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Parazight

Please dont balance loot spawns

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Sometimes I wonder if the developers of this game have read their own alpha disclaimer.

 

Please do not attempt to balance loot spawns.  Items that you want tested should be easy to find.  Please adjust loot spawns so that the items that you want tested appear more frequently. 

 

The DayZ crew just recently added hand grenades.  But, AFAIK, they are only at helicopter crashsites.  I'm not sure why.  I want to help the Dayz developers test the game.  Please make them spawn everywhere!

 

Early Access Alpha was granted so that players could help test the game.  Well then, let us test it!  So, according to your own roadmap, loot balancing is done during the latter part of beta testing.  Please balance loot spawns during this time.   There is no reason to try and balance loot spawns currently.   The only reason to balance loot spawns in alpha is to pacify forum crybabies. 

 

Much of the loot that is currently in the game is unnecessary for alpha release.  Books, many of the food items, items of clothing, and various weapons that have already been tested and don't have any problems could be temporarily removed or their spawn numbers could be reduced. 

 

Granted, I'm no programmer and have no idea what sort of effort would be required to make this change, but experiment! 

 

Don't be afraid to make something that's rare into a common item!  It's Alpha!

 

 

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Lets all start with mp5's and hand grenades. Right. bahahahhah

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He has a point - it's silly to have all these people testing tried and true mechanics... the new stuff should be common enough that it's tested regularly and bugs can be sorted out.  I'd say that they should make any new items common for at least 1 or 2 weeks just so people can get their hands on the gear and try it out.  Perhaps they could make some spawn points that are for alpha only - like a pile of junk in the middle of towns or something.

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I have to concur with this; I've seen many additions and changes in the changelog, but have yet to run across anything new really, besides some composite arrows, a boar and a cow. I, too, would like to play around with the new items and give some feedback on them, but it's hard to do so when they can't be found. I found a crossbow, but have yet to find any bolts; I found arrows, but no bow or items to make a bow. I also haven't figured out what to do with animals once you've killed them, but that's probably more from me not doing enough research yet. But yes, I think that loot balancing should be less of a concern until at least Beta, and new items should be made plentiful so more people can find and test them out.

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This could be done on experimental servers. Or just some private ones.

Edited by Powerhouse

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It used to be that way, new things were far more common, I don't know why they changed it. 

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After 3 days on experimental I stopped going to Police Stations as the new guns aren't there and nor did I find any magazine/clips for them.

I abandoned the crossbow as I haven't seen any quivers for over 2 weeks.

I made an improvised bow after spending 8hrs looking for some rope and then threw it away as I have never found any arrows.

I made an improvised fishing rod/pole and threw it away as I have never seen or found a fishing hook.

The only new things I have found or done are as follows - met the new kind of zombie multiple times - seen new scenery and buildings - finally made an improvised leather backpack with rope boar hide and sticks - found a PSO akm scope and left it where it was as i didnt have a gun to fit it to - never found any apples but have seen and picked edible berries - seen deer cows pigs and 1 rabbit but never found any goats or chickens.

 

What do we test if we never find any of the things they want us to test and if we do find them after being murdered or hunted by other players we have to spend another few days trying to find the accessories that are needed to make some of these things work.

 

Maybe the devs could at least on experimental provide more spawns for all the items so we can all have a go and test/try out the items they spent hours creating and coding into the game.....

Edited by JohnDMarshall
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Lets all start with mp5's and hand grenades. Right. bahahahhah

I agree man but are you being generous enough? 

 

Wouldn't Power armor be nice to spawn in?

A months supply of hyper concentrated food would be swell,

And a magic bag of holding with 300 slots is obviously needed,

A Mac Chain saw with tungsten teeth would be nice

Rosemary's Baby..how cool

A M82 Barret and unlimited ammo would seem just about right

 

The only game I have played in many, many months is DayZ SA  my dozens of other games are growing digital cobwebs because even with its teething problems the DayZ concept of working for what you get beats the crap out of all of them. 

 

Marine_armour_concepts_by_BenWootten.jpg

The perfect ensemble for a FNG to spawn in.  And why not have a winged Monte Hall roaming Chernarus bestowing gifts on everyone in an extravaganza of free loot

Edited by Xbow
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2million people bought the game, With those numbers there will be more than enough people finding AKMs MP5Ks and nades.

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2million people bought the game, With those numbers there will be more than enough people finding AKMs MP5Ks and nades.

Great!  So, I can assume that all 2 million people will be testing the items and providing feedback?

 

 

The perfect ensemble for a FNG to spawn in.  And why not have a winged Monte Hall roaming Chernarus bestowing gifts on everyone in an extravaganza of free loot

Your sarcasm laced nonsense barely, if at all, addresses this thread.  I bet you're more concerned with shooting at people than testing a game.

Edited by Parazight

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I think you misinterpret what kind of testing we are doing. They have internal testers that will test the functionality and stability of the items in the game. We're here to give them gameplay metrics like average life spans, looting paterns and stuff like that. We also help with testing server load and economy as they would otherwise need a massive test team.

 

I think your "suggestion" is really about making it so that "you" can find the things that "you" want, but have yet to find. Nice try though.

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I think you misinterpret what kind of testing we are doing. They have internal testers that will test the functionality and stability of the items in the game. We're here to give them gameplay metrics like average life spans, looting paterns and stuff like that. We also help with testing server load and economy as they would otherwise need a massive test team.

 

I think your "suggestion" is really about making it so that "you" can find the things that "you" want, but have yet to find. Nice try though.

Still it would be nice if new things weren't super rare so we get to play with them too. 

Edited by General Zod

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I think you misinterpret what kind of testing we are doing. They have internal testers that will test the functionality and stability of the items in the game. We're here to give them gameplay metrics like average life spans, looting paterns and stuff like that. We also help with testing server load and economy as they would otherwise need a massive test team.

 

I think your "suggestion" is really about making it so that "you" can find the things that "you" want, but have yet to find. Nice try though.

 

I'm sorry, but I don't see that at all.  There are bugs all over items and controls.  Take a look at the bug reports area.  Tons of examples of players reporting bugs regarding items.  Bugs of all sorts.  Things are clearly not functioning perfectly and there are plenty of related stability issues.  

  

According to their roadmap, they're not concerned with the trivial things you mention.  Why be concerned with looting patterns when they haven't even implemented all the items in game yet anyway?  Heck, they're redoing the architecture of the game, why worry about player metrics?

 

Testing server load:  I'll give you that one.  Game Economy?  WTFareyoutalkingabout?

 

I have found every item in the game already, including a single grenade.  Posting to adjust the spawn rates of items that *I* would want is selfish and lame.

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I think you misinterpret what kind of testing we are doing. They have internal testers that will test the functionality and stability of the items in the game. We're here to give them gameplay metrics like average life spans, looting patterns and stuff like that. We also help with testing server load and economy as they would otherwise need a massive test team.

 

I think your "suggestion" is really about making it so that "you" can find the things that "you" want, but have yet to find. Nice try though.

I think you are correct. I am absolutely sick of cry-babies that want to make the game easy because they lack the energy and brains to hunt down and grab what is available and put it to use. Easy to find stuff like SKSs PU scopes and 7.62 x 39 ammo a splitting ax and a 9mm or .45 are just fine and dandy. Mr. parazight simply wants stuff he didn't earn and world really love an Xmas tree in the forest with lots of gifts under it so that he doesn't have to work too hard or risk anything scavenging for them. I don't think Mr Parazite is doing any testing at all he is just using that claim to beg for free shit.

 

 I bet you're more concerned with shooting at people than testing a game.

As a matter of fact I do like knocking over stupid over equipped presumptuous players that are up to mindless adolescent mischief...you know the type.  And by the by the Devs have already tested all the items, weapons and gear etc etc in considerable detail and your sole function is the reporting bugs that you experience.

 

I'll tell you what, dump all your best weaponry and find a shotgun and a hacksaw and test the hell your new Coach Gun at  50, 100, and 200 yards and then come back and cry that a weapon that is best used at 0 to 25 yards sucks at long range. I am sure the Devs will be fascinated by your detailed performance test.    

 

And there is a difference between an item not conforming to your unrealistic expectations and an item that is genuinely bugged.

 

Zero-dispersion AKM? THAT is a legitimate bug. 

Edited by Xbow

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 /sigh.

I've put in several, several hundred hours into this hiking simulator already.  I've been killed by hackers way more times than I can remember.  I don't care about killing players.  I don't care about dying.  I don't care about loot.  I'm not all that good at this game and I don't really care.  I don't want free loot.  My best memories come from when I'm a new spawn/bambi just figuring out the game.

 

I love this game because it is a sweet hybrid mmo/shooter.  I'm honestly just suggesting something based off of previous experience.  In order to test something you need to have it.

 

If I replaced Grenades in my post with say... alcohol tincture would that satiate you??  YEA! WE NEED TO TEST ALCOHOL TINCTURE.  OMG WHERE IS ALL THE ALCOHOL TINCTURE.  PLEASE REPLACE ALL LOOT WITH IT.  NAOW!!!!

 

All you've done is made assumptions.   You have yet to make one legitimate rebuttal to anything I've written. Go back to school.

 

 

And by the by the Devs have already tested all the items, weapons and gear etc etc in considerable detail and your sole function is the reporting bugs that you experience.

Please clarify.  So, the devs don't need us to test items because they have already done all the testing??  Wouldn't that negate our 'sole function'?

Edited by Parazight

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Meh, I think having stuff rare is a pretty good idea. Maybe not to the fullest extent, but stuff that's supposed to be uncommon should be uncommon.

Granted, hand grenades specifically shouldn't be limited to helicopter crashsites (I thought you could also find them in general military), as they're a fairly staple weapon, but late game advanced weapons probably should.

 

If you're talking about the flashbangs, then I'd really like to see them spawn in police stations. They're the perfect police spawn, although I can see why special forces in helicopters may also carry some. If they really want a rare crashsite weapon, then why not add the MM-1 with smoke, flare, tear gas, and rare explosive rounds? That'd be the perfect crowd control weapon.

MM1.jpg

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Maybe they are testing the placement of crashsites by luring players there with grenades and M4's

 

Maybe testing the number of CS needed

 

Maybe trying to force more PvP zones, for more gun feedback

 

It could be anything, but im sure there will be a reason for this. Even if that reson is to maintain at least some sort of rarity for the plethora of players that don't understand what the alpha is. Theres posts every day saying how the game is shit, well...an omelette would be shit aswell if I cracked and whisked the eggs, then serverd that on a plate. But they unleash there judgement on an unfinished product anyways.

 

Imagine if they had made grenades super easy to find, would be so many posts complaining that its turning into CoD or BF or whatever :)  

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Meh, I think having stuff rare is a pretty good idea. Maybe not to the fullest extent, but stuff that's supposed to be uncommon should be uncommon.

Granted, hand grenades specifically shouldn't be limited to helicopter crashsites (I thought you could also find them in general military), as they're a fairly staple weapon, but late game advanced weapons probably should.

 

If you're talking about the flashbangs, then I'd really like to see them spawn in police stations. They're the perfect police spawn, although I can see why special forces in helicopters may also carry some. If they really want a rare crashsite weapon, then why not add the MM-1 with smoke, flare, tear gas, and rare explosive rounds? That'd be the perfect crowd control weapon.

 

Well AKM should be more common than both SKS and Mosin in military bases. 

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I think this is a stupid idea, part of the alpha is building up the loot spawn and getting them correct, and Do you really want everyone running around with grenades.I do not. And a grenade isn't that hard to test, they could test it in their office.

I think a good 20-50% of experimental servers should disable friendly fire, so people can test the mechanics of fires, cooking etc. Especially when barricading comes in, your gonna need people to test the ghosting features and stuff

Also, i dont think any testing has been done regarding server overload and crashing, which has happened to my group twice and other groups confirmed, when you have 10-20 people in one area or room the server will often crash. So how they can say the server can handle 100 i do not know

 

They need to take friendly fire off experiemental and start doing some serious tests. Gather 40  people in one warehouse or room and all start putting your loot down and picking it up., Then try it with 100 people. Guaranteed crash

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Sometimes I wonder if the developers of this game have read their own alpha disclaimer.

 

Please do not attempt to balance loot spawns.  Items that you want tested should be easy to find.  Please adjust loot spawns so that the items that you want tested appear more frequently. 

 

The DayZ crew just recently added hand grenades.  But, AFAIK, they are only at helicopter crashsites.  I'm not sure why.  I want to help the Dayz developers test the game.  Please make them spawn everywhere!

 

Early Access Alpha was granted so that players could help test the game.  Well then, let us test it!  So, according to your own roadmap, loot balancing is done during the latter part of beta testing.  Please balance loot spawns during this time.   There is no reason to try and balance loot spawns currently.   The only reason to balance loot spawns in alpha is to pacify forum crybabies. 

 

Much of the loot that is currently in the game is unnecessary for alpha release.  Books, many of the food items, items of clothing, and various weapons that have already been tested and don't have any problems could be temporarily removed or their spawn numbers could be reduced. 

 

Granted, I'm no programmer and have no idea what sort of effort would be required to make this change, but experiment! 

 

Don't be afraid to make something that's rare into a common item!  It's Alpha!

You assume they do not do any internal testing?

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Don't be afraid to make something that's rare into a common item!  It's Alpha!

Maybe they are also testing different rarities. And of course they are testing the Helicopter spawns and how they work out - how better than adding special loot to them.

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You assume they do not do any internal testing?

You assume they do all testing internally?

I started this thread because I wasn't finding the items I wanted to play with. Believe me, I've looked. At this point in my game experience I can almost identify any city by name just by looking at the layout and surrounding landscape. I've hunted helicopters endlessly. With little luck. I haven't found any grenades on 46:stable yet. Who has? Anyone finding too many?? Perhaps they are broken, perhaps I'm very unlucky, perhaps I need to look harder (doubt it). I wouldn't want the final product to be unbalanced/ have too many grenades, but the risk of having too many heli spawns during alpha seems small. Maybe increase spawn rates so we can try out the new toys??

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