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didmyworst

Panicking

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So there's is suggestion

Some sort of "panic" state while being shot at (eg facing more than 1-3 zombies or hearing some noises while being alone in the woods, dunno if that's fine) which results in shaking hands while aiming and some other stuff like heavy breathing.

Though panic may be avoided by like drinking some alcohol (eg vodka, which should be kinda common in a post-soviet country)

And to make people not to abuse alcohol in order to keep his character unpanicked there should be implemented some consequences of being drunk (eg having a blurry screen and maybe a possible knockout after drinking too much)

IMO that would add a little bit of that "realism" to a survival-horror game

 

Some would say "why my character is supposed to be scared if I consider him like a badass cold-blooded bandit?"

I'd say there should be implemented something like a general combat (or maybe surviving) experience which is tracked during your survival.

So like the more time you've survived the less scared your character will be when facing a group of zombies (the more gunfights you've been in the less panicked he gets while hears shots or being shot at)

Cause I consider a typical survivor as a general citizen which is becoming scared of gunshots, zombies, being alone in place which is full of danger as that wasn't a part of his regular life

 

Or maybe later on expand the character creation by being able to choose whom your character was before that zombie thing happened.

Like he was a doctor, a mechanic, a bodyguard, a soldier or maybe a hunter (the most typical ones)

And all those proffesions would have its pros and cons of course.

 

So what do you guys think? Would really love to read your comments

 

Postscriptum: excuse my English if there are dumb mistakes up here

 

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I feel ambivalent about that, while some sort of panic would be nice, everyone acts differently in high stress situations, some would completely lose it while others would be able to some extent hold it together. 

After all courage is fear holding on a minute longer.

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First I hated your proposal. There is enough panicking going on behind the keyboard here, when you start to not panic, you are a better player, BUT then your char panics... nope.

 

I could imagine the getting used to panic thing, if it does not take too long, to reach badass status, I like the idea of being rewarded when your char lives for a while. But at the same time I think everyone will just farm badass points from zeds until they're good. Again, not useful. And I don't like a more sophisticated solution. Also having a fresh char usually means being at a disadvantage gear wise against "badass" chars anyways, this would larger the gap.

 

It is a really nice idea, but I don't think it would add to the game experience.

 

EDIT: A general thought about dayz...dayz has a hell load of stuff to manage compared to other gameplay wise comparable games, meaning FPS titles. The environment is more interactive, much more loot stuff lying around, speech chat, ... the list goes on. I think some dude here wrote that dayz causes about 2 mbit/sec traffic for him, that's a lot. I'm bringing this up to show just what syncronization in dayz means. Adding recipies for crafting, different items, craftin animations, ... all fine, but adding more things that might mess up firefights is not good. It would probably be only client side, nevertheless not easy to do well, I think. I would prefer the dev time going into user input, making weapon sway better and last but not least netcode improvements. If down the road at some point those things are peachy and the devs want to introduce a panic-meter that's not messing bambis up too badly, fine. But it is another thing influencing combat, maybe will result in making it more laggy, and as long as the other points are not reaaaallllllyyyy working great, no.

 

What would also be a more important feature is making melee better, make more possibilities there and make the AI better. I see the danger of adding too much stuff and all suffering for it.

Edited by bautschi
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Bad idea. There's already a half-assed suppression system. If a shot hits near your char, they get the jumps and shake.

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I don't think this should be added for four reasons:

  • its pretty hard to implement in a authentic way that doesn't feel like an artificial barrier (which might add frustration)
  • the effects you describe are already caused by fatigue and pain (and they feel more authentic as they are linked to the body)
  • the player is the survivors mind so its always better to induce those feeling in his own head

I think such kinds of feelings should have their origin in the player (the survivors mind) rather than the character (the survivors body). People already get nervous when being shot at. Instead of getting a "afraid" state in certain situations the players should experience a "shit, my survivor is about to die!" moment. One step in this direction: Make death a real setback instead of just losing your gear and respawning at the coast a mere 30 seconds after.

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I want SOMETHING to counteract KoS. Cause after all, its a video game. Im not gonna panick as I would in real life. Look at Arma 3`s suppression, lets add that.

Personally, I think that its time some people learn that this is DayZ, not Call of Duty.

It will seperate the kids from the adults, I say add it.

If you dont like it, go play H1Z1

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I panic behind my screen already, don't need any more than that thanks.

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[...]

Misplaced arguments are misplaced. Countering KoS should not be done by artificial means but rather by making cooperation beneficial.

 

Suppression might be reasonable though, but not overdone. Even the most hardened survivors might lose their cool if bullets fly really close to them. Here - in order to play your badass coldblooded survivor - the player might have to actively counteract/overcome the effects.

Edited by Evil Minion
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I panic behind my screen already, don't need any more than that thanks.

Exactly folks, this is what happens to me.. then my hands shake and the crosshair wobbles

 

However, I do remember there was somekind of panic in the mod.. or perhaps it was when shock initiated Im not sure but you character would make kinda crying, stress noises. I remember it happening after facing groups of zombies etc 

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So there's is suggestion

Some sort of "panic" state while being shot at (eg facing more than 1-3 zombies or hearing some noises while being alone in the woods, dunno if that's fine) which results in shaking hands while aiming and some other stuff like heavy breathing.

Though panic may be avoided by like drinking some alcohol (eg vodka, which should be kinda common in a post-soviet country)

And to make people not to abuse alcohol in order to keep his character unpanicked there should be implemented some consequences of being drunk (eg having a blurry screen and maybe a possible knockout after drinking too much)

IMO that would add a little bit of that "realism" to a survival-horror game

 

Some would say "why my character is supposed to be scared if I consider him like a badass cold-blooded bandit?"

I'd say there should be implemented something like a general combat (or maybe surviving) experience which is tracked during your survival.

So like the more time you've survived the less scared your character will be when facing a group of zombies (the more gunfights you've been in the less panicked he gets while hears shots or being shot at)

Cause I consider a typical survivor as a general citizen which is becoming scared of gunshots, zombies, being alone in place which is full of danger as that wasn't a part of his regular life

 

Or maybe later on expand the character creation by being able to choose whom your character was before that zombie thing happened.

Like he was a doctor, a mechanic, a bodyguard, a soldier or maybe a hunter (the most typical ones)

And all those proffesions would have its pros and cons of course.

 

So what do you guys think? Would really love to read your comments

 

Postscriptum: excuse my English if there are dumb mistakes up here

 

 

Addressing the OP. I agree with the others. The emotions behind the character your playing should be invoked inside you. A good example is when someone is getting shot at their first response is to run. After you run, if decide your going to fight back your hands and such sways and is harder to fight because of fatigue. I like how it is currently. 

 

I want SOMETHING to counteract KoS. Cause after all, its a video game. Im not gonna panick as I would in real life. Look at Arma 3`s suppression, lets add that.

Personally, I think that its time some people learn that this is DayZ, not Call of Duty.

It will seperate the kids from the adults, I say add it.

If you dont like it, go play H1Z1

 

 

To counter KoS....Will be fixed in time. Think about it logically. Once they up the zombies to 5-10k on the map, including dangerous wild life, base building, car modifying, etc...Those features will inadvertently make people not KoS and instead work together. Think about it in real life. If there are presently dangers around people tend to work together. If there isn't then they turn on each other because there is nothing else to do. I believe it'll fix itself in time. Have fun playing! 

Edited by Kronons
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Personally, I think that its time some people learn that this is DayZ, not Call of Duty.

It will seperate the kids from the adults, I say add it.

If you dont like it, go play H1Z1

it isn't hunting simulaitor either. If you're mature (like you see yourself I guess) you would stop flaming different game styles. This game is DayZ. Nothing else. There are no rules, and there shouldn't be any rules. Everybody can play this game they want and there is no reason to cry because you got shot.

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I see what you guys mean, thanks for the constructive comments

But is there really a thing like suppression? I mean when you're being shot at does it actually somehow affect your shooting capabilities aside from what you feel yourself?

For example long time ago I played BF3 a lot and really liked the way how you could have been suppressed by a constant LMG suppressive fire (blurry screen and increased weapon sway)

 

Yeah, I know, BF3 is not exactly the game I should be comparing DayZ with, but still. I mean just that "suppression".

 

Haven't noticed that yet, since I've recently bought the Standalone though I played DayZ mod itself a lot.

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it isn't hunting simulaitor either. If you're mature (like you see yourself I guess) you would stop flaming different game styles. This game is DayZ. Nothing else. There are no rules, and there shouldn't be any rules. Everybody can play this game they want and there is no reason to cry because you got shot.

Heres a prime example of a kiddie. Naw, just kiddin XD

Im not against reasonable KoS such as "Shite, I pissed off those guys. Gotta protect myself and lay low, sorry if anyone walks by" or "shite, Im starvin and food is scarce now... he may be a cannibal (added soon) lemme just kill him", Im against a little kid breaking my legs, telling me how hes going to rape me and kill my family, teabagZ me, and then kills me.

I personally like firefights and especially TRUE bandits, I just dont like kds.

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Heres a prime example of a kiddie. Naw, just kiddin XD

Im not against reasonable KoS such as "Shite, I pissed off those guys. Gotta protect myself and lay low, sorry if anyone walks by" or "shite, Im starvin and food is scarce now... he may be a cannibal (added soon) lemme just kill him", Im against a little kid breaking my legs, telling me how hes going to rape me and kill my family, teabagZ me, and then kills me.

I personally like firefights and especially TRUE bandits, I just dont like kds.

 

I would not mind ppl "breaking my legs, telling me how hes going to rape me" (well, maybe not that one, there is currently a public discussion about that) "and kill my family, teabagZ me, and then kills me." No one ever did something like that to me. It would be a nice change of scenery.

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I would not mind ppl "breaking my legs, telling me how hes going to rape me" (well, maybe not that one, there is currently a public discussion about that) "and kill my family, teabagZ me, and then kills me." No one ever did something like that to me. It would be a nice change of scenery.

What the hell are you playin, I want in on that lol.

It just gets really old. To be honest, something like this isnt even needed to drive those people away. When survival is actually survival, theyll complain, bitch moan an groan, then leave DayZ or find the DayZ Standalone Arma Mod.

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