Chaingunfighter 917 Posted June 28, 2014 Yea that would be fine the aks-74 is a beauty. Anything but this. A modernized AK variant wouldn't bother me so much. That's really not that extreme based on what you see today, although I'd rather see a production-run modern AK rather than one made up of attachments on the shell of an old rifle.Having an AK-104 and AK-107 wouldn't kill me so much as long as they were rare, that way people could have a way to use their spare 5.45x39mm or 7.62x39mm ammo alongside the western optics, but they'd have to do some extra looking. Share this post Link to post Share on other sites
gibonez 3633 Posted June 28, 2014 A modernized AK variant wouldn't bother me so much. That's really not that extreme based on what you see today, although I'd rather see a production-run modern AK rather than one made up of attachments on the shell of an old rifle.Having an AK-104 and AK-107 wouldn't kill me so much as long as they were rare, that way people could have a way to use their spare 5.45x39mm or 7.62x39mm ammo alongside the western optics, but they'd have to do some extra looking. Thats the thing I would love this approach. I would not be so opposed to the Railed AKM if there was a modernized akm variant that took optics and accessories. Vanilla starter Assault rifles = AK74, AKM = Little to no accessories.Modern modular Assault Rifle = AK104 and Ak107 right off the bat have rails to take on optics and any fancy gadget you wish. Share this post Link to post Share on other sites
Katana67 2907 Posted June 28, 2014 (edited) A modernized AK variant wouldn't bother me so much. That's really not that extreme based on what you see today, although I'd rather see a production-run modern AK rather than one made up of attachments on the shell of an old rifle.Having an AK-104 and AK-107 wouldn't kill me so much as long as they were rare, that way people could have a way to use their spare 5.45x39mm or 7.62x39mm ammo alongside the western optics, but they'd have to do some extra looking. In my opinion, weapons should also be tiered based on their modularity. So you have "civilian" stuff, which (rightly or wrongly) cannot mount many attachments (maybe just an optic for things like hunting rifles). Then you have the Warsaw Pact stuff and things like the G3 and FAL, which can mount a few more attachments (or perhaps attach a looted rail system)... perhaps with some being weapon-specific (see SUIT and/or the PSO-1 to an extent). Then you have the high-end, modular, NATO stuff like the M4A1, Mk 11, M249, all that jazz which is innately modular. Edited June 28, 2014 by Katana67 Share this post Link to post Share on other sites
gibonez 3633 Posted June 28, 2014 In my opinion, weapons should also be tiered based on their modularity. So you have "civilian" stuff, which (rightly or wrongly) cannot mount many attachments. Then you have the Warsaw Pact stuff and things like the G3 and FAL, which can mount a few more attachments... perhaps with some being weapon-specific (see SUIT and/or the PSO-1 to an extent). Then you have the high-end, modular, NATO stuff like the M4A1, Mk 11, M249, all that jazz. Yea Tiered weapons based on modularity would have been amazing. Regular Infantry mans rifle = M16a2 , ak74 and AKM = almost no modularity Special ops weapons highly modular = Ak101, ak 107, Ak12 , m16a4, m4 with rails The regular infantry weapons would pretty much share the same functionality as the higher tier modular versions only difference is the lack of accesories. Share this post Link to post Share on other sites
Katana67 2907 Posted June 28, 2014 (edited) Now that I think about it, it'd probably work best with four tiers. 1. Common weapons, which are capable of mounting 0-1 attachment(s) (i.e. CZ 527). 2. Uncommon weapons, which are capable of mounting 1-2 weapon-specific attachment(s) (i.e. SKS). 3. Rare weapons, which are capable of mounting 1-2 weapon-specific attachment(s) with the option of looting a separate rail system to attach "generic" attachments (i.e. M4A1, AKM, G3, FAL, etc.) 4. Very rare weapons, which are capable of mounting 3-4 attachments innately and do not require the looting of a separate rail system (i.e. Mk 11, Mk 48, AK-10whatever, all that jazz). Edited June 28, 2014 by Katana67 Share this post Link to post Share on other sites
Chaingunfighter 917 Posted June 28, 2014 (edited) Yea Tiered weapons based on modularity would have been amazing. Regular Infantry mans rifle = M16a2 , ak74 and AKM = almost no modularity Special ops weapons highly modular = Ak101, ak 107, Ak12 , m16a4, m4 with rails The regular infantry weapons would pretty much share the same functionality as the higher tier modular versions only difference is the lack of accesories.Or relatively useless modularity. I'm not opposed to them making it so you can add folding stocks & different receivers so long as they don't give you a super advantage. Adding things like Eotechs, laser pointers, flashlights, foregrips, and all that jazz should probably be left to high-tiered weapons. The GP-25 should work fine with the base AKM & AK-74, though, because it's probably going to be rare enough itself. While we're on topic (and also to take this discussion slightly elsewhere), I wouldn't be opposed to seeing one of these babies spawn as like 1% of all AKMs or something, as an easter egg; These things, as dumb (and badass) as they are, are much more common than I'd like to believe. Half of the pictures I've ever seen of weapons confiscated from Iraq and Afghanistan have a few gold (or just shiny metallic-plated) AKs in them.I don't want any of the "spray-painted gold camo" shit that's done in most video games, just have it be one of those odd but cool rarities, like the Engraved 1911. Edited June 28, 2014 by Chaingunfighter Share this post Link to post Share on other sites
scubaman3d 680 Posted June 28, 2014 Just a general FYI: We're not against adding more calibers but the team feels strongly we should avoid confusion of casual players. This means we can achieve the same effect on gameplay that dilution of the ammo pool would accomplish without adding in more 7.62s, and more 9mm's. 380Auto has performance characteristics more similar to the 9mmM than 9mmP but has several advantages 1) avoids confusion 2) allow for the addition of many iconic firearms such as Makarov, RAK, PPK, MAC10, Scorpion 3) sets a precedent which might allow us to do the same with 7.62 (think .308 Win instead of 7.62x51). 6 Share this post Link to post Share on other sites
frosti 2165 Posted June 28, 2014 (edited) Just a general FYI: We're not against adding more calibers but the team feels strongly we should avoid confusion of casual players. This means we can achieve the same effect on gameplay that dilution of the ammo pool would accomplish without adding in more 7.62s, and more 9mm's. 380Auto has performance characteristics more similar to the 9mmM than 9mmP but has several advantages 1) avoids confusion 2) allow for the addition of many iconic firearms such as Makarov, RAK, PPK, MAC10, Scorpion 3) sets a precedent which might allow us to do the same with 7.62 (think .308 Win instead of 7.62x51). No, pls pls don't make game to appeal to Call of Duty audience. Add all the authentic ammo. PS. Having many many types of ammo will encourage players to trade with each other different ammo types they find and thats the pro of it just from top of my head. PPS. This also feels realistic like for a survival game to find different type of bullets and not finding some "universal ammo" that fits to all guns. Edited June 28, 2014 by Frosti 3 Share this post Link to post Share on other sites
scubaman3d 680 Posted June 28, 2014 You didn't...read what I wrote, did you? :D 1 Share this post Link to post Share on other sites
kichilron 8550 Posted June 28, 2014 I have been playing the DayZ Mod for estimated 1,500 - 1,700 hours and I wouldn't know anything about ammunition. I have never played a single CoD MP game and consider myself a DayZ veteran - I still wouldn't be able to tell. There is a difference between catering CoD playstyles and consolidating ammunitiontypes for gameplay-purposes. It's still a game, remember. Even if it's trying to be authentic or realistic, some things are just over the top. 2 Share this post Link to post Share on other sites
pilgrim* 3514 Posted June 28, 2014 (edited) * Edited June 28, 2014 by pilgrim Share this post Link to post Share on other sites
frosti 2165 Posted June 28, 2014 You didn't...read what I wrote, did you? :D Btw, how it is that when you shoot and hit sprinting player he don't trip and fall to the ground? How about adding stopping power to ammo? :D Share this post Link to post Share on other sites
scubaman3d 680 Posted June 28, 2014 I have been playing the DayZ Mod for estimated 1,500 - 1,700 hours and I wouldn't know anything about ammunition. I have never played a single CoD MP game and consider myself a DayZ veteran - I still wouldn't be able to tell. There is a difference between catering CoD playstyles and consolidating ammunitiontypes for gameplay-purposes. It's still a game, remember. Even if it's trying to be authentic or realistic, some things are just over the top.Right it has to do with game design. To make it easier to understand which guns take which ammo we wanted a way to more easily distinguish them. Having 7.62x39, 7.62x51, and 7.62x54 sounds like nonsense to the average player. Likewise 9x17, 9x18, and 9x19...only a few people know the difference between them and which guns take which. If the stated design goal allows for a slight expansion of calibers but making sure they can be easily discriminated, then a compromise is to add 380Auto (9x17) since this is the same 'class' of ammo as 9mmM, and most guns which are chambered in 9mmM have a variant in 380Auto anyways. It remains authentic (not 100% realistic, I can agree, but authentic) and makes it easier for an average player to tell the difference in the ammo, plus it dilutes the ammo pool having the gameplay effect people are talking about. The only downside is the slight hit to 'realism' in our made-up zombie-infested game universe. 5 Share this post Link to post Share on other sites
KingofTheWorld 44 Posted June 28, 2014 All of the weapons are exciting. I can't really explain it, but it's just so satisfying knowing that there'll be some guns in the game and you'll be able to find them. Also, I'd count on guns like the P1 being of the more common guns later on. There's no real point in adding something like an M2HB, DShK, or NSV at this point, as we have no vehicles to mount them on. We might get tripods that we can carry around and set up, but that's still a long way off if it ever happens.If you're talking about things like a PKM or M60, then yes, I agree, we should get some. But they won't be (and shouldn't be) added until loot centralization occurs, so that they can be regulated and you won't be seeing Rambo everywhere.I want to see rambo somewhere in this game. There is no point to make one weapon extremely rare. Since patch came I could not even get akm and I know still many peoples cant get it. They talking about relism but I could not get even one akm from any military base.(even I do server hoping like crazy 1/40 server) If we talking about relism, In reality every military bases have a lot of gun and explosive stock in there. So if you talk about realism where those weaons gone ? I think zombies ate them. Some peoples doesnt want guns to be common cause they going to bed with their gears, they untalented and when they hear gun fire, they pissing their pants .This game getting more bored for me day by day. 1 Share this post Link to post Share on other sites
frosti 2165 Posted June 28, 2014 I want to see rambo somewhere in this game. There is no point to make one weapon extremely rare. Since patch came I could not even get akm and I know still many peoples cant get it. They talking about relism but I could not get even one akm from any military base.(even I do server hoping like crazy 1/40 server) If we talking about relism, In reality every military bases have a lot of gun and explosive stock in there. So if you talk about realism where those weaons gone ? I think zombies ate them. Some peoples doesnt want guns to be common cause they going to bed with their gears, they untalented and when they hear gun fire, they pissing their pants .This game getting more bored for me day by day. Yeah man! And where all the food go from super markets? Zombie eat them wtf zobie eat brains not food!Where is the realism? In reality supermarkets are full of food! This game suck 1 Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted June 28, 2014 (even I do server hoping like crazy 1/40 server)So do a few thousand other playersSince patch came I could not even get akm and I know still many peoples cant get it. See above Share this post Link to post Share on other sites
KingofTheWorld 44 Posted June 28, 2014 (edited) Yeah man! And where all the food go from super markets? Zombie eat them wtf zobie eat brains not food!Where is the realism? In reality supermarkets are full of food! This game suckI just get in game after leave comment here look how much food and drink I get pristine and some of them worn. Already everywhere full of food. Also supermarkets cant expected full of food in this situation. Foods common in houses cause in reality you not going to buy something from supermarket while zombies running around. You will go and loot foods and store them in your house thats ok But weapons ? There are huge military bases but most of them empty ? Of couse I dont expect full of guns but just dont make some weapons extremelly rare. Make all weapons balanced this is more realistic and will be more harder to survive against bandits. http://cloud-2.steampowered.com/ugc/580151431191279450/F81AF1EC820B4A187918B40E871B0596DEC5E33E/ Edited June 28, 2014 by KingofTheWorld Share this post Link to post Share on other sites
frosti 2165 Posted June 28, 2014 (edited) I just get in game after leave comment here look how much food and drink I get pristine and some of them worn. Already everywhere full of food. Also supermarkets cant expected full of food in this situation. Foods common in houses cause in reality you not going to buy something from supermarket while zombies running around. You will go and loot foods and store them in your house thats ok But weapons ? There are huge military bases but most of them empty ? Of couse I dont expect full of guns but just dont make some weapons extremelly rare. Make all weapons balanced this is more realistic and will be more harder to survive against bandits. http://cloud-2.steampowered.com/ugc/580151431191279450/F81AF1EC820B4A187918B40E871B0596DEC5E33E/ :D Actually my point was that in zombie apocalispe situation people will loot police stations and military bases from guns just as fast if not faster then supermarkets from food. During zombie apocalypse going into supermarket hoping to find somethign to eat is like going to police station or military base in hope of finding a gun. PS. Or like making your base in the hospital. I know it looks cool in Holywood movies but in reality everyone thinks " I am the only one smart enought to barricade in the hospital huehuehue" but in reality you'll had to stay in a long line to make your base in supermarket/policestation/hospital etc building during z-day. Edited June 28, 2014 by Frosti Share this post Link to post Share on other sites
igor-vk 909 Posted June 28, 2014 Just a general FYI: We're not against adding more calibers but the team feels strongly we should avoid confusion of casual players. This means we can achieve the same effect on gameplay that dilution of the ammo pool would accomplish without adding in more 7.62s, and more 9mm's. 380Auto has performance characteristics more similar to the 9mmM than 9mmP but has several advantages 1) avoids confusion 2) allow for the addition of many iconic firearms such as Makarov, RAK, PPK, MAC10, Scorpion 3) sets a precedent which might allow us to do the same with 7.62 (think .308 Win instead of 7.62x51). You are forgeting about PP-19 Bizon, also has .380 variant in RL and it was in DayZ mod. And it was great anti-zombie gun in scilenced variant (short burst to torso/head). Anyway, Id like to weapons from mod find its place in SA. I miss G36C (not too diferent than M4, but looks more cool) Share this post Link to post Share on other sites
Daemonkid 493 Posted June 28, 2014 (edited) plus it dilutes the ammo pool having the gameplay effect people are talking about. The only downside is the slight hit to 'realism' in our made-up zombie-infested game universe.Hrm? More ammo is good for the game. I don't give a shit about people who don't know the difference between most ammunition types(I am one of them) but that said, it's pretty simple to add into the description of the weapon "Makrov- Chambered in 9mmM" Bam, people who don't know about the correct ammunition just got their hand held. More ammunition is good for the game. I do not like the streamlining of the game to cater to people who only can play for a little while. They are required to just put in a bit more work (And by that I mean say they can only play 1 hour a day, it may take longer than a person who plays more often, but these players can still find what their looking for eventually, even if it takes a few play throughs, and to me that gives a bit more value to their character) It's been discussed at great length already. More ammo types to the game is good. It means scavenging is important. because I will find LESS of the ammo I am looking for because more varied ammunition can take it's place in the spawn table, thus greatly reducing my chance of finding exactly what I am looking for, which is good. Edited June 28, 2014 by Daemonkid 1 Share this post Link to post Share on other sites
igor-vk 909 Posted June 28, 2014 (edited) No, pls pls don't make game to appeal to Call of Duty audience. Add all the authentic ammo. PS. Having many many types of ammo will encourage players to trade with each other different ammo types they find and thats the pro of it just from top of my head. Exelent point. Make people work harder to get good weapons, like 3 or 4 days of game play. I think of dayz more of survival game and less of a shooter. If you find shotgun or a pitol early in game, you can still defend youself against Zeds and hunt animals. I hate when you can fully gear up in like 45 minutes. Only thing I would change now are pistol spawns. I find way more Mosin and SKS rifles than magazines for pistols. Let people run around try to kill each other with P1s. :) Edited June 28, 2014 by igor-vk Share this post Link to post Share on other sites
liquidsnake 275 Posted June 28, 2014 Right it has to do with game design. To make it easier to understand which guns take which ammo we wanted a way to more easily distinguish them. Having 7.62x39, 7.62x51, and 7.62x54 sounds like nonsense to the average player. Likewise 9x17, 9x18, and 9x19...only a few people know the difference between them and which guns take which. If the stated design goal allows for a slight expansion of calibers but making sure they can be easily discriminated, then a compromise is to add 380Auto (9x17) since this is the same 'class' of ammo as 9mmM, and most guns which are chambered in 9mmM have a variant in 380Auto anyways. It remains authentic (not 100% realistic, I can agree, but authentic) and makes it easier for an average player to tell the difference in the ammo, plus it dilutes the ammo pool having the gameplay effect people are talking about. The only downside is the slight hit to 'realism' in our made-up zombie-infested game universe.I understand that in the long run you have to keep similar types of ammo to a minimum. And doing so, I don't mind shooting x51 from a mosin. However, the 5.45x39 and 5.56x45 thing just goes too far for me. So far, the calibres haven't bothered me in the slightest, but that just doesn't cut it for me. It's really the only thing I have an issue with. 1 Share this post Link to post Share on other sites
Deathlove 2286 Posted June 28, 2014 Just a general FYI: We're not against adding more calibers but the team feels strongly we should avoid confusion of casual players. This means we can achieve the same effect on gameplay that dilution of the ammo pool would accomplish without adding in more 7.62s, and more 9mm's. 380Auto has performance characteristics more similar to the 9mmM than 9mmP but has several advantages 1) avoids confusion 2) allow for the addition of many iconic firearms such as Makarov, RAK, PPK, MAC10, Scorpion 3) sets a precedent which might allow us to do the same with 7.62 (think .308 Win instead of 7.62x51). Your name reminds me of Scuba Steve from that one Adam Sandler movie...... lmao Share this post Link to post Share on other sites
gibonez 3633 Posted June 28, 2014 (edited) Just a general FYI: We're not against adding more calibers but the team feels strongly we should avoid confusion of casual players. This means we can achieve the same effect on gameplay that dilution of the ammo pool would accomplish without adding in more 7.62s, and more 9mm's. 380Auto has performance characteristics more similar to the 9mmM than 9mmP but has several advantages 1) avoids confusion 2) allow for the addition of many iconic firearms such as Makarov, RAK, PPK, MAC10, Scorpion 3) sets a precedent which might allow us to do the same with 7.62 (think .308 Win instead of 7.62x51). Their confusion would be short lived no ? Finding the correct ammo for their firearm would surely be far less confusing than finding their correct blood type or figuring out how to stop bleeding. While I totally dig .380 being added because of the iconic guns that it has had especially in the 20th century isn't adding new Calibers pretty unavoidable in the future as the size library of firearms increases? not that it really has to by much its pretty unique and diverse at the moment. Hrm? More ammo is good for the game. I don't give a shit about people who don't know the difference between most ammunition types(I am one of them) but that said, it's pretty simple to add into the description of the weapon "Makrov- Chambered in 9mmM" Bam, people who don't know about the correct ammunition just got their hand held. More ammunition is good for the game. I do not like the streamlining of the game to cater to people who only can play for a little while. They are required to just put in a bit more work (And by that I mean say they can only play 1 hour a day, it may take longer than a person who plays more often, but these players can still find what their looking for eventually, even if it takes a few play throughs, and to me that gives a bit more value to their character) It's been discussed at great length already. More ammo types to the game is good. It means scavenging is important. because I will find LESS of the ammo I am looking for because more varied ammunition can take it's place in the spawn table, thus greatly reducing my chance of finding exactly what I am looking for, which is good. Yea I think not enough credt is being given to the casual players. I mean if they managed to play the mod or even just stand alone they are Pc gamers trying out an early access game that alone increases the barrier for entry. I doubt a slight difference in ammo will confuse them and even if it does confuse them for how long ? 10 minutes ? Edited June 28, 2014 by gibonez 1 Share this post Link to post Share on other sites
Deathlove 2286 Posted June 28, 2014 Their confusion would be short lived no ? Finding the correct ammo for their firearm would surely be far less confusing than finding their correct blood type or figuring out how to stop bleeding. While I totally dig .380 being added because of the iconic guns that it has had especially in the 20th century isn't adding new Calibers pretty unavoidable in the future as the size library of firearms increases? not that it really has to by much its pretty unique and diverse at the moment.i would have to agree with this. Being a casual player myself i find the more TRUE to real life ammo calibers in the mod to be very fun to try and track down and find compared to just cluster fucking every single type of gun model into only a handful of generic ammunition types. It WAS confusing at first but within a week even a casual can get down the basics pretty fast of finding the right type of ammunition. Share this post Link to post Share on other sites