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plz stop posting such a SHIT... goddamnit every second post is hack here bla.. hack there bla...

 

damn!

 

NOT EVERYTHING U DONT UNDERSTAND IS A HACK!

 

 

heres the damnit sound...

Keep cool and calm down  ;) . I don't like the term "hacking" too, because I doupt that any of this script kiddies even knows how to code... Usually refer to all activities that give you an unfair advantage as cheating. No matter if it is scripting, dll injection, runtime memory modification / overlays, wall leaning, duplicating or gamma tuning at night.

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If you are uncertain if a sound you hear is broadcasted by an other player or not, you can also mute them one by one in the player list (P). Once you have found the disturber of your ingame frolic type "#vote kick <playername> who is just annoying" into your console.

Edited by Agilov
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The fact is that this is not a smooth game to improve such of change for movement speed!

It is no sense i'm forced to walk, even on crouching if i really don't need it. If i need to crawl slowly somewhere/ To Somehow it is an action that takes time and then an extra-click on the keyboard as there is the time to do it.

 

Unlike during a fight i have to push an extra-button while moving to strafe faster and not walking....Or force crawl slowly when on cover, instead of moving faster from A to B.

 

It's nosense! It's SENSELESS!

No game, i repeat: No existing game have this kind of moving system.....Probably I remember Thief 1,2,3 ...but it's another kind of game, but over 200 hundreds of games on my shelves, none of them have a similar moving system!

 

 

Then my last point is, if this is made for group fighting. Players that are forced to play solo because they don't have someone to group with they are cut off.

You try to make it sound harder what it really is. If you want to move fast you either stand up or hold that running button. Crouch jog isn't natural thing to do and it is very tiring. You can also keep yourself down when standing if you lean forward thanks to Bohemia's awesome body movement. It's more nonsense that you run all the time everywhere but still that system won't prevent that it just discourages you a bit to do that all the time everywhere. They should just add that if you start to sprint or move faster on those lower stances, your weapon is lowered automatically but you need to bring it back manually.

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forced walking in a game that was a walk run toggle feature is nonsensical...

also the crouch jogged pace is not really that hard to do, nor is the pace such that it would be impossible to achieve...  meh

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About the freezes, i had only on UK Servers (iirc UK 0-26. 0-27 etc.) many and long freezes. On a SWE Server i didn't had a single freeze, but instead lower FPS. Try it for your own, would be interesting if other peoples gets the same experience.   

 

Edit: Somebody knows if it was intended by the devs that you cant make a splint with bandages anymore? Only rags + wood stiicks works for me now.

Edited by Sharplooter

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About the freezes, i had only on UK Servers (iirc UK 0-26. 0-27 etc.) many and long freezes. On a SWE Server i didn't had a single freeze, but instead lower FPS. Try it for your own, would be interesting if other peoples gets the same experience.   

 

Edit: Somebody knows if it was intended by the devs that you cant make a splint with bandages anymore? Only rags + wood stiicks works for me now.

I think it is intended, or you used a none 100% bandage because the splint takes 100% of the bandage to be crafted

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forced walking in a game that was a walk run toggle feature is nonsensical...

also the crouch jogged pace is not really that hard to do, nor is the pace such that it would be impossible to achieve...  meh

You can still jog crouched like before. Just use shift or what ever you've bind that. Here's some more from phychotron:

 

Running cannot be default speed as it should be reserved for traveling and fleeing, and when proper stamina mechanics will be in it will last only short period of time anyway. Walking as default speed for crouch/prone will make more sense with new sensors for animals and zombies as you will want to stealth around them most of time. However you can always change keybindings if you find different defaults are better for you.

 

DayZ is changing its direction and stealth is becoming important like in the mod. In a mod there was problems that you accidentally run and alerted zombies. With the new system they're preventing that. You can run or jog if you want still. Just use shift it isn't that hard... Remember that jogging is still default for standing.

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DayZ is changing its direction and stealth is becoming important like in the mod. In a mod there was problems that you accidentally run and alerted zombies. With the new system they're preventing that. You can run or jog if you want still. Just use shift it isn't that hard... Remember that jogging is still default for standing.

Two problems with that: run/walk button loses its purpose while in crouched position and you cannot break into standing sprint from crouched position because the sprint button is used for jogging.

 

Enforcing a certain type of movement and limiting what one can do (which is not limited in real life) is the wrong way to do things.

Edited by Powerhouse

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Two problems with that: run/walk button loses its purpose while in crouched position and you cannot break into standing sprint from crouched position because the sprint button is used for jogging.

 

Enforcing a certain type of movement and limiting what one can do (which is not limited in real life) is the wrong way to do things.

Default speed for standing will be jogging not walking.

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The "new pathfinding system" is very nice, very few times they glitch through doors, walls and fences... 2x1 for Binos is much better - thx.

Can anyone confirm that they have increase the number of infected humans?

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Default speed for standing will be jogging not walking.

What does that have to do with anything?

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I have answer for movement speeds. If devs couldnt do this good they should just copy it from arma 3!

 

Anyway why i cant have sprint in crouched position? Should be crouched walk>jogging>sprint, like in arma 3,

 

Gosh...

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Maybe this has already been mentioned (not looking through 25/29 last pages) but did zombie attacks get buffed?  I feel every hit draws blood and damages or even ruins clothing.  Ruining a shirt in 1 hit so often, its ridiculous!

 

I'm not really bothered with the movement nerf, at least with fighting zombies in melee.  Simply only raise the axe to swing then immediately put it down.  It feels almost the same as before, but just adding 2 pressings of spacebar.  Not a big deal.

 

What is a big deal is the terrible hit detection.  Is that lag, or are others experiencing this quite commonly too?  I will swing right through a zombie and miss at point blank, but when I run away he can hit me from 5-10 feet away...

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U can still run with raised axe or weapon but u have to hold the sprint button. But its only forward run, u cant do strafe and backward that way.

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What does that have to do with anything?

OK now I maybe got you. I don't know why you couldn't just stand up and keep the shift button down? I don't see what prevents you go from crouched position to standing sprint. Sprint button on standing position is used for running, not jogging and sprint button for crouched is used for crouched jog.

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i dont know if somone has posted it already, but i have noticed that the game freeze every time when the ambient sound effects get less louder , then freeze and when its back the becomes a lot louder(raind wind etc)  it can be from 5 - 40 second and you can still get harmed when freeze , has somone experimented the saame problem?

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OK now I maybe got you. I don't know why you couldn't just stand up and keep the shift button down? I don't see what prevents you go from crouched position to standing sprint. Sprint button on standing position is used for running, not jogging and sprint button for crouched is used for crouched jog.

The transition from crouch to stand to sprint is very unrealistic and takes way longer than it would in real life, whereas 0.46 did it right. That's my issue with 0.47.

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to people worried about movement controls

 

http://forums.dayzgame.com/index.php?/topic/203280-reddit-psychotron42-on-please-devs-revert-the-movement-controls-to-the-way-they-were-in-45-the-new-ones-are-buggy-and-terrible/

 

Also you might just want to sit this experimental out until we get another patch. Not exactly "fun" atm.

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to people worried about movement controls

 

http://forums.dayzgame.com/index.php?/topic/203280-reddit-psychotron42-on-please-devs-revert-the-movement-controls-to-the-way-they-were-in-45-the-new-ones-are-buggy-and-terrible/

 

Also you might just want to sit this experimental out until we get another patch. Not exactly "fun" atm.

mmmm, as interesting that is to read, if i really want to be stealthy when i decide to crouch or whatever, i will do so myself with my toggle walk/jog control, forcing it on me and then making me either use the sprint function or the turbo option just makes little sense. people can argue the toss but tbh, it really is a players fault if they make a bad control input and give away position as mentioned in that post. fact is before when you could be in crouched stance and break to a sprint and when coming out of the sprint drop back to crouch was a smooth sensible gameplay feature that is currently now awful to mimic. with the logic used for the changes by the team, and the other people supporting such changes, when stamina comes in you will literally be forced to just walk everywhere cos.... whatever reason can be made to justify it based on "realism" i feel its a step too far in the wrong direction personally.

 

making controls that dictate HOW you can react in certain conditions is one thing, but making them dictate you do stupid stuff in the middle of a gunfight or melee instance with infected is just annoying. 

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mmmm, as interesting that is to read, if i really want to be stealthy when i decide to crouch or whatever, i will do so myself with my toggle walk/jog control, forcing it on me and then making me either use the sprint function or the turbo option just makes little sense. people can argue the toss but tbh, it really is a players fault if they make a bad control input and give away position as mentioned in that post. fact is before when you could be in crouched stance and break to a sprint and when coming out of the sprint drop back to crouch was a smooth sensible gameplay feature that is currently now awful to mimic. with the logic used for the changes by the team, and the other people supporting such changes, when stamina comes in you will literally be forced to just walk everywhere cos.... whatever reason can be made to justify it based on "realism" i feel its a step too far in the wrong direction personally.

 

making controls that dictate HOW you can react in certain conditions is one thing, but making them dictate you do stupid stuff in the middle of a gunfight or melee instance with infected is just annoying. 

Well it's still wip so smooth stance changes likely do comeback.

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I rather like the current system, it reminds me of Skyrim's stealth mode. I just think the melee is a bit borked, especially since the hit boxes seem to be fugged and zombies can beat you to death from15ft away with the weird desync/bug. Besides the big freezes, quickly ruined gear, melee weapons not working after a few swings and gogo-gadget armed zombies, it ain't half bad.

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I have noticed this just today, if I try to use a fire axe on a zed and I am standing anywhere except for a roadway or concrete surface I can't seem to hit them at all. Shooting them still works really well.

Since the game seems to freeze quite a bit now and usually at a very inopportune moment, I have decided to wander the heli-crash sites to see if I can find one rather than risk an engagement with another player. I am sad to report "no joy" at all in Cherno, Zelen, just NW of Balota, the NW train Station, the outside the Mil base South of NWAF, on NWAF itself or outside of Kamenka.

Another thing I have noticed over the past few days is that I cannot use binoculars from a standing position. If I am in crouch and raise them they work fine, then if I stand they continue to work just fine, but if I lower them while standing and try to use again it is a no go.

Edited by Barnabus

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I agree IRL we can do that in one fluid motion, but how long does it take to press one button to change stances?  

 

Is that a trick question?  How often do you have to hammer away at a button to equip or unequip an item in game due to dysnc?  I would rather play a game that has fluid and seamless character movement then one that is more "realistic" but clunky.   If they want to work upon character movement, they should spend some times upon jumping/falling and improve the climbing system.

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