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ColonelBurton

Temperature effects are broken since hotfix

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The stove works for me. Went from Freezing to normal in a couple of min.  Didn't get any "warming" messages though

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The stove works for me. Went from Freezing to normal in a couple of min.  Didn't get any "warming" messages though

 

The portable stove? That's interesting because you don't get warming messages, as you say, I assumed it had no effect. At least that would mean it has some purpose right now. With every patch I try to cook on it, just in case, always insta-burn. :(

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Also, there might be something off with the frequency of how often the messages pop/the status updates...

Was on a sunny server yesterday, around 14.

While running thru a field (all pristine TTsKO jacket and pants, jungle boots, balistic helmet and baklava) i was getting a 'getting colder' ('slowly' then 'promptly' then 'slowly' again... never 2 same messages in a row) message every 5 seconds (ended up using a timer to be sure...)

 

Don't remember having this issue before the hotfix.

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Its obviously broken.  Even if i have clothes on that state "keep you warm" in the item description I still get cold/shaking/freezing messages. 

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i don't care because i've never gotten the "I am dying from X" messages

 

those are the hypothermia messages that actually matter. If you don't have those you aren't dying.

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2.) Finding wood

At this point, you chop down a tree and get firewood => super unrealistic

Freshly cut trees need to be chopped to blocks then dry for one summer before they can be put on a fire. Otherwise they'll hardly ignite, and if they do burn they do nothing but crackle and explode.

There is always plenty of "firewood" to be found in a dry forest. And even on rainy days, you will find somewhat dry wood close to trees or behind large rocks or steep slopes.

No need to mention that the fact that using your axe a few times shouldn't "damage" it right away. I have a wooden splitting axe in my backyard shed that I have probably been using for roughly 60-70 hours of splitting wood. The handle recently started getting wobbly and I needed to fix the head with a new wooden wedge. Simple as that.

 

 

You'd be surprised out how much damage somebody who has never split wood before can do to an axe handle. Mishits and trying to cut into silly bits of wood will do damage particularly just beneath the head of the axe.

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Something is broken in my opinion, too. Before the hotfix, the paramedic outfit (worn top, pristine pants) worked just fine, at least along with an ushanka, military boots and pristine gloves. But this time I was cooling off immediately (no rain, full sun). After some time I was 'cold', then found a wool coat and put it on. I stopped being cold, but the messages were still like 'I'm promptly cooling off'. To check it out, I waited for many minutes (10-20), but I never got 'cold' again despite a hundred messages to that effect. Switch a server and voila, I'm suddenly warming up.

 

Now, normally I have nothing against the game being tougher than reality. It's still just arbitrary mechanics designed to make our lives harder, not an actual apocalypse simulator. If we had realistic food and clothing, people would just ignore them altogether (you can live for many days without food, after all) and run to their death in Elektro. If you believe it's unrealistic, try to think it's balanced by so many things our avatars have it easier - they never have a toochache or diabetes, can run forever and apparently can wear any pair of shoes regardless of their shoe size. But these most recent restrictions are too hard, IMHO. People shouldn't be forced to choose just from among a gorka, raincoat and woolcoat. I want to run around in paramedic clothes, or fireman clothes, or any other outfit i want without the need to have my backpack full of warm clothes. I hope they rescale it back at least a bit.

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To check it out, I waited for many minutes (10-20), but I never got 'cold' again despite a hundred messages to that effect. Switch a server and voila, I'm suddenly warming up.

 

That sounds as the game simply fails to "switch" the status messages but the actual status changes.

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3/10 you had me going there, I thought you were serious for a couple sentences. The Half Hazard Asshatery gave it away though :/

Ha Ha....It was a joke busting chops angry rant. The reality is there is problems with this current hot fix, I'm sure it will get tweaked down the road. The big thing to me with this hot fix is they need make it so when your really active in game your avatar generates heat. If your just still or not moving for long periods you get colder. That to me would correct it.  

 

I used to play "Pirates of the Burning Sea" it was a pirate MMO, I was always I mean always joking around and trolling both on the forums and in the game. It was part of the game...I kind of miss it sometimes. 

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Concerning the current temperature issues, here's a hilarious bug report

 

Fireplace from hell drops temperature to 1 Kelvin, killing 4 players

 

http://feedback.dayzgame.com/view.php?id=17412

 

EDIT

Download hotfix

Can no longer stay hot

 

 

HAHA indeed, they should call the next one "coldfix"

Edited by ColonelBurton

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The bottom line is the system is a broken mess. Here is why:

1. You can't layer your clothes. This would solve all the issues plus it is what you do in real life. I can't put a shirt and a hoodie under a rainjacket? Absurd! But alpha so ok, promise to fix this and I am ok.

2. Stop with the secret sauce BS. Keep a chart somewhere that tells us the current state of thermal ratings for the various clothes. Also tell us relative clothing combos to meet minimum outdoor temp requirements. The lack of communication on this is silly as we are your testers who paid to help test your product. Help us to help you.

3. I get cold, I build a campfire, I warm up, I get rid of campfire, I am freezing again in minutes... If you think I will play a game that requires 4 hours of real time sitting next to a campfire you are either a mental patient or a moron. Fix this first and do so by fixing layering.

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That sounds as the game simply fails to "switch" the status messages but the actual status changes.

 

That was simple and went away, but cooling off in paramedic clothes on a normal sunny day is something I'm less fond of, due to the lack of variety.

 

ColonelBurton, the bug decribed is indeed hilarious. Looks like an ice wizard came to Chernarus.

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2. Stop with the secret sauce BS. Keep a chart somewhere that tells us the current state of thermal ratings for the various clothes. Also tell us relative clothing combos to meet minimum outdoor temp requirements. The lack of communication on this is silly as we are your testers who paid to help test your product. Help us to help you.

 

 

Check out this sheet:

 

https://docs.google.com/spreadsheets/d/1V5TON6e76xzXyLWcE4hOY5BCuMKJiM4uK7W3JeQDgvg/pubhtml

 

preferably after watching 2 wobo's videos on temperature, the first one is here:

 

 

On at least one fact he's wrong, though - I'm quite sure the condition of your clothing affects your temp, to the point where ruined clothes are useless or next to useless.

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Kirov... thanks, but I have zero interest in speculation and best guessery from players even if they were Carl Sagan. This needs to be templated right from the devs because it is silly not to.

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This issue looks like a server related bug.

 

Must be this way. I really don't have any problems with cold as long as I stay dry. And even soaked a fire and to wring out my clothes helps.

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"Freshly cut trees need to be chopped to blocks then dry for one summer before they can be put on a fire. Otherwise they'll hardly ignite, and if they do burn they do nothing but crackle and explode."

 

lol

were do people get this stuff. Freshly cut wood is inferior to properly dried wood for use in fires, but it works fine. 

The problem is how much work it is to get fire wood from a log without a saw to buck it. But if you can buck it and split it, you can start a roaring fire very quickly with fresh cut fur or pine.

No experience trying that with hard woods. 

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"Freshly cut trees need to be chopped to blocks then dry for one summer before they can be put on a fire. Otherwise they'll hardly ignite, and if they do burn they do nothing but crackle and explode."

lol

were do people get this stuff. Freshly cut wood is inferior to properly dried wood for use in fires, but it works fine.

The problem is how much work it is to get fire wood from a log without a saw to buck it. But if you can buck it and split it, you can start a roaring fire very quickly with fresh cut fur or pine.

No experience trying that with hard woods.

True. And I have dried wet wood on a fire no less. Seasoned wood is still the best like the other poster said but you can do it with a green piece. That said...

If I had an entire forest to work with it would take me no more than 5 minutes without an axe to gather kindling and larger up to and including good logs to make a roaring fire with. When I was 9 Yeats old I survived on a 50 acre island off the coast of Maine for a week with the clothes on my back, a box of matches, a knife, some fishing line, a hook, and 5 gallons of water. I made fires as needed, I put them out as needed, I gathered plenty big logs as needed, and somehow survived an entire week in damp foggy conditions better than an adult in this game can in less than 8 hours. So yes it is SO obvious that the developers have not consulted anyone who roughed it outdoors without the benefit of a hotel with a Jacuzzi... Any of the hunters or military people in here will tell you the same thing btw...

Again, I was 9 years old yet I could out survive our adult toons in cold damp weather? LOLZ!!!!!

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Well we have 8 pages so far discussing that to someone isn't a bug, go figure. I got cold built a fire inside of a house and now have hypothermia, 3 logs in the fire and I can't get rid of the cold even standing in it. First time I built a fire outside I warmed up. Left came back to another server and have no idea how to get rid of the hypothermia???

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I think there is a known bug where fires inside a building have the opposite effect

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I think there is a known bug where fires inside a building have the opposite effect

Thanks never heard of that bug b4. 

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Ok since the hotfix I was constantly getting cold and never warmed apart from beside a fire so I checked the cache integrity in steam and for the first time since the hotfix I'm seeing "You are warming up" messages in game when not beside a fire.

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I am effected by the getting cold thing (don't want to call it a bug yet), never went into hypothermia running around for about an hour, but constant getting cold/cold messages.  Switched to down jacket, no improvement.

 

Switched to a "Vylaer" server and starting warming up immediately, it was even raining.
 

One thing I did notice was on the "Vylaer" (don't think that is the proper name), I couldn't see my breath... it was raining also...  Have full gorka.

 

Could be there are specific seasons that can be set?

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True. And I have dried wet wood on a fire no less. Seasoned wood is still the best like the other poster said but you can do it with a green piece. That said...

If I had an entire forest to work with it would take me no more than 5 minutes without an axe to gather kindling and larger up to and including good logs to make a roaring fire with. When I was 9 Yeats old I survived on a 50 acre island off the coast of Maine for a week with the clothes on my back, a box of matches, a knife, some fishing line, a hook, and 5 gallons of water. I made fires as needed, I put them out as needed, I gathered plenty big logs as needed, and somehow survived an entire week in damp foggy conditions better than an adult in this game can in less than 8 hours. So yes it is SO obvious that the developers have not consulted anyone who roughed it outdoors without the benefit of a hotel with a Jacuzzi... Any of the hunters or military people in here will tell you the same thing btw...

Again, I was 9 years old yet I could out survive our adult toons in cold damp weather? LOLZ!!!!!

 

 

Or they are well aware what it takes and purposely choose to exaggerate the needs of the toon for balance, testing, or game reasons?

 

Ok lets be "realistic".  

 

Do they set it so you only need one can of food every "real" 24 hours or your toon starts to die?  People would be pissed, gotta hire a baby sitter for your toon when you go out of town for a week or two.

 

Do they set it so you only need one can of food every in-game 24 hours?  Is that time on current server, different server, what about restarts and time resets?  24 hours of gameplay?  That would be either a huge hassle or very boring.

 

You can certainly have opinions on how difficult/often/scarce items or practices need to be to be enjoyable for you or meet a certain game style, but its a faaaaaar reach in saying a GAME developer didn't consult blah blah blah expert because it doesn't match your experience exactly.  They could have consulted Chuck Norris and decided gameplay was more fun to have to worry about eating more etc.

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So I found a thermometer in-game and decided to get all science-ish. The short result: there's a bug, but it's not necessarily a bug that makes you die of hypothermia, in fact it may be saving you from hypothermia.

 

So what I did was test myself as I was wondering around Chernarus for a while and kept getting the result 35 degrees. This sounded a little low to me but I don't know human body temperature in Cesius off-hand and it sounded pretty close to what it should be (I was wrong).  In fact, I should have been dead, I think I was actually a lumbering frozen zombie. However I wasn't quite sure of this yet so I decided I'd try and make myself cold.

 

I found an axe, made a fire and settled down to get what my temperature should be (I figured I was a little cold because most of the time I had been wearing a tracksuit jacket/pants as well as gloves/balaclava/hiking boots, not exactly warm-weather clothing in total). So I get the result of 36.6 by the fire. Immediately I realize that I owe an apology to those poor icicles on the forums who were saying there was a bug. Anyway, so that's interesting and heart-warming and all but how fast do you cool off?

 

So I leave my fire going, strip naked and trot a few meters away until I start getting "I'm rapidly cooling" messages. This takes a long time, even naked on a cold (see your breath), overcast day in Chernarus with very occasional rain. All in all it was about 20 minutes for me to go from 36.6 naked to 35ish naked even with the help of getting soaked a couple times (I was naked so dried quickly). So here is the bizarre thing, I had been running around at 35 with absolutely no trouble before and it was only after my temperature "reset" by lighting a fire that I suddenly became prone to becoming cold.

Anyway I since went back to the fire and took one of my logs from it, it appears I'll be needing it now. As I write this the same character is sitting under a tree and last time I checked he had dropped down to 36. This time he's wearing a green down jacket which I assume should have the highest heat ratings. He's also still so I'll have to play with it a bit more.

To sum it all up. As should be expected from an alpha and a new feature, it's not working exactly as intended right now. Best advice for now is to carry some firewood with you (it seems to last forever) and you won't have to worry about breaking an axe and can just use it whenever you need a fire to get back to 36.6. I'm going to keep playing around with clothes but this will probably all change with the next patch anyway. :)

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