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Loot, Supplies - They're just too common.

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yeah my alpha comments are needed, because its obvious that they are testing items,

and its obvious that the game will be more difficult as time goes on,

like i said if you are finding the game too easy in this TESTING stage, create your own challenges, like most good players are doing....

All I read here was "I'm ignoring the entire post to be an alpha dick"

 

He's saying how HE WANTS TO SEE THE COMPLETED GAME. At this point in time, i'm sick of people like you when someone mentions something about the future and the way DayZ is progressing. I don't mean towards completion, I mean how it will play and feel.

 

From a lot of posts from the developers that i've seen, their turning DayZ into something it was never supposed to be. It's supposed to be a harsh, unforgiving survival game. Right now, i'm pretty sure we've tested just about everything they have to offer at the moment. Bugs will still turn up, yes but we're talking about the future of the gameplay. They could turn down the ammo spawns now, do we really need players with 600+ m4 ammo, and mags on mags? We've got plenty of testing done relating the items ingame at this point in time, the spawns CAN be lowered right now to make the game more difficult. I've even seen talk that they are not going to add in LOTS of weapons like the mod, because their "Functionally the same" it doesn't seem like we're going to have loot saturation like the mod where there was plenty of weapons to choose from, but your ammo for that weapons could be very hard to find. 

 

Talking about the direction the game is going and you alpha criers make me sad. DayZ had a good thing going, now their butchering their own product. God damn.

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im alwasy talking about teh game on here,

i havent made a post about how easy the game is, because i (and anyone else thats clued up enough) know that it is in testing, and that it will become more difficult as new mechanics are introduced..it is so obvious it doesnt even need to be said.

 

topic is" too much loot" answer is "game is in testing"

 

calling people names and typing loads is not helpful, explaining to me that you are sure that "they have tested enoug" is laughable. im out.

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im alwasy talking about teh game on here,

i havent made a post about how easy the game is, because i (and anyone else thats clued up enough) know that it is in testing, and that it will become more difficult as new mechanics are introduced..it is so obvious it doesnt even need to be said.

 

topic is" too much loot" answer is "game is in testing"

 

calling people names and typing loads is not helpful, explaining to me that you are sure that "they have tested enoug" is laughable. im out.

No, that's a fucking cop-out and you fucking know it. Stupid troll. You're not worth anyones time.

Blocked so I don't have to read your idiocy. 

Edited by Daemonkid

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No, that's a fucking cop-out and you fucking know it. Stupid troll. You're not worth anyones time.

Blocked so I don't have to read you idiocy. 

im not worth anyones time, because i know that item spawning wil be reduced as time goes on? i cant believe the anger in this topic, its basic stuff really/.

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Wow, calm down girls. If you're going to insult one another, at least make it entertaining for the rest of us.

 

As far as Aradia's OP, I completely agree with his points. I also agree with his logic in bringing forward these types of ideas when we're in the part of development where, y'know, things are added to the game. Anyone claiming that due to the game's alpha state bringing forth any new and fresh ideas is idiotic is himself, well, an idiot.

 

This game will change as it continues along its trajectory; whether or not it's for the better remains to be seen. But, as testers, is it not our responsibility to give our opinion on the game in the appropriate manner? And what manner is more appropriate than making an intelligent, well-thought-out thread in the official forums?

 

Whether or not you people agree with these types of posts has nothing to do with the game's alpha status. When you pull the alpha card after reading a thread in which someone has poured their kosher, obviously passionate opinion, you're trolling.

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Wow, calm down girls. If you're going to insult one another, at least make it entertaining for the rest of us.

 

As far as Aradia's OP, I completely agree with his points. I also agree with his logic in bringing forward these types of ideas when we're in the part of development where, y'know, things are added to the game. Anyone claiming that due to the game's alpha state bringing forth any new and fresh ideas is idiotic is himself, well, an idiot.

 

This game will change as it continues along its trajectory; whether or not it's for the better remains to be seen. But, as testers, is it not our responsibility to give our opinion on the game in the appropriate manner? And what manner is more appropriate than making an intelligent, well-thought-out thread in the official forums?

 

Whether or not you people agree with these types of posts has nothing to do with the game's alpha status. When you pull the alpha card after reading a thread in which someone has poured their kosher, obviously passionate opinion, you're trolling.

 the op made a post about too much loot and it has been explained that new mechanics that will increase the games difficulty have not been introduced,  i dont see any problem or reason for confusion here, items will spawn less as game goes on. what more does the guy want to hear? why are some people getting so upset,  ist weird.

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its a pain in the ass to be in agreement with rick, but really, lets stop with the attacks, not only because its rude, but also because it detracts completely from the core of OPs post.

 

yes, we all know its alpha. thats not the point. Insane describes exactly the game most of us want to see one day, a challenging, unforgiving game.

 

- bullets as dear as gold? - thats music in my ears.

 

- craving for food, celebrating a can of pasta as much as we did celebrate finding an AS50 in the early days of the mod? (yes, before the duping) - totally my cup of tea.

 

- crafting makeshift weapons because you cant take on a wild boar with bare fists? - oh yes, please.

 

i am totally buying into that vision of yours, Insane. Its not there yet, we established that in this thread today ;) - but let's hope at least some of it will make it.

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its a pain in the ass to be in agreement with rick, but really, lets stop with the attacks, not only because its rude, but also because it detracts completely from the core of OPs post.

 

yes, we all know its alpha. thats not the point. Insane describes exactly the game most of us want to see one day, a challenging, unforgiving game.

 

- bullets as dear as gold? - thats music in my ears.

 

- craving for food, celebrating a can of pasta as much as we did celebrate finding an AS50 in the early days of the mod? (yes, before the duping) - totally my cup of tea.

 

- crafting makeshift weapons because you cant take on a wild boar with bare fists? - oh yes, please.

 

i am totally buying into that vision of yours, Insane. Its not there yet, we established that in this thread today ;) - but let's hope at least some of it will make it.

I will be thoroughly surprised if the game does not end up this way.  If it doesn't I will never buy another BiS product again. 

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 the op made a post about too much loot and it has been explained that new mechanics that will increase the games difficulty have not been introduced,  i dont see any problem or reason for confusion here, items will spawn less as game goes on. what more does the guy want to hear? why are some people getting so upset,  ist weird.

 

From what I read, he's stating what he wants the game to become. DayZ is a "survival" game in which there's very hot debate over whether or not helicopters should be added to the game. Really? HELICOPTERS?! In a world where every bullet counts, food is scarce and zombies roam around in unadulterated dominance, there is actually a very large chance we'll see helicopters flying around. I guess since this game is derived from ARMA, tanks and jets are next on the list!

 

Loot may be reduced, but who knows to what level? He's stating he wants to see the bare minimum of loot. His bare minimum is more than likely different from the developers' bare minimum. Keep in mind the development team is trying to satisfy the largest amount of people possible (which makes sense), while Aradia is trying to satisfy his desire for a unique, challenging experience. Realistically, when hunting is implemented, we'll probably see a lower number of canned goods spawn, but that number will probably be nowhere near how much food would actually be available in an apocalyptic situation. Who knows? He doesn't, I don't, and you don't. We'll just have to wait and see.

 

The world isn't black and white. There are roughly infinite shades of gray in between.

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I'm rather confident the current loot level is not what it is going to be in release stages of the game, its going to be a lot less.

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From what I read, he's stating what he wants the game to become. DayZ is a "survival" game in which there's very hot debate over whether or not helicopters should be added to the game. Really? HELICOPTERS?! In a world where every bullet counts, food is scarce and zombies roam around in unadulterated dominance, there is actually a very large chance we'll see helicopters flying around. I guess since this game is derived from ARMA, tanks and jets are next on the list!

 

Loot may be reduced, but who knows to what level? He's stating he wants to see the bare minimum of loot. His bare minimum is more than likely different from the developers' bare minimum. Keep in mind the development team is trying to satisfy the largest amount of people possible (which makes sense), while Aradia is trying to satisfy his desire for a unique, challenging experience. Realistically, when hunting is implemented, we'll probably see a lower number of canned goods spawn, but that number will probably be nowhere near how much food would actually be available in an apocalyptic situation. Who knows? He doesn't, I don't, and you don't. We'll just have to wait and see.

 

The world isn't black and white. There are roughly infinite shades of gray in between.

i duno what youre going on about there, but the basics of this are, the topic is titled "loot and supplies are too common" the answer is," they wont be in future, the game is in testing", what he wants the game to be, and who you feel are an idiot are your own ideas, the game makers have their own work to do on teh game, and their own ideas. theres nothign wrong with discussing and suggesting in teh forums, thats what they are here for, raging at the replies, is not required 

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i duno what youre going on about there, but the basics of this are, the topic is titled "loot and supplies are too common" the answer is," they wont be in future, the game is in testing", what he wants the game to be, and who you feel are an idiot are your own ideas, the game makers have their own work to do on teh game, and their own ideas. theres nothign wrong with discussing and suggesting in teh forums, thats what they are here for, raging at the replies, is not required 

 

That's the whole problem. Going from thread to thread shooting off with, "lol gaem isnt fnished stlil in aphla lol devs wil fix stuf" isn't really accomplishing much either. I'm certainly not raging. I don't really care. I'm just posting out of boredom at the moment as I sit here watching The Nut Job with my kid.

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That's the whole problem. Going from thread to thread shooting off with, "lol gaem isnt fnished stlil in aphla lol devs wil fix stuf" isn't really accomplishing much either. I'm certainly not raging. I don't really care. I'm just posting out of boredom at the moment as I sit here watching The Nut Job with my kid.

 

when i said i duno what your goin on about there, i was meaning that you are typing a lot, and i have no idea why.,

everythig i have said is clear and simple to understand, if you think ive answered him in the way you just described -   "lol gaem isnt fnished stlil in aphla lol devs wil fix stuf" i cant control that.

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when i said i duno what your goin on about there, i was meaning that you are typing a lot, and i have no idea why.,

everythig i have said is clear and simple to understand, if you think ive answered him in the way you just described -   "lol gaem isnt fnished stlil in aphla lol devs wil fix stuf" i cant control that.

 

no+4+passive+aggressive.jpg

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no+4+passive+aggressive.jpg

if you say so, its your feelings. im just here to discuss dayz, and i usually manage to stay on topic and act like an adult.

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-snip-

Technically, unless we are talking long-term survival (and, with the current build of Day Z, we aren't. Long term means weeks and month, with agriculture and infrastructure. Bushcraft and homesteading is a whole nother animal from wilderness survival), food is pretty much going to be the last of your priorities. The average human in average physical fitness can last for about 3 weeks of moderate physical activity before starvation really begins to take it's toll. In a wilderness survival situation, shelter, fire, and a safe water source are your numero uno priorities.

 

Also, realistically, Chernarus wouldn't be all that difficult to survive in. A temperate oceanic climate means the temperatures will not be too extreme, edible plants will be plentiful, fresh water will be readily available, etc. The only issue with Chernarus is that it appears to be the middle of Fall (Autumn, for our British cousins), which would mean there could be a temperature drop at night. However, that could be managed by the proper clothing, shelter, and a fire. And, there are also plenty of animals and plants ready for the picking at this time of year.

 

However, I agree with you. Loot is far too common in this game for it really to have a "hardcore survival" moniker. This is partially caused by a lack of timeframe we have about the societal collapse. 

Based upon my experience in disaster mitigation, relief, and preparedness, Day Z looks to be in "Stage 1" of collapse, ie, within a few weeks after the SHTF. Buildings are still clear of vegetation, streetlights (were, in earlier builds) still work, cars are relatively clean, etc. There still would still be a bunch of stuff from human development lying about, because I don't think you realize just how much STUFF we all have. Therefore, there would be no problem finding stuff.

 

However, I've seen some people purport that Day Z is actually set several months or even years after the SHTF. There is little to no evidence to support this, as above. Besides the fact that people would have banded together and started to rebuild shit by this time. So, there would be less "packaged stuff" lying about, but far far far more "scratchbuilt stuff", like reloaded ammo, fresh produce, cloth, and even freaken towns to buy/trade for said stuff.

 

Just my two cents.

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Technically, unless we are talking long-term survival (and, with the current build of Day Z, we aren't. Long term means weeks and month, with agriculture and infrastructure. Bushcraft and homesteading is a whole nother animal from wilderness survival), food is pretty much going to be the last of your priorities. The average human in average physical fitness can last for about 3 weeks of moderate physical activity before starvation really begins to take it's toll. In a wilderness survival situation, shelter, fire, and a safe water source are your numero uno priorities.

 

Also, realistically, Chernarus wouldn't be all that difficult to survive in. A temperate oceanic climate means the temperatures will not be too extreme, edible plants will be plentiful, fresh water will be readily available, etc. The only issue with Chernarus is that it appears to be the middle of Fall (Autumn, for our British cousins), which would mean there could be a temperature drop at night. However, that could be managed by the proper clothing, shelter, and a fire. And, there are also plenty of animals and plants ready for the picking at this time of year.

 

However, I agree with you. Loot is far too common in this game for it really to have a "hardcore survival" moniker. This is partially caused by a lack of timeframe we have about the societal collapse. 

Based upon my experience in disaster mitigation, relief, and preparedness, Day Z looks to be in "Stage 1" of collapse, ie, within a few weeks after the SHTF. Buildings are still clear of vegetation, streetlights (were, in earlier builds) still work, cars are relatively clean, etc. There still would still be a bunch of stuff from human development lying about, because I don't think you realize just how much STUFF we all have. Therefore, there would be no problem finding stuff.

 

However, I've seen some people purport that Day Z is actually set several months or even years after the SHTF. There is little to no evidence to support this, as above. Besides the fact that people would have banded together and started to rebuild shit by this time. So, there would be less "packaged stuff" lying about, but far far far more "scratchbuilt stuff", like reloaded ammo, fresh produce, cloth, and even freaken towns to buy/trade for said stuff.

 

Just my two cents.

 

Thank you for replying with something that has to do with the thread in the first place, beans for you.

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The problem that I see with what we have now in the this Alpha build is a lot of players getting used to the easy loot.  Any drastic change made to how survival is going to be will cause a lot of backlash from the community.  In a way the devs may have shot themselves in the foot with how we are testing, which again, is a whole problem in itself.  Too many can't get past the fact that we are testers and are not here to just play the game, hence why loot is the way it is and easy to acquire.  

 

We are already missing a lot of features for survival.  No stamina system, no tainted water supply etc.   Hell hunting itself is going to a whole new game style and I hope it's not just adding some sheep, cows, and deer.  I'm hoping aggressive animals with be a thing in DayZ that will make traversing the woods dangerous.  Again to even be worried at this stage in the development is rather silly as things are still going to change over the next few months.  

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Thank you for replying with something that has to do with the thread in the first place, beans for you.

The whole issue with implementing "proper" wilderness survival in a game is the fact that you necessarily have to detract from either one in order to make the other side work. Either make wilderness survival realistic, and spend realtime hours wasting your time checking empty snares (which is why I carry mousetraps for small game. 100% success rate, motherfucker!), spend hours building a shelter, constantly feeding a fire, throwing up from perfectly safe water (yes, you will get "sick" from water that is ok to drink, due to differences in water chemistry. Not deathly ill, but still nauseous.) etc. This would leave very little time for loot/PvP/ standing around in Berezino with your dick in your hand (American saying, meaning "doing nothing productive" heh). Realistic, but not very fun to probably 99% of the gamer population.

Or, cheapen the survival in the name of fun, and you get people running around with no pants, punch-out battles between newspawns, being able to RUN FOR DAYS, and stupidly accelerated hunger and drinking mechanics Fun, but not very authentic

In summation, actual survival isn't all that much fun. I consider myself pretty well trained (and yes, it is something you have to be extensively trained in. Wilderness survival =/= camping in any way. Most of the training involves stress and panic-management skills,  things that help in almost every aspect of life, so if you have the means, I recommend WS training.) and I am pretty pissed off when I have to use my skills in an actual situation. It is very stressful (in every way) to have to rely on yourself in such a hostile environment, and I am in a temperate forest, one of the more hospitable environments to man! This is why I stress group training, and try to promote group activities in Day Z (farming, communities, industry) as much as possible.

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The problem that I see with what we have now in the this Alpha build is a lot of players getting used to the easy loot.  Any drastic change made to how survival is going to be will cause a lot of backlash from the community.  In a way the devs may have shot themselves in the foot with how we are testing, which again, is a whole problem in itself.  Too many can't get past the fact that we are testers and are not here to just play the game, hence why loot is the way it is and easy to acquire.  

 

We are already missing a lot of features for survival.  No stamina system, no tainted water supply etc.   Hell hunting itself is going to a whole new game style and I hope it's not just adding some sheep, cows, and deer.  I'm hoping aggressive animals with be a thing in DayZ that will make traversing the woods dangerous.  Again to even be worried at this stage in the development is rather silly as things are still going to change over the next few months.  

exactly correct,

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most players like finding loot believe it or not also join a server thats fuller and not just restarted its a different story

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Thank you for replying with something that has to do with the thread in the first place, beans for you.

there have been many replies which explain to you exactly why there is too much loot, but you choose to ignore them,and rage at them, because they show that you didnt before you made this topic

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there have been many replies which explain to you exactly why there is too much loot, but you choose to ignore them,and rage at them, because they show that you didnt before you made this topic

 

Do you not realize I understand why there is 'too much loot' in the game and this thread is about what I /hope/ the game eventually becomes? Are you that thickheaded that you can't realize I understand why there is so much loot in the game, and I simply want to make sure that it is eventually tuned down, while making suggestions on how to make the game harsh?

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Do you not realize I understand why there is 'too much loot' in the game and this thread is about what I /hope/ the game eventually becomes? Are you that thickheaded that you can't realize I understand why there is so much loot in the game, and I simply want to make sure that it is eventually tuned down, while making suggestions on how to make the game harsh?

if you understood, you would not have made the topic with this title.

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if you understood, you would not have made the topic with this title.

 

The title - "Loot, Supplies - They're just too common." It isn't a question, its a statement. 

 

What the fuck does the title have to do with me understanding something? Of course I understand the same, stupid, pointless thing you have been throwing at me in poorly written text throughout this whole thread.

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