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Zee_Panda

Freshies.

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Why is it that when I expose myself to fresh spawns they never trust me, I'm the one exposing myself to you, and yet, you put up your first run in circles and try and knock me out, oh but everyone who is geared is out to hunt freshies. NO. You would be dead without knowing it, I would sit in the trees and shoot you, but I clearly don't want to kill you as I had exposed myself to you and many other people in the area. I am now the bigger target as it is sus that a fresh spawn and a geared person is in the street talking, people assuming "OMG HES GONNA KILL DAT FRESH SPAWN. IM A HERO AND GONNA SAVE HIM" (Say that in your head with a nerdy/lisp voice). Just appreciate what I'm doing.

 

But on the other hand, If I have just got out of a firefight and you (fresh spawn) (and when I say 'you' I don't mean everyone is a fresh spawn)are running around with good intentions

or not. You are going to die. I simply can't risk it. I prefer killing people who are more geared, who sit on lovely rooftops in berezino who circle jerk with their buddies. I'm going in for the kill, I'm doing it for a thrill, Oh I'm hoping you'll understand. 

I get very curious on what gear people have. Back on topic, why do freshies attempt to kill most geared people, they offer you food, water, medical supplies, a weapon or something clothing.

Yet you get so f***ing greedy and try the stupidest things. Be happy, be grateful that you haven't died, or your legs are broken and you are handcuffed so you cant do anything and must wait till you starve to death. Those things have happened to me when I would try to knock people out. And I deserved it.

 

This post has led in many different directions, I understand. But what are your thoughts on this?

Edited by Zee_Panda
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Sorry, but this is just one big block of text that repels from being read. Maybe you should cut up your text in blocks, that way it will be more readable and seems for readers to be less of a drag.

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Sorry, but this is just one big block of text that repels from being read. Maybe you should cut up your text in blocks, that way it will be more readable and seems for readers to be less of a drag.

I partially agree, however you could still make "an effort" and read whatever Zee posted there. For he's not going to print that post onto the first page of a book he's going to sell. Plus, he's placing commas and punctuation marks properly, so he's actually making an effort compared to whoever roams blogs and social platforms these days. :)

Edited by ApplejackDaniels
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Lately, I want to be a good person....but it is hard man. really hard. God damnit. Cant post quite yet cause of that spam protection :'(

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Lately, I want to be a good person....but it is hard man. really hard. God damnit. Cant post quite yet cause of that spam protection :'(

I know, It's so hard to be a good person when everyone wants to kill. I see that there are a need for bandits but I feel as if the Dayz Community is made up of 20% nice guys and 80% bad guys.

I can only dream of things changing... 

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I know, It's so hard to be a good person when everyone wants to kill. I see that there are a need for bandits but I feel as if the Dayz Community is made up of 20% nice guys and 80% bad guys.

I can only dream of things changing... 

One day. Me and you shall rise with our gear and assist the bambis! And destroy Berenzino and Elektro campers! Together my child!

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The OP is really mad about fresh spawns attacking him. Pretty much anyone that is not a blind support for him is some manerd basement dweller.

It is really not that fucking hard to understand why a fresh spawn attacks you, they have nothing to lose by dying. This circles back to people being passed because they cannot "roleplay" due to others not playing their way.

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The OP is really mad about fresh spawns attacking him. Pretty much anyone that is not a blind support for him is some manerd basement dweller.

It is really not that fucking hard to understand why a fresh spawn attacks you, they have nothing to lose by dying. This circles back to people being passed because they cannot "roleplay" due to others not playing their way.

Yes, but just appreciate what we do to make an effort than besides killing, WE are trying to change this by talking to freshies. We are trying to keep the roleplay alive! Yet you come here an insult me. I know they have nothing to lose but man. Can't we just take 5 seconds of your brain to process that we have spent so much hours investing into our player. I know its a game but it still impacts your feelings. I know ALOT of people having sad moments, intense moments, happy moments etc. Like when you get into a firefight, your heart pounds, your hands start sweating up, adrenaline pumps through your body knowing that you can lose everything within seconds. So if you are one of those people who try and knock everyone out you see. Please, just think. 

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Can't we just take 5 seconds of your brain to process that we have spent so much hours investing into our player.

Exactly. And if I smash your pretty little face in, It's hours I didn't have to invest into my character.

You've unwittingly answered your own question.

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The problem with fresh spawns is that you have no way to tell if that fresh spawn is a genuine noob or a murderer that just died in Berezino a couple of minutes ago and who sees you as an opportunity to quickly get geared in case he's to far away from his body to get his gear back.

 

IRL you would stick with others because as some point you would need to sleep, eat, and do other things that leave you vulnerable if on your own. In game you don't need to do such things, if you need to sleep you just log off and you're safe.

 

With 0.49 as loot is scarce people tend to be less aggressive, I mean normal people, those who play the game for its survival aspect, making them think twice before they shot on sight as they may attract Zs. But this doesn't prevent the CoD 12 years old kids to play as before, it just slows them a bit and a friendly geared guy is considered a naïve moron that can be punched for his gear.

 

That's the way things are and will be for at least the next 6 months, best thing is to leave people on their own. As it has been stated many times, the lack of immediate punishment like attracting a horde of Zs if you start shooting on anything that moves makes the game easy. Add the hype about DayZ that attracted a lot of people from CoD or BF that aren't really interested in DayZ but only about the fact that they found a new place to do the same old things and you have a bizarre mix of CoD community and people who are genuinely trying to play DayZ as it should be. These two worlds are not meant to play the same game, because they're definitely not looking for the same things.

 

Honestly, and people will probably jump when they'll read this, the only way to reduce the amount of CoD players right now, without waiting for Z hordes and other mechanisms that will take time to be implemented is to increase the spawn time. If you die because you played the game but you made a mistake the first respawn should be as fast as it is now, but if you die every 10 minutes because you were running from spawn spot to Berezino to do stupid repetitive PvP you should have a counter increasing for each one of your quick deaths. Second spawn time in let's say in less than 1 hour, is 3 minutes, third spawn in less than 1 hour is 10 minutes, etc. I can tell you that this will highly reduce the number of babies looking for quick PvP as the game will punish the careless and thus protect those who are truly trying to survive and are taking care of their character.

 

This is easy to implement and player profiling is probably more efficient than any in game mechanism the would prevent you from shooting at other players. BattleEye can easily identify new fresh spawns that just bought the game from fresh spawns that died 5 times the last hour because they are PvPing all around the place. And I tell you, if you have the black screen with "Respawn in 1h10 minutes" and you're looking to PvP on DayZ because you and your mates are bored of CoD or BF because you know all the maps by heart, you will quickly get bored of DayZ and you will leave and play another FPS meant for quick death matches. Leaving DayZ to those who want to play a survival game.

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The problem with fresh spawns is that you have no way to tell if that fresh spawn is a genuine noob or a murderer that just died in Berezino a couple of minutes ago and who sees you as an opportunity to quickly get geared in case he's to far away from his body to get his gear back.

IRL you would stick with others because as some point you would need to sleep, eat, and do other things that leave you vulnerable if on your own. In game you don't need to do such things, if you need to sleep you just log off and you're safe.

With 0.49 as loot is scarce people tend to be less aggressive, I mean normal people, those who play the game for its survival aspect, making them think twice before they shot on sight as they may attract Zs. But this doesn't prevent the CoD 12 years old kids to play as before, it just slows them a bit and a friendly geared guy is considered a naïve moron that can be punched for his gear.

That's the way things are and will be for at least the next 6 months, best thing is to leave people on their own. As it has been stated many times, the lack of immediate punishment like attracting a horde of Zs if you start shooting on anything that moves makes the game easy. Add the hype about DayZ that attracted a lot of people from CoD or BF that aren't really interested in DayZ but only about the fact that they found a new place to do the same old things and you have a bizarre mix of CoD community and people who are genuinely trying to play DayZ as it should be. These two worlds are not meant to play the same game, because they're definitely not looking for the same things.

Honestly, and people will probably jump when they'll read this, the only way to reduce the amount of CoD players right now, without waiting for Z hordes and other mechanisms that will take time to be implemented is to increase the spawn time. If you die because you played the game but you made a mistake the first respawn should be as fast as it is now, but if you die every 10 minutes because you were running from spawn spot to Berezino to do stupid repetitive PvP you should have a counter increasing for each one of your quick deaths. Second spawn time in let's say in less than 1 hour, is 3 minutes, third spawn in less than 1 hour is 10 minutes, etc. I can tell you that this will highly reduce the number of babies looking for quick PvP as the game will punish the careless and thus protect those who are truly trying to survive and are taking care of their character.

This is easy to implement and player profiling is probably more efficient than any in game mechanism the would prevent you from shooting at other players. BattleEye can easily identify new fresh spawns that just bought the game from fresh spawns that died 5 times the last hour because they are PvPing all around the place. And I tell you, if you have the black screen with "Respawn in 1h10 minutes" and you're looking to PvP on DayZ because you and your mates are bored of CoD or BF because you know all the maps by heart, you will quickly get bored of DayZ and you will leave and play another FPS meant for quick death matches. Leaving DayZ to those who want to play a survival game.

This is a really stupid idea. Yet another person wanting to punish people because they do not play his way, resulting in their death. I cannot fathom what crevice your solution to the PvP "problem" came from. Your constant accusations that people who kill others in the game are Call of Duty hooked children is idiotic.

Take care of their character? Is it a tomagachi or what? DayZ can be played many different ways and you should really stop getting butt frustrated when you die by the hands of another player.

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This is a really stupid idea. Yet another person wanting to punish people because they do not play his way, resulting in their death. I cannot fathom what crevice your solution to the PvP "problem" came from. Your constant accusations that people who kill others in the game are Call of Duty hooked children is idiotic.

Take care of their character? Is it a tomagachi or what? DayZ can be played many different ways and you should really stop getting butt frustrated when you die by the hands of another player.

I think you didn't really read what I wrote. The only time a player killed me was the day I started DayZ, since then I know how to take care of myself. What I wrote is not about punishing people from killing others but to eject the scumbags that are hijacking DayZ turning it into a stupid PvP fest. I guess you're just one of these people I was talking about.

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How exactly is PvP stupid? Killing is a big mechanic of this game. Complaints and suggestions like yours are normally made by people who do not know how to properly survive. I guess you are just one of those people I was talking about.

Edited by Sleeves

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How exactly is PvP stupid? Killing is a big mechanic of this game. Complaints and suggestions like yours are normally made by people who do not know how to properly survive. I guess you are just one of those people I was talking about.

Ok, I see what kind of people you are, don't you understand that FPS pure PvP games other than DayZ exists? That they're better suited for that kind of play and that people have decided to purchase DayZ to experience something else? I played myself on BF for a few thousands hours since the first one and if I want to play pure PvP that's the game I'll launch and not DayZ. What's the interest for DayZ to go the PvP way? Start from an Arma mod and develop a standalone that in the end will be a copy paste of Arma? What's the purpose of that? Does it not occur to you that DayZ going that path will simply mean its death in the near future because of the competition from other PvP oriented games?

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Slow down there buddy. I think you forecasting too far ahead there.

People can play any way they want. Punishing people by denying them the right to play for an hour because they died is ridiculous. That would be the death of the game. Again, I am not sure how you think that people killing eachother in a post apocalyptic game will end it. Murdering is a threat and should remain one, be it "roleplayed" out or not.

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Ah at last you argue what you write instead of yelling "No you're not allowed to think that, I don't want, it's not fair". See we're on a forum, this is a place where people meet, gather info, exchange ideas and arguments. Your previous posts were more statement tweets than forum argumentation. Now that we can discuss like normal people do on a forum accept the fact that other have ideas that may no match your desires, what I posted was not meant for you only but for all those that allow themselves to think how to make DayZ a better game. Moreover, my idea can easily be tested on experimental test servers and if the results don't validate the idea they will never reach the stable branch and you will never know that they even tested it. You don't have to be so jumpy when someone expresses an idea that is not yours.

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Ran into a freshie out in the middle of BFE. Ran around him and kept going on my way. Look behind me as i do often and i see him chasing me so my guard went up.

Went into a building for some beans etc and he comes in with fists up....oh joy.

 

Ran outside and i see him following me so i spray about 10 rounds from my AKM as a warning....still keeps coming at me.  Aim for his legs and pop off a couple of rounds down he goes crawling after me still lol...how cute. Two Zombies alerted by all the noise start wailing on him and i turn around and run off....silly Freshie.

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