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Vex_Vehix

Yay or Nay on Victim/Killer info on screen/Players list?

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The only style of kill log system is a journal that all players spawn with.

 

If you kill someone it displays the victims name in the journal and a 2d picture of a player with red marks on the location that you shot the player in.

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"You are dead" is all I need.

"Oh, thanks for the information.

I got shot by 2 M4-magazines, but I wouldn't have thought I'd be dead because of this."

 

 

(Sry, but this sounds like you need an info when you're dead that you are dead ;))

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I think this game would be even more amazing (Kudos!) if you knew who you killed or got killed by. Would make revenge/rivalries that much sweeter. There's is no better feeling when knowing who you are competing with.

I play Battlefield et. al. for this kind of thing. In DayZ I consider myself more to be competing with myself or the environment. At least I hope that's the road the game goes down rather than DM/TDM.

Plus immersion loss, plus topic been done.

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Just to add a another 'no' to the list.

 

For the same reasons mentioned really, if I take a shot on someone I should be able to visually see *they are dead* and risk them faking it or me just being wrong and getting killed for being in to big of a hurry, not have a icon pop up telling me the person's name and assuring me they are dead. 

 

BUT I would not mind that when I'm killed it actually tells me who killed me, and with what just for helpful reporting purposes. I wish I could say 'even include a killcam that follows the bullet from the chamber to my death' but sadly I have to support the sniper's that hide well and don't need their position revealed with each kill leaving the victim to just tell friends on skype/vent/ts right where the sniper is.

 

So yeah, a 'who killed me' not so bad, but not a 'you killed xxxx' letting you rest easy knowing you killed the person not just guessing if you did or not.

Edited by AzrailCross
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how-about-no-bear.jpg

 

 

The only thing I'd like to see is a journal entry... and only updated after you have confirmed the kill by checking pulse.

Edited by Etherimp

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Correctly me if I an wrong here but unconscious players don't rag doll, only dead ones do?  If that is true then the entire "confirm your kill" argument just went out the window.  I am indifferent to the idea, though I wouldn't mind knowing how I died just so I can look forward to a little payback in the future.

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Correctly me if I an wrong here but unconscious players don't rag doll, only dead ones do?  If that is true then the entire "confirm your kill" argument just went out the window.  I am indifferent to the idea, though I wouldn't mind knowing how I died just so I can look forward to a little payback in the future.

 

Confirm your kill in the games eyes, not your own.. While you as a player may know that characters only ragdoll when killed, your CHARACTER doesn't know that until checking a pulse, which is when he/she would update their journal.

Edited by Etherimp

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I see three suggestions here. Most people say no to all three based on something that only holds true for one of them.

 

Suggestion 1: Victim player gets message.

Suggestion 2: Killer player gets message.

Suggestion 3: Everyone on server gets message.

 

I agree completely with all the people who argue that "the guy you are shooting at is dead" is detrimental to the game play. That means that I agree to the "no" on suggestion 2 and 3.

 

I like suggestion 1 though - it would give me the name of the player I got killed by, so I would get to hold a grudge. When tents are gonna keep us more on the same servers, having grudges will be a central part of the fun.

 

Yes, I know players can change name - many people don't though. Personally I'd be less inclined to change name if I knew a bunch of people knew and hated me.

 

Confirm your kill in the games eyes, not your own.. While you as a player may know that characters only ragdoll when killed, your CHARACTER doesn't know that until checking a pulse, which is when he/she would update their journal.

 

When I play pen and paper RPGs, I have no problem having a different set of information for me as a player and for the character I play. Say, world lore, conversations the other players had and so on.

 

I'd never, ever do the same in a computer game. Like, try all types of ammo for the SKS, because I know which one it uses, but my character doesn't.

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Death messages are noobish.

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I like suggestion 1 though - it would give me the name of the player I got killed by, so I would get to hold a grudge. When tents are gonna keep us more on the same servers, having grudges will be a central part of the fun.

 

How are you holding a grudge when you are dead already?

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The one down side is that it can give away who might be in the area or what kind of player.

 

Say you just ran into some random player. They were cool, you got there name, you parted ways in different directions along the road. Not more than a minute later you see his name pops up that he was killed.

 

You now know someone is in that direction not far from you.

 

which would still have the issue of confirming kills from hundreds of meters away without checking pulse

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Confirm your kill in the games eyes, not your own.. While you as a player may know that characters only ragdoll when killed, your CHARACTER doesn't know that until checking a pulse, which is when he/she would update their journal.

 

Not sure if you are trolling me or just being intentionally dumb in the name of RP.  So let me guess, you don't play with RL friends because they are not friends of your "character"?  You don't use vent/TS because your character is not running around with a cell phone?  After you die do you pretend that suddenly you don't know the best places to find guns because that is something you as a player know but not as a character?

 

And no I won't pretend to need to confirm my kill, because it is clear if I need to put another round in them or not.  I am not going to limit myself to your RP standards...

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I disagree tbh, I want nothing but "You are dead." 

 

The only thing I want is that "check pulse" shows a player name even after they have respawned

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Vex, I love you..

 

But being the realism-junky that I am, I would prefer to not see it.

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How are you holding a grudge when you are dead already?

When I play pen and paper RPGs, I have no problem having a different set of information for me as a player and for the character I play. Say, world lore, conversations the other players had and so on.

I'd never, ever do the same in a computer game. Like, try all types of ammo for the SKS, because I know which one it uses, but my character doesn't.

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Correctly me if I an wrong here but unconscious players don't rag doll, only dead ones do?  If that is true then the entire "confirm your kill" argument just went out the window.  I am indifferent to the idea, though I wouldn't mind knowing how I died just so I can look forward to a little payback in the future.

 

If that is true (I believe you, just have not noticed it myself) then it will hopefully change in the future.

 

I disagree tbh, I want nothing but "You are dead." 

 

The only thing I want is that "check pulse" shows a player name even after they have respawned

 

That. Unknown entity is stupid, the server could easily save a name to a body.

 

All such messages would destroy immersion. Even if only the victim gets the name of the killer, it could be really problematic if it is a guy with a clan tag and he tells his friends that they are most probably facing a five member squad or something.

 

The only thing the killers name is important for is getting cheaters, MAYBE in the future things like video recordings can be used to accuse ppl, but then server logs could be used if you provide time, server and location (video) to get the name.

 

A lot of ppl are arguing that there is too little friendly gameplay currently. Knowing your killer's name will not improve that. Just imagining ppl talking, checking each others pulse and then one figures out he has been killed 10 times by the other guy...draws weapon and pew pew...

 

BUT statistics that show what happened are interesting. There should be no problem to record the cause of death server side. You could see stats about your death in the menu for example. Or in steam somewhere. No advantages can be gained if there is just one little adjustment: Simply delay the info for two hours or something. There will be no disadvantage for the gaming session, but you could see what killed you later.

 

How much information should be displayed is a different discussion, but knowing WHAT killed you would be interesting at least...and there are not just other players, there is also sicknesses, hunger, thirst,... . I'd like such information. And this is a game, the fact that we can respawn (even knowing where we died) or tell others over teamspeak where we got shot is a thousand times more immersion breaking than having a little information about our deaths.

 

For killers I don't know if such information is neccessary, but sometimes you have to retreat or don't want to risk going to a body. Getting an update that you killed someone (again no name) at the following position hours after the fact might satisfy such curiosity. But that might encourage ppl to play for kill death ratios, so... .

 

I would really like some information about with a delay so it does not interfere with the game. Sometimes one can only wonder if you got a bullet in the ear channel or you broke your legs on stairs. I'd like to know what it was. But it must be delayed, so it does not interfere with the ongoing game.

Edited by bautschi

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No.

 

It might be useful for identifying hackers, but I'd rather keep it as it is.

 

Though it could be nice to have stuff like "you survived for X number of hours" or something. Also couldn't hurt to have some indication of how you died, for example "you starved to death" "you bled to death" "you were shot" etc. I've been killed a couple of times seemingly for no reason. Would just be nice to know if I died due to a bug (like my legs snapped) or if I was shot and I just didn't hear the gunshot.

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No.

 

It would be fine if it were a server option that an admin could turn on or off. I see no reason why those who WOULD like such a thing should be denied.

 

But me? I would avoid such servers...

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which would still have the issue of confirming kills from hundreds of meters away without checking pulse

Yeah that is true...

Maybe the only way that it would be appropriate for a server message coming up is if someone does check your pulse.. If so, at most I would have it just something that says "fancypants has died from a gunshot wound" or "zombie bite" or whatever is visable upon inspection to the cause of death(falling, sick, etc.). Not "fancypants has died from the player stinkfist". Cause there is no easy way of possibly knowing who wouldve done it by just looking at the body anyways.

This would also make it so a server message doesnt come up unless the body is checked for a pulse..

Edited by cels

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Vex, I love you..

But being the realism-junky that I am, I would prefer to not see it.

Yea, now that I think more of what DayZ is trying to accomplish (realistic immersion) I guess the "X player killed Y player" would defeat the purpose.

I would still like know who killed me at least.

Thanks to all who responded maturely. The rest can eat a 8===D.

:D

Edited by Vex_Vehix

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Yea, now that I think more of what DayZ is trying to accomplish (realistic immersion) I guess the "X player killed Y player" would defeat the purpose.

I would still like know who killed me at least.

 

The only way to be sure to exact vengeance would be to kill every single DayZ player ever.  :D 

 

 

 

ever.

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A message telling me who killed me and no one else can see it?  Sure.  A message telling me that I just killed "joe Blow"?  No.  As others have stated, it's exploitable by knowing whether you've killed your target or not and you are not suppose to know until you go check on their body.

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