 

There's plenty of firewood lying around in the forest, just not in DayZ. In DayZ, you chop down trees and they magically spawn firewood -.-

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Nobody in a real-life survival scenario carries wood around with themselves. Only tinder and kindling maybe.

 

There's plenty of firewood lying around in the forest, just not in DayZ. In DayZ, you chop down trees and they magically spawn firewood -.-

No one is a real-life survival scenario is carrying over 1000 rounds of ammo with them, inside a vest which is inside another vest which is then inside a backpack which is inside another backpack.

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Nobody in a real-life survival scenario carries wood around with themselves. Only tinder and kindling maybe.

 

There's plenty of firewood lying around in the forest, just not in DayZ. In DayZ, you chop down trees and they magically spawn firewood -.-

 

I certainly agree with you that finding wood or having a way to source it in the wilderness aside from cutting down a tree is something we should eventually have, as it is though carrying firewood is a pretty effective strategy if you find you need it (the same way it's smart to carry a splint).

Edited by Ebrim

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As for axes, the ruined state isn't that you're actually breaking the axe but that the edge wears down. Hence why using a stone to "sharpen" it some can keep it damaged status. This is actually a significant issue in survival where you don't have the machined ability to maintain an edge, you should use any bladed instrument sparingly and try to find alternate methods to avoid dulling your blade.

As for weather in general, the ambient temperature in any server or at any given time of the day is not the same. Sometimes you just get really shitty cold weather. That's worth keeping in mind for your experiments as it's a variable you can't really control for yet.

 

Finally, I just swam out to Skalisty Island and even being sumberged for all that time I wasn't cold when I got to the opposite side. By normal atmosphere exposure, that's fair enough but honestly I feel like it should have been a much riskier endeavor than it turned out to be. It was a sunny day, so that I had going for me but just wringing out my clothes (same tracksuit outfit as above) was enough to never get "cold". The devs may want to look at lowering ambient temperature in water.

I have used axes quite abit in my life time. Most of the last quite a long time. Decades. Your right they do need to be sharpened from time to time. But not after 4 logs, thats about what I got out of my DayZ axe. I would love to see a sharpener be added and slower axe degrading. So I'm somewhat agreed on that.

As far as the weather goes. I was a Marine Combat engineer in the mid 90s. I have been through some of the toughest training in the US military. I have survived in vary cold climates, and been on forced marches up to 20 miles in one day. We did not stop and light fires ever hour LOL. In fact it was pretty rare we ever did. In fact even in below freezing temps during humps (long hikes) with 100 pounds of gear we would heat up, and even get hot and have to shed clothing. When your stoped is when you "cool fast".

So this system just dons't really add up. Its warped and lacks realism. To me its mechanics seem to be made by people who quite honestly just don't really know the realitys. Or just want to make things hard for the sake of making things hard...no other reason. Or its just not complete yet. I don't know. But I do know it really needs to adjusted in some areas.

Edited by CJFlint
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No one is a real-life survival scenario is carrying over 1000 rounds of ammo with them, inside a vest which is inside another vest which is then inside a backpack which is inside another backpack.

 

This is true. But if you look at how few items actually go into a backpack, you know why people are resorting to this ridiculous inception-style exploit. I do it all the time because I refuse to accept that my character carries about as much stuff with him as a woman can fit into her purse.

 

To make it clear what I mean:

I can easily pack a real-life school briefcase full with items that correspond to an ingame mountain backpack if I pack all sorts of important survival items in it

I have a real-life mountain back-pack that fits as much gear as four ingame mountain back-packs.

 

And I think you'd be surprised, quite a large number of American preppers easily pack 150 rounds of ammo in their get-out-of-dodge-bag. Seeing as many yanks are pretty reliant on their guns and ammo when it comes to SHTF

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Nobody in a real-life survival scenario carries wood around with themselves. Only tinder and kindling maybe.

 

There's plenty of firewood lying around in the forest, just not in DayZ. In DayZ, you chop down trees and they magically spawn firewood -.-

Yep. I personally carry around 3 -4 different firestarters (matches, flint&steel, lighter), as well as candles, dried birch bark, cotton balls, and dried tinder from the trail.

 

You CAN find dry wood, even in the rain (splitting wet logs in half, looking under overhangs, etc). If you know what you are doing, you can even get a fire going in a rainstorm.

 

Fire is important, kids!

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EDIT: I also wanted to comment on the axes. I think they do wear down too fast from chopping trees but honestly I feel they should get a tiny bit of wear and tear from hitting anything, including zeds. If you just keep your axe for chopping trees it should last much longer.

 

You know you can sharpen them from "Badly damaged" to "Damaged" by using them on a rock? That gives your axe infinite tree-cutting uses.

 

Granted, carrying a rock around takes up 4 inventory slots, but you can buy that space back by putting a couple of pairs of cargo pants in your backpack (they need to fix the clothing-slot exploit, by the way: it's bollocks).

Edited by Pillock

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I have used axes quite abit in my life time. Most of the last quite a long time. Decades. Your right they do need to be sharpened from time to time. But not after 4 logs, thats about what I got out of my DayZ axe. I would love to see a sharpener be added and slower axe degrading. So I'm somewhat agreed on that.

As far as the weather goes. I was a Marine Combat engineer in the mid 90s. I have been through some of the toughest training in the US military. I have survived in vary cold climates, and been on forced marches up to 20 miles in one day. We did not stop and light fires ever hour LOL. In fact it was pretty rare we ever did. In fact even in below freezing temps during humps (long hikes) with 100 pounds of gear we would heat up, and even get hot and have to shed clothing. When your stoped is when you "cool fast".

So this system just dons't really add up. Its warped and lacks realism. To me its mechanics seem to be made by people who quite honestly just don't really know the realitys. Or just want to make things hard for the sake of making things hard...no other reason. Or its just not complete yet. I don't know. But I do know it really needs to adjusted in some areas.

 

Growing up we used axes mostly for splitting, not for cutting down trees. The latter is going to be much more intense on the integrity of the blade. The assumption is that when you've chopped down the tree you've also started splitting it into logs. None of this happens in anything like the amount of time it would take in reality but the amount of work on the blade in the abstract would be massive. Think of it this way, you're getting a huge discount on time investment but the cost on your axe in some ways balances that.

So far in-game I'm not sure I've ever had to light a fire to keep warm. A couple times I have just out of a sense precaution but I've yet to die of hypothermia. While your experience makes you expect a functionality in one direction, for game purposes some things have to be abstracted in unrealistic ways. Again, actually getting useful wood from a tree for a fire is going to take ages in real life, in the game it takes about a minute. Similarly I'm not sure what the average duration of game sessions are in DayZ but if you require extreme stretches of time (a few to several hours) for weather effects to be significant you're effectively making it insignificant by default. Just remember all the things you can do far faster in the game than you can in real life, hell you even currently run at about 30km/h, similarly you freeze faster.

 

 

You know you can sharpen them from "Badly damaged" to "Damaged" by using them on a rock? That gives your axe infinite tree-cutting uses.

 

Granted, a rock takes up 4 inventory slots, but you can buy that space back by carrying a couple of pairs of cargo pants in your backpack (they need to fix the clothing-slot exploit, by the way: it's bollocks).

 

I do, thanks. I actually mention it in a post in this topic. :)

Edited by Ebrim

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So this system just dons't really add up. Its warped and lacks realism. To me its mechanics seem to be made by people who quite honestly just don't really know the realitys. Or just want to make things hard for the sake of making things hard...no other reason.

 

This is exactly how I felt when I got food poisoning from eating burnt steak.

 

But pretty much ... every... single... addition and change to the game implies that the developers had no idea of what it's like to live out in the wild. And that bewilders me, since I heard that Dean Hall had climbed up Everest....

 

The worst part is that when you point out that these things are hopelessly unbalanced, you are attacked by people who, more often than not, hide their age that imply that you have no idea about the harsh reality of being out in the rain on a cold day for fifteen minutes. It's mind-blowing.

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Look guys. I want the whole thing with DayZ. I want realistic survival and good pvp too. The whole thing. So I'm not complaining, I stating what I think based off game play, vs my own knowlege. The game is still being made so its important to tell them this stuff.

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Growing up we used axes mostly for splitting, not for cutting down trees. The latter is going to be much more intense on the integrity of the blade. The assumption is that when you've chopped down the tree you've also started splitting it into logs. None of this happens in anything like the amount of time it would take in reality but the amount of work on the blade in the abstract would be massive. Think of it this way, you're getting a huge discount on time investment but the cost on your axe in some ways balances that.

So far in-game I'm not sure I've ever had to light a fire to keep warm. A couple times I have just out of a sense precaution but I've yet to die of hypothermia. While your experience makes you expect a functionality in one direction, for game purposes some things have to be abstracted in unrealistic ways. Again, actually getting useful wood from a tree for a fire is going to take ages in real life, in the game it takes about a minute. Similarly I'm not sure what the average duration of game sessions are in DayZ but if you require extreme stretches of time (a few to several hours) for weather effects to be significant you're effectively making it insignificant by default. Just remember all the things you can do far faster in the game than you can in real life, hell you even currently run at about 30km/h, similarly you freeze faster.

 

 

 

I do, thanks. I actually mention it in a post in this topic. :)

Before this hot fix I used fires to cook meat. Last night infact I quite happy the 1st time I needed to light a fire becuase I had meat to cook. It seemed kind of cool, I was cooking meat I hunted and warming up. But then when I left, it running at full speed a rapidly lost body temp. The temp was not below freezing. With in an hour I had to lite another fire. Then an hour later another one. I was kitted pretty well too. I do like the fact they added it, I just think some of the effects should be adjusted based on what your doing, if your really active, or still for long periods. It don't have to be 100% real.

You know as a fellow axe lover, I would be ok with axe blades being degraded if we have a method to sharpen it back up. Right now we have disposible axes. I would love to see sharpening be added, they really should put that in. Similar to a sewing kit.

Edited by CJFlint

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This is exactly how I felt when I got food poisoning from eating burnt steak.

 

But pretty much ... every... single... addition and change to the game implies that the developers had no idea of what it's like to live out in the wild. And that bewilders me, since I heard that Dean Hall had climbed up Everest....

 

The worst part is that when you point out that these things are hopelessly unbalanced, you are attacked by people who, more often than not, hide their age that imply that you have no idea about the harsh reality of being out in the rain on a cold day for fifteen minutes. It's mind-blowing.

I think allot of the game needs to be tweaked. It has the componants, its just really rough. It could vary well be there it will be a really good survival game and they just don't have all the peices yet and peices the do have some of them need adjusting. Best way I can think of it.

I'm optimistic to a degree. But I'm quick to call out something that is really broken, or needs some real tweaking.

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It is so extreme ATM that it is not even fun. The game wants to be "realistic" in some ways but ends up being the complete opposite, like with the weather and running and movement speeds.

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It is so extreme ATM that it is not even fun. The game wants to be "realistic" in some ways but ends up being the complete opposite, like with the weather and running and movement speeds.

 

The running and movement speeds will get fixed eventually.

 

Stamina and weight were confirmed in the last dev stream so eventually everything will be realistic hopefully.

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It is so extreme ATM that it is not even fun. The game wants to be "realistic" in some ways but ends up being the complete opposite, like with the weather and running and movement speeds.

How is it extreme??  I just posted a video showing me sitting around for 20 mins, and I just barely reached the normal cold status.

Edited by Caboose187

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How is it extreme??  I just posted a video showing me sitting around for 20 mins, and I just barely reached the normal cold status.

For me its not extreem if your still and you get cold...thats normal it should be that way. If your running at full speeed fully kited, your avatar should be generating heat. Not droping temp while running full speed, fully kitted, healthy, above freezing....that just dosn't make since. That really needs to get adjusted.

Edited by CJFlint

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Not sure if you already talked about it, but there is supposedly bug where fireplace does not warm you at all, if you make it inside buildings.

Also there is new theory that boots are bugged and are causing you getting cold.

 

I was getting you are cooling off messages, found out my boots were damp and ruined, so I switched them and it help.

Some folks reports that they need to always change boots when swapping servers, else game thinks they have no boots at all.

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For me its not extreem if your still and you get cold...thats normal it should be that way. If your running at full speeed fully kited, your avatar should be generating heat. Not droping temp while running full speed, fully kitted, healthy, above freezing....that just dosn't make since. That really needs to get adjusted.

Funny, I adjusted my self in the video and guess what?  I warmed up when I moved.  It seems to also be an issue with servers as well as I was on a muliplay server and was getting the cold status, which carried over from when I recorded the video, to going on to a Vilayer server and I was warming up.  Both times were 2:15 pm and sunny.

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Funny, I adjusted my self in the video and guess what?  I warmed up when I moved.  It seems to also be an issue with servers as well as I was on a muliplay server and was getting the cold status, which carried over from when I recorded the video, to going on to a Vilayer server and I was warming up.  Both times were 2:15 pm and sunny.

I played for 3 hours last night, and was on the move pretty much the whole time. I was fully kited. I also had 3 green bars. After I warmed up, I run at full speed, pretty much my avatar was back to being cold again after about 15 mintues, and the temp droped after that. Now did it go up or down slightly...maybe. But it was def going downward trend mostly...this is while running at full speed. 3 fires I lite in 3 hours, just to lose the cold bar....

Now all of this was after yesterdays hot fix. Before that the weather system more seemed reasonable.

I'm pretty sure server temps or effects may vary....not 100% sure currently. That is interesting that you noticed that. That is something to keep in mind. Even more reason to be mindful of what servers we log into.

Edited by CJFlint
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I use the protable gas stove to keep warm. It only takes two spots in my inventory and doesn't ruin my axe. I turn it on and squat over the thing until my chesnuts are nice and toasty, usually only a few min at most. ;)

 

 

I'm pissed!  I was running around all hypothermic when I found a propane tank for my gas stove!  I was in the process of screwing it in when I died!

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Axes breaking is a pain but until they fix the fact that you can store a fireplace kit with a log, a stone, and 5 meats within 4 inventory spots it is a non issue.  Make that once, keep matches, perma fire.  In regards to the temperature mechanic.

 

I played for a good 5-6 hours last night.  3-5am server time.  The cold status came about quickly, and the spam was incessant.  I decided to warm up after about 30 minutes of cold status.  Started fire, the status goes away within 2 ticks of "I am warming up" or whatever.  After the cold status was gone, I put the fire out, stuffed it in my bag and continued on.  The cold status returned in about 5 minutes.  At this point I wanted to see how long if at all It took to get "hypothermia".  I'm only assuming that the cold status becomes hypothermia after a certain point, as I have not seen otherwise.  But can attest that I ran around for a good 2 hours with orangy/yellow "cold" with no issue before I decided to warm up.  I did not warm up or attempt to remove the cold status again for another 3 hours when I logged off.  I was wearing rain coat, hunter pants, gloves, cowboy hat, jungle boots, all pristine except gloves.  It took maybe 30 minutes for "I am shaking" to come on, and that would repeat every once in awhile with no discernable pattern.  I was primarily in the western side of the map from the coast all the way up to Sinistok.  Never going any more eastern than Nadezdino'ish.

 

Maybe it was all pristine gear, maybe the power of the mighty cowboy hat, I don't know, but temperature seems to be working just fine for me.

edit, or at least not horribly broken as so many are claiming.

Edited by Slywether

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I think it does need work.

 

The biggest change I want to see is running causing you to warm up. If you're in a t-shirt and you sprint as much as we do in DayZ you're going to end up warm, despite burning loads of calories.

 

I do find it odd that I am getting cold with a wool coat on and a hat etc. when its not even raining. In fact wool is unique in that it retains its warmth even when wet, so you shouldn't really get cold wearing wool even if it is wet.

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and people who seem to be fine with everything the way it is and have nothing better to do but to talk down on (aka troll) people that criticise the game mechanics.

EXACTLY. THANK YOU.

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I don't think running should have any effect on your heat - not while we still have infinite running. When stamina is a thing, fine; but not until then.

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