jason_h44@hotmail.com 313 Posted June 11, 2014 Info is on the forum, but for those who haven't seen it/CBA to read it :P I tell it to your face holes! 1 Share this post Link to post Share on other sites
DMentMan 707 Posted June 11, 2014 (edited) cool Edited June 11, 2014 by DMentMan Share this post Link to post Share on other sites
Mos1ey 6301 Posted June 11, 2014 They aren't literally switching over to a new engine, it's more a case of them ripping things out of the current one and replacing them over time. You aren't going to wake up one morning, see a 5Gb DayZ update and that'll be it done. 5 Share this post Link to post Share on other sites
DemonGroover 8836 Posted June 11, 2014 The Infusion engine is basically the engine the Devs have created from their time on the SA. Ripping out bits they didn't need from the RV engine and adding bits to it either from rewrites or other sources. I think it has got to a stage now where the engine used in SA is such that it needs its own name and identity as it is so different from the Arma 2 and 3 engines out there. Share this post Link to post Share on other sites
Rauchsauger 94 Posted June 11, 2014 In my experience that leads to a "franken-project" that will contain old parts definitely longer than intended ;)(Which never stopped us to do exactly that because a feature stop during such an immense refactoring can never be communicated to customers)But it can be made to work (despite everyone agreeing that a start over would have been better in hindsight) They aren't literally switching over to a new engine, it's more a case of them ripping things out of the current one and replacing them over time. You aren't going to wake up one morning, see a 5Gb DayZ update and that'll be it done. Share this post Link to post Share on other sites
Tovervlag 344 Posted June 11, 2014 About the name. They just figured out they are changing so much in the engine that it's basically a new engine. So some wise person decided that they needed a name for it. This name is Infusion. 1 Share this post Link to post Share on other sites
ld-airgrafix 403 Posted June 11, 2014 The engine used till now is gone, it's a new engine, regardless what fanboys think, it's not an add on to real virtuality. This video is also a perfect example why dayz sucks as a zombie survival game. You must admit zombies were just little annoying bugs, you were much more interested in killing other players who were no threat. You wasted so much ammo as well. Dayz is anything but a zombie survival game. Hope the new engine changes a few things. Share this post Link to post Share on other sites
Mos1ey 6301 Posted June 11, 2014 (edited) The engine used till now is gone, it's a new engine, regardless what fanboys think, it's not an add on to real virtuality.This video is also a perfect example why dayz sucks as a zombie survival game. You must admit zombies were just little annoying bugs, you were much more interested in killing other players who were no threat. You wasted so much ammo as well. Dayz is anything but a zombie survival game. Hope the new engine changes a few things. Edited June 11, 2014 by Mos1ey Share this post Link to post Share on other sites
ld-airgrafix 403 Posted June 11, 2014 It isn't a new engine. Significant changes are being made to the current engine to the extent that it will no longer really be an RV engine, it will take on it's own name - the Infusion engine.Not going to get into an argument about this here, devs have said "it's a brand new engine" so let's just leave it at that.Back to this video, as awesome as those graphics are, it's disappointing to see just another pvp war game. I did not buy it for those qualities. Share this post Link to post Share on other sites
Mos1ey 6301 Posted June 11, 2014 Not going to get into an argument about this here, devs have said "it's a brand new engine" so let's just leave it at that.Back to this video, as awesome as those graphics are, it's disappointing to see just another pvp war game. I did not buy it for those qualities. Bill Hicks is a member of the dev team, lol. It's not a new engine, they're just modifying it to the point that they feel it deserves a new name - hence Infusion. infusionɪnˈfjuːʒ(ə)n/noun 1. a drink, remedy, or extract prepared by soaking tea leaves or herbs in liquid. "a strong rosemary infusion" 2. the introduction of a new element or quality into something. "the infusion of $6.3 million for improvements" 2 Share this post Link to post Share on other sites
Rauchsauger 94 Posted June 11, 2014 At what point will extensive reworking of a codebase result in a new product or not? Bill Hicks is a member of the dev team, lol. It's not a new engine, they're just modifying it to the point that they feel it deserves a new name - hence Infusion. infusionɪnˈfjuːʒ(ə)n/noun 1. a drink, remedy, or extract prepared by soaking tea leaves or herbs in liquid. "a strong rosemary infusion" 2. the introduction of a new element or quality into something. "the infusion of $6.3 million for improvements" Share this post Link to post Share on other sites
byrgesen 1341 Posted June 11, 2014 (edited) Not going to get into an argument about this here, devs have said "it's a brand new engine" so let's just leave it at that.Back to this video, as awesome as those graphics are, it's disappointing to see just another pvp war game. I did not buy it for those qualities. Quote from Hicks:http://www.reddit.com/r/dayz/comments/27umee/before_everyone_loses_their_collective_shit_omg/ci4mpsj?context=1 When DayZ started - we took the source from the existing RV Engine - Over the last many months, extensive clean up, new functionality, and so forth has been created for that engine - while at the same time, vast amounts of it were removed, or rewritten entirely. The changes Dean spoke of entail major leaps forward in that work, with those changes and the many more that will come through out development - we have begun to approach the point in which DayZ's engine is so no longer recognizable as RV, and because of that - and the massive work to come, it is now known by its own name, Infusion. So in fact, you could not be more wrong :)Just wanted to show the actual reference Mos1ey was talking about. At what point will extensive reworking of a codebase result in a new product or not? Well, when you write something entirely new, from scratch, its a new product.Why do you think most software has versions?They start somewhere and improve and improve and improve, untill its far from the base code they started with, but as long as some of the base code is still there, its still an updated version of said code.Take photoshop for example, theres a GIANT difference between PS CS1 and PS CS6, but its the same base code, the same base product basicly, which has been improved. Same goes for the RV Engine, it started with RV1, now we are at RV4, same concept.They got to a point now, where the engine running in DayZ is so different from the RV engine, they want to rename it and develop it even further, but that doesnt mean its a brand new product. Its a modified and upgraded version, with a more specific target in mind. So as long as they havent written every little bit of code, from scratch, its not a "new product", its an upgraded version of the old product. Edited June 11, 2014 by Byrgesen Share this post Link to post Share on other sites
Rauchsauger 94 Posted June 11, 2014 I think that certain changes default to a new product even if you do not start from scratch.If you change enough code by implementing new database models or changing the frameworkyou would maybe end up with most of the classes and methods sharing the name of the previous onebut that is similarity in name only. Like you said when you made the example of the RV engine or any other engine like Unreal 1 to Unreal 4 engineI do think that those are different products. [...] Well, when you write something entirely new, from scratch, its a new product.Why do you think most software has versions?They start somewhere and improve and improve and improve, untill its far from the base code they started with, but as long as some of the base code is still there, its still an updated version of said code.Take photoshop for example, theres a GIANT difference between PS CS1 and PS CS6, but its the same base code, the same base product basicly, which has been improved. Same goes for the RV Engine, it started with RV1, now we are at RV4, same concept.They got to a point now, where the engine running in DayZ is so different from the RV engine, they want to rename it and develop it even further, but that doesnt mean its a brand new product. Its a modified and upgraded version, with a more specific target in mind. So as long as they havent written every little bit of code, from scratch, its not a "new product", its an upgraded version of the old product. Share this post Link to post Share on other sites
OrLoK 16185 Posted June 11, 2014 Hello there Compare OFP to Arma 3. Essentially the same "engine" (I use that term very loosely) but with enough changes to rename the current iteration that the games sit on. Now they are very different beasts, but there might still somewhere be some legacy code floating about somewhere. But to the end user its a vastly different experience. I think you will see a difference between the mod and Dayz and they will be vast. We are at a beginning bedrock stage. There's massive changes planned. The game is far from finished. Rgds LoK 2 Share this post Link to post Share on other sites
jason_h44@hotmail.com 313 Posted June 11, 2014 Haha yea, ive changed Title on Youtube to be more understandable hopefully :/ These are things we knew before, minus the Name for the Newly built Engine during DayZ Development leading to the future...Nothing wrong with the old stuff, Arma engine is an awesome engine for DayZ but it does need these new things added!! I stoked for the Future!!! :D Share this post Link to post Share on other sites
byrgesen 1341 Posted June 11, 2014 I think that certain changes default to a new product even if you do not start from scratch.If you change enough code by implementing new database models or changing the frameworkyou would maybe end up with most of the classes and methods sharing the name of the previous onebut that is similarity in name only. Like you said when you made the example of the RV engine or any other engine like Unreal 1 to Unreal 4 engineI do think that those are different products. As i see it, its not a new product, its an upgraded product.If theres any code left, from the original product, its not new, its an upgrade. I can agree with the fact that it looks and acts like a new product, but in reality its an upgraded product, which isnt a new one in my world. I think we will see the modding in DayZ will be very similar to the modding we have seen in Arma, in terms of the code being used and the way assets are being created, which means the base for modding and code handling hasnt changed much, which means its not a new product, but an updated one :)Ofc course theres gonna be big differences, but we will also see many simularities between the engines. This is of couse pure speculations (regarding modding) but looking at the file structure in DayZ, it looks and acts very similar to the one we see in Arma. Both are similar file extensions, both are handled in somewhat the same way, it just have a different set of functions. If we are to see a game that is fundamentally different then what we have already, with the RV engine, we can talk about having a "new product", but as long as it still looks and acts the same way, its merely an upgraded version in my world :) 1 Share this post Link to post Share on other sites