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No vehicles: ever!

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This is sort of an anti-suggestion...

don't know if any of you have read up on apocalypse theories, but one of the key things people always get wrong is vehicles. Getting a vehicle working more than a year after social collapse would be LITERALLY impossible, as fuel goes off. I know this seems ridiculous, but gasoline is so refined that parts of it vaporize, and what is left isn't combustible in any ordinary engine. This doesn't hold true for diesel however, but I don't think diesel was in usage in Soviet Russia... the only reason fuel would still work would be if the ordinary social structure had only fallen apart about a week ago, but this clearly isn't the case due to the evident scale of the collapse, which would suggest that we are at least six months into the endtimes. Therefore there is no chance that any working fuel could be found.

 

 http://autos.aol.com/article/does-gas-go-bad/

 

Just posting this so that the realism of a vehicle-less world isn't ruined... however I would not oppose the adding of cars as scenery to the cities and roads. At the first sign of an apocalypse people would fill up their trunk with tinned food and try to drive somewhere, so it wouldn't be unrealistic for cars to be hot loot spots.

 

Thanks for any feedback,

tom

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This game is, keep in mind, a game. People would gladly trade realism for a more enjoyable experience. Not everything has to be 100% Authentic, otherwise the gameplay would prove to be nearly impossible, and a lot of game mechanics would have to be changed. Just keep in mind it's a game, not the actual Apocalypse. :)

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This would fall in the category of "Hyper-Realism", so..... No

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In a country like Chernarus, you'd be able to find private supplies of fuel in homes and whatnot well after. It'd be hard, but possible. As far as keeping a car working, the kind that would be available in Chernarus means yes, it'd be pretty hard to keep anything working.

 

I personally hate vehicles and everyone that has one in DayZ.

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To be honest, my ulterior motive for 'no cars' is that I am worried about fresh spawns becoming even more outmatched. I would rather face one dick with a shotgun than a dick with a shotgun and a truckload of friends. The existence of vehicles would allow bandits to work together to dominate servers, and they would cruise along the coastline, hunting bambies for fun! Why add an even greater power imbalance to the game if it isn't even realistic!  

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In a country like Chernarus, you'd be able to find private supplies of fuel in homes and whatnot well after. It'd be hard, but possible. As far as keeping a car working, the kind that would be available in Chernarus means yes, it'd be pretty hard to keep anything working.

 

I personally hate vehicles and everyone that has one in DayZ.

Yes, but that fuel wouldn't be volatile enough to use after a few months. Even in a sealed container, you would open it and the gas would immediately escape because of chemistry stuff. Whether the fuel is a private supply or not is irrelevant.

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I remember watching a video where some people used a rotting pig carcass (or rather, the liquefying fat from it I believe) as fuel for a genny. Humans find a way.

 

Also would it really evaporate if it was stored in tanks and whatnot too? Dang.

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because of chemistry stuff

 

That is literally the best argument I have ever heard on the Internet.

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This would fall in the category of "Hyper-Realism", so..... No

Okay, so where do we draw the line? You have chosen an arbitrary point at which to decide realism isn't important, because you are worried that realism will be a nuisance.

 

That is the point of Day Z, not easy gameplay which ignores real life problems. Humans can't eat off food, and cars can't eat off gas. You either go for complete realism (within the realm of a zombie world, as I am willing to suspend my disbelief on that), or you can go for fun and easy. And if you want fun and easy, there are thousands of games in existence like that.

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Also would it really evaporate if it was stored in tanks and whatnot too? Dang.

Yes, it would evaporate and the gas would fill the gaps in the container at high pressure. The moment a gap appeared, let's say when someone opened up the car to siphon some gas, the evaporated gas would escape and leave the fuel useless.

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I remember watching a video where some people used a rotting pig carcass (or rather, the liquefying fat from it I believe) as fuel for a genny. Humans find a way.

 

Those experiments are always fun, but do you know how fuel inefficient that would be? The huge amount of impurities would DESTROY the engine very quickly, rusting the interior components. And cars from before the 60's were not known for their fuel efficiency to start with, so one rotting pig carcass worth of fat wouldn't get you very far.

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Okay, so where do we draw the line? 

 

What we do is we look at DayZ mod and go what was fun in that? Vehicles, yep vehicles where definitely fun! Ok lets put that in.

 

There will be servers (when mod tools are released) that might have no vehicles but they will also have people playing them because most people find vehicles fun.

 

To be honest, my ulterior motive for 'no cars' is that I am worried about fresh spawns becoming even more outmatched.

 

While your fear is valid (and it will happen) as long as there are other things to do in the game then it shouldn't become a major problem. For example in the mod there was always a few dick heads who hung round Elektro with .50 cals lighting everything up but they are the minority and then as soon as base building was introduced it hardly ever happened.

 

Plus there is always going to be people who like to come and kill the spawn killers.

 

Stay hidden and get off the coast should be your motto as a freshie.

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Okay, so where do we draw the line? You have chosen an arbitrary point at which to decide realism isn't important, because you are worried that realism will be a nuisance.

 

That is the point of Day Z, not easy gameplay which ignores real life problems. Humans can't eat off food, and cars can't eat off gas. You either go for complete realism (within the realm of a zombie world, as I am willing to suspend my disbelief on that), or you can go for fun and easy. And if you want fun and easy, there are thousands of games in existence like that.

Realism can promote, as well as hurt gameplay. Say the server spawned loot ONCE for the entirety of the time the server exists. It would be similar to an apocalypse because IRL, some magic fairy doesn't go around putting supplies on the ground after the area has been cleaned out. Would it be realistic? Yes, but it would be hyper-realism. NO ONE would EVER play DayZ if loot didn't respawn at all. That's my point with hyper-realism. When it gets to a point that it's SO realistic, that the user's enjoyment suffers greatly, that's where we draw the line.

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To be honest, my ulterior motive for 'no cars' is that I am worried about fresh spawns becoming even more outmatched. I would rather face one dick with a shotgun than a dick with a shotgun and a truckload of friends. The existence of vehicles would allow bandits to work together to dominate servers, and they would cruise along the coastline, hunting bambies for fun! Why add an even greater power imbalance to the game if it isn't even realistic!  

i dont think having no cars is going to keep you from being dropped by people with a group of friends. just because they dont have a car doesnt mean they arent gunna shoot you.

 

personally im not against this or for it. i think that some servers should be able to have no vehicles but i would never want to see this across all servers.

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Getting a vehicle working more than a year after social collapse would be LITERALLY impossible, as fuel goes off.

...

Therefore there is no chance that any working fuel could be found.

 

 http://autos.aol.com/article/does-gas-go-bad/

Entertaining post, but it's just plain wrong.  Yes, gasoline will go bad if left for a long enough time, but in a year you say it won't work at all?  Incorrect. Completely and utterly wrong.  Not only have I personally left fuel in a vehicle for much longer than that, the article you quoted even states:

 

"The result is diminished engine performance. Your engine may still start and run, but it probably won't run as well."

 

Having a car with an engine that starts and runs but 'not as well' is a far cry from it being 'LITERALLY impossible' to get a vehicle working.

Edited by Rigor Mortis
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You can still find fresh fruit. I don't think gas goes bad quicker than fresh fruit.

 

Also, bicycles are vehicles, and they would still work until they rusted to the point that the parts could no longer hold. I can't foresee roving bandit drive-by bicycle clans either.

Edited by Chaingunfighter
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This is sort of an anti-suggestion...

don't know if any of you have read up on apocalypse theories, but one of the key things people always get wrong is vehicles. Getting a vehicle working more than a year after social collapse would be LITERALLY impossible, as fuel goes off. I know this seems ridiculous, but gasoline is so refined that parts of it vaporize, and what is left isn't combustible in any ordinary engine. This doesn't hold true for diesel however, but I don't think diesel was in usage in Soviet Russia... the only reason fuel would still work would be if the ordinary social structure had only fallen apart about a week ago, but this clearly isn't the case due to the evident scale of the collapse, which would suggest that we are at least six months into the endtimes. Therefore there is no chance that any working fuel could be found.

 

 http://autos.aol.com/article/does-gas-go-bad/

 

Just posting this so that the realism of a vehicle-less world isn't ruined... however I would not oppose the adding of cars as scenery to the cities and roads. At the first sign of an apocalypse people would fill up their trunk with tinned food and try to drive somewhere, so it wouldn't be unrealistic for cars to be hot loot spots.

 

Thanks for any feedback,

tom

No. The vehicle system NEEDS to be implemented. The modding community will need this for the future, even if (for some odd reason) they weren't going to include them in Vanilla DayZ SA.

But they need to put them in as well to ensure that they work.

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no, we need vehicles.

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Realism can promote, as well as hurt gameplay. Say the server spawned loot ONCE for the entirety of the time the server exists. It would be similar to an apocalypse because IRL, some magic fairy doesn't go around putting supplies on the ground after the area has been cleaned out. Would it be realistic? Yes, but it would be hyper-realism. NO ONE would EVER play DayZ if loot didn't respawn at all. That's my point with hyper-realism. When it gets to a point that it's SO realistic, that the user's enjoyment suffers greatly, that's where we draw the line.

That is a different thing entirely, as one drop loot would make game play literally impossible. However not including fresh gasoline and working cars won't spoil the game; in my opinion it will save it. If there are too many powerful guns and too many vehicles the game effectively becomes 'Grand Theft Auto: Online'. If I wanted to shoot people I would play COD, and if I wanted vehicles I would play Gran Turismo. What I want are axes, bicycles, and zombies.

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That is a different thing entirely, as one drop loot would make game play literally impossible. However not including fresh gasoline and working cars won't spoil the game; in my opinion it will save it. If there are too many powerful guns and too many vehicles the game effectively becomes 'Grand Theft Auto: Online'. If I wanted to shoot people I would play COD, and if I wanted vehicles I would play Gran Turismo. What I want are axes, bicycles, and zombies.

Buddy what you want is a hard survival game, most people on this forum claim to want the same, however what they want is cod with an occasional zombie roaming around.

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Buddy what you want is a hard survival game, most people on this forum claim to want the same, however what they want is cod with an occasional zombie roaming around.

 

I don't mind though! If they want to have servers where there are guns and cars and bandits and bombs and helicopters etc. then they can have them. As long as there are special servers which are pure survival with realistic problem solving then I couldn't care less. The game, in order to be successful, has to appeal to a variety of gamers. If people buy the game (and therefore fund the part I like) and go around shooting each other on the 'DEATHMATCH, ALL THE LADS!!! server' then I don't mind. Just keep to your own servers please!

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To be honest, my ulterior motive for 'no cars' is that I am worried about fresh spawns becoming even more outmatched. I would rather face one dick with a shotgun than a dick with a shotgun and a truckload of friends. The existence of vehicles would allow bandits to work together to dominate servers, and they would cruise along the coastline, hunting bambies for fun! Why add an even greater power imbalance to the game if it isn't even realistic!  

 

The thing is however, those same bandits need to find a vehicle and the parts that come along with it too. Not to mention the gas. They will be rare and it will take people a lot of time to get everything together. Since everyone and their mom will be looking for it once it in, I think a lot of people/clans will struggle to get a vehicle in working condition. Especially when 100-man servers are done.

 

On top of that, we will get weapons to counter vehicles aswell. Well..."get"....we need to find them and/or craft them. I will plant IED's (if/when they get implemented) along the entire coast if I must/can. Failing that, I will strip down naked, take an IED in my hands and blow myself up when their precious little truck passes by.

 

One final note: The spawn locations are not final. They will probably change again. I don't think bandits will have enough patience and gas to patrol the entire coastline and the inland spawns. If you do spawn in a location with bandits trucking by, tough luck. The same was already happening in Kamishovo and other spawns and there weren't any vehicles present then.

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I don't mind though! If they want to have servers where there are guns and cars and bandits and bombs and helicopters etc. then they can have them. As long as there are special servers which are pure survival with realistic problem solving then I couldn't care less. The game, in order to be successful, has to appeal to a variety of gamers. If people buy the game (and therefore fund the part I like) and go around shooting each other on the 'DEATHMATCH, ALL THE LADS!!! server' then I don't mind. Just keep to your own servers please!

 

This is pretty much what happened in the mod. As custom mods and servers with 1,000 vehicles and various other easy mode scripts started popping up the stock DayZ servers became more and more empty until it was more or less impossible to find a populated one.

 

I think it's fair to predict that the same would happen with your survival servers.

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Tis strange but i have never been into finding/repairing vehicles of any kind myself, but it was such a rush when you heard a vehicle approaching, and to see a Heli was an awesome sight.

 

I am talking vanilla DayZ Mod here where getting an Heli repaired and fueled was a real effort rather than stumbling upon a fully repaired/fuelled Heli on the beach upon spawning.

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