gremmel 1 Posted July 9, 2014 (edited) I like the slowed down controls for improving CQB but it really needs to be more streamlined if it's going to stay like that. 1. Hitting "raise weapon toggle" needs to always toggle your weapon without having to stop "moving fast" first2. If you have weapon lowered and go to "optics" directly it always have to remember that when you go out of optics so it puts the weapon down to lowered again. Now it's 50/50 if it stays raised or not. And for the ragdoll it's no where near the stage for public testing yet. It has to be put on the server to track where a body falls. Looting anything on the current experimental is infuriating to say the least. Edited July 9, 2014 by gremmel 1 Share this post Link to post Share on other sites
RosscoMac 75 Posted July 9, 2014 Creeping about Svetlo during the night. It's pretty dark, using the torch to see and switching to machete to kill what few zombies I passed. Everything was going well until I heard some footsteps in a building. I pointed my flashlight at it and shouted out asking who was there and announcing that I only had a machete and that I am friendly. After no answer and hearing more footsteps I decided to go in. Creeping in through the front door, I turned into the first room on my right and was greeting by a zombie shuffling about making the footsteps! Panic over. I relaxed again instantly and walked back out the door as the zombie didn't even look at me when all of a sudden I hear the loudest noise ever since the Standalone came out. A huge explosion! Followed by two or three more. I jumped more than I ever did playing through the whole of Amnesia! Again, I shouted out in direct chat to see if it was someone playing with grenades but no answer and no sight of anyone after wandering about for another half hour.I'm not sure if this is just a new glitch for 0.47 or someone was messing with me. If it's a glitch then I hope to god they fix it as it scared the hell out of me and is a shame if random explosions are now gonna be part of the ever annoying additional fake sounds we always hear.Have also of other people heard this? I read mention of something like this up near Svetlo previously and I'm sure people were talking as if it's coming from some kind of mine or quarry. Share this post Link to post Share on other sites
Phyce 3 Posted July 9, 2014 Found some new animations?!F8: facepalm?F9: cut throat with thumbF10: pscht! Actually, F10 is "shh" :) Share this post Link to post Share on other sites
brumey 116 Posted July 9, 2014 Cooking on gas not working properly. goes directly from raw to burned raw ---> burned with fireplace works fine raw ---> cooked ---> burned. damn it. ist been this way since some patches. i take the gasecooker for heating up the meat and the fireplace for finishing it and make it cooked! 1 Share this post Link to post Share on other sites
bauertschi 254 Posted July 9, 2014 (edited) ...I'm not sure if this is just a new glitch for 0.47 or someone was messing with me. If it's a glitch then I hope to god they fix it as it scared the hell out of me and is a shame if random explosions are now gonna be part of the ever annoying additional fake sounds we always hear.Have also of other people heard this? I read mention of something like this up near Svetlo previously and I'm sure people were talking as if it's coming from some kind of mine or quarry. I think it was the gasstation at svetlo, you hear that even from the neaf east sniper hill. It was mentioned before in different discussions, if a gas station is blown up, I think everyone that logs in in the area or runs into the area triggers the effect again - another explosion. At least that's how I understood it. It is definitely NOT new, has been there for a while. Edited July 9, 2014 by bautschi 1 Share this post Link to post Share on other sites
UltimateGentleman 355 Posted July 9, 2014 I like the slowed down controls for improving CQB but it really needs to be more streamlined if it's going to stay like that. 1. Hitting "raise weapon toggle" needs to always toggle your weapon without having to stop "moving fast" first2. If you have weapon lowered and go to "optics" directly it always have to remember that when you go out of optics so it puts the weapon down to lowered again. Now it's 50/50 if it stays raised or not. I've not tried this experimental patch yet but I find it always works for me on .46 even if I'm running and press spacebar my guy will raise his weapon when I stop. Same with optics. Share this post Link to post Share on other sites
Agilov 133 Posted July 9, 2014 Actually, F10 is "shh" :)Actually, I'm from germany and we say "pscht!" here... ^_^ See it as an aggravated version of "shh!" ;) Share this post Link to post Share on other sites
Vorm 2 Posted July 9, 2014 Actually, I'm from germany and we say "pscht!" here... ^_^ See it as an aggravated version of "shh!" ;) Actually, i think it's pronounced "pscht (1-7)!" in Germany. Share this post Link to post Share on other sites
Agilov 133 Posted July 9, 2014 (edited) Actually, i think it's pronounced "pscht (1-7)!" in Germany.Are you refering to soccer? :lol: ok... back to topic. Edited July 9, 2014 by Agilov Share this post Link to post Share on other sites
Demonio (DayZ) 19 Posted July 9, 2014 After some hours on this experimental patch i found 2 mayor problems:1. random lag in server near full, place where i play is novo, but i don't suffer this problem if i play in stable.2. If i kill a player on a hill, the body will run down the hill and become bugged. Share this post Link to post Share on other sites
WhiteZero 72 Posted July 9, 2014 (edited) "experimentalprep" branch just got a huge 900+MB update. We might be due for a big experimental update soon. http://steamdb.info/app/221100/history/ Edited July 9, 2014 by WhiteZero 2 Share this post Link to post Share on other sites
basinox 300 Posted July 9, 2014 (edited) I am ready to record the new undocumentedBring it on! Edited July 9, 2014 by basinox Share this post Link to post Share on other sites
frosti 2165 Posted July 9, 2014 "experimentalprep" branch just got a huge 900+MB update. We might be due for a big experimental update soon. http://steamdb.info/app/221100/history/ Really? I don't see any new version and my Steam was not downloading anything Share this post Link to post Share on other sites
Guest Posted July 9, 2014 (edited) It's not pushed to experimental yet, it's pushed in preperation.Internalbuild - expprep - exp - stableprep - stable Edited July 9, 2014 by Guest Share this post Link to post Share on other sites
WhiteZero 72 Posted July 9, 2014 Yes, it helps to read my post. :) "We might be due for a big experimental update soon." 1 Share this post Link to post Share on other sites
Irish. 4886 Posted July 9, 2014 Yes, it helps to read my post. :) "We might be due for a big experimental update soon." It might help to be understanding. :) Some people are trying to read a piece of toast to get across what you said on this forum and/or just perhaps their cell phone that is reflecting the power of the sun straight into their eyes is making it tough to read. Share this post Link to post Share on other sites
WhiteZero 72 Posted July 9, 2014 (edited) It might help to be understanding. :) Some people are trying to read a piece of toast to get across what you said on this forum and/or just perhaps their cell phone that is reflecting the power of the sun straight into their eyes is making it tough to read. Indeed, my bad. I should be more sensitive to the vision impared. "We might be due for a big experimental update soon." Edited July 9, 2014 by WhiteZero 1 Share this post Link to post Share on other sites
basinox 300 Posted July 9, 2014 Indeed, my bad. I should be more sensitive to the vision impared. "We might be due for a big experimental update soon." What exactly are you trying to say? 3 Share this post Link to post Share on other sites
maninthewall 470 Posted July 9, 2014 (edited) Okay did they seriously remove Mosin spawns? I've been in 12 towns with piano house and police stations on low pop, exp servers and been looking through every single piano and police station.Can't find itW. T F.. ??????? Edited July 9, 2014 by ManInTheWall Share this post Link to post Share on other sites
blaeZ 95 Posted July 9, 2014 Okay did they seriously remove Mosin spawns?I've been in 12 towns with piano house and police stations on low pop, exp servers and been looking through every single piano and police station.Can't find itW. T F.. ???????Nope, you're just having a bad luck streak. I found 3 in berezino last night, keep looking. 2 Share this post Link to post Share on other sites
basinox 300 Posted July 9, 2014 Okay did they seriously remove Mosin spawns? I've been in 12 towns with piano house and police stations on low pop, exp servers and been looking through every single piano and police station.Can't find itW. T F.. ??????? actually they are just all claimed by the armies of survivors that came before you, low population usually means that they server is picked clean. They do spawn though. Try going to the south west. Share this post Link to post Share on other sites
maninthewall 470 Posted July 9, 2014 actually they are just all claimed by the armies of survivors that came before you, low population usually means that they server is picked clean. They do spawn though. Try going to the south west.They must do the same as me, close every single door behind them. Well, I am only in the north east for the action Share this post Link to post Share on other sites
muzzlehead 15 Posted July 9, 2014 They must do the same as me, close every single door behind them. Well, I am only in the north east for the actionI am paranoid.... i close every door I open and leave open every door I find that way. Share this post Link to post Share on other sites
Irish. 4886 Posted July 9, 2014 I have DayZ OCD. I open and close each door the same amount of times as many doors are on that building. Share this post Link to post Share on other sites
frosti 2165 Posted July 9, 2014 wtf is going on there are zombies everywhere 2 Share this post Link to post Share on other sites