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Experimental Branch: 0.47 Discussion

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So.... have we got ANY official word at all whatsoever about the restart thing?  Was it a mistake, a stability experiment, a data leak check, what?  So far as I can tell, they aren't even aware anything happened.

 

Z

 

It's intented the servers restart every 10h (hardcore) cuz of it's a survivalgame for sure, Mr. B. Hicks stated as follow:

 

 

DayZ fully supports surviving off the land, and considering that around 30,000 items spawn in on server start - and there has yet to be a single server looted to even 50% of those items on experimental I say to you sir..

 

DayZ should be hard, -very- hard. Besides the valuable performance data this has provided, it has revealed a fantastically brutal experience, one that I myself have shared with others.

 

I cannot blame you if this is not the type of gameplay you enjoy, if this is the case, I invite you to try one of the many Arma 2 DayZ Mod variants with increased loot availability, at least until DayZ starts supporting the Steam workshop.

 

It should also be noted that there is no limit on apples, berries, fish, and water.

Edited by Guest

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Ok, here is the Makarov I picked up today.  It was in a UAZ Jeep that is in the Cernaya Polana junkyard.

Dayz tv found files for 8 round magazines in the files but that was a update ago so can be changed. It have been confirmed that PM73 RAK and its mags spawns but its not sure whatever it uses 9mm or .380 Auto as its description mentions both rounds

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Played last night for a couple hours, made a South to North run from Pavlo and found this about 11:00pm!  I have not fired it yet, the 30 round mag. is full but that's the only 5.56 ammo I have at the moment.  Still carrying my SKS in-hand for the time being.

 

Egad4vH.png

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It's intented the servers restart every 10h (hardcore) cuz of it's a survivalgame for sure, Mr. B. Hicks stated as follow:

 

That would be perfectly fine if everything would work like intended. It doesn't though. Alpha screaming kids or not, as long as I get fucked up by 9 sks shots from an enemy while I didn't manage to kill him with 4 shots from a blaze the system is bullshit. He didn't win the fight because he was a better shot, more careful or invested more time. He won because he got more bullets to hit me until the game finally realized that hey, their is a gunfight going on.

 

My point is I really honest to god enjoy the idea that equipment is rare, but it must work if you manage to find it. Give me only one good reason why someone shouldn't hold his work to the highest standard and release it unless it's working. Or even breaking it after it already worked. That's just poor work ethic and sad excuses.

 

And yes I know what alpha means but I work in a medical company where software is written for products that are meant to save peoples lifes and kill them if it doesn't work properly and they manage to do so without fault so far. How come you claim the team working on dayz has the luxury to not do so. And no time is not an excuse, as for they released software far quicker than the progress on dayz is.

 

But I guess it's poor sport to compare bohemia with the 5th best middle sized ranking company in my country.

Edited by TyrDaishi

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That would be perfectly fine if everything would work like intended. It doesn't though. Alpha screaming kids or not, as long as I get fucked up by 9 sks shots from an enemy while I didn't manage to kill him with 4 shots from a blaze the system is bullshit. He didn't win the fight because he was a better shot, more careful or invested more time. He won because he got more bullets to hit me until the game finally realized that hey, their is a gunfight going on.

 

My point is I really honest to god enjoy the idea that equipment is rare, but it must work if you manage to find it. Give me only one good reason why someone shouldn't hold his work to the highest standard and release it unless it's working. Or even breaking it after it already worked. That's just poor work ethic and sad excuses.

 

And yes I know what alpha means but I work in a medical company where software is written for products that are meant to save peoples lifes and kill them if it doesn't work properly and they manage to do so without fault so far. How come you claim the team working on dayz has the luxury to not do so. And no time is not an excuse, as for they released software far quicker than the progress on dayz is.

 

But I guess it's poor sport to compare bohemia with the 5th best middle sized ranking company in my country.

Its not the kids that scream alpha... There is a tiny difference between industrial high availability systems like MRTs and production line systems and a consumer product made for entertainment. But in fact you didn't even buy a product - just access to the development build. Nothing more.

 

Edit: Well, maybe more... You get the finished product for a lower price in the end B)

Edited by Agilov
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They are setting restart timers for 10 hours on experimental and thats ok.

 

But what with stable servers? There will be something done about private servers that restarts every 45 minutes?

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Can anyone of the Devs Team confirm that in 0.46 version the Helicrash sites aren't spawning ??

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Can anyone of the Devs Team confirm that in 0.46 version the Helicrash sites aren't spawning ??

wrong place for questions like that, kid. But to answer your question: No, they don't.

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wrong place for questions like that, kid. But to answer your question: No, they don't.

Ty for the reply, and it still not spawning in 0.47 version ??

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That would be perfectly fine if everything would work like intended. It doesn't though. Alpha screaming kids or not, as long as I get fucked up by 9 sks shots from an enemy while I didn't manage to kill him with 4 shots from a blaze the system is bullshit. He didn't win the fight because he was a better shot, more careful or invested more time. He won because he got more bullets to hit me until the game finally realized that hey, their is a gunfight going on.

My point is I really honest to god enjoy the idea that equipment is rare, but it must work if you manage to find it. Give me only one good reason why someone shouldn't hold his work to the highest standard and release it unless it's working. Or even breaking it after it already worked. That's just poor work ethic and sad excuses.

And yes I know what alpha means but I work in a medical company where software is written for products that are meant to save peoples lifes and kill them if it doesn't work properly and they manage to do so without fault so far. How come you claim the team working on dayz has the luxury to not do so. And no time is not an excuse, as for they released software far quicker than the progress on dayz is.

But I guess it's poor sport to compare bohemia with the 5th best middle sized ranking company in my country.

What the hell Are you babbling about ? Don't make me get off my horse and white knight your ass .

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Ty for the reply, and it still not spawning in 0.47 version ??

devs said yes 3 updates ago, but none knows for the current version

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And yes I know what alpha means but I work in a medical company where software is written for products that are meant to save peoples lifes and kill them if it doesn't work properly and they manage to do so without fault so far. How come you claim the team working on dayz has the luxury to not do so. And no time is not an excuse, as for they released software far quicker than the progress on dayz is.

 

 

You missed the part where you're the one testing it. That was made very clear. Don't attack their work ethic because you can't read. 

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And yes I know what alpha means but I work in a medical company where software is written for products that are meant to save peoples lifes and kill them if it doesn't work properly and they manage to do so without fault so far. How come you claim the team working on dayz has the luxury to not do so. And no time is not an excuse, as for they released software far quicker than the progress on dayz is.

 

But I guess it's poor sport to compare bohemia with the 5th best middle sized ranking company in my country.

 

That was a piss poor comparison.. Go hangout here http://dayzmod.com/?Download and come back in a few months.

Edited by Slap_Fight

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It's intented the servers restart every 10h (hardcore) cuz of it's a survivalgame for sure, Mr. B. Hicks stated as follow:

I can testify, found an AK 101 30 round magazine in a tent city about 5 hours in, game time was around 2200hrs.  People either leave stuff behind or completely miss it in their rush to get in and out..

Edited by Barnabus

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That would be perfectly fine if everything would work like intended. It doesn't though. Alpha screaming kids or not, as long as I get fucked up by 9 sks shots from an enemy while I didn't manage to kill him with 4 shots from a blaze the system is bullshit. He didn't win the fight because he was a better shot, more careful or invested more time. He won because he got more bullets to hit me until the game finally realized that hey, their is a gunfight going on.

 

My point is I really honest to god enjoy the idea that equipment is rare, but it must work if you manage to find it. Give me only one good reason why someone shouldn't hold his work to the highest standard and release it unless it's working. Or even breaking it after it already worked. That's just poor work ethic and sad excuses.

 

And yes I know what alpha means but I work in a medical company where software is written for products that are meant to save peoples lifes and kill them if it doesn't work properly and they manage to do so without fault so far. How come you claim the team working on dayz has the luxury to not do so. And no time is not an excuse, as for they released software far quicker than the progress on dayz is.

 

But I guess it's poor sport to compare bohemia with the 5th best middle sized ranking company in my country.

 

 

Welcome to the world of gaming development, I'll tell you what, first your comparison is plain stupid, games are not designed to save lifes or killing people, we are not taking that kind of risks by playing games, maybe you could die of a heart attack if you're playing in a middle of a gunfight high on energy drinks and colombia's finest, but that's it, generally speaking, games tends not to kill people nor saving their lifes, games are entertainment. Second, we give a damn about what the 5th best middle sized ranking company in your country does, it is absolutely irrelevant. Third, go play Battlefield 4, a game released on October 2013 and that piece of crap is yet to be fixed 'cause it was released a year before it should, here we are testing before launch, way before launch, when this development is finished, it is going to be one of the better tested ones in history of videogames, they have 2 millions of angry motherfuckers ready to jump at the devs throat with every single fail.

 

If you can't deal with how things are done, stop whinning like an old woman and go play something else.

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Ive yet to climb a ladder which has killed OR broken my legs, I have went upstairs which has broken my legs ONCE in 170 hours and I go up and down stairs a lot :P

Same here. I've played 205 hours and I've never been injured or a killed by a ladder. In fact, I've only ever had my legs broken once - and it was from some rocks. I seriously haven't been able to get a ladder to break my legs or kill me.

Edited by solodude23
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So to sum it up, what are the new weapons added to experimental? Ak101, Makarov and... ?

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Same here. I've played 205 hours and I've never been injured or a killed by a ladder. In fact, I've only ever had my legs broken once - and it was from some rocks. I seriously haven't been able to get a ladder to break my legs or kill me.

Your living on borrowed time...

Edited by trev186
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I can now officially confirm my hunch. The rarity of loot leads to a gigantic decrease of player interaction besides for KOS. First person I met since the NW part of the map, where every town was almost completely unlooted imediatly rans of as soon as I speak to him. Later when I was just spawning on server reset in a small village (that was already unlooted before the reset) shops my head of just at the moment that I spawn... (at least punch me in the face, steal my gun, and make me surrender instead of instakill me, would been better for the both of us)

 

But anyhow I am drifting from my point: Survival is ready enough for the current system but the player interaction simply isn't yet. There should be some kind of requirement for friends in a realistic survival sim because its unhealthy for social creatures like humans to consider a sickle their BFF. The long spawn times currently only cause everyone to jump to a server the moment it resets and then pick it clean. at least 50% of the towns on full servers are still full atm simply because 25% is only there for the reseted loot, 50% doesn't even manage to come out of the NW and the other 10 players are a to small force to actually loot the place efficiently. 

 

But then again, this is where experimental is for. Testing balance and finding game breaking bugs, glitches, stuff. And in my encounter, making the game more like a singleplayer game where other players are just there to either hold you up (Friendlies) or to kill you (99%). While it worked prior to this update, its kinda broken.

 

A great fix are going to be the 100 player servers, but even that wont hold up if actually useful loot stays rare in unlooted areas. (way to much shoes and paper, not enough shirts/jackets or tools.). Another fix is the upcoming respawnable loot. But in my honest opinion only NPC's that require more skills than walking to the left and putting a axe in their back is their best change for supporting more friendly player interaction.

 

just my 50 cents. pro of this update is that you suddenly see beautiful areas that you never saw before like the bridge around Ivan. Also I have the feeling that .380 auto doesn't spawn on itself yet...

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I can now officially confirm my hunch. The rarity of loot leads to a gigantic decrease of player interaction besides for KOS. First person I met since the NW part of the map, where every town was almost completely unlooted imediatly rans of as soon as I speak to him. Later when I was just spawning on server reset in a small village (that was already unlooted before the reset) shops my head of just at the moment that I spawn... (at least punch me in the face, steal my gun, and make me surrender instead of instakill me, would been better for the both of us)

 

But anyhow I am drifting from my point: Survival is ready enough for the current system but the player interaction simply isn't yet. There should be some kind of requirement for friends in a realistic survival sim because its unhealthy for social creatures like humans to consider a sickle their BFF. The long spawn times currently only cause everyone to jump to a server the moment it resets and then pick it clean. at least 50% of the towns on full servers are still full atm simply because 25% is only there for the reseted loot, 50% doesn't even manage to come out of the NW and the other 10 players are a to small force to actually loot the place efficiently. 

 

But then again, this is where experimental is for. Testing balance and finding game breaking bugs, glitches, stuff. And in my encounter, making the game more like a singleplayer game where other players are just there to either hold you up (Friendlies) or to kill you (99%). While it worked prior to this update, its kinda broken.

 

A great fix are going to be the 100 player servers, but even that wont hold up if actually useful loot stays rare in unlooted areas. (way to much shoes and paper, not enough shirts/jackets or tools.). Another fix is the upcoming respawnable loot. But in my honest opinion only NPC's that require more skills than walking to the left and putting a axe in their back is their best change for supporting more friendly player interaction.

 

just my 50 cents. pro of this update is that you suddenly see beautiful areas that you never saw before like the bridge around Ivan. Also I have the feeling that .380 auto doesn't spawn on itself yet...

Two people on the server, he shoots me without a word.  Seems to be the trend.

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Just logged in and got the LMB bug AGAIN in the middle of a fight with a vicious little hopper at Green Mountain.  Bastard chased me up the tower, I had no choice.  Oddly, although I am bleeding the hopper did no damage to any of my gear.  Weird, right?  Curse of Green Mountain?  Damn right it was.  Lucky for me I didn't get the ladder bug coming down.  Fresh server and I have to leave.  G--dammit.  I have NOT modified any settings since reinstalling the game.

Edited by Barnabus
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I can now officially confirm my hunch. The rarity of loot leads to a gigantic decrease of player interaction besides for KOS.

I've found the exact opposite myself. More interaction due to lack of weapons & bullets. Been playing on HC servers, however, which on experimental are generally not full.

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I've found the exact opposite myself. More interaction due to lack of weapons & bullets. Been playing on HC servers, however, which on experimental are generally not full.

Yeah I had an encounter in a danger area and we didn't start shooting right off.  Lucky for me, I thought I had my pistol out but I didn't and he put up his axe.  I am 1 for 2 at this point..  Was that you on Aus/NZ 4?

Edited by Barnabus

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One for one.  HC, they came up behind me in Turovo - first I knew they were there was when they shot - and missed.  One Mosin, one that sounded like a .22 or possibly .223; I wasn't up for a two-on-one with only an axe and a P1 with one bullet.  I ran and weaved - they did manage to get me in the leg, but not a break.  They must have seen my Mosin (no ammo), because when I set up an ambush up in the rocks they didn't follow.  Or maybe they just missed me, dunno.  But yeah, even though they had numerical advantage over me - and massive firepower advantage - they wanted to shoot, not talk.

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