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*snip for same old, same old uninformed rant*

They stated numerous times that the Audio will be worked on a bit later on. Things take time. You are such a impatient bugger why dont you just STOP...walk away...troll some other Forum and come back in 5-6 Months and see if there was any meaningfull improvement. ( and according to your "logic" there wont be any... )

This whole "Alpha" Episode just proof that consumers are sheep. Consumers cant read. They go where the herd goes...I suggest you read the post made by RAM-bo4250.

Edited by {Core}BlackLabel
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snip snap

 

I can only tell you what i've read about some stuff you mentioned and what common sense tells me.

 

Concerning the ambient sounds, Rocket and Eugene explained on Reddit that they are working on a sound system and that the current sounds are placeholders. That's why they dont fix it. You don't fix placeholders while working on the actual system. And before you ask why there is so slow progress as not a single bit of the sound system has been implemented yet - keep in mind that a sound system is complex. Its not just a pile of code that plays sound X on action Y. Sounds need to be rendered and filtered dynamicly according to every players very own situation and location. EDIT: Eventhough a good working sound system has a huge impact on the immersion the game brings, its not a necessary game mechanic, which is where they focus on right now, hence it has no No.1 priority.

 

Concerning Desync thats a problem of client/server interaction and optimization of this. Client/Server performance is part of nearly every update since its an ongoing process. Almost everything they add to the game has an impact on this performance and the devs are looking to keep it as smooth as they can. They can't just delete desync however, since final optimization is simply not possible during Alpha.

Edited by ChainReactor
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So in 9 months its OK that not one update addressed ambient sounds, desync, awkward controls, hot keys that dont respond, or incredible levels of hacking? I know alpha means you generally add stuff..... But there are such bad core problems that as a courtesy or from an ounce of pride............. Could they not have addressed any of this?

 

I think this is the thing that has bugged me the most. One of the first things that should have been addressed are the desync and hotkey problems. Why does my character still move and react like some QWOP asshole that is taunting me with his ineptness? Why do I accidentally reload my weapon when opening doors still? Why the fuck do I have to mash buttons to equip a weapon or item?

The reload problem can be fixed by removing reload as an option from the action menu. Make a special "reload" action menu appear when holding down the 'R' button. If I tap the 'R' button just reload my gun with whatever mag I have available, preferably one of the same type that is already equipped.

The hotkey problem can be lessened by removing the ability to put away an item by tapping a hotkey. There should be a special "put away" button.

Done.

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Welp....it was also stated they rework the Action menue...Do some of you naggers really belive they dont see the flaws and dont want them to be fixed ? geezush...

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So in 9 months its OK that not one update addressed ambient sounds, desync, awkward controls, hot keys that dont respond, or incredible levels of hacking? I know alpha means you generally add stuff..... But there are such bad core problems that as a courtesy or from an ounce of pride............. Could they not have addressed any of this?

These things are being addressed. But contrary to what a lot of people want to think, no one issue is something that "the team" can or should focus on. Various members of the team are working on various components of the game. And more often than not, these kinds of issues stem from multiple components. Just read some of Eugen's comments on Reddit (One, Two)

 

"Fix desync!" Ok? There are a lot of components of the client/server model that need to come together to improve that. Fixing this is an iterative process.

"Fix zombies" Again, several systems have to come together for zombies to work fluidly, all of which are under heavy development. You don't "just fix zombies," you fix the several underlying systems that different teams are working on.

"Fix the ambient sound issue!" No one even knows exactly what causes this, its under investigation still.

"Fix the controls!" Again, controls are going through iterative changes that improve over time, not all at once.

 

Too many people assume that because a certain bug, imbalance, or exploit isn't fixed in the newest patch, that the team isn't working on it; some think that patches contain everything that the team has worked on since the last patch. This is false, of course. Patches contain only what is ready to be released to players for testing (even if that content isn't finished or buggy). Meanwhile there is a lot of other progressive work going on behind the scenes.

 

You're not going to get instant gratification on any issues when the engine that runs these components is under heavy development.

 

Please go read one of Eugen's recent Reddit posts:

 

There is a LOT of misconception

  1. The mod might be a basis of what is happening here. But this a standalone product. You cannot port things in general sense.

  2. Technical base of product as a persistent online fps is totaly different from Arma 3. In this state there is no way we can share tech.

  3. We are moving basic gameplay mechanics from script to hardcoded engine events.

  4. We are also developing every single module (AI,sensors,network code,renderer,particle system,physics), we need to support the vision. We are creating a new game.

If you take that into account, and growth of the team, you will come to the same conclusion : we are still early into development.

 

Edited by WhiteZero
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Welp....it was also stated they rework the Action menue...Do some of you naggers really belive they dont see the flaws and dont want them to be fixed ? geezush...

I get it. It will be reworked. I just didn't think it would be 9 months and I would be still dealing with the same annoying bugs that (in my limited viewpoint) seem easy to fix. I would have made these changes before, saaaaay, adding the ability to open and close a compass. Just for example. ^^

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I can only tell you what i've read about some stuff you mentioned and what common sense tells me.

Concerning the ambient sounds, Rocket and Eugene explained on Reddit that they are working on a sound system and that the current sounds are placeholders. That's why they dont fix it. You don't fix placeholders while working on the actual system. And before you ask why there is so slow progress as not a single bit of the sound system has been implemented yet - keep in mind that a sound system is complex. Its not just a pile of code that plays sound X on action Y. Sounds need to be rendered and filtered dynamicly according to every players very own situation and location. EDIT: Eventhough a good working sound system has a huge impact on the immersion the game brings, its not a necessary game mechanic, which is where they focus on right now, hence it has no No.1 priority.

Concerning Desync thats a problem of client/server interaction and optimization of this. Client/Server performance is part of nearly every update since its an ongoing process. Almost everything they add to the game has an impact on this performance and the devs are looking to keep it as smooth as they can. They can't just delete desync however, since final optimization is simply not possible during Alpha.

If you don't fix placeholders while working on the replacement then why are zombies constantly being changed in terms of how they spawn and how they react to melee? Zombies are the number one placeholders seeing how badly broken they are and yet they changed them all the time.

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Zombies are the number one placeholders seeing how badly broken they are and yet they changed them all the time.

and HOWE THE FUCK are they supposed to test changes ? I rest my case..you are nothing but a troll and a negative Nancy. I have no facepalms left for you...You must be the incarnation of "i dont understand Alpha or development processes" the worst of the worst customers.

I know you types...you offer a refund on a broken object but they insist on keeping the broken one or fix the unfixable... ( backstory: we once had a Lady whos Laptop literaly had sparks comming out of it and halfway burnt keypad. The tech Service offered her data recovery and a new model. She declined the offer stating she wanted to Keep exactly THIS MACHINE. Since she couldent work anymore for 2 week or so she tried to Charge the Techdepartment for her losses. the techdepartment than proceeded to blacklist her and she never again received ANY Support for any of her IT inqueries...yes THAT lady IS YOU. )

You People really dont seem to read the most pretty good Responses in this threat..you go on and on..rambling. It dosent even matter if People try to help you out and even LINK YOU to reddit..while searching there is pish easy...IF you cant be boothered to read what the devs post in their devblog...most of your rambling is easly been qualified as uninformed bullshit.

Edited by {Core}BlackLabel
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If you don't fix placeholders while working on the replacement then why are zombies constantly being changed in terms of how they spawn and how they react to melee? Zombies are the number one placeholders seeing how badly broken they are and yet they changed them all the time.

Zombies themselves are not "placeholder," some of the systems that run them are placeholder however. Again, like I said in my previous post, zombies and other issues are multi-faceted.

 

Please go read these threads with comments from developer Eugen

http://www.reddit.com/r/dayz/comments/2e6el9/are_the_broken_zombies_fixed_in_49/cjwi079

http://www.reddit.com/r/dayz/comments/2euy4v/049_zombie_melee_hitboxes_are_not_fixed_confirmed/ck3t7lx

http://www.reddit.com/r/dayz/comments/2e6el9/are_the_broken_zombies_fixed_in_49/cjwjxgc?context=3

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 Why does my character still move and react like some QWOP asshole that is taunting me with his ineptness? Why do I accidentally reload my weapon when opening doors still? Why the fuck do I have to mash buttons to equip a weapon or item?

 

No the biggest question you should be asking is, "Why am I still playing this game?"

 

And don't you dare come back with, "That was a short comment. It has no meaning" 

 

I am exhausted. Search and read all my other posts on this thread. I have already laid out my case and my argument can't be broken. Ever.

Edited by RAM-bo4250
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If you don't fix placeholders while working on the replacement then why are zombies constantly being changed in terms of how they spawn and how they react to melee? Zombies are the number one placeholders seeing how badly broken they are and yet they changed them all the time.

 

The guys above me actually explained it correctly.

 

What you see is "They change the Zombies all the time". What the devs actually do is changing, exchanging or improving the mechanics that control the zombies. You see zombies respawning because the devs tried out a system to simulate hordes of zombies because actual hordes can't be implemented yet due to server performance. As every new feature, it needs tweaking ( as dead zombies respawned immediately with aggro on you ) but its an improvement to before where you needed to kill 2 Zombies per town and would be safe there until the next server restart.

 

Concerning melee, that's a system not exclusive to zombies but actually everything you can punch. Zombies, players, even trees to gather friewood. As you can read in the first link WhiteZero provided you, the devs just changed the melee system ( hit detection in particular ) from the scripted solution to a new, hard-coded version. It's a work in progress, as most of the mechanics currently ingame.

 

So you see, "They changed the zombies" is a very unspecific impression since theres so much going on under the hood. Zombie AI is probably one of the biggest projects during the development of the standalone.

 

Also, Zombies are no placeholders at all. Again, read the reddit links.

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edit: curious thing about dayz duct tape is that its crazy useful in the real world and does absolutely nothing in the game. some day....

 

I hope they let us use the duct tape to tape someone's mouth which in turn will either prevent them from speaking or at the very least muffle the sound of their voice when they use direct chat.

Edited by RagedDrew

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No the biggest question you should be asking is, "Why am I still playing this game?"

 

Err... I have 500 hours in the game. I enjoy playing it. I do not enjoy having to deal with some basic bugs that I have had to deal with for the last 9 months. Do you have a problem understanding a person can enjoy the concept of a game, enjoy playing the game and still absolutely loathe certain aspects of it?

You are like those people that have never heard of the Kinsey scale and say a person is either gay or straight.

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You are like those people that have never heard of the Kinsey scale and say a person is either gay or straight.

You know the expression... If you argue with.....I'm done.

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It's an ALPHA... People have been saying it since the mod days. Please stop using that fact as an end-all be-all excuse for every conceivable bug in the game. 

 

When will the brainwashed fan-boys realize that the slow development of dayz is not normal. I wonder how long Rocket can keep fooling you guys with exciting buzzwords such as "network bubble"... I mean come on. Think! In what way does the game differ from it's original state (original Alpha release)? Only item and map wise has the game actually changed. The performance and bugs are still very much there.

 

9 months since the official early release and this is the things you people get excited about

 

Also, the development of PC version isn't even 1/16 complete and the ps4 version is already announced.... Ok, if alarm bells aren't going off in your head, then you're probably crazy.

Edited by GhostDivision
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It's an ALPHA... People have been saying it since the mod days. Please stop using that fact as an end-all be-all excuse for every conceivable bug in the game. 

 

When will the brainwashed fan-boys realize that the slow development of dayz is not normal. I wonder how long Rocket can keep fooling you guys with exciting buzzwords such as "network bubble"... I mean come on. Think! In what way does the game differ from it's original state (original Alpha release)? Only item and map wise has the game actually changed. The performance and bugs are still very much there.

 

9 months since the official early release and this is the things you people get excited about

 

Also, the development of PC version isn't even 1/16 complete and the ps4 version is already announced.... Ok, if alarm bells aren't going off in your head, then you're probably crazy.

And what, pray tell, is a normal development pace?

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Do you want me to quantify it in miles per hour? I've followed the development of several games and mods over the years, and I have yet to witness something as slow and progress deprived as DayZ. Even ARMA managed to achieve more.

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I enjoyed this game when it was at build 0.29 for a short period of time and then the seriously buggy zombies quickly stopped being funny and became tedious and frustrating. We are now at build 0.48 and the game feels like it hasn't taken any steps forward. All the severe problems from when i first bought this game are still very much here and even though the patch notes states that the simple things have been fixed like zombies going through walls i am still very much seeing the same things i was seeing 9 months ago. Im wondering if there is something seriously wrong with development now and that this game will most likely never be finished. I wonder how long it will take before all the people screaming alpha finally accept that this whole project has been a disaster.

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If this game is so unplayable how have I put 200 hours into it? Didn't spend any of that time bug testing...just playing and having fun.

 

If you don't enjoy playing it, then why are you playing it at all? It's not supposed to be a finished gameplay experience. Complaining about it just makes you look like a huge fucking idiot. The game is making steady progress. Sit back and watch.

Edited by t1337Dude

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If this game is so unplayable how have I put 200 hours into it? Didn't spend any of that time bug testing...just playing and having fun.

 

If you don't enjoy playing it, then why are you playing it at all? It's not supposed to be a finished gameplay experience. Complaining about it just makes you look like a huge fucking idiot. The game is making steady progress. Sit back and watch.

 

Steady progress it may be, with the ETA being somewhere mid 2020. Nobody is expecting a finished product, but after 9 months there's very little (if any) tangible improvements to the game. The game's been in development much longer than 9 months - may I remind you, in case you forgot. The patches and changes were also few and far between for the mod - majority of the awesome changes were introduced by community driven mods such as DayZero.

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because i´m pretty much sick and tired of it.

 

if you´re easily butthurt. leave now.

 

This game has had so much promise. Rocket had so many promises, and guess what: Nothing more than screw ups

Look at the game, play it, and give a truthfull honest opinion about it. This is mine: It's utter trash.

I have played the mod, endured it's faults and flawes, but I enjoyed it. ''standalone will be so much better''

Now they've promised us at the release of the game (that release that has been prosponed for over a year) that it would offer the same options as the mod and from there the game would steadily improve.

The game now, almost a year after it's release hasn't even come close to what was capable in the mod.

 

Everything. is. one. big. bugfest.

 

Every zombie, every building, every door, window, wall, weapon. I can't stand it. 

For a 2006 game it would be descent but still way too buggy. It feels like a truck on wooden square wheels.

 

So they had to change everything to make fit to the new engine.

And now they're realising that the new engine isn't capable enough to handle the game?!

 

Rocket: Please just stop. You and your team, please quit. Go find a hobby or something to make a living out, because making games just isn't your forté.

 

Oh and don't you dare ''it's just an alpha''-me. If you truly believe that this game has any potential left to get any good. good luck. I'm out.

you and the op look pretty butthurt. but keep pointlessly ranting and pretending other people are the butthurt ones. it amuses me.

 

P.S.

alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha alpha

Edited by hellcat420

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Likewise, you're pretty brainwashed.

no, i just dont get worked up over games that are in early development and dont progress at the pace i want them to and act like the sky is falling(but i like to be irritating to people who do).

Edited by hellcat420
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no, i just dont get worked up over games that are in early development and dont progress at the pace i want them to and act like the sky is falling(but i like to be irritating to people who do).

 

DayZ has been riding a huge hype wave that's pretty much dead now. If you look back at some posts even two months ago, you'd see glimpse of enthusiasm and hope from players. Now a lot of them have realized the game will never reach what we were all hoping for it to be. I'm disappointed but what can you do, the hype was always too great.

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a game that sold 2.5 millions of copyes should not be anymore named alpha. It's a petty tactic

 

As much money are earned as much faster the development must go on, not the same speed. Otherwise the DEMANDS can't stands to the OFFERS. And the staff is the same that Dean recently recruited.

 

As much there are demanding costumers and a keep growing sellings, as much the production must go faster to stand with customers orders and market.

 

that's how market works...Because after watching that video about a zombie pathing, i really dunno how Dean will stands the market on PS4 on a limited engine like this.

He didn't even got an applaud on that conference...

Edited by GunnyITA
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