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In-game Currency

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I've said it before, and I'll say it again: Hard alcohol is the way to go for a non-metal-based system of trade.

 

Clans can use moonshine to power their generators and their vehicles. Doctors can use moonshine as an disinfectant, antiseptic, and painkiller/anesthetic. Other people can use it as water treatment, industrial solvent/lubricant/cleaner. Plus, it can be made pretty easily, and quality can be controlled via licensing/standardization. It's value is both controlled by its uses and by the value of the land (which supplied the crops to make the moonshine), limiting inflation to an extent.

 

Moonshine should be the basis of American currency today!

 

This reminds me of a table top rpg I used to play called Twilight 2000. In that you could make ethanol and methanol to fuel your cars and I think that would be awesome to include in the game. You first have to grow the crop then distill it and store it. If anyone played Banished that's pretty much going to be the way of things in a zombie apocalypse.

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Currency is whatever you have what other people need

Also, no amount of proficiency will protect you from an organized assault, ammo will run out, as well as bandages, food and water when you are camping a location where zombies are atracted to, also people logging in behind your line of defense makes this effort totally ridiculous

maybe, and thats a big maybe, if you have a private hive and manage to barricade a whole city like polana, or a castle like devils castle, but who will make sure the barricades will stay up and your loot or storage is still there after all your highly-trained pro tacticians log out?

Edited by Zombo

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Currency is whatever you have what other people need

Also, no amount of proficiency will protect you from an organized assault, ammo will run out, as well as bandages, food and water when you are camping a location where zombies are atracted to, also people logging in behind your line of defense makes this effort totally ridiculous

maybe, and thats a big maybe, if you have a private hive and manage to barricade a whole city like polana, or a castle like devils castle, but who will make sure the barricades will stay up and your loot or storage is still there after all your highly-trained pro tacticians log out?

Easy, they just shut down the server until they all want to log back on.

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Easy, they just shut down the server until they all want to log back on.

and how many players do you think want to play on a server that is only online when the clan from the hoster is online?

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and how many players do you think want to play on a server that is only online when the clan from the hoster is online?

Irrelevant, people will do it just because they can get away with it or, like Rust, admins will have tools to give their clan everything they need to quickly build again.

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It would be cool if "pristine" ammo was rare enough to use as currency, like in Metro:2033/Last Light.

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I think there won't be much of a currency let alone fixed prices. Either its haggling or the trader makes the deal - you have to build up a reputation anyways for people to seek you out. Then you might probably need some protection from being robbed - whether you are a wandering trader or not.

 

The whole point of trade is giving an advantage to everyone involved. By seeking out the trader the clients have a chance of aquiring rare items or switching a high value item that doesn't fit into their equipment (AK drum mag while they are carrying a M4) for one that does. By keeping the trader alive and healthy they have someone thrustworthy for future trades and assure getting higher quality gear. The trades would setup prices that are slightly to his advantage but still worth it for the clients and overall gear also finds its way from one client to the other without them having to overcome their trust issues. In any case one should expect traders to be rare, hard to find (solo/small group traders) or very expensive (trading posts with security).

 

If a weight system was to be added it might result in pseudo-currency in the form of lightweight but still quite valuable items. However, right now there is so much loot that tradimg is usually not worth it other than in a strict friendly encounter player to player way.

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No currency

Currency only has value cause a government or organized body accepts it as such.

Dayz is chaos with no central controlling force where the item most valuable to you could be a drum mag or M4 one moment and then a bandage the next

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Dayz is chaos with no central controlling force where the item most valuable to you could be a drum mag or M4 one moment and then a bandage the next

Wrong, clans are the controlling force of servers.  It was prevalent in the mod and will be the same here.

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Wrong, clans are the controlling force of servers.  It was prevalent in the mod and will be the same here.

They certainly are not right now

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DayZ has currency already, it includes (in rough order of value):

  1. Books
  2. Chem lights or flares
  3. Track Suits
  4. Spray Paint (yes, this is more valuable than Track Suits!)
  5. Real Clothes
  6. Backpacks
  7. Food/water
  8. Meelee weapons
  9. Range weapons
  10. Ammo
  11. Can openers (or other things that open cans, but can openers are the best)
  12. Your filthy stinking LIFE... you always pay with this now don't ya!?!!

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They certainly are not right now

Uh, yes they are.   Pretty much anyone you see running around with an M4 fully geared out.  

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Any sort of established currency system would be unnecessary. Money is for governments, order, regulation, ownership, enslavement. Without the power, symbolism, and enforcement established currency has no meaning---In such a world, the whole idea of currency is a worthless construct... that is unless you want to use it for kindling.

All people have left in DayZ are needs, no luxuries, no overlords.


Bartering is enough.

>.> You also seem to assume that DayZ will ever have an environment conducive to ... communal behavior. Noble ideals.. But naive!

Edited by Rudette

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Uh, yes they are.   Pretty much anyone you see running around with an M4 fully geared out.

Not in my exp. It isn't hard to gear up without bring in a clan...plus I associate fully decked out clans with dupers since many use this exploit and it requires another player with the good gear to assist you. Clans have the most reasons for duping and the most means.

I like dayz can u ignore cln if u want and roll lone wolf and still do well.

Sure maybe I have to backdown and retreat from them in firefights but it isn't like they are all over the server forcing u to play a certain way.

Most clan servers I see are not even near full either....

Personally I wont play on servers where you have lot of players running around enforcing odd currencies for trade. With a central hive I can just fijd another full server without silly rules.

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Not in my exp. It isn't hard to gear up without bring in a clan...plus I associate fully decked out clans with dupers since many use this exploit and it requires another player with the good gear to assist you. Clans have the most reasons for duping and the most means.

I like dayz can u ignore cln if u want and roll lone wolf and still do well.

Sure maybe I have to backdown and retreat from them in firefights but it isn't like they are all over the server forcing u to play a certain way.

Most clan servers I see are not even near full either....

Personally I wont play on servers where you have lot of players running around enforcing odd currencies for trade. With a central hive I can just fijd another full server without silly rules.

Oh I agree.  I avoid clan servers for the exact same reason.  They all duped their gear.  Now once the shards come into play, which is a very bad idea imo, clans will have full control even without enforcing rules.  They will still control the map, they will still be the ones with all the gear and they won't care if you don't enjoy their server because they control everything.

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Oh I agree.  I avoid clan servers for the exact same reason.  They all duped their gear.  Now once the shards come into play, which is a very bad idea imo, clans will have full control even without enforcing rules.  They will still control the map, they will still be the ones with all the gear and they won't care if you don't enjoy their server because they control everything.

Which is why I will always play on thr hive with he largest selection of servers.

I get that there exploiters server hopping for easy gear....but I dont do it so why should I care ? I kill people by stalking them most the time they die without ever seeing me so makes no difference to me how they acquired gear.

At the same time low pop servers have valid purposes like safe haven for trades or to test out new gear or load into when you get screwed over by a greedy admin restart

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Which is why I will always play on thr hive with he largest selection of servers.

I get that there exploiters server hopping for easy gear....but I dont do it so why should I care ? I kill people by stalking them most the time they die without ever seeing me so makes no difference to me how they acquired gear.

At the same time low pop servers have valid purposes like safe haven for trades or to test out new gear or load into when you get screwed over by a greedy admin restart

All of this could have been avoided if they did one character per server.

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I used to do that in the mod, watch a guy for a minute rummaging around then say, Hey I've been watching you for the last minute but didn't kill you, i'm friendly" - the challenge then came to working out how many seconds it would take them until they killed me - mostly under 10 lol

Yeah I think the only words they hear at that point is "kill ...  Friendly " when you startle 'm like that!

Judging from some of those Youtube videos, a lot of people just starting screaming really, really hard when something bad happens so I can imagine they'd think killing everything is a valid option at that point.

 

This reminds me of a table top rpg I used to play called Twilight 2000. In that you could make ethanol and methanol to fuel your cars and I think that would be awesome to include in the game. You first have to grow the crop then distill it and store it. If anyone played Banished that's pretty much going to be the way of things in a zombie apocalypse.

 

I think they are planning on introducing things like that. Long, long-term plans, though.

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Irrelevant, people will do it just because they can get away with it or, like Rust, admins will have tools to give their clan everything they need to quickly build again.

 

When u run a private server it's easy to add any weapon you want to ur mate inventory. You control the hive and you only need to add the items to the database. It's what happened before and it was piss easy to do - we ran a server for a while (and no, we didn't give ourselves anything but it was obvious once you looked at the d/base how easy it was).

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Which is why I will always play on thr hive with he largest selection of servers.

I get that there exploiters server hopping for easy gear....but I dont do it so why should I care ? I kill people by stalking them most the time they die without ever seeing me so makes no difference to me how they acquired gear.

At the same time low pop servers have valid purposes like safe haven for trades or to test out new gear or load into when you get screwed over by a greedy admin restart

 

You should care because it unbalances the game. Where you're meant to be in a game that has a gradual progression towards gear, and gear is the economy in dayz, it's upsets the economy. If you have players that server hop and in an hour are fully geared you're introducing an increase in the items on that server. This might seem a minor thing and it probably is but there's also the break in immersion or dying unfairly if you're in an area you cleared out and some guy "hops in" and you get shot in the back.

 

Also if u stalk players, they cry larger tears when they had to spend 3 hours looking for all their gear ;)

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Before money people used to exchange things that they don't needed it, for things that they needed...My chicken for your knife type of thing... there is your currency.

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When u run a private server it's easy to add any weapon you want to ur mate inventory. You control the hive and you only need to add the items to the database. It's what happened before and it was piss easy to do - we ran a server for a while (and no, we didn't give ourselves anything but it was obvious once you looked at the d/base how easy it was).

Are they not doing private shards now though?? which is merely seperated sections of the main hive so admins dont have control of the database at all?? because yes when i saw the tools i had as an admin of a server i was pretty shocked i could see where everyone was i could see where they had travelled i could see and take or add any item i wanted to there inventory ( this was on a private hive in the mod...

Edited by SoulFirez

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Are they not doing private shards now though?? which is merely seperated sections of the main hive so admins dont have control of the database at all?? because yes when i saw the tools i had as an admin of a server i was pretty shocked i could see where everyone was i could see where they had travelled i could see and take or add any item i wanted to there inventory ( this was on a private hive in the mod...

 

Oh so this is what all this shard thing is, in that case then it's good and ur right about the mod. As a player u could load an external map and see where every player on ur server was too. I'm not looking forward to private hives because Rocket has stated there will be modding available and we all know how wonderful that worked for the game when Epoch is the most popular mod right now.

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No currency

Currency only has value cause a government or organized body accepts it as such.

Dayz is chaos with no central controlling force where the item most valuable to you could be a drum mag or M4 one moment and then a bandage the next

 

This only applies to the way, currencies are backed nowadays (trust in a nation's government and economy). But a currency can have an inherent value, remember the gold standards of currencies in the past.

 

Any currency in DayZ would require such an inherent value and ammo as currency could provide that.

 

Obviously not all ammo will be considered equally valuable (i.E. .22 vs 7.62x45). It might be preferable to concentrate on a few types of ammo, I propose Mosin, SKS/AKM and M4/AK101 ammo.

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