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Status Report - Week of 18 August 14

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Are there any thoughts to showing the character's hands animating the opening and closing of doors?

 

 

 The game needs improvement here, that's for sure, but it has to be dynamic and flexible, not as static as for example drinking from a well.

 

Rocket has stated that in the future he wants to maximize the use of the physics system. For example instead of using the action menu to open doors you actually have to grab the door nob and push forward. Something along those lines. But you never know.

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duped items are not the real problem atm.

 

whats about security fixes and cheatprotection?

 

They are working in conjunction with battle eye to improve security and cheat detection. There was an article from a dev stating that most public hacks are patched or prevented in the code, but the ones that are hard to stop are the private ones. There isn't an ETA as to when they'll push out more security fixes, but in time I'm sure they'll fix it. :) Btw in my experience I haven't met or seen a hacker in person. But I have seen one get kicked and banned by battle eye. :D

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Am i correct to assume that there is a chance of us getting the private shards option towards the end of august?

it does kind of read that way, and that would be cool. it would be nice if...say... a person with a dedi-box in a small data center (i work for an ISP) could host a private shard too, as opposed to renting one from a "provider". the box is overkill from a spec's standpoint, and bandwidth isn't an issue, but unfortunately i don't see that happening--at least not right off..... so i guess i will have to wait for them to allow  private hives to get host an SA server. 

____

love the weekly reports--truly awesome to be informed and the "up and comings" sound sweet--keep it up :beans:

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They are working in conjunction with battle eye to improve security and cheat detection. There was an article from a dev stating that most public hacks are patched or prevented in the code, but the ones that are hard to stop are the private ones. There isn't an ETA as to when they'll push out more security fixes, but in time I'm sure they'll fix it. :) Btw in my experience I haven't met or seen a hacker in person. But I have seen one get kicked and banned by battle eye. :D

ok if u dont have met a hacker than u was just lucky...

 

did u see my llast video? i think not.. this is no privat hack! hundrets of players use this shit.

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ok if u dont have met a hacker than u was just lucky...

 

did u see my llast video? i think not.. this is no privat hack! hundrets of players use this shit.

 

But if several people use these hacks, then they will all be banned by battleeye in the end as soon as those hacks are in the BE list. All it takes is for them to either find those private cheats first or for someone to send in a report about them.

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ok if u dont have met a hacker than u was just lucky...

 

did u see my llast video? i think not.. this is no privat hack! hundrets of players use this shit.

 

Yea I guess I would consider myself lucky. I also don't go to pvp rooms much. As hackers tend to go to those. And I've seen many hacker videos on the forums. Every game and I mean every game has hackers! It just takes time to patch them and make them obsolete. I know many people say this, but the game is in alpha and lots of bugs are exploited to make hacks. Developers have stated that alpha is a gem because they get people using hacks now, so later they can patch up the game more and more and secure it so less and less hacks are possible. And like I've stated from my personal experience. I was in a full room and Battle Eye actually caught, kicked, and banned a hacker. So they definitely are working on it. 

 

 

But if several people use these hacks, then they will all be banned by battleeye in the end as soon as those hacks are in the BE list. All it takes is for them to either find those private cheats first or for someone to send in a report about them.

 

 

I agree. Let the hackers use there hacks. Once the developers gets a hold of the hacks. They'll dissect them and see how they work. Once that's done they'll make even better hack detection, prevention, and intervention. :)

Edited by Kronons

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So does this mean pitched tents will be wiped? I spent forever trying to find some.

Edited by FREDDIEkillz
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So does this mean pitched tents will be wiped? I spent forever trying to find some.

 

Yes I believe so. Everything will be deleted and everyone will have to start fresh. :)

 

"It is our intent once we have addressed the core issues with abuse of item duping, as well as resolved issues with the protection of player storage and opened game server providers rental of private shards, to wipe the stable branch clean."

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Hoping that more optimization comes in.

 

I love the new items and mechanics, but I just want to be able to move around without my frames going from 50 FPS to Powerpoint.

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Rocket has stated that in the future he wants to maximize the use of the physics system. For example instead of using the action menu to open doors you actually have to grab the door nob and push forward. Something along those lines. But you never know.

I applaud any designs to increase the physics in dayz, but I can't help but feel that the controls are fiddly enough as it is. I would rather you just be able to walk up to a door and it auto opens for you as you push into it. The way the doors open now are so slow and unresponsive as well, if you could run through them and have your character auto-stick out his arm, then that would be enough for me. After all, it's a survival simulator, not a door opening simulator.

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I applaud any designs to increase the physics in dayz, but I can't help but feel that the controls are fiddly enough as it is. I would rather you just be able to walk up to a door and it auto opens for you as you push into it. The way the doors open now are so slow and unresponsive as well, if you could run through them and have your character auto-stick out his arm, then that would be enough for me. After all, it's a survival simulator, not a door opening simulator.

 

It was during an interview with Rocket. He stated that he wanted to change the opening door mechanic and listed a few of his ideas on how to do it. It's not set in stone as to what he said. I'm sure they'll try new things and tweak it to work fluidly and not clunky. 

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wipe the stable branch clean.

 

 

DOOOO EEEEET!

 

 

Mwahahaha!

 

This is why the people who cry about getting glitch wiped are silly.

 

Losing my current character will suck.

 

Helping to fix all these problems, priceless.

 

Thanks for updates and hard work, all!!

 

Pic: I JUST found this in hangar.... Duped, persistency bug? You make the call.

 

6Fw6weE.jpg

 

Who needs all those Makarov mags?

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Just give us a 24 hour warning before wipes so my guy can go out in a blaze of glory! plzthx

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I wouldn't mind seeing guns and ammunition and clothing being rather easy to find, like they are now...

 

...but make food and clean water much harder to find. 

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I wouldn't mind seeing guns and ammunition and clothing being rather easy to find, like they are now...

 

...but make food and clean water much harder to find. 

Making ammo and weapons commonplace only makes people more apt to PK/KOS. People who jump on, grab a gun and a clip then look for people to kill and forget about the rest. It is important to make ammo and weapons as rare as they should be in a post apocalyptic survival game. RUST and other games seem to have alot of people quickly running around with full gear PKing bambi's etc. Why is it necessary to make DayZ a PVP FPS clone? If I want that there is a host of better games with better mechanics for that. Moving around aground where packs of zombies could overcome you should be a real and dangerous threat. Not much of one if you can outrun them easily or shoot them all and have lots of ammo to spare. Hardly anyone skirts a town to scout out how many zombies are there or tries to crouch and loot silently right now. I can only hope that the game turns to that direction.  

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Making ammo and weapons commonplace only makes people more apt to PK/KOS. People who jump on, grab a gun and a clip then look for people to kill and forget about the rest. It is important to make ammo and weapons as rare as they should be in a post apocalyptic survival game. RUST and other games seem to have alot of people quickly running around with full gear PKing bambi's etc. Why is it necessary to make DayZ a PVP FPS clone? If I want that there is a host of better games with better mechanics for that. Moving around aground where packs of zombies could overcome you should be a real and dangerous threat. Not much of one if you can outrun them easily or shoot them all and have lots of ammo to spare. Hardly anyone skirts a town to scout out how many zombies are there or tries to crouch and loot silently right now. I can only hope that the game turns to that direction.  

 

Yea I agree with you. I've gotten backlash stating what you just said. I prefer it to be more survival and less military fps shooter. Make the weapons rare and hard to get. But I think once the zombies are fixed/multiplied and dangerous wildlife is added. It'll help solve the PK/KoS. 

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The leg still ached as he stepped through the thorny brush that littered the small clearing before him. Luckily he had a nearly full first aid kit or that small scratch alone could have festered and ended his life. Briefly he wondered if that wouldn't be better than this. A life spent hungry, thirsty and searching.  His large backpack barely had any weight to it now and the last town he passed was days ago and zeds were all over it. His stomach growled violently and his chapped lips yearned for wetness, moisture, anything that would quench his perpetual thirst. He paused and took out his canteen before he remembered. It was bone dry and he had long since run out of water tabs anyway. The sun was high up over the trees but he knew it wasn't mid-day yet 

 

Carefully he scanned his surroundings and he looked across the field he was about to cross. Something caught his eyes. Casually, he held his left hand over his brow to shade them in order to get a better look. A glint of metal and the colors of rust sat between several trees in the distance just beyond the clearing. Was it a trick of the glare in his eyes or was something actually there and then his eyes trailed along it. He made out a dented hood, a door and the bed of a truck! 

 

Excitement at the find and the prospect of danger entered him quickly and he went to a knee in the long grasses that lined the clearing around him. As if by instinct he pushed the clip release on his AKM then lowered his gaze down and counted the rounds left in the clip in his hand. 3 he knew and 1 loaded in the chamber but his stomach growled again and the decision was made as he pushed the clip back in. He reached down and loosened his boot knife and checked to make sure his machete was still there then settled his scarf up around his face. 

 

:D

Edited by bishopomega
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I hope it becomes more survival based.   It'll make gathering food and ammo from other survivors even more important.   There will be a laser focus on making sure people get head-shots, so gear and goods aren't ruined in the acquisition process.

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I hope it becomes more survival based.   It'll make gathering food and ammo from other survivors even more important.   There will be a laser focus on making sure people get head-shots, so gear and goods aren't ruined in the acquisition process.

 

That sounds like some professional survivalist skills you're talking about there....................................................

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When they make weapons damageable and prone to wear and zombies attuned to loud noises like gun shots, PKing will definitely become problematic. Far more will be gained from barter than killing I'll wager. That one shot to the head isn't just going to be one shot unless it is way out in the stix and lets face it, PKers will just hang out at towns and wait for prey to come by. It will be neat to see them get mobbed by zeds. I'd play along for robbers but none of that exists. Its KOS and ask questions later.  

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Eh, the zombies I've seen lately DO aggro from loud noises.

 

Right now the current state of the SA is as a shinier version of the mod with some extra stuff here and some stuff taken out there and a host of bugs/glitches. Even the loot economy seems about the same lately.

 

Soon we will surpass the limitations of the mod in many respects and the true vision of DayZ will begin to be realized.

 

I believe A LOT of people who play DayZ for the thrill of the grief/hunt/firefight are going to find the finished product to be A LOT less fun and will slink off to a game with instant gratification.

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Making ammo and weapons commonplace only makes people more apt to PK/KOS. People who jump on, grab a gun and a clip then look for people to kill and forget about the rest. It is important to make ammo and weapons as rare as they should be in a post apocalyptic survival game. RUST and other games seem to have alot of people quickly running around with full gear PKing bambi's etc. Why is it necessary to make DayZ a PVP FPS clone? If I want that there is a host of better games with better mechanics for that. Moving around aground where packs of zombies could overcome you should be a real and dangerous threat. Not much of one if you can outrun them easily or shoot them all and have lots of ammo to spare. Hardly anyone skirts a town to scout out how many zombies are there or tries to crouch and loot silently right now. I can only hope that the game turns to that direction.  

 

I'm not so sure of that. Let's think about a hypothetical server where everybody spawned with, say...an SKS and ammunition for it. You spawn hungry, and finding your first food is always somethign to consider. But let's say that food was...say...five times harder to find. Sure, you might find some. And you would...but so would other people. Eventually I think people would realize that shooting others players would be slow suicide since most fatal hits are to the body or to the legs where people store that food, so killing other players would ruin any chance for you to stave off the real threat, which would be starvation and dehydration

 

I think that a LACK of resources would encourage cooperation. Sure, making weapons more readily available to everybody makes shooty shoots much more likely...BUT that's in a world where every building is a Beans n' Bacon Buffet and every abandoned car was an ex-Tasty Peach smuggling buggy. Most people shoot other players for the fear of being shot themselves...but how much would killing occur if you couldn't hop servers and you were always prioritizing food instead of "where mah preshis AK101".

 

Want to know the real problem with why so many people shoot other people without question? In the current state of DayZ...there's no reason not to shoot every other player you see. Every other player is a potential threat, and you have no real reason for letting them live since you find everything you need in the loot spawns so easily now. I'm not saying make everybody spawn with a weapon and have them laying around like you're traveling across Dead Skunk Junction, Arkansas...but let's consider adding to the game elements that give you an reasonable objective purpose to communicate with other human beings instead of introducing the bridge of their nose to your bullets. 

 

I hope you see the point of what I'm saying: Guns make you dangerous. Hunger makes you friendly

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I do not PK/KoS, 2 years on the mod/SA and I still don't do it.

 

I avoid people like the plague and make the experience play out on my own terms.

 

Sound boring? It's my story.

 

I've killed murderers (notice I didn't call them bandits) and fed bambis when I deemed it necessary but mostly it's safer to avoid conflict and interaction in a paranoid world.

 

I've always RP'd survival, regardless of the state of the game.

 

Every person who enters DayZ looking for a firefight has made that decision, because the DayZ storyline is written by the player.

 

As things change, the people who want to play in various styles will have to adapt to the rules. You may play as a murderer but now you need to spend many hours as a survivor, more on the defensive, stock piling the tools of your trade, becoming healthier, and finally finding a worthy target for assassination, and you better get that headshot or no gear for you!

 

Obviously clans/groups will have some advantages, especially considering persistency but a certain BALANCE within ALL of these styles can play alongside each other without the game being solely geared towards a literal hunger game scenario.

Edited by BioHaze
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I've played solo for about a week now. I've encountered all sorts of dangers. I may have encountered a friendly bambi but ran before finding out for sure. The rest of my human interaction was all combat, initiated by the other party. Despite the shitty player community ingame, I've learned that a ledge is my number 1 enemy during the zombie apocalypse. 

 

My fear is if I join a clan, that my nemesis (a random ledge) will strike me down the moment I am most needed. 

Edited by Beto666

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The post-apocalyptic world will be like The Road, with zombies.   All survivalists must never forget the human equation when calculating the realities of starvation and having extremely limited supplies.   I bet the human element will play the largest part of surviving in DayZ Standalone.   Well, unless you plan on playing on a Strict PVE Only Server, but then what would be the point?   You wouldn’t be an actual survivalist then, would you?

 

Maybe they’ll have a Single Player Mode for those PVE players…

That sounds like some professional survivalist skills you're talking about there....................................................

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