blunce 991 Posted June 20, 2014 Sorry but 1-2 years is a hell of a long time in gaming, especially in this day and age where new hardware and games are being pumped out constantly. I would assume Dayz will be a dinosaur in two years. You should hope your estimation is wrong.Dude, some games are in development for 3 to 5 or even more years before they're even publicized. They then continue to be developed for another 1 or 2 or so years. This is why it's called Early Access. 2 Share this post Link to post Share on other sites
terminal_boy 860 Posted June 20, 2014 The random sounds are not intentional. Apparently these are other sounds from other players in other areas but are broken. We tested this by reloading, drinking, etc .. While being a mile away from my friend and I could hear him. If anyone seriously thought these sounds were intentional, I'd be concerned..^ This. You're not hearing random sounds, you're hearing every soda can, zombie agro etc. that happens on the server. Share this post Link to post Share on other sites
LimeMobber 47 Posted June 20, 2014 DemonGroover, on 20 Jun 2014 - 05:13 AM, said:As has been said many a time, there are various departments that look after certain parts of the SA. The sound guys are no doubt working on new sounds and effects but they haven't been implemented yet. Is this really such a serious issue? Are you asking if in a game where 99.999% of the danger of death comes from other players whether random sounds that should only be associated with player actions being played constantly is a serious issue? Yes it is a serious issue. Share this post Link to post Share on other sites
fuke (DayZ) 22 Posted June 20, 2014 Rocket said that this is not going to be addressed for a while because sound is relatively easy to do and they want to leave sound stuff until the end and focus on harder stuff first (fair enuf). I hope they deviate a bit to fix this though, if they are going to bother with stuff like the mouse acceleration. Hearing those sounds kills my immersionz. Share this post Link to post Share on other sites
Elle 562 Posted June 20, 2014 heheh this is a funny thread... why don't ya'll just pretend the game is hunted for now (it will add to that tension) and it will all seem reasonable - that's what I do and almost every time I hear some weird should-be-a-player-made sound I stop and check my surroundings, I am almost always alone - chances are if you are hearing those sounds and there is someone nearby they haven't seen you else they would not be making all that noise (unless they are just suicidal). now all of this does NOT mean that it shouldn't be fixed but I seem to recall reading that in the last month or so in addition to the new studio purchased for the zed/animal stuff that they also hired a team specifically for the ingame sound stuff so I am sure this will be address before too long. Yeah and the weird metal bangs that are made by metal sheds/houses. WTF are those anyway. Those sorts of sounds should be caused only by other players. spend some time on a farm well away from the sounds of industrial civilization and you will hear those sounds - unless the farmer has secured every last little bit of loose articles on the farm or the wind doesn't blow - gates will swing in the wind as will farm implements hanging in a barn if the door is open oh and barn doors will also swing in the wind and occasionally slam shut with a little gust. when I hear those sounds in the game again I will stop and look around and usually I find that I am very near an agricultural area or some small village is just over the next hill. I do not recall ever hearing the random gate/fence/barn door in the woods well away from any buildings. in the woods I usually only hear the wind, birds, that funny twig breaking, sometimes crickets, and the usual "the game is hunted" sounds. 1 Share this post Link to post Share on other sites
frosti 2165 Posted June 20, 2014 spend some time on a farm well away from the sounds of industrial civilization and you will hear those sounds - unless the farmer has secured every last little bit of loose articles on the farm or the wind doesn't blow - gates will swing in the wind as will farm implements hanging in a barn if the door is open oh and barn doors will also swing in the wind and occasionally slam shut with a little gust. when I hear those sounds in the game again I will stop and look around and usually I find that I am very near an agricultural area or some small village is just over the next hill. I do not recall ever hearing the random gate/fence/barn door in the woods well away from any buildings. in the woods I usually only hear the wind, birds, that funny twig breaking, sometimes crickets, and the usual "the game is hunted" sounds. Okay, you logically explained farm/barn/fance sounds but what about that "funny twig breaking" in the forest? Share this post Link to post Share on other sites
UltimateGentleman 355 Posted June 20, 2014 Okay, you logically explained farm/barn/fance sounds but what about that "funny twig breaking" in the forest? Yeah it adds some scares and tension...but if nothing is actually breaking the twigs what's the point... As someone else said if sound is "easy to do" why don't the sound guys just...you know, do it? All they seem to do is tweak current sounds or at new gun noises which isn't all that often, what do they do between these that's so important they can't fix it? The audio in this game is terrible I've turned round so many times to find someone standing behind me, usually in an echoey house where I definitely should have heard their footsteps without having to have my volume maxed and deafen me when anything else happens at all.If it's easy get it fixed and out the way rather than taking years to fix the big bugs, it's easy enough to adapt to other broken things like zombies but randomly hearing ones that aren't there isn't something you can adapt to. Share this post Link to post Share on other sites
RDogg 42 Posted June 20, 2014 They should real twig breaking like the sound pack in DayZero, were it only happen if you stepped on it. My preference is that all sounds should be replaced. They are horrible. The M4 sounds so bad and far from real. The zombie noises are god awful, etc.. etc.. Bohemia got outplayed by a very good high quality mod called JSRS. The dude who made that, pay the man! 1 Share this post Link to post Share on other sites
BadAsh (DayZ) 1513 Posted June 20, 2014 Yeah and the weird metal bangs that are made by metal sheds/houses. WTF are those anyway. Those sorts of sounds should be caused only by other players. I disagree. These sort of sounds could be caused by the wind or fleeing animals, or just from a rotten branch falling off a tree. I think they add to immersion. It would of course be nice if they were actually connected to real things, like an open fence gate moving because of the wind and all that sort of thing, but it wouldn't be that unrealistic if they weren't. Share this post Link to post Share on other sites
BadAsh (DayZ) 1513 Posted June 20, 2014 (edited) ^ This. You're not hearing random sounds, you're hearing every soda can, zombie agro etc. that happens on the server. I have been reading that claim alot here, but I am not quite convinced that is the case, because 1) it is only a small selection of sounds that appears as random ambient sounds, not all sounds which are in the game (no gunshots for example) 2) the same sound will often be repeated several times for a longer duration of time not consistent with any player behaviour. However regardless of how they are caused there is no doubt that they are glitched sounds that needs to go. Edited June 20, 2014 by BadAsh Share this post Link to post Share on other sites
Elle 562 Posted June 20, 2014 Okay, you logically explained farm/barn/fance sounds but what about that "funny twig breaking" in the forest?yeah that one always scares the shit outta me too. I suppose I could agree with BadAsh on this one about rotting branches n such but I still hate that one the most. Share this post Link to post Share on other sites
Trivi 4 Posted June 20, 2014 ^ This. You're not hearing random sounds, you're hearing every soda can, zombie agro etc. that happens on the server.I think you are right. On low pop servers these sounds are almost non-existent or only the chain fence and the twigs can be heard , but as soon as I join a high pop - *soda pop* , *ammo split*, *gulp*, *zombie aggro* Share this post Link to post Share on other sites
smoq2 221 Posted June 20, 2014 (edited) I have been reading that claim alot here, but I am not quite convinced that is the case, because 1) it is only a small selection of sounds that appears as random ambient sounds, not all sounds which are in the game (no gunshots for example) 2) the same sound will often be repeated several times for a longer duration of time not consistent with any player behaviour. However regardless of how they are caused there is no doubt that they are glitched sounds that needs to go. Well, unless one of the devs makes a statement about the issue, we cannot be 100% sure, but join an empty server and see for yourself. You won't hear anything. However, an argument partially hinting towards your claim would be the network bubble - if we indeed heard other players, it would have to be within a small vicinity, within our bubble. Yeah it adds some scares and tension...but if nothing is actually breaking the twigs what's the point... As someone else said if sound is "easy to do" why don't the sound guys just...you know, do it? All they seem to do is tweak current sounds or at new gun noises which isn't all that often, what do they do between these that's so important they can't fix it? The audio in this game is terrible I've turned round so many times to find someone standing behind me, usually in an echoey house where I definitely should have heard their footsteps without having to have my volume maxed and deafen me when anything else happens at all.If it's easy get it fixed and out the way rather than taking years to fix the big bugs, it's easy enough to adapt to other broken things like zombies but randomly hearing ones that aren't there isn't something you can adapt to. Because, if the sounds are generated by other players, it isn't an issue for the sound department. Rather for the netcode guys. Nor is it "easy to fix". Edited June 20, 2014 by retro19 Share this post Link to post Share on other sites
Jex 1104 Posted June 20, 2014 Yes of course the devs will get right on the really pressing issue of a few random sounds right away for poster 1 and 2 and they can leave all that other non important crap for later :rolleyes: Share this post Link to post Share on other sites
Jex 1104 Posted June 20, 2014 Well, unless one of the devs makes a statement about the issue, we cannot be 100% sure, but join an empty server and see for yourself. You won't hear anything. However, an argument partially hinting towards your claim would be the network bubble - if we indeed heard other players, it would have to be within a small vicinity, within our bubble. Because, if the sounds are generated by other players, it isn't an issue for the sound department. Rather for the netcode guys. Nor is it "easy to fix". Maybe they could just make the sounds client side only? I don't know about anyone else here but unless somebody's eating crisps, I don't hear them eating food. Could you imagine what restaurants would be like if we ate like in DayZ - all you would hear is smacking lips. Just take the damn sounds out of make them so quiet that unless your next to the person you can't hear it. These are the two most retarded sounds in the game - get rid of them. Share this post Link to post Share on other sites
Etherimp 1323 Posted June 20, 2014 The sounds being discussed here are NOT the ambient sounds of birds chirping, twigs snapping, or wire fences rattling. We are talking about random non-local sounds of soda cans, Zombies, combing ammo, reloads, etc. Im sure its a net code issue and yeah you're probably hearing actual sounds but you shouldn't be. Its a bug. It needs to be fixed. Share this post Link to post Share on other sites
SomeGuy01 7 Posted June 20, 2014 But I hate the across map sounds ALONG WITH the stupid random chain link fence sound in the middle of the forest. There should be situational ambiance instead of general. Like in the forest, birds chirping and leaves blowing in the wind. In towns, maybe the fence clink or squeaky doors. It needs to make sense. Share this post Link to post Share on other sites
lauda 44 Posted June 21, 2014 Hm, you gave them your money when it clearly said "Early Access Alpha" and you gave them your money when Dean clearly says "don´t buy it" and you are clicking on "I understand" every time you are starting the game. Yes, there are random sounds that you shouldn´t hear and there are often sounds missing (gunshots) that you should hear and a lot of other problems. But, to be honest, you gave them the right to deliver as mach BS as they want because you agreed.So remember for the future: Only pay for finished products like we did in the past and stop that rip-off with Early-Access, Open Beta, Crowdfunding, Preorder or whatever they may call it.There should be enough examples to convince everyone! Share this post Link to post Share on other sites
qww 287 Posted June 21, 2014 there are many topics on this exact issue already i think even i have made 1 about it.as far as im concerned sound is as important as video, and think ive seen some admins post before that sound isssues are being worked on but its the lowest priority. my view, sound should get fixed asap, remove random noises, which can be constant, actually constant, when you move west especially . also gun shot sound should get fixed, because people can test the game better if they can hear what is actually happening in game. i cannot see how anyone would not agree that fixing sound is super important. i love this alpha , sound is my only realistic issue with it Share this post Link to post Share on other sites
darth_vaizard 42 Posted June 21, 2014 They also need to remove the things like rustling bushes and sounds that resemble somebody climbing a chain link fence unless there's actually a player doing these actions... (climbing fences taller than your waist is also needed). I don't know about anybody else, but being desensitized to those sounds in a game that can be so incredibly immersive as this game, is not what I wanted. I remember playing with my best friend closer to when the alpha was released and literally crawling everywhere even though the grass didn't render to give us concealment and flipping our shit when we heard sounds that sounded like a player could have made them. I want THAT back. 1 Share this post Link to post Share on other sites
Hikurac 115 Posted June 21, 2014 As has been said many a time, there are various departments that look after certain parts of the SA. The sound guys are no doubt working on new sounds and effects but they haven't been implemented yet. Is this really such a serious issue?Yes, it's incredibly annoying. It seems like a small issue, until your in a military or urban area, and the only thing you can hear is bullets combining and people reloading constantly. 2 Share this post Link to post Share on other sites
Etherimp 1323 Posted June 21, 2014 Hm, you gave them your money when it clearly said "Early Access Alpha" and you gave them your money when Dean clearly says "don´t buy it" and you are clicking on "I understand" every time you are starting the game. Yes, there are random sounds that you shouldn´t hear and there are often sounds missing (gunshots) that you should hear and a lot of other problems. But, to be honest, you gave them the right to deliver as mach BS as they want because you agreed.So remember for the future: Only pay for finished products like we did in the past and stop that rip-off with Early-Access, Open Beta, Crowdfunding, Preorder or whatever they may call it.There should be enough examples to convince everyone! The age old "Alpha" argument. Sorry, but this thread is not about an issue like "OMG THE GAME IS BUGGY FKU NOT WORTH THE MONEY." This thread is saying, "Hey, this issue has been here since Day 1 and it really should be addressed." Stop with the "alpha" argument. We all know it's alpha and as I said in my post, I think as much priority should be put on correcting audio bugs as visual bugs.. That's not to say that I expect it to be fixed yesterday, only that I think it should be a priority and I think a lot of people (especially those who come from competitive FPS's) would agree with me. 4 Share this post Link to post Share on other sites
skypig 139 Posted June 21, 2014 random sounds keep me on my toes.. Share this post Link to post Share on other sites