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Ammo Calibration : Poll & Discussion

Do you care if ingame weapons fire the correct ammo or not?  

124 members have voted

  1. 1. Do you care if ingame weapons fire the correct ammo or not?

    • Yes, give all guns the correct ammo
      90
    • No, it does not particularly matter
      34


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DayZ is not a Milsim, end of story.  Once you soldier boys get this out of your head you will finally be able to find solace in knowing that this is not Arma and hopefully cope with this and not cry in the corner anymore.  Myself personally would love this game to be as hard as possible but I am going to take what the developers give me and if I enjoy it, awesome, if I don't, oh well.  Again, if you don't like the fact that they don't add every single caliber known to man in the game, wait until mods are released and slap it on your server. 

Oh my god. This has nothing to do with being soldier or not. More calibers is good for the fucking game. More loot. This has been discussed at length and it will only benefit the game. Not adding them will detract.

It's like you aren't even capable of understanding this.

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Oh my god. This has nothing to do with being soldier or not. More calibers is good for the fucking game. More loot. This has been discussed at length and it will only benefit the game. Not adding them will detract.

It's like you aren't even capable of understanding this.

Wrong, I do hence why I'm not having a hissy fit over it because as an adult I can cope with stuff that the game doesn't deliver.  Maybe you should try.

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Wrong, I do hence why I'm not having a hissy fit over it because as an adult I can cope with stuff that the game doesn't deliver.  Maybe you should try.

LMAO, yes thats it's im sure. that we are having a "hissy fit" over them taking short cut on a game that made more than 30million in alpha.....yup has to be that we are not adults despite the age restrictions.

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Wrong, I do hence why I'm not having a hissy fit over it because as an adult I can cope with stuff that the game doesn't deliver.  Maybe you should try.

Lmao. Cop out response from someone that doesn't have a leg to stand on in this discussion.

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LMAO, yes thats it's im sure. that we are having a "hissy fit" over them taking short cut on a game that made more than 30million in alpha.....yup has to be that we are not adults despite the age restrictions.

Then try acting like one.  Apparently there is a loud majority that they are trying to appease.  As I have said, I would rather have a more hardcore game but I don't need to come whining to the forums about it.  I will take what they create and if it's not good enough then oh well.  If we have to use mods, because that seems to be the path they'd rather take, then I will see what is available to make my server as hardcore as it can possibly be.  

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-Snip-

Maybe, just maybe we shouldn't have to rely on mods when they've made this amount of money? Rocket should also deliver on the promise that he would not cater to the easymode casuals?

Edited by Daemonkid
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Lmao. Cop out response from someone that doesn't have a leg to stand on in this discussion.

What discussion?  I have never seen so many grown men crying in one place over something so trivial.  Again, the majority of you are crying about something that is most likely going to be a mod which again, the majority of you want anyway.

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What discussion?  I have never seen so many grown men crying in one place over something so trivial. Again, the majority of you are crying about something that is most likely going to be a mod which again, the majority of you want anyway.

 

If it doesn't matter to you then don't cry about others crying about it. It's like tearception in here.

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What discussion?  I have never seen so many grown men crying in one place over something so trivial.  Again, the majority of you are crying about something that is most likely going to be a mod which again, the majority of you want anyway.

The fact you think the lack of different calibers is trivial means you have no understanding of the impact multiple calibers will have on gameplay. 

Jesus christ, pull your head from your ass. 

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So I won't have to decide whether keep using pristine AKM that I have 15 rounds for or badly damaged M4 but with 60 rounds?

 

How about: pistol ammo, assault rifle ammo etc.?

 

That crap gets less funny every day, if you're too lazy to implement system that works in multiple different games (even in DayZ mod) maybe you're better off making burgers rather than creating games?

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I will take what they create and if it's not good enough then oh well. 

 

That's certainly not the way to go around it. Especially now that the game is in alpha, feedback is of utmost importance and you should never be quiet if something is not "good enough" (it would help having a resolution or proper justification in mind though). You paid for an unfinished product for the sole purpose of funding development and testing it, if you're not voicing your opinion about it you're doing it wrong.

 

That said, before adding different calibers I'd definitely work on current issues, one of which is the absurdity of having a coin flip decide the outcome of shootouts. If you're firing a guy, and he's firing at you, and there's like 200, 300+ distance between you two, the only thing deciding the victor here (provided you have the same guns, and aim properly) is a randomly generated number that will decide how far the bullet will land from your crosshair. This is unacceptable. Reduce dispersion to a minimum (cut it to 1/3rd to 1/4th in all guns) and add stronger sway, depending on positioning and attachments - attachments like the bipod - a magpul handguard is not magically going to enhance accuracy. Different stocks might reduce the recoil, or vertical climb though, but it all has to make sense, unlike what we have currently.

 

After that has been adjusted to an acceptable level, I'd add more calibers, and fine-tune the adjusted values along the way.

Edited by Infiltrator
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DayZ is not a Milsim, end of story.  Once you soldier boys get this out of your head you will finally be able to find solace in knowing that this is not Arma and hopefully cope with this and not cry in the corner anymore.  Myself personally would love this game to be as hard as possible but I am going to take what the developers give me and if I enjoy it, awesome, if I don't, oh well.  Again, if you don't like the fact that they don't add every single caliber known to man in the game, wait until mods are released and slap it on your server. 

i think a lot of people are comparing this to Arma and saying its supposed to be a milsim realism-fest. by that logic its like saying pokemon is a mario game because theyre made by nintendo.

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The most hilarious thing is that some of the people that are begging for more variance in ammo types and realistic weapon dispersion are the same people that try to shut down any idea that has to do with making the game more social and interactive. Somehow their opinion is the only opinion that is valid. If you have another idea for improving gameplay that they don't like you are immediately an "easymode casual".

I am beginning to think this forum is populated by many teenagers/pre-teens (in spite of the age restrictions.) I feel old.

Edited by scriptfactory

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The most hilarious thing is that some of the people that are begging for more variance in ammo types and realistic weapon dispersion are the same people that try to shut down any idea that has to do with making the game more social and interactive. Somehow their opinion is the only opinion that is valid. If you have another idea for improving gameplay that they don't like you are immediately an "easymode casual".

I am beginning to think this forum is populated by many teenagers/pre-teens (in spite of the age restrictions.) I feel old.

I want DayZ to kick my ass, I want to regret not stopping for supplies in that nearby town, I want to freeze to death at night when it gets too cold unless I do something about it, I want to worry about the water and food I ingest.  I am here for the long haul and sadly that includes design decisions that I may or may not agree with but I don't need to come to the forums and make ridiculous threads to accuse the developers of being lazy, not having a clue what they are doing, being money grabbers or any nonsense that has to do with the way they develop the game. 

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I feel if Torchia had worded his post better no one would care.

 

Saying no one cares about authenticity is going to get you some shit. If he'd said that the calibers wouldn't line up for a while because they want to focus on more important issues right now and would come back to it, would be fine.

 

This 100x !  Words can do a lot of harm, if chosen incorrectly, and this might be the case.

I'm bewildered as some players really do not give a damn about this stuff in game like DayZ.

 

Hell I don't care if Battlefield has incorrect attachments or such, but when we are talking about DayZ, I DO care a ton.

DayZ is our beloved game, game which we hope will be near perfect, game that will take mechanics from the mod and evolve them and make them better, not more strealined and shallow.

 

I still love Devs, I'm just getting more and more worried, that they are steering away from what I consider true path, as was shown in mod (mil sim aspects, proper weapon mechanics, correct calibers and more).

 

 

i think a lot of people are comparing this to Arma and saying its supposed to be a milsim realism-fest. by that logic its like saying pokemon is a mario game because theyre made by nintendo.

 

 

Now this is certainly interesting way of thinking.

You could be right if only:

 

Both Standalone and mod did not share the same name

Both SA and mod was not the same genre

If qualities of mod did not make a lot of people buy SA

If people logicaly did not assume that SA will be just evolved and overally better mod

Even Rocket himself at first said, they considered just packing mod and releasing it as standalone, but later changed the course of action and started developing of proper standalone.

How can you fail to see that both mod and standalone are connected akin to game and it's sequel, is simply beyond me.

 

Well, there is basically so MUCH wrong in your post, that it's waste of time to further enlighten you...

Edited by Hombre
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This 100x !  Words can do a lot of harm, if chosen incorrectly, and this might be the case.

I'm bewildered as some players really do not give a damn about this stuff in game like DayZ.

 

Hell I don't care if Battlefield has incorrect attachments or such, but when we are talking about DayZ, I DO care a ton.

DayZ is our beloved game, game which we hope will be near perfect, game that will take mechanics from the mod and evolve them and make them better, not more strealined and shallow.

 

I still love Devs, I'm just getting more and more worried, that they are steering away from what I consider true path, as was shown in mod (mil sim aspects, proper weapon mechanics, correct calibers and more).

 

 
 

 

Now this is certainly interesting way of thinking.

You could be right if only:

 

Both Standalone and mod did not share the same name

Both SA and mod was not the same genre

If qualities of mod did not make a lot of people buy SA

If people logicaly did not assume that SA will be just evolved and overally better mod

 

Well, there is basically so MUCH wrong in your post, that it's waste of time to further enlighten you...

There is nothing wrong with his post.  Get it through your head that this is DayZ, not Arma.  DayZ mod is no longer in the equation.  They've stripped down the engine and redesigned it for DayZ.  It no longer has the aspects that made Arma.  Game companies are allowed to create other game types you know.  BiS is going out on a limb here with what they are doing.  They are creating an entirely different entity in DayZ.

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There is nothing wrong with his post.  Get it through your head that this is DayZ, not Arma.  DayZ mod is no longer in the equation.  They've stripped down the engine and redesigned it for DayZ.  It no longer has the aspects that made Arma.  Game companies are allowed to create other game types you know.  BiS is going out on a limb here with what they are doing.  They are creating an entirely different entity in DayZ.

 

Let me quote that one for you personally:

 

You could be right if only:

 

Both Standalone and mod did not share the same name

Both SA and mod was not the same genre

If qualities of mod did not make a lot of people buy SA

If people logicaly did not assume that SA will be just evolved and overally better mod

Even Rocket himself at first said, they considered just packing mod and releasing it as standalone, but later changed the course of action and started developing of proper standalone.

How can you fail to see that both mod and standalone are connected akin to game and it's sequel, is simply beyond me.

 

Well, there is basically so MUCH wrong in your post, that it's waste of time to further enlighten you...

To think that DayZ MOD has nothing in common with DayZ Standalone is pure madness.

It was MOD what made DayZ famous, what made tons of people buy it. Are you really failing to see that?

Edited by Hombre
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Let me quote that one for you personally:

 

You could be right if only:

 

Both Standalone and mod did not share the same name

Both SA and mod was not the same genre

If qualities of mod did not make a lot of people buy SA

If people logicaly did not assume that SA will be just evolved and overally better mod

Even Rocket himself at first said, they considered just packing mod and releasing it as standalone, but later changed the course of action and started developing of proper standalone.

How can you fail to see that both mod and standalone are connected akin to game and it's sequel, is simply beyond me.

 

Well, there is basically so MUCH wrong in your post, that it's waste of time to further enlighten you...

Try enlightening yourself in what is wrong with everything you just said.  Maybe if you pulled your head out of your own ass you'd be able to see better.

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Try enlightening yourself in what is wrong with everything you just said.  Maybe if you pulled your head out of your own ass you'd be able to see better.

 

Now that is the type of ignorance and hubris I expected from you dear Sir.

Denying significance of DayZ mod and resort to inconsistent ramblings and personal attacks really indicates you are FAR from the mature person you were trying to present yourself as.

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Then try acting like one.  Apparently there is a loud majority that they are trying to appease.  As I have said, I would rather have a more hardcore game but I don't need to come whining to the forums about it.  I will take what they create and if it's not good enough then oh well.  If we have to use mods, because that seems to be the path they'd rather take, then I will see what is available to make my server as hardcore as it can possibly be.  

 

This is the most toxic mindset possible; that has allowed nearly every AAA pulbisher to "sell" betas bundeled with pre-order for crappy redux of the same old garbo again and again. (See: activision and EA). You should not "take what ever they develop and be happy". the whole point of participating in alpha/beta is give feed back, find bugs, and hopefully end up with a better product.

 

People should speak up. they should speak now, not later, about decisions they feell will degrade gameplay. the earlier in development you can all this bull out the higher chance of it being changed, especially if enough get up in arms about it.

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There is nothing wrong with his post.  Get it through your head that this is DayZ, not Arma.  DayZ mod is no longer in the equation.  They've stripped down the engine and redesigned it for DayZ.  It no longer has the aspects that made Arma.  Game companies are allowed to create other game types you know.  BiS is going out on a limb here with what they are doing.  They are creating an entirely different entity in DayZ.

 

Um, the fact that this is DayZ only implies that this is an arma setting with zombies. DayZ has strong roots within the milsim and this exact thing is what made it popular, they aren't going to walk away from that.

 

They aren't creating a different entity with DayZ, they are expanding what they couldn't do with the mod. There's survival, zombies, hunting, fishing, all that stuff that arma didn't have, BUT the gun combat is a core principle that is inherited from the milsim and makes sense in every imaginable scenario, given the scope, theme and heritage of the game.

 

 

This is the most toxic mindset possible; that has allowed nearly every AAA pulbisher to "sell" betas bundeled with pre-order for crappy redux of the same old garbo again and again. (See: activision and EA). You should not "take what ever they develop and be happy". the whole point of participating in alpha/beta is give feed back, find bugs, and hopefully end up with a better product.

 

People should speak up. they should speak now, not later, about decisions they feell will degrade gameplay. the earlier in development you can all this bull out the higher chance of it being changed, especially if enough get up in arms about it.

 

 

Agreed 100%, pretty much what I said in my previous post. Companies that milked their franchises dry thrive on people that can take whatever the hell they want to shove down their throat with a huge "thank you" grin on their face. It all starts out innocent and small, and suddenly you have 3 maps that cost 15 euros, an obscene amount of bloat, a "please-the-lowest-denominator" mentality and so forth.

 

Just a few days ago I've seen the BF4 twitter ask people to vote it for the "Game of a Generation"... it would be tragic if it wasn't fucking hilarious.

I do not think DayZ will head in that direction though, thankfully, despite the big amount of people happy and willing to accept anything on their plate.

Edited by Infiltrator
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This is the most toxic mindset possible; that has allowed nearly every AAA pulbisher to "sell" betas bundeled with pre-order for crappy redux of the same old garbo again and again. (See: activision and EA). You should not "take what ever they develop and be happy". the whole point of participating in alpha/beta is give feed back, find bugs, and hopefully end up with a better product.

 

People should speak up. they should speak now, not later, about decisions they feell will degrade gameplay. the earlier in development you can all this bull out the higher chance of it being changed, especially if enough get up in arms about it.

 

Sadly that dude himself managed to show how mature he really is.

He is either extremely submisive person, who likes anything that is handed to him from higher "authorities" or he simply does not understand what made DayZ mod so great and how that very fact ensured success of DayZ Standalone.

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Um, the fact that this is DayZ only implies that this is an arma setting with zombies. DayZ has strong roots within the milsim and this exact thing is what made it popular, they aren't going to walk away from that.

 

They aren't creating a different entity with DayZ, they are expanding what they couldn't do with the mod. There's survival, zombies, hunting, fishing, all that stuff that arma didn't have, BUT the gun combat is a core principle that is inherited from the milsim and makes sense in every imaginable scenario, given the scope, theme and heritage of the game.

The more they try to seperate dayZ from arma the more backlash they will get, and rightfully so. DayZ should NOT be balanced, it should NOT be fair.  they need to keep the hardcore realism approach to combat from ArmA and continue to explan the survival and medcial aspects as well.

 

I support 1hk weapons.

I support accurate balistics.

I support getting rid of random disperson as a means of balance.

I support Diverse weapons and ammo types.

 

Make a mistake you die. get shot you die. Be aware of your surroundings and play with caution or pay the price. you dont see PvP/Combat oriented players/Milsim fans COMPLAINING when they want to make medical or survival more complex, yet every time one of us ask for accurate weapons all the care bears have to rage about Alpha and not wanting KoS.

 

The more complex DayZ the better. the more Realistic, the better. get hard or get dead.

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Sadly that dude himself managed to show how mature he really is.

He is either extremely submisive person, who likes anything that is handed to him from higher "authorities" or he simply does not understand what made DayZ mod so great and how that very fact ensured success of DayZ Standalone.

On the contrary, you are the one who doesn't understand.  You don't have to come across so butthurt because BiS didn't Make Arma 2.5: DayZ.  They made their own game from Rockets creation and called it DayZ.  This is no longer a mod, this is no longer Arma.  Once you get that through your head you may be able to get on with life.  They stripped out all the milsim aspect from the engine and are doing everything from scratch, hence why we have a game in Alpha and not a fully developed one.  Again, I may not enjoy the design decisions that the developers make, but I don't need to whine about the ones they do.

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