randomspawn 215 Posted May 12, 2014 At least I'm not the only one who thinks this game is PVP, with a very very small bit of survival-horror thrown in. I don't think it will ever change much, no matter how many bases get built or tents get setup. It might slow your advance from new-spawn to full PVP, but once you gear yourself and your base, you will be back in town, looking for that next trick. I've seen you guys, you gotta have it. I've felt the draw myself. The sweet taste of adrenaline, followed by the sound of gunfire, and the inevitable moment when a guy surprises you and says DIE MF, DIE!!! Otherwise, we are all hunting deer and rabbits and singing campfire songs in a video game. No thanks. Share this post Link to post Share on other sites
Sistinas1973 50 Posted May 12, 2014 If people don't come into the game knowing its pretty much all about the pvp, they will learn soon enough. What makes the game frustrating is going around trying to avoid it. Sooner or later kos is going to get you and sour your experience. I've come to the point now that I know I'm not going to live long. I'm fine with that. It enables me to relax about gearing up and being paranoid. If I don't feel like playing death match I'll purposefully get myself lost in the interior to explore the little areas I haven't been in yet until its time to head back east to my inevitable demise. It would be nice if people couldn't loot your shit. Thats what angers me the most. Not that I got kos, but knowing that asshole now has the fortune of all my work for good gear. I think I'm going to start dumping all my gear before heading into that NE area of the map (all except my weapon and ammo) so the kos fucks won't have any reward from my corps. Share this post Link to post Share on other sites
gearjammer 97 Posted May 12, 2014 That pretty much sums up my gameplay as of right now. Spawn, get healthy, find guns, start trouble. Share this post Link to post Share on other sites
Grimey Rick 3417 Posted May 12, 2014 ITT: People claiming DayZ is all about PVP, then complaining when they are killed on sight. 2 Share this post Link to post Share on other sites
FrostDMG 398 Posted May 12, 2014 Yeah I hate getting killed, especially randomly for no reason - but then again, the other person might've had a reason to kill you - i.e your shiny gear. What you have to remember is that DayZ is as much or as little about PvP as you want it to be. You can actually play ENTIRELY PvE (of course you could bump into another player from time to time but that's luck). It's not easy meeting people in game and banding together, mostly because in game voice sucks balls and you have to exchange TS info if you wanna play together - assuming neither of you has been shot. Playing with friends gives you more control over what sort of game you're playing - single survivors won't fuck with you (usually) so you're safer and can still be a bandit/hero or just wandering the lands. 1 Share this post Link to post Share on other sites
Katana67 2907 Posted May 12, 2014 Why can't we have both a robust PvP and PvE experience in DayZ? Share this post Link to post Share on other sites
FrostDMG 398 Posted May 12, 2014 Why can't we have both a robust PvP and PvE experience in DayZ?We do already. Except you decide what to do, there's no slider or button for either one. Share this post Link to post Share on other sites
scriptfactory 620 Posted May 12, 2014 @OP: The core "danger" in DayZ will always come from other players. Killing zombies will never get your adrenaline pumping like a shootout with other players will. We do already. Except you decide what to do, there's no slider or button for either one. Neither experience is robust, at the moment, but I do get what you are trying to say. Share this post Link to post Share on other sites
Megaberna 3 Posted May 12, 2014 The whole point of the game is to have a survival experience against other human players. The zombies are secondary altough i would like to see them more deadly and restrained near places with great loot behind them ;) Share this post Link to post Share on other sites
xX_fr0st-w0lf_Xx (DayZ) 343 Posted May 12, 2014 I have came to that conclusion a few weeks after playing the mod. Share this post Link to post Share on other sites
Capo 323 Posted May 13, 2014 for now. hopefully at least Share this post Link to post Share on other sites
liquidsnake 275 Posted May 13, 2014 It's not all about PvP, it's all about player interaction. Be it friendly or hostile Share this post Link to post Share on other sites
gibonez 3633 Posted May 13, 2014 Why can't we have both a robust PvP and PvE experience in DayZ? Thats what private servers are for. If some private server decides to fork over money for a role playing pve server then he has the freedom and power to do so. Meanwhile everyone else will pvp. Share this post Link to post Share on other sites
Katana67 2907 Posted May 13, 2014 (edited) Thats what private servers are for. If some private server decides to fork over money for a role playing pve server then he has the freedom and power to do so. Meanwhile everyone else will pvp. No, that's not what I mean at all. DayZ, as a vanilla experience, should incorporate a fusion of PvE and PvP. Not picking between servers which exclusively focus on one or the other. See RDR Free-Roam for what I mean (which is just one of many examples). There's nothing about DayZ, as a concept, that's geared exclusively to PvP. People just think that because of the current state of the game and its evolution in the mod. The issue is that we haven't ever had a robust PvE experience because the zombies haven't been good or a threat. Likewise, we've never really had any alternative to PvP... it's been the sole activity of DayZ. And roleplay is not the sole prerogative of PvE. Edited May 13, 2014 by Katana67 1 Share this post Link to post Share on other sites
xalienax 621 Posted May 13, 2014 No, that's not what I mean at all. DayZ, as a vanilla experience, should incorporate a fusion of PvE and PvP. Not picking between servers which exclusively focus on one or the other. See RDR Free-Roam for what I mean (which is just one of many examples). There's nothing about DayZ, as a concept, that's geared exclusively to PvP. People just think that because of the current state of the game and its evolution in the mod. The issue is that we haven't ever had a robust PvE experience because the zombies haven't been good or a threat. Likewise, we've never really had any alternative to PvP... it's been the sole activity of DayZ. And roleplay is not the sole prerogative of PvE.making zombies a threat won't make a robust PvE environment. its all about risk / reward. PvE will benefit from;-Deep base building system. refrenece Epoch for this. one of its good points. spending weeks cooperating to fortify a stronghold should matter! it gives people a reas to cooperate and undertake a group project.-Deep and functional Medical sysetm (steadily improving already)-Hunting and both pasive + Hostile animals.-Some kind of primitive agriculture could go hand in hand with the strongholds! Basig gardening techniques wouldng just be forgotten and the idea that a small groupd of survivors couldnt farm veg or fruit that is already a staple in the area isn't beyond reason! PvP Will benefit from;-Reasonable and realistic weapon handling.-Accurate ballistic simulation-Vehicles (these can actually benefit both but i think they are really more beneficial to PvP as they not only cart away your loot but also provide a means to out manuver anyone who hasnt got one.)-More Mod-Like weapon selection. Both are vaild parts of the game. without both it would be BORING. As the end-game celiing is raised with bases and stockpiling, so is the desire to defend/destroy/capture. I think we shouldnt hope for mechanics that cater only one side, or that punish the other, but ones that result in an organic self balancing of the playing field. It shoudl be just as viable to play defensively as offensively. those willing to work together should be able to stockpile necessities with minimal risk thru hunting, resource mangement, and bases- Meanwhile the PvP crowd shoudl still be able to (within reson) lay siege to a stronghold and capture valuable resource. 1 Share this post Link to post Share on other sites
Katana67 2907 Posted May 13, 2014 making zombies a threat won't make a robust PvE environment. its all about risk / reward. PvE will benefit from;-Deep base building system. refrenece Epoch for this. one of its good points. spending weeks cooperating to fortify a stronghold should matter! it gives people a reas to cooperate and undertake a group project.-Deep and functional Medical sysetm (steadily improving already)-Hunting and both pasive + Hostile animals.-Some kind of primitive agriculture could go hand in hand with the strongholds! Basig gardening techniques wouldng just be forgotten and the idea that a small groupd of survivors couldnt farm veg or fruit that is already a staple in the area isn't beyond reason! Well I agree, but only one of the PvE categories you mentioned is actually what I'd consider to be PvE. Yes, it literally means "Player versus Environment" but it's always really been intended to mean "Player versus NPC/AI." That's the sense in which I was using it. Which is ironic, because DayZ has a distinct emphasis on survival (i.e. pitting oneself against the environment). However, I always viewed that as a separate (albeit tangentially related) issue. Share this post Link to post Share on other sites
xalienax 621 Posted May 13, 2014 Well I agree, but only one of the PvE categories you mentioned is actually what I'd consider to be PvE. Yes, it literally means "Player versus Environment" but it's always really been intended to mean "Player versus NPC/AI." That's the sense in which I was using it. Which is ironic, because DayZ has a distinct emphasis on survival (i.e. pitting oneself against the environment). However, I always viewed that as a separate (albeit tangentially related) issue.the only thing that would really be P v. NPCs is harder zoms' and hostile ani,als. cool ideas indeed, but; Bases (construction) are a means to an end. all that effort fortifyign is a way to sockpile survival resources. fortifying against zoms, hostile animals = PvEFarming even very simple, is a form of PvE (supplying food while fghting the environement or loot therein for the means to do so)Hunting/harvesting of passive animals like domestic pigs.cows and chickens PvE for Food also.Hunting/fighting Agressive animals like Bears or wolves for food and/or furs = PvE for survival "gear" and food. i suppose at this point it could realy become a matter of semantics which is just silly. for the sake of gameplay discussion can we agree that activity the player mucst do to survive that does NOT involve conflict with other players is then PVE? I mean if not fighting players your against the environment in terms of scarcity of resourse, in terms of zombies, in terms of disease, etc. rather or not it involves actual combat. 1 Share this post Link to post Share on other sites
Katana67 2907 Posted May 13, 2014 (edited) the only thing that would really be P v. NPCs is harder zoms' and hostile ani,als. cool ideas indeed, but; Bases (construction) are a means to an end. all that effort fortifyign is a way to sockpile survival resources. fortifying against zoms, hostile animals = PvEFarming even very simple, is a form of PvE (supplying food while fghting the environement or loot therein for the means to do so)Hunting/harvesting of passive animals like domestic pigs.cows and chickens PvE for Food also.Hunting/fighting Agressive animals like Bears or wolves for food and/or furs = PvE for survival "gear" and food. i suppose at this point it could realy become a matter of semantics which is just silly. for the sake of gameplay discussion can we agree that activity the player mucst do to survive that does NOT involve conflict with other players is then PVE? I mean if not fighting players your against the environment in terms of scarcity of resourse, in terms of zombies, in terms of disease, etc. rather or not it involves actual combat. I agree that from now on, when I say PvE, it will mean what you're saying (survival mechanics and threatening AI). Because it's more relevant. But the distinction isn't merely semantic. The opposite of the concept of Player versus Player, is Player versus NPC (at least in the current paradigm). One could make the case (and I would) that existing in and combating "the environment" is always a factor even in PvP. PvP and PvE (if meant as the broader environment) become an apples-to-oranges comparison, they're ultimately two inequitable concepts. But if PvE is said in reference to NPCs/AI, it's at least on the same comparative spectrum of "this is the active entity that the player will be actively fighting." But yeah, I agree completely with what you're saying. The mechanics listed will provide an interesting alternative to the deathmatch experience we've been getting since April 2012. Edited May 13, 2014 by Katana67 1 Share this post Link to post Share on other sites
spartacusrex 88 Posted May 13, 2014 I disagree with the OP. DayZ is what we make it. Its not just PVP, its a guy running around RP'ing as Morgan Freeman. Its every DayZ youtube video, every friendly encounter and its also the joy of killing some KOS'er who took at pot shot at you without any interaction. If you only play DayZ to shoot people, 99% of the time you must really be bored. I however enjoy the challenge of not killing on sight but stalking someone and interacting when holding the advantage. Share this post Link to post Share on other sites
naraga 45 Posted May 13, 2014 This is all it's ever been, from the mod to the standalone PvP is the only real thing to do in this game. There is nothing else, and there will never be anything else. Share this post Link to post Share on other sites
Lionel Hutz 34 Posted May 13, 2014 I agree that PvP (or the threat of PvP) is and always will be the essence of the game. By PvP I do not necessarily mean death-match style play. Rather, I mean that even if you play as a reclusive "survivalist" loner eating berries in the forest, other players will always be a threat, and will always be the most unpredictable and dangerous element of the game. Like some of the other recent posters, I think most complaints about the current state of PvP stem from the fact that there's not much to do in-game at the moment, other than get geared and go looking for trouble. This leads to a particular kind of PvP interaction, where you're dealing with players who are bored, a little reckless, and no longer interested in playing like a zombie apocalypse survivor. I think this would change if there was more to "achieve" in-game (base building, vehicles, stockpiling, farming, harvesting wood and other resources, etc) - not because everyone would suddenly hold hands and be nice to each other, but because you'd have more to defend, and more to lose. There will always be a few bandits who kill for the sheer fun of it, but I think they will be fewer in number and less annoying once the game has more depth. I should also add that none of the above is a complaint. I've already had way more heart-thumping, hair-raising experiences in DayZ than in any other game, even with the game mechanics as basic as they are! Share this post Link to post Share on other sites