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Should Tents be tied to a particular server or not?

Tent tied to a server or not?  

57 members have voted

  1. 1. Should tents be tied a server or should they spawn on the same server as the player

    • Tied to a server
      50
    • Follow the player
      7


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Hi this is a Poll on tents

 

Currently the Tents are set to persist on the server you placed them on. A lot of people like this because many are not fans of public hives in the first place but that whole discussion aside I see some negatives to having tents tied to a server.

 

I think tents should be present on the server you last logged out on until you rejoin another server and then they follow you there. This way people can still steal from you until you log back in again. This will not fully stop people using low pop servers to hide their tents cause many could just hop into a low pop server before they quit for the day BUT it would allow the tent to be robbed while the player is on a high pop server or in the event they did not have time to hop to a lower pop server.

 

Here are my reasons on why they should not be tied to just one server:

 

1. Players will park their tents on low pop servers and then hop to high pop servers for pvp. This protects their tents and creates unnatural state of gameplay where they can protect their tents. If the tent followed the player to the high pop server then he would be at risk of losing his gear in the tent the same as he would be losing the gear he has on his body. The draw of Dayz is the permadeath and loss you feel when you die. If people want to hop into high pop servers for POP they should also risk losing their insurance policy. 

 

2. Servers get taken down and renamed or switched from stable to HC at a moments notice often by admins. This results in you losing your tents and gear. If the tent follow you in the public hive then you do not lose all your gear because an admin decided to shut the server down or switch it between regular/HC

 

3. Those who want tents tied to a particular server because they prefer private hives will get their wish when they allow for private hives. Right now we have two situations that do not make sense. On one hand the player is on a public hive and the other the tent is essentially private.

 

 

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Guest

-snip-

Just pick your loot out of your tent, pitch the tent on a different server and place loot in your tent on the new server - there you go.

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Never should follow the player cross-server. Because cross-server persistence and server-specific persistence, at the same time, is silly.

 

The issue here isn't tents, or storage. It's unregulated cross-server persistence.

Edited by Katana67

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Never should follow the player cross-server. Because cross-server persistence and server-specific persistence, at the same time, is silly.

 

The issue here isn't tents, or storage. It's unregulated cross-server persistence.

 

kinda confused isn't the current situation where tents persist on one server and the player is persisting cross server exactly what "Because cross server persistence and sever specific persistence at the same time is silly" is?

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kinda confused isn't the current situation where tents persist on one server and the player is persisting cross server exactly what "Because cross server persistence and sever specific persistence at the same time is silly" is?

 

Right, and I don't want tents following players across servers. I don't even want players being able to move cross-server with the same avatar/character to begin with, but that's not what this thread is about.

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Cross server persistence doesn't even make sense and is just asking for a ton of exploits and buggery.  It's bad enough players can server hop.

 

A large portion of the appeal of persistence is encouraging people to stay on one server.

 

Sorry but this idea is just sorta ridiculous and not going to happen.

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As for now, I cautiously say that tents should be tied to the server. Has anyone thought about security related issues when attaching the tent to the player? I have not put much thought into it myself, but it seems like the staff would have to be very careful about moving tents with players. I see a big potential of players duping gear if this is implemented. However, if tents were to follow a player I would say proper measures will be taken in order to prevent something like that from occurring. I guess there is also the chance that if tents followed players that sometimes the tent would be stuck under a car (when cars come out.) or could also collide with other tents. Although not completely confirmed, I know that rocket has spoken about the possibility of having base building in the game so tents would also have the chance to appear stuck in some base parts, or worse, in someones base. :)  I will be following this thread to see how to subject develops.

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Tents following you through servers is never going to happen. Why? Because the odds are that one tent is going to overlap another and do something stupid code wise. Worse yet, I might be sitting there in the woods minding my own business and suddenly a tent appears in front of me. Sure, I'll probably loot it, but it is going to be utterly surreal and out of keeping with the rest of the game.

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There would be tents everywhere. You wouldn't be able to see the trees for the tents. Think of the logistics man.

  • Like 1

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Let them hide their tents on low-pop servers, it just gives an incentive to join those servers to look for tents.

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I don't want any cross-server persistence at all. That's my vote. That isn't realistic at this stage of development, though... it's only an end goal. They have a lot of work to do with servers yet in the way of admin powers, customization and mod-ability (e.g. base building), etc.

Edited by Tatanko

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The stashing a tent on another server or in most cases, a clan server which they can then password is going to destroy the idea of persistent items.  Clans are just going to hoard, stash them on their passworded server, which is still tied in the main hive btw, and have endless amount of loot.  All they have to do is hop over, grab their gear and hop back.  

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I say they should just persist on server, Its just weird to have camps popping in and out of existence, and creates some problems. What if the spot you camp in is taken on that server, and your tents just pop into existence when you log in. Just as the clan who belongs to the other camp is unloading loot. They would just take your stuff, and use switch server to a low pop to safeguard there gear.

 

If you choose to pitch a tent on a high pop, you should have to live with it. Not just swap server twice to move your tents to a low pop before quitting.

 

 

. It's unregulated cross-server persistence.

 

That got me thinking, maybe if a server swap was considered as a bit of a trek, then it could incur a nutrition and thirst penalty, that kind of regulates it for the players. You would have to stock up a lil for the trip between servers, and loot fresh stuff when you got to the new one. Might stop hoppers dead in there tracks aswell lol. If that's what you meant.

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That got me thinking, maybe if a server swap was considered as a bit of a trek, then it could incur a nutrition and thirst penalty, that kind of regulates it for the players. You would have to stock up a lil for the trip between servers, and loot fresh stuff when you got to the new one. Might stop hoppers dead in there tracks aswell lol. If that's what you meant.

 

Honestly, I'd rather just have people get teleported to the coast if they server swap. All of the valuable locations are inland, and it would at the very least make server hopping far less rewarding/expedient. The coast is already a clusterfuck, and it should be. What do I care if a few geared players get thrown to the wolves for hopping?

 

You still get the long-term capabilities and benefits... like being able to team up with friends from a different server, and being able to jump ship when/if your home server dies.

 

Without all of the short-term detriments - like having people be able to swap next to a barracks building and having folks be able to get to their tents easily.

 

That or just have the player's location save, but not his/her gear, upon swapping.

Edited by Katana67

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The stashing a tent on another server or in most cases, a clan server which they can then password is going to destroy the idea of persistent items.  Clans are just going to hoard, stash them on their passworded server, which is still tied in the main hive btw, and have endless amount of loot.  All they have to do is hop over, grab their gear and hop back.  

Soooo you're in favor of private hives, then?

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Soooo you're in favor of private hives, then?

No, I'm in favor of one character per server.

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As low of the number of people who voted I still think the vote stands and this thread is now done.

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what happen if other player have tent same place when you join new server?

 

I was thinking the same logic when placing a tent would apply and it would automatically move to nearest spot it could fit

 

But seem most are against this by a long shot so the masses have spoke ;) 

  • Like 1

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The stashing a tent on another server or in most cases, a clan server which they can then password is going to destroy the idea of persistent items.  Clans are just going to hoard, stash them on their passworded server, which is still tied in the main hive btw, and have endless amount of loot.  All they have to do is hop over, grab their gear and hop back.  

 

Public hives are not allowed to be passworded, therefore a clan would not be able to hoard gear and bounce from server to server. Private/passworded servers are a shard of the main hive but still a separate entity.

 

OT: No, tents should not be carried over from server to server once placed. If you want to pack it up and take it with you to another server, that's all good. Being able to instantly have a camp on every server you go to, is silly and just looking for an easy way out.

Nevermind how it would work if there is another tent from another player in the same spot.

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Public hives are not allowed to be passworded, therefore a clan would not be able to hoard gear and bounce from server to server. Private/passworded servers are a shard of the main hive but still a separate entity.

 

OT: No, tents should not be carried over from server to server once placed. If you want to pack it up and take it with you to another server, that's all good. Being able to instantly have a camp on every server you go to, is silly and just looking for an easy way out.

Nevermind how it would work if there is another tent from another player in the same spot.

Yet they still exist and will be able to exist once the game goes to release.

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Yet they still exist and will be able to exist once the game goes to release.

 

I don't think they're much of a problem as they once were.

 

With people reporting them and GSP's actually seeming to shut them down, is it really the issue you claim it to be?

 

Or is it just me, not seeing nearly as many people on these forums complaining about them?

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I don't think they're much of a problem as they once were.

 

With people reporting them and GSP's actually seeming to shut them down, is it really the issue you claim it to be?

 

Or is it just me, not seeing nearly as many people on these forums complaining about them?

No, there isn't as many but it will still happen once this game goes live.  It happened in the mod where clans didn't have a private server just a passworded server that they could loot up on without any opposition and then hop over to another server with their easy loot.

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