igor-vk 909 Posted May 13, 2014 Zed speeds currently, 100's of them would be problematic but they're really not that difficult to deal with even being fast. One shot from an FNX anywhere kills them or circling them with an axe is not hard either. I mean they're supposed to be a threat, that's the whole idea. I do see the Devs tweaking them to get that balance but I'm one for in your face difficult Zeds. Apsolutly!! when aggro system and wall bug is solved, zobies should be main threat hor players. That is even more important than vehicles or tents if you ask me. Share this post Link to post Share on other sites
bauertschi 254 Posted May 13, 2014 (edited) Zed speeds currently, 100's of them would be problematic but they're really not that difficult to deal with even being fast. One shot from an FNX anywhere kills them or circling them with an axe is not hard either. ... One shot anywhere is worth mentioning, but really, the FNX is a absolutely supreme gun, so that does not say so much. Ask the dude that was waiting in the neaf east prison crouching behind closed doors with his m4. He got off 3 shots on my legs (of course he was aiming too low as always) and I got off one shot from my FNX directly into his nose. I got up again after about 10s, he - well - not so much. Had a similar experience with an SKS guy hiding in a barack's shower stall waiting for me to finish looting the rooms. Same result, only I was supprised and used 14 bullets... :). The speed at wich you can fire the FNX precisely is amazing, I consider it the best weapon indoors, forget m4s and the rest. Now one shot anywhere with the Amphibia, that does not work... Interesting was that the FNX shots with a silencer did not draw more zeds, so silencers seem to work for zeds, even if we hear the shots. Edited May 13, 2014 by bautschi Share this post Link to post Share on other sites
ZomboWTF 527 Posted May 13, 2014 Could you post a link where in the dev tracker this is written? Would be really awesome to have properly working zombies, waiting for that since the mod on day 1 Share this post Link to post Share on other sites
agentneo 337 Posted May 13, 2014 may, June, July, August, or anytime this year? Q3 or Q4 does nothing for me I would like to hear an approximate target date for delivery of new zombie AI Share this post Link to post Share on other sites
HIHBGaming 14 Posted May 13, 2014 Could you post a link where in the dev tracker this is written? Would be really awesome to have properly working zombies, waiting for that since the mod on day 1 Back a page, post #12 there's a link to the Reddit thread where Rocket talks about it. Share this post Link to post Share on other sites
HIHBGaming 14 Posted May 13, 2014 One shot anywhere is worth mentioning, but really, the FNX is a absolutely supreme gun, so that does not say so much. Ask the dude that was waiting in the neaf east prison crouching behind closed doors with his m4. He got off 3 shots on my legs (of course he was aiming too low as always) and I got off one shot from my FNX directly into his nose. I got up again after about 10s, he - well - not so much. Had a similar experience with an SKS guy hiding in a barack's shower stall waiting for me to finish looting the rooms. Same result, only I was supprised and used 14 bullets... :). The speed at wich you can fire the FNX precisely is amazing, I consider it the best weapon indoors, forget m4s and the rest. Now one shot anywhere with the Amphibia, that does not work... Interesting was that the FNX shots with a silencer did not draw more zeds, so silencers seem to work for zeds, even if we hear the shots. Still, it is like shooting fish in a barrel with pretty much any gun. The Zeds aren't all that hard to manage currently. may, June, July, August, or anytime this year? Q3 or Q4 does nothing for me I would like to hear an approximate target date for delivery of new zombie AI Like anything, the time frame is "When it's done". ;) Share this post Link to post Share on other sites