qww 287 Posted July 5, 2014 i really think the new grey vision for night time does not look good, im confused as to why this new lighting would be seen as a good idea.,i think the old lighting looked fine, of course exploiting ruined it., is this new lighting an attempt to make it fair for everyone? so everyone can see better?anyway hope it gets changed to something better in future, but i can see the problem faced, its like, what is the value to play in the full dark if you cant see/ cant use torch cause you get shot, and how to combat gamma exploit etc etc. i dont know how it can be balanced or if it should even be balanced? anyway i dont like the new look of night, i was on a server where all the stars were out so maybe it was brighter than it may be at other times, 4 Share this post Link to post Share on other sites
frosti 2165 Posted July 5, 2014 New night in .47 experimental? It is real bad, when I exploit gamma I see players glowing. Need to be worked on players textures or something so they don't glow so much. 1 Share this post Link to post Share on other sites
Esccapee 45 Posted July 5, 2014 Glowing wtf? So the gamma hax is even better than before? WTF....!? 5 Share this post Link to post Share on other sites
sabre05 351 Posted July 5, 2014 Oh hey. It's an Alpha. You should treat EVERYTHING as being a placeholder or a WIP until the game fully released. Share this post Link to post Share on other sites
frosti 2165 Posted July 5, 2014 (edited) Glowing wtf? So the gamma hax is even better than before? WTF....!? With boosted gamma I see errything greyish-dark but the players are dark-orangish/old-yellowish which makes spotting players at night 10x easier then in the day for me actually. PS. This was not an issue in old night, in old night players were not glowing. Edited July 5, 2014 by Frosti Share this post Link to post Share on other sites
Irish. 4886 Posted July 5, 2014 It would help to have an example of the new night lighting.. 6 Share this post Link to post Share on other sites
Jeansie 37 Posted July 5, 2014 It would help to have an example of the new night lighting.. It's very grey lol imo the night time in DayZ is quite bad. No-one want to play a pitch black screen. But then again just making everything black and white or grey isn't the answer imo. I saw a photo awhile back of a guy who messed around with the colours and brightness (probably used photoshop or something). It looked quite good. 1 Share this post Link to post Share on other sites
Esccapee 45 Posted July 5, 2014 Do you mean this? Taken from Reddit, user Kittykathax. (hopefully they don't mind.) This picture is self explanatory and it looks absolutely amazing. Original picture before photoshopping. 1 Share this post Link to post Share on other sites
JonEllisDee 26 Posted July 5, 2014 This is something that will be fixed when they implement DX10/11 and be able to render HDR night time, it will closer to how nights looks in ArmA 3. 5 Share this post Link to post Share on other sites
Irish. 4886 Posted July 5, 2014 This is something that will be fixed when they implement DX10/11 and be able to render HDR night time, it will closer to how nights looks in ArmA 3. Exactly.. also go do some night ops out in the middle of nowhere on a full moon night IRL and you will see that things are pretty much whites and blacks, greyscale. :) 2 Share this post Link to post Share on other sites
Testnewbie 34 Posted July 5, 2014 It´s never pitch black outside except it´s completely cloudy and you are in the middle of nowhere. Besides that you always have moon and stars. You should "need" torches and stuff to be able to loot buildings because inside buildings it should be really dark. Same for thick forests but besides that no need for torches till we have some real stuff going. They can be nice to mark an area and such things. Share this post Link to post Share on other sites
hombrecz 832 Posted July 5, 2014 (edited) Since Devs stated that they no longer hunt for realism that much, maybe they could tweak nightime to be more interesting. Tons of folks are saying that when you are outside, you often don't see tip of your nose.While that might be realistic, most of folks hate it, which is why night servers are almost empty or folks turn up gamma. Wish the night was as Esscapee linked. It is probably not realistic, but looks so damn good and I would salivate to play in such night time. Oh well, once DX10/11 rendered is in, we could get nice looking light system similar to what Arma 3 has.It is really treat to look at all those explosions and muzzle flashes in Arma 3, it's miles ahead of what Arma 2 and DayZ SA atm has. Edited July 5, 2014 by Hombre Share this post Link to post Share on other sites
WrecklessMEDIC 129 Posted July 5, 2014 It would help to have an example of the new night lighting..Looks a thousand times better! Thank god. The old night was brutal. People might actually play on night servers now. I know I will. Share this post Link to post Share on other sites
irl-calibre 744 Posted July 5, 2014 for starters that picture that Irish posted isn't even night time, it's about tea time 18.00 hours or there about's, plus the moon phase in the game at the minute is more than half full moon - the tears will start again when there is less than a quater moon / no moon at all when it goes back to being pitch dark again. Share this post Link to post Share on other sites
irl-calibre 744 Posted July 5, 2014 (edited) nvm dbl Edited July 5, 2014 by Calibre Share this post Link to post Share on other sites
solodude23 649 Posted July 5, 2014 (edited) It´s never pitch black outside except it´s completely cloudy and you are in the middle of nowhere. Besides that you always have moon and stars. You should "need" torches and stuff to be able to loot buildings because inside buildings it should be really dark. Same for thick forests but besides that no need for torches till we have some real stuff going. They can be nice to mark an area and such things. I think it's pretty close to pitch black more than people realize. The only real natural source of lighting should be the moon and without that, its VERY dark without streetlights and whatnot. In a zombie apocalypse, everywhere is pretty much "the middle of nowhere". I just went on a night hike with some friends last night for the 4th, and when we turned our headlamps off it was not unlike the previous nights in DayZ. You couldn't see your hand in front of your own face. Course none of this really matters unless gamma/brightness exploits are dealt with. Edited July 5, 2014 by solodude23 Share this post Link to post Share on other sites
jubeidok 495 Posted July 5, 2014 It's funny seeing so many people hating on the idea of pitch black nights. How on earth did the mod hit such a level of popularity that eventually lead to the standalone? Because that's what the start of this game was and it was also the most intense moments of the game I have experienced to date. Pitch black nights. Zombies everywhere. Flares everywhere. Makarov shots going off left and right. Chemlights were an upgrade from flares as they couldn't be seen from as far away. The night was even a bit of a relief, as the zeds couldn't see shit either and they weren't agro'd by light so you got a chance to get your ammo stores back up in prep for the next day. It was brilliant. It's such a different game now, it's not even funny. But I'm addicted, so I'm still here, still playin. =P The one thing I will give you guys though, is that night time gameplay is irrelevant until zombie numbers start to match what they were in the mod and have a proper AI ruotine. Cause night without zombies is just plain boring. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted July 5, 2014 It's already been stated that the devs "will not" fix the gamma issue so the next best thing is to take away actual nights and give the little kids non darkness. Probably night time like planetside 2, really bad and pathetic 1 Share this post Link to post Share on other sites
rickyriot 1009 Posted July 5, 2014 (edited) I am torn here. On one hand I want realistic darkness as I think it adds an extra dimension to the game. Hunting, and being hunted, at night is excellent fun and even without a weapon it's highly enjoyable sneaking under the noses of zombies in the dark - seeing nothing just hearing an occasional grunt. Of course the kiddies have to go and spoil all that with their gamma "hacks" which, in effect, is them saying, "I am not a good enough player to adapt to this lighting so I'll cheat the system". Shame, however I don't think it should just negate the night time mode completely and this half way house of a lighter night time seems to be a fair enough compromise. Granted I wish it wasn't needed, but still in comparison it's a world away from day time. Obviously people will still use gamma "hacks" but then those are the same sorts of people who would steal money from the grandmothers, candy from babies and, even worse, play the game in Lamecore mode. Edited July 5, 2014 by ricp Share this post Link to post Share on other sites
doctorbadsign 645 Posted July 5, 2014 New night in .47 experimental? It is real bad, when I exploit gamma I see players glowing. Need to be worked on players textures or something so they don't glow so much. I think they should just do away with the ability to adjust brightness and gamma in game on the fly. Have it so you can access it through the main menu, perhaps with some kind of calibration image, but don't have it in game. 3 Share this post Link to post Share on other sites
rickyriot 1009 Posted July 5, 2014 I think they should just do away with the ability to adjust brightness and gamma in game on the fly. Have it so you can access it through the main menu, perhaps with some kind of calibration image, but don't have it in game. Wouldn't really solve the problem. Either you could set it from the main menu as you enter the server because you know it's going to be night time or, removing software from the loop altogether, just altering the monitor settings rather than the app. The problem is we have a culture of people who want quick fixes rather than taking the time to learn how to play a game. Far be it for me to complain about "the youth of today" but the modern day attitude to a lot of things (games included) that people just don't care enough to want to do things "right". Share this post Link to post Share on other sites
theirongiant 200 Posted July 5, 2014 I think it's pretty close to pitch black more than people realize. The only real natural source of lighting should be the moon and without that, its VERY dark without streetlights and whatnot. In a zombie apocalypse, everywhere is pretty much "the middle of nowhere". I just went on a night hike with some friends last night for the 4th, and when we turned our headlamps off it was not unlike the previous nights in DayZ. You couldn't see your hand in front of your own face.Course none of this really matters unless gamma/brightness exploits are dealt with. I'd disagree, I grew up in the middle of nowhere and had an hour long walk home in the country with no streetlights to get back home and you could see fine once your eyes adjusted. Overcast nights were a bit darker but clear nights were bright as hell. 3 Share this post Link to post Share on other sites
rickyriot 1009 Posted July 5, 2014 I'd disagree, I grew up in the middle of nowhere and had an hour long walk home in the country with no streetlights to get back home and you could see fine once your eyes adjusted. Overcast nights were a bit darker but clear nights were bright as hell. Well that's definitely not Glasgow.. ;) ..but I agree. People would be surprised at how little light you actually need once your eyes get adjusted to the darkness (say 20-30 mins). Share this post Link to post Share on other sites
Mark Darkers 151 Posted July 5, 2014 New night in .47 experimental? It is real bad, when I exploit gamma I see players glowing. Need to be worked on players textures or something so they don't glow so much.well exploiting with gamma is in both night modes an advantage anyway :). Don't worry they are just experimenting playabality, I find the new night mode very playable, did not had the urge to turn up gamma. But then again it makes flashlights and others useless, it has its pro's and con's, they eventually work out something to comprises something we all like. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted July 5, 2014 I'd disagree, I grew up in the middle of nowhere and had an hour long walk home in the country with no streetlights to get back home and you could see fine once your eyes adjusted. Overcast nights were a bit darker but clear nights were bright as hell. Bullshit. You wouldn't even be able to see what kind of ground you were walking on. Share this post Link to post Share on other sites