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hiniberus

DayZ seasonal weather changes?

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I know it's a massive task to do, or at least I'd assume so. Though it'd be really cool if they added dynamic, realistic weather. Such as in Winter you have to wear thicker clothes or risk hypothermia, allow additional clothe layering (shirt under a hoodie for insulation for instance, tracksuit pants under jeans), summer requiring far more hydration, lighter clothes etc. I'm not asking for things like snow storms (would be awesome though!) What do you guys think?

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It will be coming. But they'll need to sync the servers to a global weather pattern, otherwise people will just avoid the cold servers, like they do the night ones.

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It will be coming. But they'll need to sync the servers to a global weather pattern, otherwise people will just avoid the cold servers, like they do the night ones.

 

Really? I never heard anything when it comes to the weather patterns though. Though yeah, it would make sense to implement it when the global hive thing starts coming about.

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It will be coming. But they'll need to sync the servers to a global weather pattern, otherwise people will just avoid the cold servers, like they do the night ones.

Why wouldn't they ? Night is really dark and not every one likes playing in pitch black darkness, in real life you just go to sleep in a video game you either leave or change the server. On top of that, if they sync the in game day time with local day time, most people will never get a chance to play during daytime, especially during winter, come back from school or work and it's already dark. 

Edited by General Zod
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I understand that some would prefer to avoid night time (although you should probably try the new version of "night" in game, its basically just greyscale day-time)

 

But weather will become a core mechanic in game, with the risk of exhaustion/hyperthermia. If you can just avoid these by shifting server than its a bit like being able to change server to avoid eating or drinking, its makes no sense.

 

Hence why i think all servers will be running the same temperature/weather conditions regardless of server time.

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I'd really love to see this. I imagine there's a reason sometimes on the menu screen I can see my dude's breath. At the very least we'll have more variety in weather and temperature.

Edited by Ebrim

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Why wouldn't they ? Night is really dark and not every one likes playing in pitch black darkness, in real life you just go to sleep in a video game you either leave or change the server. On top of that, if they sync the in game day time with local day time, most people will never get a chance to play during daytime, especially during winter, come back from school or work and it's already dark. 

 

They could always enforce sped-up server times to circumvent this if it becomes a big-enough issue, no o: ?

 

I understand that some would prefer to avoid night time (although you should probably try the new version of "night" in game, its basically just greyscale day-time)

 

But weather will become a core mechanic in game, with the risk of exhaustion/hyperthermia. If you can just avoid these by shifting server than its a bit like being able to change server to avoid eating or drinking, its makes no sense.

 

Hence why i think all servers will be running the same temperature/weather conditions regardless of server time.

 

Oh that's pretty cool! Can't wait to see how it ends up being implemented :3

 

I'd really love to see this. I imagine there's a reason sometimes on the menu screen I can see my dude's breath. At the very least we'll have more barley in weather and temperature.

 

Yeah and it'll make the Winter hunter pants actually useful! 

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But weather will become a core mechanic in game, with the risk of exhaustion/hyperthermia. 

I'm waiting for that moment to come, but it will force them to add some extra clothing when spawning, because spawning hungry, wearing nothing but a t shirt in a Russian winter you won't make it far. 

Edited by General Zod

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They could always enforce sped-up server times to circumvent this if it becomes a big-enough issue, no o: ?

 

 

Oh that's pretty cool! Can't wait to see how it ends up being implemented :3

 

 

Yeah and it'll make the Winter hunter pants actually useful! 

 

Don't expect snow.

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I know it's a massive task to do, or at least I'd assume so. Though it'd be really cool if they added dynamic, realistic weather. Such as in Winter you have to wear thicker clothes or risk hypothermia, allow additional clothe layering (shirt under a hoodie for insulation for instance, tracksuit pants under jeans), summer requiring far more hydration, lighter clothes etc. I'm not asking for things like snow storms (would be awesome though!) What do you guys think?

 

I think we will have this in the final product, but i agree its a huge pile of work that needs to be done bit by bit if you think about it:

 

- Visuals: 4 different sets of textures for almost everything.

- Weather system: rain / snowfall. Snow being persistant if the conditions require that.

- Game mechanics: Hypothermia isn't even in the game yet.

- Season system: Smooth transistions between the seasons so the trees don't suddendly turn red when fall comes.

- Other mechanics: Guns have a higher risk of not shooting in winter, character can suffer heat stroke in summer etc.

- Sun movement: Sun stands higher in summer then it does in winter, what influences lightning. Also, different day/night cycles.

 

While writing this down i figured that we might not see this implemented lol.

Edited by ChainReactor
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I understand that some would prefer to avoid night time (although you should probably try the new version of "night" in game, its basically just greyscale day-time)

 

But weather will become a core mechanic in game, with the risk of exhaustion/hyperthermia. If you can just avoid these by shifting server than its a bit like being able to change server to avoid eating or drinking, its makes no sense.

 

Hence why i think all servers will be running the same temperature/weather conditions regardless of server time.

 

Aah so this is why it didn't get lighter for an hour - it looked like early morning then just went this dull grey colour - is that the nights now - so no pitch black nights anymore?

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I think we will have this in the final product, but i agree its a huge pile of work that needs to be done bit by bit if you think about it:

 

- Visuals: 4 different sets of textures for almost everything.

- Weather system: rain / snowfall. Snow being persistant if the conditions require that.

- Game mechanics: Hypothermia isn't even in the game yet.

- Season system: Smooth transistions between the seasons so the trees don't suddendly turn red when fall comes.

- Other mechanics: Guns have a higher risk of not shooting in winter, character can suffer heat stroke in summer etc.

- Sun movement: Sun stands higher in summer then it does in winter, what influences lightning. Also, different day/night cycles.

 

While writing this down i figured that we might not see this implemented lol.

 

Quite possibly, though it'd be really cool if they do add it in! 

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Aah so this is why it didn't get lighter for an hour - it looked like early morning then just went this dull grey colour - is that the nights now - so no pitch black nights anymore?

 

Nope, its been like this these last couple of patches.

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Nope, its been like this these last couple of patches.

 

This is the one downside of playing on Experimental branch, all the servers seem stuck on this 14:00 - 16:00 loop, I never see day-night cycles. :(

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What's the point with night when it get dark too early and the game i set to autumn which means most of the day is dark anyway. Also people will just turn on full gamma and brightness so they can see in the dark.

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Anyway its pointless because I'm working when its light outside, so it would always be dark when i get home. So this real time shait ain't working for me. Sorry can't edit on tha phone.

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I'd love to see a lot of what is suggested. Dynamic weather goes hand-in-hand with survival games in this day in age; though we can assume it's definitely not coming anytime soon, it willl change how this game is played.

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Sadly, we'll likely never see snow accumulate on the ground.

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Nope, its been like this these last couple of patches.

 

First time I played it in 3-4 months (other than maybe an hour a month back)

 

 

 

Sadly, we'll likely never see snow accumulate on the ground.

 

H1Z1 can do it!!

 

:P

Edited by Jexter

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I would like to seasonal changes done throughout the year.  Not implemented randomly.  So this winter, Chernarus is a winter map.  During the spring/summer, brightly colored and deep greens.  During autumn, the map we have now. 

 

I know its a big task, but the winter map with snow and frozen water would be great. 

 

I think this as the game got more repetitive throughout the year, this would add a whole new element to gameplay to bring back people who left, and revitalize those that are still around 

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Like everyone else id really like to see this, fighting the elements would be great for the survival aspects of the game. But I remember reading somewhere they said it wasn't going to happen. Its a shame because someone posted a vid with a modded RV engine that had dynamic snow, vehicles even carved tracks in it! Its something I really hope they decide to add.

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Yeah I don't think dayz will be seeing anything like that they can't even fix zombies what makes you think they can do a weather system. Fix zombies and the core mechanics before adding trivial bs.

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I know fog was on the way last time i checked. I really am still looking forward to it.

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Yeah I don't think dayz will be seeing anything like that they can't even fix zombies what makes you think they can do a weather system.

 

Of course they can fix it. They only know what an alpha phase is.

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I could settle for a world that looks and sounds wet when it's raining.

 

1990's for the win!

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